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Faction Warfare: Moving Forward.....

First post First post
Author
Kade Jeekin
Masuat'aa Matari
Ushra'Khan
#441 - 2011-11-01 10:19:55 UTC
What would make FW work? Sort out the problems. How about making FW mechanics work properly and fairly across all time zones and factions?

PROBLEM: Plexes that spawn in systems with the wrong occupation status are reshuffled using a down-time script to systems with the correct occupation status
SOLUTION: New programming of plex spawn so that reshuffle occurs as soon as it spawns in illegal system
PRIORITY: High
EFFORT: ?, Probably high due to reuse of old code.

PROBLEM: Faction standing loss on remote repping faction ally
SOLUTION: Change the standing programming
PRIORITY: High
EFFORT: ?, Probably high due to reuse of old code.

PROBLEM: Amarr/Gallente complexes can captured by speed tanking
SOLUTION: Change plex _capture_ programming to make it so that the timer doesn't run down whilst navy spawn is alive. Defence programming stays the same.
PRIORITY: Medium
EFFORT: I don't know of any other game feature that uses a similar mechanic. So, it should be easier.

However, the more I look at it the less sure I am of how low-hanging any of this fruit is. We need CCP to tell us what is easy to fix; rather than telling us what is easy to do, even if its not a fix.

Doesn't look there'll be many FW pressies under the tree this winter.
Karl Planck
Perkone
Caldari State
#442 - 2011-11-01 11:17:45 UTC
Kade Jeekin wrote:
What would make FW work? Sort out the problems. How about making FW mechanics work properly and fairly across all time zones and factions?

PROBLEM: Plexes that spawn in systems with the wrong occupation status are reshuffled using a down-time script to systems with the correct occupation status
SOLUTION: New programming of plex spawn so that reshuffle occurs as soon as it spawns in illegal system
PRIORITY: High
EFFORT: ?, Probably high due to reuse of old code.


Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting

Kade Jeekin wrote:

PROBLEM: Faction standing loss on remote repping faction ally
SOLUTION: Change the standing programming
PRIORITY: High
EFFORT: ?, Probably high due to reuse of old code.


Yes, probably a pain, hopefully not. All those petitions are a waste of everyone's time. It seems like it has to be a simple code error though. You don't get a faction loss when pirates (non fw) rep each other. Thus it has to be a sign of agression against your own militia members for some reason, should be easy to fix.

Kade Jeekin wrote:

PROBLEM: Amarr/Gallente complexes can captured by speed tanking
SOLUTION: Change plex _capture_ programming to make it so that the timer doesn't run down whilst navy spawn is alive. Defence programming stays the same.
PRIORITY: Medium
EFFORT: I don't know of any other game feature that uses a similar mechanic. So, it should be easier.


This is actually an EXTREMELY high priority, because it nerfs the mission runners as well. If these are rebalanced, then caldari and matar won't be able to run missions solo in a sb.


All of this should be low hanging fruit b/c it requires no overhaul of the system. If they can't deliver we should at least know why

I has all the eve inactivity

Black Dranzer
#443 - 2011-11-01 12:05:10 UTC
I'm not terribly experienced in FW, so I won't think too much about how to "fix" it, but rather how I would envision FW in an ideal situation.

The biggest thing is you need incentive. Mission access isn't enough. Faction Warfare should be primarily or even entirely a PvP thing. Simply saying "here's a license to kill some guys" isn't enough either. You need a catalyst for conflict.

So you needs incentive. To hell with missions. Capturing territory should grant you LP. Killing enemy faction pilots should grant you LP. Defending territory should grant you LP. Territory should fall easily and quicky, no long ass timers. Factions are big enough that there should always be people online and fighting. Capturing territory close to your faction's space should be faster/easier than capturing far away territory, so that if the frontlines are pushed to your doorstep there's an incentive to push them back again. The faucet of the faction LP stores should be countered by the massive sink that the war would generate.

I haven't read the whole thread. Those ideas have probably been repeated. But I'm repeating them again, just in case.
Hirana Yoshida
Behavioral Affront
#444 - 2011-11-01 12:43:38 UTC
Karl Planck wrote:
Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting

Nope, not really. You see it IS based on exploration code but they had to tack on the horribly broken/annoying code (DT Shuffle code) to be able to restrict the spawning to not only specific systems but specific system states (read: occupancy).
If there was an easy fix as some people assume there must be, then you can be damn sure it had been implemented already as this point has been brought up ten times more than any other issue these past three years.

