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[Odyssey] Tech 1 Battleships - Amarr

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Pelea Ming
Royal Amarr Institute
Amarr Empire
#2041 - 2013-04-27 23:28:15 UTC
Provence Tristram wrote:
Ruze wrote:
A warning note to CCP, who I hope will catch this:

IF you are considering adding a new Battleship hull in the next two years, do NOT take such drastic changes with the Armageddon. I know you've got the Geddon in art right now and it's getting launchers, but let me say that you can avoid alot of this fan reaction by letting us know that our diversity is coming somewhere down the road.

If you could poll us, I have a sincere feeling that the numbers of those who can wait to get such an awesome drone boat are higher than those who feel it needs to arrive in June. Just polish off the Geddon with some basic crap and promise a balance pass later, and leave the world shaking for the future.

Please.


Agreed. I think a poll would definitely show that the community overall is not in favor of these sweeping changes. If the poll was even more specfic, such as 'if you primarily fly Gallente, how do you feel about changes to X; if you primarily fly Amarr how do you feel about changes to Y?' the results would be even more lopsided.

As far as the Armageddon is concerned, what I keep going back to is these niche boats that practically nobody flies. While there will always be a crowd that loves ships like the Bhaalgorn and the Scorpion (and even, to a degree, the Domi fits into this category), do they constitute the norm? Is this playstyle what most people are looking for? And the answer to that is a resolute and thundering 'no.'

At the end of the day, your average Amarr player wants to shoot things with lasers. At the end of the day, your average Gallente player wants to tear things up with fleets of drones. Why is this like this? Because that is the lore we were sold on -- that is the world that has been EVE for nearly a decade.

I do not understand the desire to turn every ship in EVE into a one-trick pony. Real-world militaries have never been like that. Real-world militaries possess ships and vehicles and planes with overlapping roles. A frigate can do much of what a destroyer can; a destroyer can do much of what a cruiser can. And different classes of destroyers and cruisers all basically do the same thing -- just with slightly different approaches; different armaments. Nations, overall, might favor a certain tactical approach -- for the U.S. during the cold war it was (and remains) aircraft carriers; for the Russians it was fleets of missile-toting battlecruisers and cruisers. And you didn't really see one trying to ape the other because each believed their approach to warfare was correct.

Such was the case with EVE. You had boats that excelled at some things, and others that excelled at other stuff. But they were all essentially linked to one another by a pan-racial identity. Amarr: big laser guns and armor tanking. Caldari: missiles and shields. Gallente: drones and a lot of armor tanking. Minmatar: projectiles and shields. People liked that status quo. They liked the diversity that came with picking a race; choosing a path to follow.

What I have failed to see metastasize throughout this entire process is the crowd of people clamouring at the gates for changes that homogenize the races. Ask your average EVEer if you think that's a good thing, and they're not going to give you a positive reply.

Perhaps the most damning quote comes from CCP Rise himself. From the OP (underline added):

Quote:
I think its the best thing for the race line overall... [...]... It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff.


What? And, in God's name, why? How many Amarr players out there were going Dragoon -> Arbitrator -> Prophecy and then QQing that they didn't have an Amarr battleship? Hell, that progression of ships didn't even make sense until a few months ago. Surely -- surely -- there are not great masses of people out there deeply wounded because they couldn't chase a neut-drone build all the way into BS as Amarr.

Ergo -- and I cannot emphasize this enough -- these changes are ruining a ship for the majority to please a minority that, until a few short weeks ago, did not even exist.


This is why CCP Rise needs to explain himself. This is why these changes fail. Because they simultaneously destroy a good boat and strip a race of its unique flavor. But, of course, this post will be ignored... I am sure 'for the good of the game.'

Even better, how many were (outside of initial curiousity for having a new toy) bothering with the Dragoon at all? Even CCP Rise himself during that Twitch interview posted earlier says that the Dragoon is so limited in what it can do that you can't do anything with it in PvP since the few things it could kill can too easily run away, and the large majority that can kill it it can't but fail to escape from.
Tonto Auri
Vhero' Multipurpose Corp
#2042 - 2013-04-27 23:29:32 UTC
Veshta Yoshida wrote:
Does it really matter which of the hulls was used as drone carrier as long as bonuses are shuffled around anyway?

Yes, it does. If not to save a company from facepalm moments, then at least for consistency's sake.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2043 - 2013-04-27 23:30:55 UTC
Apostrof Ahashion wrote:
CCP Rise wrote:

To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.


Dont know where you get your numbers. Because all market sites i checked show that in last 180 days there have been on average 56% more sales of Armageddon hull compared to the Abbadon, not the other way around. Now i dont doubt that you guys at CCP have more accurate data and i would really like to some some hard numbers from you ppl proving the statement that Armageddon hull is not used.

I want my 8 low slots&utility high Amarr gunship back.

You do realize that a good bit of that recent upsurge in purchases for the 'Geddon hulls is simply preparation for the price spike that's expected when Odyssey is launched?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2044 - 2013-04-27 23:35:45 UTC
Apostrof Ahashion wrote:
No one will use lasers in unbonused ship. This alone says a ton about their balance.

