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[Odyssey] Tech 1 Battleships - Minmatar

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Pattern Clarc
Citeregis
#961 - 2013-05-02 06:49:52 UTC  |  Edited by: Pattern Clarc
1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high.

2) It'll be significantly more agile than the typhoon, with a higher acceleration. In a shield fit, this could be further improved.

3) It's 6 mids, allowing you to feasibly stack which ever form of EWAR you have on a single target, you could trash the optimal range of a beam apoc to 10-20km using 2x tracking disruptors - whilst having 50km fall-off with 800mm AC's (barrage), or use 2 tracking computers to boost that fall off to +100km - imo it's borderline OP, but I suppose that's a hard fact for some to realise, especially those fixated on point blank DPS. Far from pigeon holing it into a shield fit, it FINALLY allows the tempest to DO SOMETHING MEANINGFUL when fitted with armour, as apposed to a a poor mans *insert another 5 mid armour tanking battleship here*

4) And no, you could fit a smartbomb or lockbreaker in that 2nd high if you wanted to as well. But that doesn't allow you to come close to making up the utility of what you could get with an additional mid.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Lloyd Roses
Artificial Memories
#962 - 2013-05-02 07:43:11 UTC
Pattern Clarc wrote:
1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high.

2) It'll be significantly more agile than the typhoon, with a higher acceleration. In a shield fit, this could be further improved.

3) It's 6 mids, allowing you to feasibly stack which ever form of EWAR you have on a single target, you could trash the optimal range of a beam apoc to 10-20km using 2x tracking disruptors - whilst having 70km fall-off with 800mm AC's (barrage), or use 2 tracking computers to boost that fall off to +100km - imo it's borderline OP, but I suppose that's a hard fact for some to realise, especially those fixated on point blank DPS. Far from pigeon holing it into a shield fit, it FINALLY allows the tempest to DO SOMETHING MEANINGFUL when fitted with armour, as apposed to a a poor mans *insert another 5 mid armour tanking battleship here*

4) And no, you could fit a smartbomb or lockbreaker in that 2nd high if you wanted to as well. But that doesn't allow you to come close to making up the utility of what you could get with an additional mid.



That would be way overdoing it. People - I believe - don't want OP tempest, but DIFFERENT reasonable temptest. Just a Tempest that doesn't look like a big hurricane, but a ship with it's completely independent reason of existance. Right now it just got no niche left where it outperforms or competes with even a single other battleship hull. This ship is second at best in some disciplines, leaving the impression of just flying a cheap copy of machariel/fleet pest. Or a BS-sized Hurricane failing to profit of it's supposed-to-be-strength, since Battleships are comparably weak pointrange-kiting ships to start with. Especially when having one of the lowest damageoutputs amongst the closerange ships.

Wrayeth
Inexorable Retribution
#963 - 2013-05-02 08:02:11 UTC  |  Edited by: Wrayeth
Pattern Clarc wrote:
1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high.

How does this "invalidate most of [my] post"? I had one paragraph and a sentence about it, and when I mentioned the 7th turret slot, I mentioned that it would be the only thing worth not fitting a neut over.

Quote:
2) It'll be significantly more agile than the typhoon, with a higher acceleration. In a shield fit, this could be further improved.

I want the ship to be fast and agile on it's own, not something that requires a shield fit to do that. My vision for the tempest is a fast, agile, hard-hitting ship whose tank isn't exactly the best, one that can be fit for either shield or armor. This is perfectly in line with the Minmatar philosphy. See: the Stabber.

Quote:
3) It's 6 mids, allowing you to feasibly stack which ever form of EWAR you have on a single target, you could trash the optimal range of a beam apoc to 10-20km using 2x tracking disruptors

It's been a while since I've tested it out, but I'm pretty damned sure that's not possible without a ship bonus that the Tempest lacks. They nerfed TD's pretty hard a while back. They're still useful in some situations (1-v-1's, when you can get them), but they're less than ideal in most.

Quote:
- whilst having 70km fall-off with 800mm AC's (barrage), or use 2 tracking computers to boost that fall off to +100km - imo it's borderline OP, but I suppose that's a hard fact for some to realise, especially those fixated on point blank DPS.