Optimal solution would be for mechanics that allowed player actions to dictate plex spawning.

Example:
Militia page changed to contain data relevant to the war instead of the idiocy it is now.

1. Enter system.
2. Jettison S/M/L Autonomous Signature Search Probe (ASS Probe .. me so funny!) .. notification of size and location sent to enemy militia's data page.
3. Activate ASS Probe, it warps off and 10-15s later a plex pops up on overview (basically shift from exploration code to mission code for spawning purposes)

ASS Probes are player built with BPC's available from FW store.
Hans Jagerblitzen
Ice Fire Warriors
#445 - 2011-11-01 14:22:28 UTC
Bad Messenger wrote:


Your intel is false, i do have alts in every militia, so that makes it more than 2.


Well, at least I can respect honesty.

As for you calling out my lack of plexing points, I'd hardly say that makes me uninvolved with Faction Warfare. You may see FW as a plexing system mechanic, I think most of us in this thread see FW as a community of players. You're right, its a static wardec. And that static wardec is far more interesting than the plexing mechanic. That's why we're offering suggestions for improvement. It shouldn't be just players treating it as a wardec, there should be some interesting reasons to fight over the plexes. As it stands right now, reclaiming a system is completely irrelevant, and does not drive players to participate.

Warping frigs around to orbit a button is extremely boring gameplay, and just because many of us don't do that doesn't mean we're "not really doing FW" Those of us treating FW as a static wardec for fun and PvP purposes are a lot more involved than those who simply plant alts in the militia so they can farm missions, take the money elsewhere, and than sit back and say the militias don't know what they're talking about when it comes to FW.

CPM0 Chairman / CSM7 Vice Secretary

Bad Messenger
Rehabilitation Clinic
#446 - 2011-11-01 14:42:45 UTC
Hans Jagerblitzen wrote:
Bad Messenger wrote:


Your intel is false, i do have alts in every militia, so that makes it more than 2.


Well, at least I can respect honesty.

As for you calling out my lack of plexing points, I'd hardly say that makes me uninvolved with Faction Warfare. You may see FW as a plexing system mechanic, I think most of us in this thread see FW as a community of players. You're right, its a static wardec. And that static wardec is far more interesting than the plexing mechanic. That's why we're offering suggestions for improvement. It shouldn't be just players treating it as a wardec, there should be some interesting reasons to fight over the plexes. As it stands right now, reclaiming a system is completely irrelevant, and does not drive players to participate.

Warping frigs around to orbit a button is extremely boring gameplay, and just because many of us don't do that doesn't mean we're "not really doing FW" Those of us treating FW as a static wardec for fun and PvP purposes are a lot more involved than those who simply plant alts in the militia so they can farm missions, take the money elsewhere, and than sit back and say the militias don't know what they're talking about when it comes to FW.


It seems that RvB is right place for you.
Hans Jagerblitzen
Ice Fire Warriors
#447 - 2011-11-01 15:27:36 UTC
Bad messenger is a simple troll guys, don't bother responding back and forth. Clearly he's here to make sure that his mission income is protected, or to see that FW is done away with completely, either way he's not here to help make useful suggestions so I wouldn't keep wasting your time back and forth.

I regret taking the bait up till this point.

CPM0 Chairman / CSM7 Vice Secretary

Karl Planck
Perkone
Caldari State
#448 - 2011-11-01 16:29:39 UTC
Hirana Yoshida wrote:
Karl Planck wrote:
Effort is actually low because you could just use the spawn mechanics that exploration sites use to get a constant number of plexes throughout the region with them just shifting

Nope, not really. You see it IS based on exploration code but they had to tack on the horribly broken/annoying code (DT Shuffle code) to be able to restrict the spawning to not only specific systems but specific system states (read: occupancy).
If there was an easy fix as some people assume there must be, then you can be damn sure it had been implemented already as this point has been brought up ten times more than any other issue these past three years.


Crap. Well ty for educating me on this.

