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Odyssey - so where's the promised solo/casual content?

Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#81 - 2013-04-29 07:36:48 UTC  |  Edited by: Solstice Project
Josilin du Guesclin wrote:
'Solo' and 'casual' are not the same, and I suspect that for the casual much of that which you have written off as 'eye candy' and 'minor QoL' will be quite important, because they make the game more fun to look at and less annoying to interact with.
Nah ...
The casual babies want new "content" in form of dumb NPCs to shoot at and other stuff to look at,
because feeling powerfull in a videogame makes them feel better about their crappy lives.

Don't believe me ? Next time you see somebody rage about how he got attacked from a player,
ask yourself how people can behave that way. He will insult that other guy like there's no tomorrow
and will keep demanding things he has no power of getting. Where does that attitude come from ?
Why would he believe he has the power to demand anything ? Why does he cry so much if a *player*
kills him ? A bloated ego coming from being the "hero" by doing silly missions shooting NPCs ...

... and then, when a player kills him, suddenly reality hits him like a black, steel bat.
(ingame, obviously)

That's the cancer of the industry: Feeding people easy content which makes them feel bigger,
better, more powerfull, more important, makes them feel they've accomplished something,
which is the number one drive that manipulates them into buying more of these crappy games with easy content.

The cure?

A black, steel bat.
In the face.
Josef Djugashvilis
#82 - 2013-04-29 07:44:28 UTC
Solstice Project wrote:
And again ... the famous quote nobody seems to understand ...

Most of the players have solo playing characters ...
... which is different from most players being solo players.

This doesn't mean the majority of people are *casual* OR solo players,
it means that the majority of people have at least *one* solo playing *character* in their account.
I've read the quote. I can read it, without reading what i want to read.

I felt ashamed for having no clue about currency exchange,
but you people really make me feel much better.


Anyhow ... CCP is the law. CCP makes the game.
You don't like it ? Guess nobody cares.

The content you want is for babies,
compared to what can be pulled off in EvE on a daily basis.
Nobody really cares about people who need easy stuff to
boost their fake self esteem, except you babies.

Yes, i accept that you babies are in the millions, but CCP wants more
*real* players, who *create* content and not dumb *consumers*
who rely on others to make the game fun for them.

If that wasn't true, the last three expansions would have been different
and much less of a success than they were.

This game isn't for babies.
And that's what you are.

And that's all there is to it.

You are *accepted* in EvE, because you fulfill the usefull roles of the victims !

Accept the new tools and you can realize that there is lots to do for solo playing characters.

Don't accept them, okay, then cry all day about it ... who *really* cares, except the babies ?


Most of you are just *victims* ... and that's all you are there for.


So much anger, so little sense.

This is not a signature.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#83 - 2013-04-29 07:48:11 UTC  |  Edited by: Solstice Project
Josef Djugashvilis wrote:
So much anger, so little sense.
This is called projection.

edit: actually ... would have to seek out that specific post of yours to support that claim,
but i won't, because it's irrelevant.

You suckers lose and nobody really cares.
Get over it.
Yanarix Blitz
Black Scare
#84 - 2013-04-29 08:59:47 UTC
Need moar HEAVY NEUT TOWERS and webs in all DED plexes from 5/10 onwards so those solo ninja tengu fags cant run em anymore and stay in highsec where they belong.
March rabbit
Aliastra
Gallente Federation
#85 - 2013-04-29 09:08:47 UTC
Solstice Project wrote:

You suckers lose and nobody really cares.
Get over it.

it would be good if you actually understand what do you write.

The Mittani: "the inappropriate drunked joke"

Angang Ostus
Brutor Tribe
Minmatar Republic
#86 - 2013-04-29 09:14:39 UTC
Solstice Project wrote:
Josilin du Guesclin wrote:
'Solo' and 'casual' are not the same, and I suspect that for the casual much of that which you have written off as 'eye candy' and 'minor QoL' will be quite important, because they make the game more fun to look at and less annoying to interact with.
Nah ...
The casual babies want new "content" in form of dumb NPCs to shoot at and other stuff to look at,
because feeling powerfull in a videogame makes them feel better about their crappy lives.