The Tempest can already hit to 40km with barrage. How is that point-blank? Also, how useful is a 70km falloff when you can't warp disrupt your opponent from that far out? Sure, it's useful in fleets, but again it seems to be trying to limit the Tempest's role, and one of the great things about the ship has always been its utility and the ability to be fit for multiple roles. Additionally, an arty Maelstrom or an AC Tornado do it better at that range; the Mael has the alpha, and the Tornado has matching range and more DPS.
Wrayeth
Inexorable Retribution
#964 - 2013-05-02 08:02:31 UTC
Quote:
Far from pigeon holing it into a shield fit, it FINALLY allows the tempest to DO SOMETHING MEANINGFUL when fitted with armour, as apposed to a a poor mans *insert another 5 mid armour tanking battleship here*

With TD's being less than promising in many situations, what's the "meaningful" thing that your suggested 6-mid armor Tempest does that the 5-mid armor Tempest can't do? Moreover, your argument seems to revolve around the range increase doing something special for the armor fit, but fails to address the fact that it does the same for the shield fit, only the shield fit is simply better now.

Quote:
4) And no, you could fit a smartbomb or lockbreaker in that 2nd high if you wanted to as well. But that doesn't allow you to come close to making up the utility of what you could get with an additional mid.

I disagree. If the Tempest was going from 4 to 5 midslots, then you would have a point. However, the Tempest already has 5 midslots. With ewar modules aside from disruptors, scramblers, and webs being largely useless except on bonused hulls, the 6th midslot doesn't do much for an armor Tempest. In fact, it hinders it since a highslot must be lost in the process. The only thing it really helps is the shield fit, and combined with making the armor fit less useful, it means it effectively pigeon-holes the Tempest into become a shield tanker except in certain edge situations.
Pattern Clarc
Citeregis
#965 - 2013-05-02 08:43:52 UTC  |  Edited by: Pattern Clarc
1) Your entire post is based around the idea that 2 utility high slots is actually valuable. It isnt, as you've just demonstrated.

2) Compare the stats I've suggested with the other attack battleships. It'll have higher acceleration (lower mass) and better agility (see agility mod) - With the increased fall off and it's focus on med range, being the fastest (without trading slots for speed mods) doesn't seem like a balanced trade off.

3) Well you should test it out or at least look at the stats before forming an (incorrect!) opinion on TD's. Within a fleet, extra ECCM, TC's, SB's etc becomes even more important.

4) Your complaint focuses on point blank DPS being anemic - this is only true when it's armour tanking. AND even so, the point of the above isn't to turn it into another megathron. And also, the Tempest only out damages the Mealstrom when fitted with torps (!)

5) A 6 mid tempest could fit more tackle, more TC's, more webs/scrams/mjds/eccm etc etc - basically, far more options than a high slot, and in a fleet situation, it'll have far more damage projection with extra tc's or sbs. There aren't really diminishing returns in regards to mid slot usage, there are just too many ways it can be used. And currently, there are just too many BETTER ships with 5 mids to try to force the Tempest to compete with in symmetric ways.

6) Going to 7/6/6 pigeon holes it FAR LESS as a shield tanker, when compared to 8/5/6 as an armour tanker - because not only does that extra mid slot have, even though you still don't want to admit it, have significant value as an armour tanker, the high slot is zero sum in regards to shield or armour performance. (Unless you want to some how argue that shield tankers don't use utility high slots?)

It becomes unargably better at both armour (mid range damage projection) and shield roles because that additional high slot can really only be used by a couple of things.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Deerin
East Trading Co Ltd
#966 - 2013-05-02 09:32:52 UTC
Lloyd Roses wrote:

Just a Tempest that doesn't look like a big hurricane, but a ship with it's completely independent reason of existance.


In Fanfest Ship Balancing presentation CCP Rise said that he is envisioning the pest as a "Glorified battlecruiser".

So the aim IS a bigger hurricane.

I believe the proposed bonuses like falloff bonus, web range bonus are too powerful to accompany a double dmg bonus. A tracking bonus might be useful in damage application and just be powerful enough to accompany a double dmg bonus.

