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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Calathorn Virpio
Caldari Provisions
Caldari State
#2081 - 2013-04-28 06:07:42 UTC
Ruze wrote:
Calathorn Virpio wrote:
quick question-when EXACTLY will this happen?


June 4th, I believe.



thanks, assumed it would be earlier as the BC changes have already happened

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Tonto Auri
Vhero' Multipurpose Corp
#2082 - 2013-04-28 06:40:36 UTC
Provence Tristram wrote:
I just don't see this vast pool of players who look at the Amarr, say 'okay, I'm going to go neut-drones instead of lasers,' climb the tree, and then find themselves 'foiled' by the lack of a BS catering to their distinct needs.

Um. Bhaalgorn?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#2083 - 2013-04-28 06:42:09 UTC
Naso Aya wrote:
Art resources are often cited as the bottleneck for many things.

Do you hold us for fools? In what a way THIS is relevant here?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Nevyn Auscent
Broke Sauce
#2084 - 2013-04-28 06:54:34 UTC  |  Edited by: Nevyn Auscent
Ruze wrote:


I actually like some variation. Want to use rockets/missiles? We've got a few boats that can do that, but can still use lasers. Want to use drones? We've got a few boats that can do that, too, but still use lasers.

That's why I like the old mindset of different manufacturers making their own custom touches. Khanid ships are missiles and more mid slots. That kind of thing.


The issue is that Lasers don't work on unbonused hulls due to their crippling PG & Cap costs compared to the other weapons.
But this is an issue with Lasers.
To be honest, I'm really looking forward to all three hulls in Odyssey. Most of the complaints in this thread actually are talking about the crippling issue of Lasers. Not the hulls themselves being poor.
Is the Geddon a huge change, yes, but it also no longer feels overshadowed.

Now if they could just fix lasers..... as the laser thread has been clammering for and half the pages here, then I would be a very happy pilot.
Tonto Auri
Vhero' Multipurpose Corp
#2085 - 2013-04-28 07:04:30 UTC
Nevyn Auscent wrote:
To be honest, I'm really looking forward to all three hulls in Odyssey. Most of the complaints in this thread actually are talking about the crippling issue of Lasers. Not the hulls themselves being poor.

You didn't read the thread.

Quote:
Is the Geddon a huge change, yes, but it also no longer feels overshadowed.

You call by far the most used Amarr BS "overshadowed"? Are you... er... sane?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

LuisWu
Imperial Shipment
Amarr Empire
#2086 - 2013-04-28 07:18:28 UTC  |  Edited by: LuisWu
Nevyn Auscent wrote:
Ruze wrote:


I actually like some variation. Want to use rockets/missiles? We've got a few boats that can do that, but can still use lasers. Want to use drones? We've got a few boats that can do that, too, but still use lasers.

That's why I like the old mindset of different manufacturers making their own custom touches. Khanid ships are missiles and more mid slots. That kind of thing.


The issue is that Lasers don't work on unbonused hulls due to their crippling PG & Cap costs compared to the other weapons.
But this is an issue with Lasers.
To be honest, I'm really looking forward to all three hulls in Odyssey. Most of the complaints in this thread actually are talking about the crippling issue of Lasers. Not the hulls themselves being poor.
Is the Geddon a huge change, yes, but it also no longer feels overshadowed.

Now if they could just fix lasers..... as the laser thread has been clammering for and half the pages here, then I would be a very happy pilot.


I agree, main problem its lasers, and in my opinion also the new armagedonĀ“s PW. If CCP solves that we would have three very interesting ships (IMO).

Also Tempest having more base armor than apoc its a bit strange but not gamebreaking at all.

F*** This Game

Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#2087 - 2013-04-28 07:27:15 UTC
I've been watching some of the Fanfest videos, and I would like to share one in particular:

http://www.twitch.tv/ccp/b/395925361 at 3:01:49.

That might put into perspective how much has been going on for Odyssey.

I hope it helps to improve moods around a bit, it did for me! =)

--== EvE Online Quick Reference Sheet: E-Uni Forums Link / EvE Forums Link ==--

To mare
Advanced Technology
#2088 - 2013-04-28 07:33:12 UTC
i never used a amarr BS even if i have the skill at 5 and T2 turrets but i feel really sorry for the rework on the geddon, its like seeing 1 eve icon going down, i think i better buy one now and use it for a while
Josilin du Guesclin
Aliastra
Gallente Federation
#2089 - 2013-04-28 09:41:26 UTC
Ashlar Vellum wrote:

How this "needs RCU, PG rig and CPU rig" is different, but not worse to this "needs to use a PG rig to fit everything"? Your post confused me there.


Because the end result comes out to about the same in each case, with differences that makes the ship play a bit differently without clearly being 'junk' or 'awesome'.

