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[Odyssey] Tech 1 Battleships - Amarr

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Naso Aya
Imperial Shipment
Amarr Empire
#2061 - 2013-04-28 02:51:09 UTC
I don't know about the internal workings of CCP- but it definitely feels like the balancing team dances to the art's tune, not visa-versa. The new Apoc was probably complete before CCP Rise even was working with CCP at all. As for missile turret changes to the Armageddon, for all we know that happened before Rise had a chance to look at it as well. I'm just saying there are probably more factors at work here than one person, or even four people can account for.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2062 - 2013-04-28 02:59:19 UTC
Naso Aya wrote:
I don't know about the internal workings of CCP- but it definitely feels like the balancing team dances to the art's tune, not visa-versa. The new Apoc was probably complete before CCP Rise even was working with CCP at all. As for missile turret changes to the Armageddon, for all we know that happened before Rise had a chance to look at it as well. I'm just saying there are probably more factors at work here than one person, or even four people can account for.


True but the principle is still true that I stated. "I feel like" is not a good reason to do something. Especially in eve where most if not all of us are adults. Therefore we are used to making tough decisions for logical reasons. Anyway, I am not in the mood to get into a too deep philosophical discussion about this. Furthermore, I am sure that everyone else would rather not do it here.
Regolis
Imperial Academy
Amarr Empire
#2063 - 2013-04-28 03:26:16 UTC
Was cruising around the feature / ideas section and finally looked that the new Navy Omen and Amarr Battlecruiser.
I won't insult you guys by asking guess what...
Yes that's right we have removed the laser -50% cap use and stuck on something guaranteed to break you cap with just guns.
Welcome to Amarr... get remote rep and remote power or go home.
Provence Tristram
Doomheim
#2064 - 2013-04-28 03:26:39 UTC  |  Edited by: Provence Tristram
There is no clear-cut need for the ship the Armageddon is becoming right now. The driving force behind it doesn't even approach dire. Ergo, the 'ship' should be kept hull-less for the time being until a model for it can be designed. CCP shouldn't be in the business of stripping important, heavily-used hulls to suit niche duties.

It was one thing when they did it with the Prophecy because the Harby was a clear-cut better ship that more people flew (although the Proph's hull remains cooler). That was a move I could understand because, not only was the Proph basically just a smaller Harby, but the Harby was more popular.

It's something else entirely to take the most-flown BS in a race and then hand it over to a group of "phantom" players who may or may-not exist, and certainly do not exist in such numbers as to rival those subscribers already flying the ship.
Naso Aya
Imperial Shipment
Amarr Empire
#2065 - 2013-04-28 03:32:59 UTC
Provence Tristram wrote:
There is no clear-cut need for the ship the Armageddon is becoming right now. The driving force behind it doesn't even approach dire. Ergo, the 'ship' should be kept hull-less for the time being until a model for it can be designed. CCP shouldn't be in the business of stripping important, heavily-used hulls to suit niche duties.

It was one thing when they did it with the Prophecy because the Harby was a clear-cut better ship that more people flew (although the Proph's hull remains cooler). That was a move I could understand because, not only was the Proph basically just a smaller Harby, but the Harby was more popular.

It's something else entirely to take the most-flown BS in a race and then hand it over to a group of "phantom" players who may or may-not exist, and certainly do not exist in such numbers as to rival those subscribers already flying the ship.


I agree with most of this; but one thing. I don't think it was the fact that the Harbinger was better than the prophecy, it was that the prophecy itself was broken. The prophecy was given a laser bonus, but literally did more damage with blasters. It's only role was as a bait ship, so much so it earned a reputation for it. It was, in almost all respects, a ship that failed without needing to compare it to the Harbinger.

As you said, that isn't the case here.
Provence Tristram
Doomheim
#2066 - 2013-04-28 03:37:07 UTC  |  Edited by: Provence Tristram
Naso Aya wrote:
Provence Tristram wrote:
There is no clear-cut need for the ship the Armageddon is becoming right now. The driving force behind it doesn't even approach dire. Ergo, the 'ship' should be kept hull-less for the time being until a model for it can be designed. CCP shouldn't be in the business of stripping important, heavily-used hulls to suit niche duties.

It was one thing when they did it with the Prophecy because the Harby was a clear-cut better ship that more people flew (although the Proph's hull remains cooler). That was a move I could understand because, not only was the Proph basically just a smaller Harby, but the Harby was more popular.