What about: Leaving the stats, slots and bonuses as they are and adding a larger drone bw/bay? 100/125? even 125/150??
Pattern Clarc
Citeregis
#967 - 2013-05-02 09:57:28 UTC
Who actually flys the hurricane anymore? Eitherway, the concept of a "Glorified battlecruiser" is bad. A battlecruiser is really a battleship without the tank or the EHP - without the real speed, acceleration or agility there just isn't any point - and if it was good enough, I'd bet that would trample pretty hard on the two battlecruisers already for-filling that role right now.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#968 - 2013-05-02 10:23:50 UTC
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#969 - 2013-05-02 10:25:42 UTC
Wrayeth wrote:

The Tempest can already hit to 40km with barrage. How is that point-blank? Also, how useful is a 70km falloff when you can't warp disrupt your opponent from that far out? Sure, it's useful in fleets, but again it seems to be trying to limit the Tempest's role, and one of the great things about the ship has always been its utility and the ability to be fit for multiple roles. Additionally, an arty Maelstrom or an AC Tornado do it better at that range; the Mael has the alpha, and the Tornado has matching range and more DPS.


With how much damage at that 40 km? Check and comapre witht he damage the apocalypse can deal at that same range. Or even the abaddon..... Hint will make you want to repack your temepst if you wanted a ship to fight near 40 km range.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lloyd Roses
Artificial Memories
#970 - 2013-05-02 10:28:21 UTC
Kagura Nikon wrote:
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.



Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen.

And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.
Pattern Clarc
Citeregis
#971 - 2013-05-02 10:35:27 UTC
Lloyd Roses wrote:
Kagura Nikon wrote:
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.



Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen.

And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.

One of the smartest posts in the entire thread.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#972 - 2013-05-02 11:04:45 UTC
Lloyd Roses wrote:
Kagura Nikon wrote:
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.



Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen.

And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.



And why Neutralizer range bonus that previously had no space in t1 hull suddenly now had space for the armageddon?
Why people are so stubborn into using double standard between the races?


20% damage per level also was not heward of in t1 hulls before the tiercide. THat is NOT a valid argument.

"If brute force does not solve your problem....  then you are  surely not using enough!"

To mare
Advanced Technology
#973 - 2013-05-02 11:35:51 UTC
Kagura Nikon wrote:
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.

i dont really like the idea of the web bonus plus the 8% rof is a bit odd

on top of that if need a camping BS i think minmatars are totally the wrong race

for me the right direction for the tempest is speed agility and a better damage bonus like i said before 5% rof 7,5% damage (and this shoul apply to all the minmatar double damage bonused ships like the cane and ruppie that at the moment are really ridiculous compared to the blooming of 10% bonuses)
Rebecha Pucontis
Doomheim
#974 - 2013-05-02 13:00:16 UTC
Hmm, I quite like the proposal by Pattern except for losing the high slot. I know you say it is useless but you also say the hurricane and that no one uses it now which simply isn't true. Personally I really like the two high slots, it gives extra dps if fitted with launchers, and allows two neuts/vamps, or other utility mods. I think we need at least one BS with two utility high slots as it allows some variation.

Personally I think just buffing the damage would improve the Tempest no end. The 8% rate of fire bonus proposed is a step in the right direction for sure. I am not too bothered about having an extremely good tank as long as we have the speed agility and damage to compensate for that. But anyway it seems everyone has their own opinion on this.
Gal'o Sengen
Doomheim
#975 - 2013-05-02 13:46:55 UTC  |  Edited by: Gal'o Sengen
Lloyd Roses wrote:


And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.


Just from cursory EFT warrioring, when both fit for dual LSE, the Tempest comes in with ~220 more DPS (800mm's), or 170 more DPS (dual 425mm's), ~25km more range, ~20% more EHP and is 300m/s slower without overheating, while aligning 5 seconds slower.

Frankly, i don't see the Fleet Cane getting used at all simply because the Tempest does the same thing roughly as well for less money. It's not so much that the Tempest is good as it is that the Fleet Cane is rather underwhelming, especially in comparison to the Navy Brutix, which can be armor buffered for ~110k EHP (about 50% more than the Tempest with a Dual LSE, 2x CDFE 2x Em screen settup) and over 1000 DPS while still going as fast as the Tempest.

This really highlights the main problem with making BS into Fat BC's, you step on BC toes.
TheFace Asano
Caldari Provisions
Caldari State
#976 - 2013-05-02 14:16:59 UTC
Lloyd Roses wrote:
Kagura Nikon wrote:
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.



Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen.

And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.