I has all the eve inactivity

Demon View
Doomheim
#449 - 2011-11-01 16:36:36 UTC
Hans Jagerblitzen wrote:
Bad messenger is a simple troll guys, don't bother responding back and forth. Clearly he's here to make sure that his mission income is protected, or to see that FW is done away with completely, either way he's not here to help make useful suggestions so I wouldn't keep wasting your time back and forth.

I regret taking the bait up till this point.


This is such a pathetic response, I'll just show you how it's done:

Bad, looks like you stopped reading halfway through my (Hans') first paragraph, and then scanned through the rest. I don't plex because it's broken. I would plex if it weren't. Hope that clears things up. Although I've said almost nothing about the FW's core mechanic, instead focusing on 'problems' that could indeed be solved directly with an RvB-style solution, I do care about the whole picture of liberating systems from the Amarr. It's just... it's been a while for everyone, it's easy to forget what the actual point of this exercise is, when the point's been blunted all this time. I appreciate the reminder.

Eh, and sorry about that 'troll' stuff. Sebiestor mothers have many wonderful attributes, but they don't teach their children how to argue properly, or even what the actual point of argumentation is. This is all kind of a haze of status-seeking, ego-protecting, social-happy-fun-time for me, with any accumulated truthful conclusions as only a useful accident. Clash of cultures.
Bad Messenger
Rehabilitation Clinic
#450 - 2011-11-01 16:42:08 UTC  |  Edited by: Bad Messenger
Hans Jagerblitzen wrote:
Bad messenger is a simple troll guys, don't bother responding back and forth. Clearly he's here to make sure that his mission income is protected, or to see that FW is done away with completely, either way he's not here to help make useful suggestions so I wouldn't keep wasting your time back and forth.

I regret taking the bait up till this point.


Okay, lets check again you original ideas to make FW better.

Quote:
1.) Allow Alliance participation in Faction Warfare


Okay seems fine idea, so all RP alliances can join too, but then

Quote:
2.) Get Supercaps out of lowsec. This may not seem like a FW fix, but supercap drops by non-participating Alliances are a huge faction warfare killer. Having Pandemic Legion in the thick of things pretty much ground regular fleetwork to a halt recently,


alliances usually have lot of supercaps , and what if they ban super caps from lowsec? I am quite sure that PL could own your fleets anytime with subcaps too, so you want alliances but not all alliances (example PL) but you want only RP alliances to join.

At least is see your idea that way.

Quote:
3.) Give sovereignty consequences.... One simple fix would be to enable station guns to fire on the opposing faction, as if they were GCC....


So what is point on this? after your great idea it is harder to be in militia than just pirate.

Quote:
4.) Make plexing a PvP exercise, not a PvE exercise.


Yea this might be something to work on, but you have no clear view what plexing even is, if you start to take systems you will find out that pvp is there, but you have never tried because there is NPC which can shoot. You are victim of anti-plexing propaganda


So if i say your ideas are not good, i do not understand why you get mad about my opinion because you do not have any really good ideas.

If you join RvB there is no super caps, outsiders can not usually be 3th party on fights, there is no npc grinding. Only pvp and nice community which plays under rules.

EDIT: So i do not see any reason that CCP should make any arrangement towards RvB style pvp enviroment because it is possible to create by players.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#451 - 2011-11-02 15:21:33 UTC
I would like to see the VP's for plexing replaced with LP. That would make plexing a little more bearable, at the very least. Currently you can go out and plex or spend that time running missions. Most players are going to choose missions simply because it helps fund their pvp.

Anyhow, 'bout time someone from CCP chimes in on this thread again. There are tons of great ideas floating around, it'd be nice to know that someone is paying attention?
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Hans Jagerblitzen
Ice Fire Warriors
#452 - 2011-11-02 16:35:12 UTC
We'll see, Shalee. I had a moment of clarity turned-into-frustration, and kinda threw down the gauntlet and double dog dared them to come clean about where FW stands in the development progress, if it is indeed being developed at all.

I know, I broke my usual level-headed approach to most topics, but I just read some various articles about the history of FW and all the pieces fell into place in the worst possible way. I simply had to ask those questions again, lest I continue asking others to follow me on a fool's errand with this feedback thread.

I'm still hoping I'm wrong in feeling so hopeless all of a sudden, I want to believe in CCP this time, given their refocus on EvE. All they have to do is come forth and tell us the truth. Is Faction Warfare being actively developed? or are you just gathering ideas from us for the sake of gathering ideas?