That said, I would agree with an argument that it's lacking in elegance for a ship to have to fit CPU and PG rigs and mods just to fit what players would consider a 'normal' fit for it if the pilot is all-Vs. Better to buff the PG and CPU, and nerf other stats so the ship has the same end stats but doesn't need to fitting mods/rigs.
Apostrof Ahashion
Doomheim
#2090 - 2013-04-28 11:02:47 UTC
Josilin du Guesclin wrote:
Ashlar Vellum wrote:

How this "needs RCU, PG rig and CPU rig" is different, but not worse to this "needs to use a PG rig to fit everything"? Your post confused me there.


Because the end result comes out to about the same in each case, with differences that makes the ship play a bit differently without clearly being 'junk' or 'awesome'.

That said, I would agree with an argument that it's lacking in elegance for a ship to have to fit CPU and PG rigs and mods just to fit what players would consider a 'normal' fit for it if the pilot is all-Vs. Better to buff the PG and CPU, and nerf other stats so the ship has the same end stats but doesn't need to fitting mods/rigs.


May i point out that alpha maelstorm has more ehp than hellcat, since it can dedicate its rig slots to something other than rigs that just make it possible to fire your guns, it is much faster, has huge alpha, even has better (on paper) dps up to 45km with short range ammo, and can run its microwarp drive for 3 min and be stable at 80% while it is off, while on the other hand Abaddon can mwd around for about a min while using cap batteries constantly, and can fire its guns with mwd off for about 5 min again with constant use of cap batteries. Advantages of Abaddon are 10% more Em&thermal resist and 5% more kin&explosive, at least it was before the nerf, and better tracking that wont do you any good.

Ever since IT raped Test&Goons with 1400arty maels while being outnumbered 10 to 1 so many years ago everyone started using them, and the main reason they work is that you dont have to make any sacrifices at all while fitting them.
Tonto Auri
Vhero' Multipurpose Corp
#2091 - 2013-04-28 12:28:24 UTC
Korgan Nailo wrote:
I've been watching some of the Fanfest videos, and I would like to share one in particular:

http://www.twitch.tv/ccp/b/395925361 at 3:01:49.

That might put into perspective how much has been going on for Odyssey.

I hope it helps to improve moods around a bit, it did for me! =)

Could you please elaborate for us, what was that, what you though would change our mood even slightly?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Josilin du Guesclin
Aliastra
Gallente Federation
#2092 - 2013-04-28 13:17:39 UTC
Apostrof Ahashion wrote:

May i point out that alpha maelstorm has more ehp than hellcat, since it can dedicate its rig slots to something other than rigs that just make it possible to fire your guns, it is much faster, has huge alpha, even has better (on paper) dps up to 45km with short range ammo, and can run its microwarp drive for 3 min and be stable at 80% while it is off, while on the other hand Abaddon can mwd around for about a min while using cap batteries constantly, and can fire its guns with mwd off for about 5 min again with constant use of cap batteries. Advantages of Abaddon are 10% more Em&thermal resist and 5% more kin&explosive, at least it was before the nerf, and better tracking that wont do you any good.

Ever since IT raped Test&Goons with 1400arty maels while being outnumbered 10 to 1 so many years ago everyone started using them, and the main reason they work is that you dont have to make any sacrifices at all while fitting them.

Well, you make at least one - a Maelstrom cannot mount a full set of 1400mm arty IIs and a 100mn MWD without some kind of energy grid upgrade, and that's not counting anything else. Oh, and the cap's only good for 2m 23s at that point, so you won't be running it for 5mins straight without adding some sort of cap mod.

Throwing together some fits, the Mael needs a PG rig, the 'Baddon a PG mod and rig. The 'Baddon gets better DPS (and better applied DPS), because once you've added in sensor mods and so on the Meal doesn't have as much room for DPS mods as you might expect unless you're willing to have under 100K EHP (and we can then reduce the 'Baddon to match giving it extra mod space too). What the Meal does have is double the alpha, and infinite cap duration when not using the MWD.

Now, come Odessey the reduced power requirements for Tachs means the 'Baddon can lose the PG rig, which more than compensates for the lost resists. The Mael remains considerably faster, but has a much bigger signature radius (but both are big and slow enough that even fury cruise missiles will be getting good results on them).

Again, the fitting, while it remains aesthetically unpleasing isn't as bad as people are making out, and nor are Amarr battleships suffering as much as people claim. The upcoming buff to beams is going to help quite a bit. I do agree that a bit more relaxation of cap costs wouldn't go amiss, but it doesn't need to be much.
WestHam FC
The Scope
Gallente Federation
#2093 - 2013-04-28 13:33:45 UTC
So what happens to the really expensive ships like Nightmare, for soem of us we use nothing els an we pour a great deal of isk into them. How bigger nerf will NM be getting?.
I would love to know so I can train something els, since I am focus trained for NM.
Josilin du Guesclin
Aliastra
Gallente Federation
#2094 - 2013-04-28 13:38:28 UTC
So far nothing has happened to the Nightmare directly. However, as large laser are becoming easier to fit (beams) and easier on cap (beams and pulses), the NM should see a slight buff from that.
WestHam FC
The Scope
Gallente Federation
#2095 - 2013-04-28 13:45:22 UTC  |  Edited by: WestHam FC
Josilin du Guesclin wrote:
So far nothing has happened to the Nightmare directly. However, as large laser are becoming easier to fit (beams) and easier on cap (beams and pulses), the NM should see a slight buff from that.