This is very true, why fly the Tempest over the Fleet Cane?
TheFace Asano
Caldari Provisions
Caldari State
#977 - 2013-05-02 14:35:12 UTC  |  Edited by: TheFace Asano
Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire 10% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage 7.5% bonus to Large Projectile Tracking

Slot layout: 8H 7H (-1), 5M, 6L 7L (+1); 6 turrets , 4 launchers
Fittings: 16000 PWG(+500), 550 CPU
Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259)
Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 120 130 (+5) / .12 / 101050000(-2250000) / 16.81s(-.37s)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7
Sensor strength: 20 Ladar Sensor Strength(+1)
Signature radius: 360(+20)

Change to 10 % RoF and 7.5% tracking bonus, lose a high, gain a low, add in a little more speed.

This change would give it some flavor over the current offerings. With the Armageddon being nuet bonused now, who needs to bring the Tempest for the job? I could see some 1200 Arty fits working with this as well as better application for the 800's giving it a better difference between the Mael and the Nado.

changes in bold
Kagura Nikon
Native Freshfood
Minmatar Republic
#978 - 2013-05-02 15:13:02 UTC
Rebecha Pucontis wrote:
Hmm, I quite like the proposal by Pattern except for losing the high slot. I know you say it is useless but you also say the hurricane and that no one uses it now which simply isn't true. Personally I really like the two high slots, it gives extra dps if fitted with launchers, and allows two neuts/vamps, or other utility mods. I think we need at least one BS with two utility high slots as it allows some variation.

Personally I think just buffing the damage would improve the Tempest no end. The 8% rate of fire bonus proposed is a step in the right direction for sure. I am not too bothered about having an extremely good tank as long as we have the speed agility and damage to compensate for that. But anyway it seems everyone has their own opinion on this.



They are called dominix and armageddon :P and Scorpion :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#979 - 2013-05-02 15:14:57 UTC
To mare wrote:
Kagura Nikon wrote:
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.

i dont really like the idea of the web bonus plus the 8% rof is a bit odd

on top of that if need a camping BS i think minmatars are totally the wrong race

for me the right direction for the tempest is speed agility and a better damage bonus like i said before 5% rof 7,5% damage (and this shoul apply to all the minmatar double damage bonused ships like the cane and ruppie that at the moment are really ridiculous compared to the blooming of 10% bonuses)



Ok its odd that I can agree. I just do not agree that being a t1 hull is automatically exclusive to web bonus since the geddon got a neut bonus.


I am just tryign to find a role that is not massively outdone by the tornado, maesltrom, megathron, hyperion, armageddon and hurricane, and web was somethign none of them could do

"If brute force does not solve your problem....  then you are  surely not using enough!"

Naomi Knight
Ministry of War
Amarr Empire
#980 - 2013-05-02 15:18:18 UTC
Isnt it cute?

They race who can think out a more op tempest :P

Here is mine
Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire 20% bonus to Large Projectile Turret rate of fire(yup at lvl5 it shots all of its ammo in an instant making it to be the ultimate alpha ship)
+5% bonus to Large Projectile Turret damage 75% bonus to Large Projectile Tracking (hmm what is good a bs if it cant shoot down a ceptor tackling it?)
Matar role bonus :
-99% cap need by mwd/ab (this will make it able to run its mandatory mwd all time as kiter ships should be able to)

Slot layout: 8H , 8M, 8L 7 turrets, it needs these slots so it can be versatile ,also it is uniqe being able to armor and shield tank at the same time
Fittings: 26000 PWG, 800 CPU ,it has to be able to fit those slots
Defense (shields / armor / hull) : 9000 / 9000 / 9000 (we want it to be able to tank for fleet fights
Capacitor (amount / recharge rate / cap per second) : 6000 / 1154s / 5.00 well it is still matar so huge cap is not needed
Mobility (max velocity / agility / mass / align time): 150 / .1 / 95000000 / 14.81s (this is an attack bs it should be able to control range
Drones (bandwidth / bay): 125 /250 again we let it to be versatile
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 200 / 7 what is good for an alpha ship if it cant lock the target quickly
Sensor strength: 40 Ladar Sensor Strength (ecm is so op but until we nerf it again we want to give some defense against it)
Signature radius: 260 we want it to be feeled as a bc,same reason as the speed

maybe it sounds a little better than the current wishes , but we make these changes to give a fighting change for all matar bs lovers