Don't believe me ? Next time you see somebody rage about how he got attacked from a player,
ask yourself how people can behave that way. He will insult that other guy like there's no tomorrow
and will keep demanding things he has no power of getting. Where does that attitude come from ?
Why would he believe he has the power to demand anything ? Why does he cry so much if a *player*
kills him ? A bloated ego coming from being the "hero" by doing silly missions shooting NPCs ...

... and then, when a player kills him, suddenly reality hits him like a black, steel bat.
(ingame, obviously)

That's the cancer of the industry: Feeding people easy content which makes them feel bigger,
better, more powerfull, more important, makes them feel they've accomplished something,
which is the number one drive that manipulates them into buying more of these crappy games with easy content.

The cure?

A black, steel bat.
In the face.


LOL That's pretty funny because those guys are feeling powerful in a videogame so they can feel better about their crappy lives. They should really do what you do instead so they can feel powerful in a video game and feel better about their crappy lives.
Galega Ori
The Scope
Gallente Federation
#87 - 2013-04-29 09:22:10 UTC
Alexa Coates wrote:
"hey guys how do i play this mmo solo?"

Missing the point of the WHOLE GAME 101.



Missing the point of SOLO 101

just to explain this to the idiots in the crowd. Solo is when you go to do an activity by yourself with no other players in your immediate group. This dose not however mean that you are free from random interactions with other people when playing in a MMO. Roll

just a side note, OP tldr. If op specifically said he wanted to play solo with no possible interaction with other players then yes he should play a different game, otherwise.




CCP Eterne: Silly Player, ALL devs are evil.

Dark Cloud Dancing
Goldcrest Enterprises
#88 - 2013-04-29 09:37:56 UTC
Raven Solaris wrote:
Quote:
New Exploration Modules: When you take these in conjunction with the Astrometrics skill changes, this is actually a NERF to exploration. To get the same scan strength now as before you HAVE TO fit some of these new mods to your scanning ship. So now choose: weaker scan strength (i.e. longer to scan stuff down) or compromise on what else your ship can do? So new exploration modules in my opinion detract from exploration for everyone (not just solo/casual players)


You are so wrong that it hurts.

The skill changes were as follows:

Astrometrics Rangefinding/Acquisition/Pinpointing lose 5% bonus per level.
Astrometrics loses +1 probe per level (speculation on my part.)
Astrometrics gain the lost 5% bonuses per level.

snip

So as you can see, same bonuses with all level 5 skills, in fact, if your skills AREN'T all at 5, you'll actually benefit from this change, for example with 5 in Astrometrics and 4 in the Astrometrics support skills, you'd get 8 probes and 40% bonuses. Post-Odyssey, you'll have 7 probes with 45% bonuses.

This is actually better for casual players as they only miss out on 5% instead of 10% bonuses from not spending over 3 months training the Astrometric support skills to 5.


Ah, I see I missed the changes to Astrometrics skill itself - thank you for clarifying that for me, my bad, with that clarification the new mods do give more options and do add value to the game.
Dave Stark
#89 - 2013-04-29 09:39:28 UTC
Josef Djugashvilis wrote:
Dear Mr Stark, you seem to be confusing being profitable with being sociable.

We all enjoyed the mining ops, not to make a profit, but to take part in an in-game social activity.

Orca? In those days the only Orca we were aware of was the killer whale variety.

Eve is not always, nor should it always be about isk per hour.

Fun, and I would suggest multi-person mining ops as but one example, are far more important for many in Eve.

Good day to you sir.


no i'm not.
i'm pointing out the two contradict each other.

why should players be forced to be less good at what they're doing, just to be social? surely being social should make you better at what you're doing, not worse? the entire fact that you have to decide between the two is a serious game flaw?

no orca? well congratulations for using an out of date example.

i agree it shouldn't always be about isk per hour, completely right. however go back to my first point, why should you sacrifice one for the other? surely they should go hand in hand.
Manny Moons
Aliastra
Gallente Federation
#90 - 2013-04-29 12:35:12 UTC
At the risk of being pedantic, there is a difference between anti-social and asocial. Mining is not something I would expect an anti-social player to choose. Ganking miners, maybe.

