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Player Features and Ideas Discussion

 
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New Type of Bomb - Capship Killer

Author
Marcus Dreddlin
Red Sun Industries
#1 - 2013-05-01 15:55:46 UTC
- extremely low speed at launch and small area of effect; actual direct hit required on hull of enemy vessel
- very large physically; standard SB can only carry 1
- designed as a capital or supercapital ship killer - if a direct hit is accomplished, the target vessel receives 100,000 or maybe 200,000 damage
- bomb is targetable so it can be shot down

Concept would allow small ships to assault capital and supercapital vessels in swarms, requiring those who field capital ships to have a significant escort fleet.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-05-01 16:16:30 UTC
Wouldn't having the caps fit smartbombs negate this entirely?

Also, you'd need an awful lot of these things to hit in order to actually take out even a regular cap. You'd need hundreds to take down a super.
Marcus Dreddlin
Red Sun Industries
#3 - 2013-05-01 16:43:50 UTC  |  Edited by: Marcus Dreddlin
Danika Princip wrote:
Wouldn't having the caps fit smartbombs negate this entirely?

Also, you'd need an awful lot of these things to hit in order to actually take out even a regular cap. You'd need hundreds to take down a super.


Smartbombs would make a difference! But they wouldn't stop all the bombs - it would depend on the smartbombs' cycles and how much EHP each bomb would have.

I think 200,000 damage all at once would make a serious dent in any capship. 30 of them would be 6,000,000 damage, and with a really small AOF, they wouldn't destroy one another, meaning you could simultaneously fire any number of them.
Rroff
Antagonistic Tendencies
#4 - 2013-05-01 16:54:04 UTC
Not a great fan of deliberately designed gameplay mechanics which make it relatively easy to kill someone who has put a fair bit of effort and ISK into the game with a setup that requires a significantly lower amount of effort, training and ISK. Obviously there are some unavoidable situations like if someone drops 200 rifters on a carrier or 5-6 arty nados suicide ganking a pimp PVE boat or catalyst swarms killing freighters, etc. but thats a bit of a different story to intentionally enabling it.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2013-05-01 17:01:22 UTC
Marcus Dreddlin wrote:
Danika Princip wrote:
Wouldn't having the caps fit smartbombs negate this entirely?

Also, you'd need an awful lot of these things to hit in order to actually take out even a regular cap. You'd need hundreds to take down a super.


Smartbombs would make a difference! But they wouldn't stop all the bombs - it would depend on the smartbombs' cycles and how much EHP each bomb would have.

I think 200,000 damage all at once would make a serious dent in any capship. 30 of them would be 6,000,000 damage, and with a really small AOF, they wouldn't destroy one another, meaning you could simultaneously fire any number of them.



yeah, that'd blap a capital. But a super? it'd barely scratch the paint.
Marcus Dreddlin
Red Sun Industries
#6 - 2013-05-01 17:13:15 UTC  |  Edited by: Marcus Dreddlin
Rroff wrote:
Not a great fan of deliberately designed gameplay mechanics which make it relatively easy to kill someone who has put a fair bit of effort and ISK into the game with a setup that requires a significantly lower amount of effort, training and ISK. Obviously there are some unavoidable situations like if someone drops 200 rifters on a carrier or 5-6 arty nados suicide ganking a pimp PVE boat or catalyst swarms killing freighters, etc. but thats a bit of a different story to intentionally enabling it.


You ever hear of Hulkageddon? Every one of the scenarios you described have gameplay mechanics that are 100% intentionally enabled...
Marcus Dreddlin
Red Sun Industries
#7 - 2013-05-01 17:20:44 UTC
Danika Princip wrote:



yeah, that'd blap a capital. But a super? it'd barely scratch the paint.


The idea wouldn't be to create a weapon that would be OP and impossible to counter (like supercapitals tend to be in sufficient numbers, for instance.) The idea would be to provide a weapon that would add an additional effective weapon against supercaps and caps.
Aducat Ragnarson
Blootered Bastards
#8 - 2013-05-01 17:22:27 UTC
Marcus Dreddlin wrote:

You ever hear of Hulkageddon? Every one of the scenarios you described have gameplay mechanics that are 100% intentionally enabled...


Yeah, is that not this event where a bunch of people use this one very cheap very specific ship that gets a specially ccp-designed bonus to killing mining barges in order to kill a bunch of barges?

Ohh wait...

If you hotdrop carriers with a bunch of bombers, they will kill the carrier anyways, no need for a specific ccp-designed mechanic that makes it even easier.
Marcus Dreddlin
Red Sun Industries
#9 - 2013-05-01 17:40:44 UTC
Aducat Ragnarson wrote:


Yeah, is that not this event where a bunch of people use this one very cheap very specific ship that gets a specially ccp-designed bonus to killing mining barges in order to kill a bunch of barges?

Ohh wait...

If you hotdrop carriers with a bunch of bombers, they will kill the carrier anyways, no need for a specific ccp-designed mechanic that makes it even easier.


T1 fitted catalysts might as well be specifically designed to kill barges. My gank alts took 1 week to train and we destroyed over 2 bill in T2 barges in one weekend with absolutely no prior experience in carebear griefing, at a net loss of zero. We actually profited from selling mods from the wrecks. Yes, that is stupid easy. Too stupid easy.

A mechanic that would allow small, cloaky, fragile ships like stealth bombers to counter (or at least cause a bit of concern for) large supercap fleets has been needed for a long time in my opinion. And firing these things would be fun. Add new weapons, don't nerf the old.
Kali Omega
No Vacancies
No Vacancies.
#10 - 2013-05-01 18:13:26 UTC
Marcus Dreddlin wrote:
- extremely low speed at launch and small area of effect; actual direct hit required on hull of enemy vessel
- very large physically; standard SB can only carry 1
- designed as a capital or supercapital ship killer - if a direct hit is accomplished, the target vessel receives 100,000 or maybe 200,000 damage
- bomb is targetable so it can be shot down

Concept would allow small ships to assault capital and supercapital vessels in swarms, requiring those who field capital ships to have a significant escort fleet.



no
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#11 - 2013-05-01 21:21:31 UTC
Here's a cool idea.... an i-win button against ships I cant afford!

no?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-05-01 21:23:02 UTC

In theory, I'm a big fan of having large ships vulnerable to "small ships".

In practice, it needs to be balanced or it will be very abused.

I don't trust your "design specs" to be balanced.