It's something else entirely to take the most-flown BS in a race and then hand it over to a group of "phantom" players who may or may-not exist, and certainly do not exist in such numbers as to rival those subscribers already flying the ship.


I agree with most of this; but one thing. I don't think it was the fact that the Harbinger was better than the prophecy, it was that the prophecy itself was broken. The prophecy was given a laser bonus, but literally did more damage with blasters. It's only role was as a bait ship, so much so it earned a reputation for it. It was, in almost all respects, a ship that failed without needing to compare it to the Harbinger.

As you said, that isn't the case here.


The fact remains that I didn't see people flying the Proph before... and I don't see them doing it now. Wouldn't you think it would stand to reason that if there were hordes of people chomping at the bit to get their palms on a drone/neut Amarr BS, that they'd be flying the Proph right now? I haven't seen a Prophecy in weeks.

This is the sad future that awaits the Armageddon. Unlike the Prophecy, it gets to go from the proud, shining backbone of the Amarr fleet to a niche, situational ship that few players train towards, and even fewer drop ISK on.
Ruze
Next Stage Initiative
#2067 - 2013-04-28 03:46:52 UTC
Provence Tristram wrote:
Naso Aya wrote:
Provence Tristram wrote:
There is no clear-cut need for the ship the Armageddon is becoming right now. The driving force behind it doesn't even approach dire. Ergo, the 'ship' should be kept hull-less for the time being until a model for it can be designed. CCP shouldn't be in the business of stripping important, heavily-used hulls to suit niche duties.

It was one thing when they did it with the Prophecy because the Harby was a clear-cut better ship that more people flew (although the Proph's hull remains cooler). That was a move I could understand because, not only was the Proph basically just a smaller Harby, but the Harby was more popular.

It's something else entirely to take the most-flown BS in a race and then hand it over to a group of "phantom" players who may or may-not exist, and certainly do not exist in such numbers as to rival those subscribers already flying the ship.


I agree with most of this; but one thing. I don't think it was the fact that the Harbinger was better than the prophecy, it was that the prophecy itself was broken. The prophecy was given a laser bonus, but literally did more damage with blasters. It's only role was as a bait ship, so much so it earned a reputation for it. It was, in almost all respects, a ship that failed without needing to compare it to the Harbinger.

As you said, that isn't the case here.


The fact remains that I didn't see people flying the Proph before... and I don't see them doing it now. Wouldn't you think it would stand to reason that if there were hordes of people chomping at the bit to get their palms on a drone/neut Amarr BS, that they'd be flying the Proph right now? I haven't seen a Prophecy in weeks.

This is the sad future that awaits the Armageddon. Unlike the Prophecy, it gets to go from the proud, shining backbone of the Amarr fleet to a niche, situational ship that few players train towards, and even fewer drop ISK on.


Difference in experience, I guess. I really see the prophecy a lot more than I used to, both in pve and pvp. Doesn't mean I like the Geddon, just saying that the Prophecy seems to be filling a slot that wasn't there before.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Kusum Fawn
Perkone
Caldari State
#2068 - 2013-04-28 03:49:33 UTC
Naso Aya wrote:
I don't know about the internal workings of CCP- but it definitely feels like the balancing team dances to the art's tune, not visa-versa. The new Apoc was probably complete before CCP Rise even was working with CCP at all. As for missile turret changes to the Armageddon, for all we know that happened before Rise had a chance to look at it as well. I'm just saying there are probably more factors at work here than one person, or even four people can account for.



there is a long and storied history of the art department being blamed / to blame for things going wrong or not being added.

such as the long requested pos module changes (the art department doesnt have anything ready)
and the just as long requested event gas cloud off button. (just bug report the ones you dont like)

there are quite a bit more then that but those are the big ones,

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Provence Tristram
Doomheim
#2069 - 2013-04-28 04:17:08 UTC  |  Edited by: Provence Tristram
Kusum Fawn wrote:
Naso Aya wrote:
I don't know about the internal workings of CCP- but it definitely feels like the balancing team dances to the art's tune, not visa-versa. The new Apoc was probably complete before CCP Rise even was working with CCP at all. As for missile turret changes to the Armageddon, for all we know that happened before Rise had a chance to look at it as well. I'm just saying there are probably more factors at work here than one person, or even four people can account for.



there is a long and storied history of the art department being blamed / to blame for things going wrong or not being added.

such as the long requested pos module changes (the art department doesnt have anything ready)
and the just as long requested event gas cloud off button. (just bug report the ones you dont like)

there are quite a bit more then that but those are the big ones,


I'm not convinced the labor involved in creating these models is as intense as it's made out to be. Though a different game, Pirates of the Burning Sea used to derive most of their ship models from players. And they were damned fine models, typically being built by individuals who had an eye for the artistic.

