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Player Features and Ideas Discussion

 
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Shaking up Mining - It's A Good Idea™

Author
Felsusguy
Panopticon Engineering
#1 - 2013-04-28 20:27:40 UTC
I just had a few ideas that (I believe) would improve group mining. I suppose it is also my thoughts for ring-based mining.

+25% Roids
Asteroids with 25% richer ore. Self-explanatory. Only found in special circumstances.

Prospectors and Internal Content
These modules are high-powered, focused survey scanners intended to probe an chunk of rock's chemical composition. Occasionally, asteroids will contain a vein of ore that is purer than the rest of it. The Prospector will inform you if this is the case. Though it might be partially purer, it is still standard overall, and mining it does not do anything special of note. In ring mining, surveying ring rocks will determine the type and quantity of both moon material AND plain old rock. Harvesting ring rocks will automatically remove the plain old rock portion from the asteroid, tossing it aside, as well as harvest part of delicious goo. Prospectors are hi-slot items.

Gravimetric Pocket
With standard gravimetric sites becoming anomalies in Odyssey, a believe a new kind of gravimetric site is in order. Gravimetric pockets are very small, often containing only a few decently-sized asteroids. As such, they do not pick up on the standard discovery scanner (still requiring dedicated probing) and cannot be mined as intensively. They do, however, contain ore that is either ridiculously hard to find in that space, or of the +25% yield variety.

Forge Probes
A highly specialized probe, designed to drill into asteroids and ices before delivering a large payload, shattering the rock into smaller pieces. It cannot be used on very small rocks, but when used on an asteroid or ring rock that has a vein of more valuable material, part of the debris might very well be a much purer strain of ore. Standard yield ore has a small chance of releasing +25% ore, +5% yield ore has a larger chance, but it is still relatively small. +10% yield ore has the largest chance of containing a superpure vein. Do not overuse Forge Probes, however. Though they allow you to get to the richest parts first, quite a bit of material is simply flung out into space, never to be seen again. Forge Probes are almost a necessity for efficient ring mining, though, and otherwise you would be mining mostly unnecessary debris which would automatically be discarded. Requires a Forge Probe Launcher, a hi-slot item.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-04-28 21:01:39 UTC
Felsusguy
Panopticon Engineering
#3 - 2013-04-28 21:06:14 UTC

That's not a mining shakeup, that's just a resource shakeup. Certain ores have more yield now. The act of mining remains the same. Well, other than gravimetric sites being anomalies, but I already addressed that.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Ruze
Next Stage Initiative
#4 - 2013-04-28 22:55:52 UTC
Okay, suggestions to go along with the title, and hopefully the ops post.

Reintroduce grav sites. These sites would come with a variety of miner/ore oriented options, but no actual 'mining' per se. They would have to be probed, and the items acquired would have to cross all fields of production, but the skills for mining (mining, astrogeology, etc) would have to play a part.

These grav sites would include:

- Massive remnant shards of moon deposits that must be blasted loose to achieve the small amounts of raw moon materials inside.

- Delicate silicate structures that would allow the player to use precision mining (i.e. mining mini-game where the player must focus on pinpointing frequencies within the structure to locate specific deposits) to receive high-quality condensed ores without destroying the structure altogether


- Nebulous particle fields where pockets of condensed ice can be harvested as long as the player properly navigates the field.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Felsusguy
Panopticon Engineering
#5 - 2013-04-29 06:02:27 UTC
Ruze wrote:
-Massive remnant shards of moon deposits that must be blasted loose to achieve the small amounts of raw moon materials inside.

This is the only type of gun mining I support.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Ruze
Next Stage Initiative
#6 - 2013-04-30 14:13:01 UTC
Felsusguy wrote:
Ruze wrote:
-Massive remnant shards of moon deposits that must be blasted loose to achieve the small amounts of raw moon materials inside.

This is the only type of gun mining I support.


You could do this with those explosive probes, or some type of deployed charge, etc. But either way, you hit it with the module, module overheats, and a chunk comes off floating through space and you have to pick up the fragments.



- Comet mining, as is mentioned in many other posts. There are much cooler ideas there than what I could come up with.

- Add the prospecting ability. Find a great mineral deposit, and allow you to 'prospect' the site and sell a bookmark to it on the market, removing it's signature from being probed by others. This is currently kinda possible, but could be made more in depth with actual dedicated mechanics. Maybe a beacon is placed which acts like a sound dampener and represses the sites signature. But if a player warps there to mine, their ship can be probed out.

- Solar Storm harvesting. Maybe a whole new ship or system, but harvesting the power output and neutrino discharge from solar storms (totally made all that up). Maybe requires a 'battery' installed on your ship, and when it's harvested, works similar to a cap booster only twice as effective with a longer cooldown.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?