Especially when you take into account how many Amarr hulls get fitted with Projectile weapons because everyone knows (especially in PvP, but even in some PvE) that Amarr bricks rock but the cap issues are ****.
Tonto Auri
Vhero' Multipurpose Corp
#2045 - 2013-04-27 23:39:54 UTC
Veshta Yoshida wrote:
You are getting a ton of versatility and a chance to get out from the yoke of the limitations of lasers.

LOL?
I don't see any versatility in here at all, we get 3 single-minded hulls, neither of which can reliable perform any other task.
And especially Armageddon is useless with it's half of the bonuses.
You can't use drones at range, they'll die before shooring even once, you can't use other weapons or you waste your bonus, or both of them, all in all - the hull is useless.

Quote:
- Abaddon is, and has been since it was introduced, the massive fleet ship with no compare ..

No wonder, for a tier 3 hull.
Quote:
great performance

It was just a good brick, no real performance.

Quote:
in that theatre and still used even in the post-alpha Eve (albeit sometimes sporting arty itself Smile). Was good, will remain good .. in the large scale engagement.
- Apocalypse had/has range, it is probably the single feature of the hull that allows room for it on the market, however small. Adding tracking to that just makes it stronger at what it does and has done through the years .. now we just need to get rid (read: nerf into ground) tier3 BCs, sort potential cap issues and find a solution to probing making snipers lame ducks and it will dominate like nothing else.
- Armageddon was the cheap effective alternative, only used when range was not an issue and logis were sparce. Usage had dropped off since the last general EHP buff all those years ago and the hull itself only recognizable because its navy sibling became abundant overnight (thank you farmers ..|.. ).

Which would you choose to become the cross-racial platform? The one that does more of the same (Arma) or the one with a unique ability/bonus/feature and very illustrious history (fleets 6-7 years past were predominantly Apocs, vast clouds of laser toting Apocs blocking out the suns abusing the snot out of Tachs).

Market stats show that Armageddon was the top seller, ahead of BOTH the Abaddon and Apocalypse. BOTH, remember. Armageddon was traded about 100 hulls a day, Abaddon about 40 and Apocalypse less than 30 hulls. In Jita. Go check it out yourself.
If we pick the CCP's argument of least used ship as meaningful, it's either Apocalypse or Abaddon.
But for consistency's sake, only Abaddon have any credibility as drone boat.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2046 - 2013-04-27 23:43:48 UTC
Ashlar Vellum wrote:
Tyberius Franklin wrote:
Ashlar Vellum wrote:

Tyberius Franklin wrote:

[quote=Pelea Ming]
To reiterate his point for all the tl;dr out there... "If your going to do something, do it right the first time, take pride in your work, and don't make excuses to procrastinate over it."

If you are of a mind to think you can balance a complex system right the first time and never have to later make changes based on things you find out along the way, you probably shouldn't be balancing complex systems.

If someone is saying that you shouldn't try to balance complex systems right even on your first try, then maybe , just maybe this someone and I'm not saying that this someone is you in particular, probably shouldn't say how things should be balanced and/or that other people shouldn't try to do it right the first time. I'm just saying. Blink


I do agree, expecting everything to be perfect after the first pass is unrealistic. Realistic thing would be expecting balance, not a thing that is written on a piece of paper, that is drawn out of a hat by random, and then called "first balance pass".

I never intended to say that we should actually expect it to be perfect the first time through. But when your blatantly leaving the job only partially done (ie, he specifically stated specific ships will need to be rebalanced later), then your obviously not doing the job right. If the issue is all the Alpha fleets using a large supply of Rohks/Abaddons fitted with 1400s because of the resist bonus, the issue isn't the resist bonus, it's the fact that they made these ships so fail with the weapons they are designed to be using that they would instead rather go without any bonuses to fit them with something else. (Or replace that example with the one of your choice, but I highly doubt that outside of specific fleet setups to continiously feed Abaddon's cap they are in any way seriously used with lasers, and that situation is all too easily countered.)
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2047 - 2013-04-27 23:46:10 UTC
Naso Aya wrote:
I almost wonder if CCP should just strip the resist bonus off the Abaddon completely. It'd make the Amarr line easier to balance, though maybe introduce some more tears...

There we go, and instead give it a bonus to use local reps, balance issue solved, and the Abbadon is truely "homogenized*cough*rebalanced."
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2048 - 2013-04-27 23:51:05 UTC
Pathogen Ascention wrote:
Tyberius Franklin wrote:
I'm not fully understanding here. For instance, the claim of bringing homogenization to a race with 3 laser BS's. Seems like anything would be less homogenized, and that those who are against it are more against it due to lore related attachment rather than homogenization. Homogenization would also give rise to the idea of the ships being functionally interchangeable. This doesn't seem to be the case with the apoc being focused on versatile range combat, helped on the near side by tracking and the far side by range, the baddon being tank focused while retaining it's damage capabilities (granted nerfed due to the resist, but I'm not even going to address that here, point being it's still 20% resist buffed), and the geddon, which adds an option to the amarr BS line which has never existed, feelings on the choice of hull to convert aside.