While I am by no means attempting to undermine the people who put in that work, when you're talking about a game, you're talking about an art team. How long does it really take a team of talented computer artists to build a model and stretch a skin over it? Now, granted, you'd probably have to create 4 models, because the Amarr couldn't be the only race with 4 T1 BSes. But, still, we can't be talking about years here.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2070 - 2013-04-28 04:25:50 UTC
Provence Tristram wrote:
Kusum Fawn wrote:
Naso Aya wrote:
I don't know about the internal workings of CCP- but it definitely feels like the balancing team dances to the art's tune, not visa-versa. The new Apoc was probably complete before CCP Rise even was working with CCP at all. As for missile turret changes to the Armageddon, for all we know that happened before Rise had a chance to look at it as well. I'm just saying there are probably more factors at work here than one person, or even four people can account for.



there is a long and storied history of the art department being blamed / to blame for things going wrong or not being added.

such as the long requested pos module changes (the art department doesnt have anything ready)
and the just as long requested event gas cloud off button. (just bug report the ones you dont like)

there are quite a bit more then that but those are the big ones,


I'm not convinced the labor involved in creating these models is as intense as it's made out to be. Though a different game, Pirates of the Burning Sea used to derive most of their ship models from players. And they were damned fine models, typically being built by individuals who had an eye for the artistic.

While I am by no means attempting to undermine the people who put in that work, when you're talking about a game, you're talking about an art team. How long does it really take a team of talented computer artists to build a model and stretch a skin over it? Now, granted, you'd probably have to create 4 models, because the Amarr couldn't be the only race with 4 T1 BSes. But, still, we can't be talking about years here.

Just a note to this, The Nag sooner got a 50% damage bonus than a 3rd hardpoint after so much talk about unifying it's weapons. It may well be that capitol V3 and other visual projects revealed over the last few days are occupying resources which weren't even really planning on creating a new set of hulls.
Provence Tristram
Doomheim
#2071 - 2013-04-28 04:36:09 UTC  |  Edited by: Provence Tristram
Tyberius Franklin wrote:
Just a note to this, The Nag sooner got a 50% damage bonus than a 3rd hardpoint after so much talk about unifying it's weapons. It may well be that capitol V3 and other visual projects revealed over the last few days are occupying resources which weren't even really planning on creating a new set of hulls.


It's all one company. One would like to think there are fairly strong lines of internal communication, governed by a management or administrative type. The process should likely go something like this:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Art team: "Okay, we'll get on that."
(((Six Months Ago)))
Rebalance team: "How's that ship model coming?"
Art team: "We're in final testing."
(((Yesterday at fanfest)))
Manager: "And here's a sneak peek at the new Amarr BS"
Crowd: "Mass cheering."

Unfortunately, what we appear to have here is this:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Art team: "Too bad, we're busy."
Rebalance team: "???"
Manager: *Looks up from a magazine.* "Pff, who cares?"

Or perhaps:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Manager: "Okay, but there's no need to get anyone involved. We can just take one of the current models."
Rebalance team: "Fine by us. We hate the Armageddon model anyway. Everyone else must, too. We'll use that."
Manager: "Now that's constructive thinking."

This is a gaming company. They should be putting in work on their game. They should not be undermining that game's popularity -- regardless of the scope of the changes -- for a fairly large subset of the playing population. They should always, always be seeking to enhance their product, and one of the best ways to do that is by adding content. They should not be in the business of stripping popular boats of their appeal simply because they're too lazy and/or badly-managed/structured to add new content. The end result is rebranded, not new. It doesn't count.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2072 - 2013-04-28 04:43:25 UTC  |  Edited by: Tyberius Franklin
Provence Tristram wrote:

It's all one company. One would like to think there are fairly strong lines of internal communication, governed by a management or administrative type. The process should likely go something like this:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Art team: "Okay, we'll get on that."
(((Six Months Ago)))
Rebalance team: "How's that ship model coming?"
Art team: "We're in final testing."
(((Yesterday at fanfest)))
Manager: "And here's a sneak peek at the new Amarr BS"
Crowd: "Mass cheering."