We can hope, but it isn't like CCP to "buff" things without taking it away again. :) For me, Beams are irrelevant as they are not even close to as useful as Pulse.
Kaarous Aldurald
Black Hydra Consortium.
#2096 - 2013-04-28 13:53:04 UTC
Quote:
Well, you make at least one - a Maelstrom cannot mount a full set of 1400mm arty IIs and a 100mn MWD without some kind of energy grid upgrade, and that's not counting anything else. Oh, and the cap's only good for 2m 23s at that point, so you won't be running it for 5mins straight without adding some sort of cap mod.


Alrighty, and that's honestly just fine for a ship that doesn't literally shoot cap at it's opponents. Do you know why the Mael is better in the situation you proposed? It still shoots after that 2m 23s. The Abaddon does not.

I notice you failed to mention what the total cap time is on the supposedly comparable Abaddon. Napkin math tells me it's less than a minute.

That. Is exactly why the Amarr players are in such a fit over this. Because we are the only race with that kind of problem.

This is ok to you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2097 - 2013-04-28 13:54:18 UTC
Ruze wrote:
I actually like some variation. Want to use rockets/missiles? We've got a few boats that can do that, but can still use lasers. Want to use drones? We've got a few boats that can do that, too, but still use lasers.

That's why I like the old mindset of different manufacturers making their own custom touches. Khanid ships are missiles and more mid slots. That kind of thing.

I'm not against variation. I personally even like the idea of an Amarr BS with the 'Geddon's proposed bonuses, regardless of what hull it's on, or possibly tweaking it to better use missiles alongside those drones.

I'm simply saying that even the Devs agree some of the changes they've already made are beyond broke yet are blatantly leaving them stand rather then addressing them, as I feel that this is the condemned fate of the Abaddon with it's massive cap issues and now a nerf of the only thing it had to balance them out, ie enough resists to provide the oppurtunity to tough it out. At least do something about it's cap issues! (Also I just love of CCP Fozzie completely glossed over that one person's questions during fanfest about cap issues in missions, providing the wonderful impression of "I don't give a flying ****.")
Kaarous Aldurald
Black Hydra Consortium.
#2098 - 2013-04-28 13:56:44 UTC
Pelea Ming wrote:
Ruze wrote:
I actually like some variation. Want to use rockets/missiles? We've got a few boats that can do that, but can still use lasers. Want to use drones? We've got a few boats that can do that, too, but still use lasers.

That's why I like the old mindset of different manufacturers making their own custom touches. Khanid ships are missiles and more mid slots. That kind of thing.

I'm not against variation. I personally even like the idea of an Amarr BS with the 'Geddon's proposed bonuses, regardless of what hull it's on, or possibly tweaking it to better use missiles alongside those drones.

I'm simply saying that even the Devs agree some of the changes they've already made are beyond broke yet are blatantly leaving them stand rather then addressing them, as I feel that this is the condemned fate of the Abaddon with it's massive cap issues and now a nerf of the only thing it had to balance them out, ie enough resists to provide the oppurtunity to tough it out. At least do something about it's cap issues! (Also I just love of CCP Fozzie completely glossed over that one person's questions during fanfest about cap issues in missions, providing the wonderful impression of "I don't give a flying ****.")


I didn't watch the entire video, do you have a link and time I can see that? Because if true, then I am about to ignite a s***storm of epic proportions.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

WestHam FC
The Scope
Gallente Federation
#2099 - 2013-04-28 13:57:30 UTC
Unless I am reading it wrong, this...."buff" if you will, will mean end of the oldschool Apoc sniper elite. When I started, facing off against an Apoc at over 220k was a *****. I haven't been in 0.0 for a few years now, so I dont know if Apoc is still in use as a Sniper or not.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2100 - 2013-04-28 13:58:26 UTC
Regolis wrote:
Was cruising around the feature / ideas section and finally looked that the new Navy Omen and Amarr Battlecruiser.
I won't insult you guys by asking guess what...
Yes that's right we have removed the laser -50% cap use and stuck on something guaranteed to break you cap with just guns.
Welcome to Amarr... get remote rep and remote power or go home.

I obviously haven't looked at the Nav Harb on test server yet, but the Nav Omen is actually cap stable perma-running it's 4 lasers by themselves with nothing fitted to help it's cap, so they actually balanced it's cap properly.

(hint hint WTF Abaddon?)