CPM0 Chairman / CSM7 Vice Secretary

Har Harrison
Garoun Investment Bank
Gallente Federation
#453 - 2011-11-02 22:42:09 UTC
Perhaps the VP should be a form of non-tradeable currency (for want of a better term). Every time you want to run a FW mission, you lose some VP points. This way you HAVE to be active in FW to mission in FW. I know some people will complain about this suggestion, but it was an idea I was kicking over with some people (minnies would you believe it!!!!) in Shalee's channel as one way to fix farming.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#454 - 2011-11-02 23:00:28 UTC  |  Edited by: sYnc Vir
Har Harrison wrote:
Perhaps the VP should be a form of non-tradeable currency (for want of a better term). Every time you want to run a FW mission, you lose some VP points. This way you HAVE to be active in FW to mission in FW. I know some people will complain about this suggestion, but it was an idea I was kicking over with some people (minnies would you believe it!!!!) in Shalee's channel as one way to fix farming.


best fix to farming is removing the farm and replacing it with a pvp driven highway.

OR remove NPC corps that way ceos of active corps can remove the farmers themselves.

Don't ask about Italics, just tilt your head.

Hans Jagerblitzen
Ice Fire Warriors
#455 - 2011-11-02 23:25:19 UTC
Har Harrison wrote:
Perhaps the VP should be a form of non-tradeable currency (for want of a better term). Every time you want to run a FW mission, you lose some VP points. This way you HAVE to be active in FW to mission in FW. I know some people will complain about this suggestion, but it was an idea I was kicking over with some people (minnies would you believe it!!!!) in Shalee's channel as one way to fix farming.


This should go without saying, but I thought I'd add that this system should only be implemented if the plexing system itself is made more interesting than "orbit a button and wait".

Otherwise, all you're doing is forcing people to do something everyone's already complaining about.

But yes, if the plexes are fun and challenging to fight in, than I'd certainly be fine with making VP a requirement for the missions and subsequent rewards.

CPM0 Chairman / CSM7 Vice Secretary

Shalee Lianne
Banana-Republic.
Shadow Cartel
#456 - 2011-11-02 23:36:02 UTC
I really like that idea, a lot actually. That would cut down on the farming, and force more people into the plexes. More people in the plexes = more pvp. Everybody wins.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Cearain
Plus 10 NV
#457 - 2011-11-02 23:36:14 UTC
Nimrod Nemesis wrote:
Bomberlocks wrote:
A nice change to the whole game would be to have boosters, neutral or not, only boosting when they are on the same grid as the people they're boosting.


This.

This

Now that they are boosting the boosters every fleet will need an alt booster. Roll

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Har Harrison
Garoun Investment Bank
Gallente Federation
#458 - 2011-11-03 02:40:20 UTC
sYnc Vir wrote:
Har Harrison wrote:
Perhaps the VP should be a form of non-tradeable currency (for want of a better term). Every time you want to run a FW mission, you lose some VP points. This way you HAVE to be active in FW to mission in FW. I know some people will complain about this suggestion, but it was an idea I was kicking over with some people (minnies would you believe it!!!!) in Shalee's channel as one way to fix farming.


best fix to farming is removing the farm and replacing it with a pvp driven highway.

OR remove NPC corps that way ceos of active corps can remove the farmers themselves.

Except that removing the NPC corps has the following issues

1) The farmers will form farming corps and you are in the same place

2) You have now lost your introduction to FW corp that people who want to test the waters use before moving onto a proper FW ..corp if they like it

It comes down to the fact that missions should be available to FW for us to get cheaper faction equipment and to make money.... However the missions should be available to people who are there for FW, not because it is an ISK faucet. Its the same with incursions - once the Mom has been "spotted", you shouldn't be able to keep farming for a week. You should have 12-24 hours to kill it or the incursion ends anyway...

Bad Messenger
Rehabilitation Clinic
#459 - 2011-11-03 18:56:54 UTC
You do not still have any good ideas how to make fw better.

You are stuck on idea that nerfing missions solve something or forcing people to do something.

Ideas has to be so cool that everyone want to plex after those and without rewards. Then you have something.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#460 - 2011-11-03 19:57:41 UTC
There are plenty of good ideas here Mister Monocle.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.