Unfortunately, what we appear to have here is this:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Art team: "Too bad, we're busy."
Rebalance team: "???"
Manager: "Pff, who cares?"

Or perhaps.

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr... but there's no need to get anyone involved. We can just take one of the current models."
Manager: "Fine by me. I hate the Armageddon model. Use that."
Rebalance team: "Will do."

This is a gaming company. They should be putting in work on their game. They should not be undermining that game's popularity -- regardless of the scope of the changes -- for a fairly large subset of the playing population. They should always, always be seeking to enhance their product, and one of the best ways to do that is by adding content. And they should not be in the business of stripping popular boats of their appeal simply because they're too lazy and/or badly-managed/structured to add new content.

We were never really given the indication that they really wanted to pursue the creation of a new BS, or expand lines of BS's. No doubt there may have been more consideration of it if they had anticipated this backlash, but it doesn't appear they did. Were it not for peoples attachment to the hull's current role, which they clearly don't share, I don't think we'd be having near the issue here. By the time this all blew up it was likely too late assuming they had ever really considered the path of creating a separate BS for the amarr and other racial complements. So really there nay not have been "one year ago" to go with here, but likely "earlier this month..."

Only they know for sure
Ruze
Next Stage Initiative
#2073 - 2013-04-28 04:46:43 UTC
Provence Tristram wrote:
Tyberius Franklin wrote:
Just a note to this, The Nag sooner got a 50% damage bonus than a 3rd hardpoint after so much talk about unifying it's weapons. It may well be that capitol V3 and other visual projects revealed over the last few days are occupying resources which weren't even really planning on creating a new set of hulls.


It's all one company. One would like to think there are fairly strong lines of internal communication, governed by a management or administrative type. The process should likely go something like this:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Art team: "Okay, we'll get on that."
(((Six Months Ago)))
Rebalance team: "How's that ship model coming?"
Art team: "We're in final testing."
(((Yesterday at fanfest)))
Manager: "And here's a sneak peek at the new Amarr BS"
Crowd: "Mass cheering."

Unfortunately, what we appear to have here is this:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Art team: "Too bad, we're busy."
Rebalance team: "???"
Manager: *Looks up from a magazine.* "Pff, who cares?"

Or perhaps:

(((One Year Ago)))
Rebalance team: "We've decided that we want to make a neut-drone BS the Amarr."
Manager: "Okay, but there's no need to get anyone involved. We can just take one of the current models."
Rebalance team: "Fine by us. We hate the Armageddon model anyway. Everyone else must, too. We'll use that."
Manager: "Now that's constructive thinking."

This is a gaming company. They should be putting in work on their game. They should not be undermining that game's popularity -- regardless of the scope of the changes -- for a fairly large subset of the playing population. They should always, always be seeking to enhance their product, and one of the best ways to do that is by adding content. They should not be in the business of stripping popular boats of their appeal simply because they're too lazy and/or badly-managed/structured to add new content. The end result is rebranded, not new. It doesn't count.


Meh, it's never like that. First, there's five or six departments sending requests to that art department. Rebalancing, new ships, new station environments, ui, etc, etc, etc. Somebody created that graphic for the new stargates. And which is more important? We obviously argue ships, but not everybody agrees with us.

If you can't release a variety of content in an expansion that affects your entire playerbase in some way, the expansion is a flop, plain and simple. UI and visual in-space improvements/changes are the easiest ways to do that. Go over the expansions, and you'll see I'm right.

So that art department, which is made up of artists (some of the most difficult people to work with in any job, because 'you can't rush art'), is flooded with requests, half of them probably not properly explained (Yeah, I want you to make something squiggly and warp-ish-ey for gates). And then the ships? How many times ahve those artists changed those ships? It's a 3d element that comes with lo-res, and apparently very hi-res copies. Yeah, probably not easy.

Finally, how many times has their work gone down the trash? If we convince the balance team of Fozzie and Rise to drop the Geddon changes, all that art work goes to naught, unless we get a khanid faction ship or something later.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Provence Tristram
Doomheim
#2074 - 2013-04-28 04:56:16 UTC
Ruze wrote:
Meh, it's never like that. First, there's five or six departments sending requests to that art department. Rebalancing, new ships, new station environments, ui, etc, etc, etc. Somebody created that graphic for the new stargates. And which is more important? We obviously argue ships, but not everybody agrees with us.

