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Player Features and Ideas Discussion

 
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Repurposing Deep Space Probes

Author
Omnathious Deninard
University of Caille
Gallente Federation
#1 - 2013-04-29 19:49:58 UTC
The new onboard ship scanner will give a basic layout of all signatures in the system, making deep space probes all but obsolete.
So I propose the following changes to them.

Remove the ability to detect ships and structures.
Reduce the volume to 0.8m3 so that only one can fit in a core probe launcher.
Set them up to that they can warp to an adjacent star system and do a basic scan of the system, much the way the new onboard scanner works in the system you are in.
Create a new skill Deep Space Scanning which increases the distance in LY that the deep space probe can travel.

Any thoughts? Balanced? Broken?

If you don't follow the rules, neither will I.

pyronatic
Federal Navy Academy
Gallente Federation
#2 - 2013-04-29 20:30:35 UTC
maybe broken , Unless there's some restrictions. maybe having delayed scan results such as scanning moons would make it an ok feature.
Felsusguy
Panopticon Engineering
#3 - 2013-04-29 20:59:52 UTC
Instead of a lightyear restriction, perhaps it could have a "time limit". You send it outside of your system and a timer starts. When the timer runs out, the probe is automatically disabled. And let it jump through gates multiple times.

pyronatic wrote:
maybe broken , Unless there's some restrictions. maybe having delayed scan results such as scanning moons would make it an ok feature.

I don't see how it is broken. All it does is let you quickly scan a system that currently only requires any sort of scout.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2013-04-29 22:29:10 UTC
pyronatic wrote:
maybe broken , Unless there's some restrictions. maybe having delayed scan results such as scanning moons would make it an ok feature.

I would expect that it could/would only travel x LY per minute, so at higher skills you could send it further but it would take longer to get result and return the probe.
maybe around .5 LY per minute.

If you don't follow the rules, neither will I.

Shahai Shintaro
State War Academy
Caldari State
#5 - 2013-04-29 22:50:22 UTC
How are they traveling to other systems? Are they using gates? If so, why can't fighters? Are they jumping without a cyno or isotopes? Are they just warping? Then it will take at least a few months.

While I don't think there's anything inherently unbalanced with idea, I just can't see it fitting
Tierere
Federal Navy Academy
Gallente Federation
#6 - 2013-04-30 00:08:15 UTC
"I think we've got something, sir. The report is only a fragment from a probe droid in the Hoth system, but it's the best lead we've had."

Perhaps sending armies of them out into space to find rebel pos's is a bit to much to ask, but the technology looks like it will become outdated soon and a reallocation of skills or reprogramming is required.

How about being able to send them through a staregate to the next system so see if there is a gate camp there. Gate camps are dull and the laziest form of pvp and should be outlawed anyway. Oh did i say that out loud?
Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2013-04-30 00:48:37 UTC
Shahai Shintaro wrote:
How are they traveling to other systems? Are they using gates? If so, why can't fighters? Are they jumping without a cyno or isotopes? Are they just warping? Then it will take at least a few months.

While I don't think there's anything inherently unbalanced with idea, I just can't see it fitting

They would use a modified type of micro jump drive.

If you don't follow the rules, neither will I.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#8 - 2013-04-30 04:05:03 UTC
Fully support this idea for the Deep Core Scanner Probes, minimum of 3ly travel distance maybe with a travel time of 1ly per minute?

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-04-30 13:28:26 UTC
Grunnax Aurelius wrote:
Fully support this idea for the Deep Core Scanner Probes, minimum of 3ly travel distance maybe with a travel time of 1ly per minute?

TY for the support, I have also thought about what if they were only a one way trip, to recover the probe you had to jump into the system, or maybe even a disposable item. once it relays the information it is destroyed.

If you don't follow the rules, neither will I.

Ruze
Next Stage Initiative
#10 - 2013-04-30 13:56:47 UTC
I support this.

As an addition, I believe using probes to determine who is in neighboring systems could be nice. Essentially, allow scouting for a fleet to be done with probes and dedicated cov ops instead of just requiring npc corp alts.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2013-04-30 18:39:55 UTC
Using it as an alternative to a scout is something I would prefer to be avoided, it was thought to complement the new discovery scanner.