Regis Solo
Federal Defense Union
Gallente Federation
#91 - 2013-04-29 13:30:23 UTC
Solstice arsehat. If more solo content is created it won't even concern you, you'll still have victims. Shocked
Danni stark
#92 - 2013-04-29 13:32:33 UTC
Manny Moons wrote:
At the risk of being pedantic, there is a difference between anti-social and asocial. Mining is not something I would expect an anti-social player to choose. Ganking miners, maybe.



i actively don't want other players to come and interact with me in the asteroid belt, because any form of interaction is detrimental to my mining.

i'm antisocial as ****, as are most miners who actually want to get as much out of the activity.
Totalrx
NA No Assholes
#93 - 2013-04-29 13:46:16 UTC  |  Edited by: Totalrx
There does seem to be one misconception that gets overlooked much of the time:

A solo player, while not in a low/nullcorp or alliance, is still making an impact on the universe. Albeit a very small one. By running missions, mining, exploration and such, they have an impact on the market. That impact, no mater how small it may be, affects others in the game. So, just because they are not flying in a fleet, squatting a gate shooting shiny things, or operating in a corporate mining fleet doesn't mean that they are separate from the MMO part of the game. If they are ganked, then they become part of the MMO that way as well.

In every society, you have independents.

People who run a business with no other employee except themselves. Then there are the people who aren't socialites and just prefer to spend their time alone after a day of being around people.

The risk of interaction is always there for the solo player and, for the most part, the solo players accept this risk. There are the care bears who don't accept it and whine profusely, but they provide our comic relief here and there.

So the whole "solo players need to learn how to play an MMO" mindset really is an empty statement.

I prefer communal game play with a collective purpose myself, but I'm not going to force that view on the single account mission runner simply because I feel their effort is a waste since they cold be in a fleet at a gate instead. They're making their contribution, again a small one, to the MMO market environment.

Now that I've said my piece defending the solo player - here's my thoughts on more solo content:

Now, as far as solo/casual content, there's an endless supply of it. WH's, exploration, missions, mining, etc We do not need new NPC's to shoot at. At most, maybe some of the older missions replaced with missions that aren't the smae thing over and over. Missions that could not be written out step by step in missions guides. Other than that, I don't see a need for additiona;l solo content or new high sec systems in which to house it. Low sec needs love and Null mechanics still need work.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#94 - 2013-04-29 14:15:10 UTC
Solo Players...


You mean those who multi client/box and play with them selves or the genuine solo player?

I sometimes think CCP has forgotten the effects of power of two etc as regards what is actual solo play. Is one man and five accounts all on the same grid being thought of as a single solo player or as a group of players working together?

Its all smoke and mirors when its all said and done with meta games in eve

already dead, just haven´t fallen over yet....

Jubal Longstreet
North Jitan Waste Reclaimation a division of WM
#95 - 2013-04-29 15:53:49 UTC
I'm a solo player, fairly new-ish (I did play for about 2 months about 4 years ago, which doesn't really counts since "OMG WTF HAPPENED SO MUCH NEW STUFF" since then)

I am super excited about the new content to be added with odyssey! The scanning changes with be an astronomical buff to my solo career *Rim shot*!

I scan, ALOT, in my casual game play (maybe 8 - 16 hrs a week), and the need for grind scanning just took a back burner to combat skills, since the new mods will allow me to tweak my scanners far better than they are now.

Is this 100% "new Content"... i guess not, but that will come when I reship from the scanning ship to the combat ship and get solo bears on the end of my rockets/charges/other munitions instead of just having to salvage behind your semi-afk Navy Raven... Ugh

Being able to move from a solo loot pirate to a solo pvp option is a BIG addition
(this assuming I can set up a T1 scan frigate to scan at a strength greater than I can now, which can only pull a battleship, battlecruiser up to 100% in any reliable amount of time. Being able to pull a Dessie or Frigate to 100% quickly opens targets that are now within my combat level, therefore, new game content options. Pirate)

As has been said, CCP gives you tools, the content YOU create is then in your hands.
Krax As
Garoun Investment Bank
Gallente Federation
#96 - 2013-04-29 18:19:48 UTC
Dave Stark wrote:
Arronicus wrote:
Dave Stark wrote:
hi, i hear you're a solo player.

let me introduce you to the most antisocial activity in eve, in order to match your highly antisocial personality.
it's called mining.

thanks for your time.