If you can't release a variety of content in an expansion that affects your entire playerbase in some way, the expansion is a flop, plain and simple. UI and visual in-space improvements/changes are the easiest ways to do that. Go over the expansions, and you'll see I'm right.

So that art department, which is made up of artists (some of the most difficult people to work with in any job, because 'you can't rush art'), is flooded with requests, half of them probably not properly explained (Yeah, I want you to make something squiggly and warp-ish-ey for gates). And then the ships? How many times ahve those artists changed those ships? It's a 3d element that comes with lo-res, and apparently very hi-res copies. Yeah, probably not easy.

Finally, how many times has their work gone down the trash? If we convince the balance team of Fozzie and Rise to drop the Geddon changes, all that art work goes to naught, unless we get a khanid faction ship or something later.


It's their jobs. Am I really supposed to pity them over something they are being paid to do? Perhaps if they were locked in some dungeon in chains I might weep for them, but this is what they're supposed to be doing.

Also, the argument "if you can't release a variety of content in an expansion that affects your entire playerbase in some way, the expansion is a flop, plain and simple" is utter tosh. Why is the expansion supposed to affect people negatively? Clearly, if we were a bunch of satisfied customers, this thread wouldn't be over the century mark. Is that part of their job, too? To upset people? To be so boorish in their community relations that subscribers are actively cancelling over it?

I do not for even a second accept that that's part of releasing an expansion. If you want a neut-drone boat for the Amarr, build one. Don't steal it.
Naso Aya
Imperial Shipment
Amarr Empire
#2075 - 2013-04-28 05:07:48 UTC
Provence Tristram wrote:


I do not for even a second accept that that's part of releasing an expansion. If you want a neut-drone boat for the Amarr, build one. Don't steal it.


I kinda regret bringing up the art department, but I think this is it right here. Take the pre- retribution prophecy for example. It still had the resist bonus, and was still a brick. Utility was added, but it wasn't changed into something completely new; rather it was grown and expanded into a ship with a variety of uses.

It's possible the prophecy will need to be trimmed back, or buffed, based on it's performance, but it now has a role beyond simply being a stuffed pinata. In all of tiericide, no ship has been so completely dismembered in the same way the Armageddon has, except for a single class of ship: Logistics.

That said, CCP actually removed the one missile boat we had in order to make that Logistics happen, so I feel pushing the Armageddon in a missile direction isn't exactly good.

Also, where's our drone frigate? CCP Rise has flat out admitted the Dragoon is underwhelming, so if we go by "applicable classes" that leaves us with an Arbitrator>Prophecy>Armageddon lineup- at best.
Ashlar Vellum
Esquire Armaments
#2076 - 2013-04-28 05:35:10 UTC
Naso Aya wrote:
The new Apoc was probably complete before CCP Rise even was working with CCP at all.

As far as I know and I could be completely wrong, especially on this one, new Apoc model showed up on Chaos a week before fanfest and it was untextured, again could be completely wrong.
So probably no it was not completed before, concepts on the other hand were ready long before.

Do not dare to touch the art department, art department is sacred . You evil, evil people. Ugh

Also stop derailing this thread.
Josilin du Guesclin
Aliastra
Gallente Federation
#2077 - 2013-04-28 05:37:32 UTC
Naso Aya wrote:
Just crunched some numbers, somebody probably could back this up- even with the tracking bonus, Amarr pulse lasers will still have worse tracking than autocannons or blasters (unbonused). More range than either, yes, but not more tracking. Seems the Apoc is supposed to be a sniper-only boat, if that's the case. If I wanted to fit the Apoc for tracking down frigs, I'd be better off fitting blasters or autocannons- something just isn't right about that.
Actually, you wouldn't. The Apoc, with the new bonuses is greatly superior at applying damage with 'short-range' weapons except right in close when the blaster boats win. On top of that, because of the way weapon ranges interact with T2 ammo, the Apoc can 'brawl' out to 60km. Whatever the issues are with the new Amarr BS designs, short-range Apocs are not one of them, especially when you consider that they hands-down beat shield tanked BS when it comes to utility because of those free mid-slots, and that their damage application is good enough to make up for the lack of space for 3-4 damage/tracking mods in the lows.