If you don't follow the rules, neither will I.

Ruze
Next Stage Initiative
#12 - 2013-04-30 18:44:52 UTC
Omnathious Deninard wrote:
Using it as an alternative to a scout is something I would prefer to be avoided, it was thought to complement the new discovery scanner.


Maybe your right. And maybe my concept is for something different.

But I've always enjoyed the thought of putting a picture-in-picture mode to some time of inter-system probe, that could use jump gates and give a look-see without entering system and setting off local, but had a two system or ly limit.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#13 - 2013-04-30 18:48:25 UTC
How about if they added new sites ones that everything else but deep probes couldn't scan...
then it has a unique purpose and perhaps combined with a new ship maybe a T2 science vessel they mentioned after rebalancing the exploration frigs.

The new science vessel could be the only one able to use deep space probes on a new launcher designed for them.

Perhaps the probes allow your ship to go into reaches of space hidden from view rather than just a complex it could be like a system in a system that only these ships can explore as without gates you can't get a lock/signal to warp there otherwise.
They could put a whole host of interesting science star trek like stuff there like nebulaes you can harvest some new stuff from or something.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Ruze
Next Stage Initiative
#14 - 2013-04-30 18:56:43 UTC
Jonas Sukarala wrote:
How about if they added new sites ones that everything else but deep probes couldn't scan...
then it has a unique purpose and perhaps combined with a new ship maybe a T2 science vessel they mentioned after rebalancing the exploration frigs.

The new science vessel could be the only one able to use deep space probes on a new launcher designed for them.

Perhaps the probes allow your ship to go into reaches of space hidden from view rather than just a complex it could be like a system in a system that only these ships can explore as without gates you can't get a lock/signal to warp there otherwise.
They could put a whole host of interesting science star trek like stuff there like nebulaes you can harvest some new stuff from or something.



These sites would be out of the regular system ... lightyears and a dozen warps in the fastest frigates. Off grid. Deep space.

And what would be out there? Does it need the new science vessel to work on?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#15 - 2013-04-30 19:58:49 UTC
Ruze wrote:
Jonas Sukarala wrote:
How about if they added new sites ones that everything else but deep probes couldn't scan...
then it has a unique purpose and perhaps combined with a new ship maybe a T2 science vessel they mentioned after rebalancing the exploration frigs.

The new science vessel could be the only one able to use deep space probes on a new launcher designed for them.

Perhaps the probes allow your ship to go into reaches of space hidden from view rather than just a complex it could be like a system in a system that only these ships can explore as without gates you can't get a lock/signal to warp there otherwise.
They could put a whole host of interesting science star trek like stuff there like nebulaes you can harvest some new stuff from or something.



These sites would be out of the regular system ... lightyears and a dozen warps in the fastest frigates. Off grid. Deep space.

And what would be out there? Does it need the new science vessel to work on?


Why not?.. gives us something new to do and a excuse for a new ship.... and new resources perhaps.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Dominic karin
Versatility Production Corporation' LLC
#16 - 2013-05-14 09:48:55 UTC
Probably broken but with limitations could work, however, it is likely an EXTREMELY difficult idea to implement meaning it will never happen. It doesn't add enough to the gameplay to warrant the development hours needed to implement it.

In my opinion, of course.
Azrael Dinn
Imperial Mechanics
#17 - 2013-05-14 09:56:59 UTC
Omnathious Deninard wrote:
The new onboard ship scanner will give a basic layout of all signatures in the system, making deep space probes all but obsolete.
So I propose the following changes to them.

Remove the ability to detect ships and structures.
Reduce the volume to 0.8m3 so that only one can fit in a core probe launcher.
Set them up to that they can warp to an adjacent star system and do a basic scan of the system, much the way the new onboard scanner works in the system you are in.
Create a new skill Deep Space Scanning which increases the distance in LY that the deep space probe can travel.

Any thoughts? Balanced? Broken?


hold on... what are they supose to scan out if you can't use them on ships and structures?

Don't get me wrong I do like the idea atm but it feel abit fishy.

After centuries of debating and justifying... Break Cloaks tm