GTFO.
Mining actually works much better as a group, with haulers, and ganglinks.


i didn't say it didn't.

i just pointed out it's the most antisocial activity in eve. you don't want other players with you. i didn't say you didn't want your own personal fleet of 30 accounts.

miners don't want to join corps, it's detrimental.
miners don't want to share their belts with you, it's detrimental.
all miners want are alts.

it's an antisocial activity.

you sir, are either very good troll, or in fact , have never mined much less mined with the right people.
I am taking abreak from pvp and null and all that right now and in the area I am in I have met some of the most friendly, talkative an social people I have yet to encounter in eve.

Only because you are not #46 in that l33t killmail doesnt mean you are antisocial. you might want to look that one up. its a concept hard to grasp it seems.

Now if we are talking those 23 mining alt-fleets orbiting ice fields.. then you might have a point..
Krax As
Garoun Investment Bank
Gallente Federation
#97 - 2013-04-29 18:29:53 UTC
Brainless Bimbo wrote:
Solo Players...


You mean those who multi client/box and play with them selves or the genuine solo player?

I sometimes think CCP has forgotten the effects of power of two etc as regards what is actual solo play. Is one man and five accounts all on the same grid being thought of as a single solo player or as a group of players working together?

Its all smoke and mirors when its all said and done with meta games in eve



also a very good and valid point.

social / antisocial.. what some seem to misunderstabnd: its a sandbox, dum dum. and there will always be the kid with hs own shovel int he one corner and wants to remain there. just let him be.

but dont think he doesnt belong in the same sandbox.

also, some people in this game do their very best every single day when they log on to make this kid feel even more lonely and separated from the rest of the bunch. those players call it "harvesting tears" ad such. but in fact, in like 99% of the time, its more of bullying. they do it not becaus they can really gain anyhting from it (i would love to see freighters get blown up and people actually looting those 800.000 m³ trit when it drops for profit. real piracy. for loot, bounty and ransom.. but those days seem to be over. now its all about epeenis KB ratings.

those players actually pretend to be l33t, but in fact they only show off their purple armor in wow... same baseheads to me.

some large entities enforce their way of playing. JF is / are a great example. nice toy, great logistics boon. but more content ? honestly, wouldnt it be more "content" when people have to band to escort a caravan of freighters to their destination rather than chaining their alts to cyno the stuff in ??

selfrighteous, condescending people everywhere.
Danni stark
#98 - 2013-04-29 18:34:36 UTC
Krax As wrote:
Dave Stark wrote:
Arronicus wrote:
Dave Stark wrote:
hi, i hear you're a solo player.

let me introduce you to the most antisocial activity in eve, in order to match your highly antisocial personality.
it's called mining.

thanks for your time.


GTFO.
Mining actually works much better as a group, with haulers, and ganglinks.


i didn't say it didn't.

i just pointed out it's the most antisocial activity in eve. you don't want other players with you. i didn't say you didn't want your own personal fleet of 30 accounts.

miners don't want to join corps, it's detrimental.
miners don't want to share their belts with you, it's detrimental.
all miners want are alts.

it's an antisocial activity.

you sir, are either very good troll, or in fact , have never mined much less mined with the right people.
I am taking abreak from pvp and null and all that right now and in the area I am in I have met some of the most friendly, talkative an social people I have yet to encounter in eve.

Only because you are not #46 in that l33t killmail doesnt mean you are antisocial. you might want to look that one up. its a concept hard to grasp it seems.