As for (fleet) sniping Apocs, if you fit beams they out perform arty Maelstroms in everything except alpha, and if you fit tachs compared to a Rokh they have a little less range, but handle things getting in 'close' much better. They'll have less tank than is ideal, but the Rokh won't have as much more as it once did (and in fact has the same if you want a decent range of sensor and tracking boosts), and the Rokh also needs to use a PG rig to fit everything (though the Apoc needs RCU, PG rig and CPU rig). Even if you do go for more tank on the Rokh and to heck with tracking and sensor resolution, you'r Rokh is still slower, has a 50%+ larger sig radius, and aligns slower. Oh, and when running a MWD has the same cap life (i.e. they're both tied to their logi support). Even the Maelstrom has problems with cap life when running an MWD - it just has the massive advantage that it gets cap back when firing its guns only (and it's also slower and clumsier than the Apoc, with a bigger sig).

Really, the Apoc isn't suffering much, if at all, compared to similar battleships. It's different, but not worse. There is still a bit of a problem with beam laser cap use, in that I don't think using mega beams should run a BS cap dry in 2-1/2 minutes, but I also think that a lot of the problems with Amarr cap, and BS cap in general is because of the huge cap hit you take from MWDs, and that an MWD is non-optional in current PVP. Everything is much saner if Afterburners are fitted, but the speed hit is simply too great.
Ashlar Vellum
Esquire Armaments
#2078 - 2013-04-28 05:51:05 UTC
Josilin du Guesclin wrote:
Naso Aya wrote:
Just crunched some numbers, somebody probably could back this up- even with the tracking bonus, Amarr pulse lasers will still have worse tracking than autocannons or blasters (unbonused). More range than either, yes, but not more tracking. Seems the Apoc is supposed to be a sniper-only boat, if that's the case. If I wanted to fit the Apoc for tracking down frigs, I'd be better off fitting blasters or autocannons- something just isn't right about that.
Actually, you wouldn't. The Apoc, with the new bonuses is greatly superior at applying damage with 'short-range' weapons except right in close when the blaster boats win. On top of that, because of the way weapon ranges interact with T2 ammo, the Apoc can 'brawl' out to 60km. Whatever the issues are with the new Amarr BS designs, short-range Apocs are not one of them, especially when you consider that they hands-down beat shield tanked BS when it comes to utility because of those free mid-slots, and that their damage application is good enough to make up for the lack of space for 3-4 damage/tracking mods in the lows.

As for (fleet) sniping Apocs, if you fit beams they out perform arty Maelstroms in everything except alpha, and if you fit tachs compared to a Rokh they have a little less range, but handle things getting in 'close' much better. They'll have less tank than is ideal, but the Rokh won't have as much more as it once did (and in fact has the same if you want a decent range of sensor and tracking boosts), and the Rokh also needs to use a PG rig to fit everything (though the Apoc needs RCU, PG rig and CPU rig). Even if you do go for more tank on the Rokh and to heck with tracking and sensor resolution, you'r Rokh is still slower, has a 50%+ larger sig radius, and aligns slower. Oh, and when running a MWD has the same cap life (i.e. they're both tied to their logi support). Even the Maelstrom has problems with cap life when running an MWD - it just has the massive advantage that it gets cap back when firing its guns only (and it's also slower and clumsier than the Apoc, with a bigger sig).

Really, the Apoc isn't suffering much, if at all, compared to similar battleships. It's different, but not worse. There is still a bit of a problem with beam laser cap use, in that I don't think using mega beams should run a BS cap dry in 2-1/2 minutes, but I also think that a lot of the problems with Amarr cap, and BS cap in general is because of the huge cap hit you take from MWDs, and that an MWD is non-optional in current PVP. Everything is much saner if Afterburners are fitted, but the speed hit is simply too great.

One question if you may.

How this "needs RCU, PG rig and CPU rig" is different, but not worse to this "needs to use a PG rig to fit everything"? Your post confused me there.
Calathorn Virpio
Caldari Provisions
Caldari State
#2079 - 2013-04-28 06:00:15 UTC
quick question-when EXACTLY will this happen?

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Ruze
Next Stage Initiative
#2080 - 2013-04-28 06:03:48 UTC
Calathorn Virpio wrote:
quick question-when EXACTLY will this happen?


June 4th, I believe.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?