Now if we are talking those 23 mining alt-fleets orbiting ice fields.. then you might have a point..


all i do in eve is mine, so i guess i'm a troll.

i'm friendly and talkative, i also want you to **** off and not warp in to my asteroid belt. there's a difference between friendly, talkative, and social. social would generally imply some level of interaction beyond a chat box.

you know why those 23 mining alt-fleets exist? because game mechanics mean they get more out of mining by not being in a player corp, by not fleeting with other real people, etc.

being in a fleet with, and being social generally hinders mining. chatting in local/chat channels not so much, however being part of a community as anything other than "a guy to chat to" won't really happen unless you sacrifice gain from mining. it's why i'm in an npc corp because my alternative is potential war decs and awoxing for no reward. if i wanted to chat to the people in a corp, just create our own chat channel. there's no reason for me to actually join their corp, or have them in my fleet, or on my grid.

see?

i'm not saying the people doing mining are antisocial, i'm saying the activity promotes an antisocial playstyle.
Krax As
Garoun Investment Bank
Gallente Federation
#99 - 2013-04-29 20:17:07 UTC
Danni stark wrote:
Krax As wrote:
Dave Stark wrote:
Arronicus wrote:
Dave Stark wrote:
hi, i hear you're a solo player.

let me introduce you to the most antisocial activity in eve, in order to match your highly antisocial personality.
it's called mining.

thanks for your time.


GTFO.
Mining actually works much better as a group, with haulers, and ganglinks.


i didn't say it didn't.

i just pointed out it's the most antisocial activity in eve. you don't want other players with you. i didn't say you didn't want your own personal fleet of 30 accounts.

miners don't want to join corps, it's detrimental.
miners don't want to share their belts with you, it's detrimental.
all miners want are alts.

it's an antisocial activity.

you sir, are either very good troll, or in fact , have never mined much less mined with the right people.
I am taking abreak from pvp and null and all that right now and in the area I am in I have met some of the most friendly, talkative an social people I have yet to encounter in eve.

Only because you are not #46 in that l33t killmail doesnt mean you are antisocial. you might want to look that one up. its a concept hard to grasp it seems.

Now if we are talking those 23 mining alt-fleets orbiting ice fields.. then you might have a point..


all i do in eve is mine, so i guess i'm a troll.

i'm friendly and talkative, i also want you to **** off and not warp in to my asteroid belt. there's a difference between friendly, talkative, and social. social would generally imply some level of interaction beyond a chat box.

you know why those 23 mining alt-fleets exist? because game mechanics mean they get more out of mining by not being in a player corp, by not fleeting with other real people, etc.

being in a fleet with, and being social generally hinders mining. chatting in local/chat channels not so much, however being part of a community as anything other than "a guy to chat to" won't really happen unless you sacrifice gain from mining. it's why i'm in an npc corp because my alternative is potential war decs and awoxing for no reward. if i wanted to chat to the people in a corp, just create our own chat channel. there's no reason for me to actually join their corp, or have them in my fleet, or on my grid.

see?

i'm not saying the people doing mining are antisocial, i'm saying the activity promotes an antisocial playstyle.



again, look it up. I just did so I dont make an idiot out of myself.
http://en.wikipedia.org/wiki/Anti-social_behaviour

in fact one could argue that those 23 alt mining fleets are more social by providing an abundance of materials which keeps preices down to a more "reasonable" level. they interact with other players. whats anti-social in their behavior ? they dont force others to play the way they seem right. not as others do who claim their way of playing is better, more woth or whatnot.

Danni stark
#100 - 2013-04-29 20:42:19 UTC
Krax As wrote:
again, look it up. I just did so I dont make an idiot out of myself.
http://en.wikipedia.org/wiki/Anti-social_behaviour

in fact one could argue that those 23 alt mining fleets are more social by providing an abundance of materials which keeps preices down to a more "reasonable" level. they interact with other players. whats anti-social in their behavior ? they dont force others to play the way they seem right. not as others do who claim their way of playing is better, more woth or whatnot.



*shrug* perhaps anti social isn't the best word for it, but you know what i'm getting at regardless.

interacting with players in the game world is something miners avoid, for the reasons i listed. they actively avoid interacting with other players because it's nothing but detrimental to their activity. they log in, and spend their time avoiding player interaction.

i don't know any other activity where interaction is always detrimental.