Your shield tanking issue is also well known and isn't a factor of Amarr ships, it's the failings of armor tanking. This issue is shared with the Gallente (and a number of Minmatar hull with a good number of lows).

And finally we have the issue of power creep keeping us from simply continuing to buff. The need to maintain competitiveness throughout all classes and levels means a buff to address one out of line element means buffing all other elements which interact with it. You create large amount of work and high risk of creating new imbalances which you must again create new mass buffs to correct to avoid nerfs. Yet we have aspects of ships that were buffed. The geddon can't really be compared with its current iteration, and the baddon simply loses the blanket 1% resist, but the apoc received the kind of tradeoff treatment you say you desire. Trading a bonus for cap and a new bonus, HP for speed/agility and gaining fitting.

Edit: That isn't to say there aren't issues with fitting and cap particularly related to weapons and other considerations, but these seem like untargeted complaints that don't hold up against objective analysis.


Seeing as once again my post was cut, I'm not going to bother to write it all down again. At this point I'm just beating a dead horse.

It's homogenization across all races, which is bad. We have the navy/pirate ships to fill in when we want to take a peek outside our normal race specific ships.

Let's talk "more work." I am fully aware that what I suggest is more work, and that's exactly what I think should happen. More quality work should be done balancing things. To put it in perspective, even if it's slightly off topic, in the past 12 years of my career, what do you think works out better in the long run: attention to detail and proper planning of changes or broad changes that take less time? If the answer isn't apparent, then I have some bad news for you.

As far as resists go, it's not simply 20% vs 25%. The loss of that 5% translates into more than a 30% nerf after you include damage taken/repair cycles/cap usage to offset the loss.

I'm almost positive that CCP is set in the way they want to go and this will be an issue similar to Incarna, where later on it gets fixed due to the absolute gutter-trash changes.

This once again goes back to my way earlier post of "do it properly in the first place."
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2049 - 2013-04-27 23:53:59 UTC
Veshta Yoshida wrote:

Kübler-Ross model
1. Denial.
2. Anger.
3. Bargaining.
4. Depression.
5. Acceptance. <----- You are here.

Stop that nonsense! Get back on your horse soldier, THAT IS AN ORDER!

The fat lady is still busy stuffing her face and is in no shape to sing anytime soon so keep it up.

Big smile

Buck up Amarr! What have we always done when CCP decides we make a good toilet to squat on? Dug in and shoved it right back up the hole!
Pelea Ming
Royal Amarr Institute
Amarr Empire
#2050 - 2013-04-27 23:59:17 UTC
Drake Doe wrote:
and as for fitting, just try to fit a decent tank on a Hyperion with 425s without using a rig/mod to increase pg.

Oh noes! It needs help to fit a "decent" tank! Tachyon's require help before even fitting minimal tank! (And that's assuming the Apoc, since the Abaddon needs help before it even finishes fitting the full rack, then another mod to fit minimal tank!)
Kaarous Aldurald
Black Hydra Consortium.
#2051 - 2013-04-28 00:01:41 UTC
Well, I have waited for a long while to opine on the new Geddon, etc.

If it had to happen, and I suppose it did, I would not have chosen the Armageddon. I would have chosen the Apoc, and given the tracking bonus to the Geddon. (along with massively boosting it's cap to make up for this). I'd also have dropped it's drone capacity down to about 50.

*That* thing would have been a downright brutal rain of laser fire, and not much else, very Amarr in style.

Especially since the new Apoc model, which I actually really like, (it doesn't look like a pimp's haircomb, for instance), visually is the more obvious droneboat. I'd pretty much give it the treatment they gave the new Geddon. Possibly with TD's instead of neuts, because with complete honesty the neuts on that ship are going to get it nerfed once it hits live and the crying begins.

The Abaddon...

I have made my position on that clear. If the powers that be demand that it be nerfed, then I'd have taken down the hull resists of the basic ship, same treatment with the other BS's that apparently cause issues.

Now, as for what did happen.

I still like the mechanics behind the new Geddon. I can forgive the loss of my iconic ship (although it stings, it really does) so long as I still have functional ships in their place. Having some kind of torps/cruises available at BS level is helpful overall.

But the problem is, the overall function of the Apoc has now been both degraded and upgraded. Upgraded because it's individual shots will count for more now with a tracking bonus attached to them. Degraded because it can only shoot about 40 times before it runs out of cap.

Amarr ships have few enough midslots as it is, why is a midslot tax (for cap boosters) necessary? Is letting me fit a second web or a MJD (dual prop ftw) alongside my regular prop mod a major problem?

The answer is logically no. But the sacred cow continues.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#2052 - 2013-04-28 00:04:17 UTC
Naso Aya wrote:
Just crunched some numbers, somebody probably could back this up- even with the tracking bonus, Amarr pulse lasers will still have worse tracking than autocannons or blasters (unbonused). More range than either, yes, but not more tracking. Seems the Apoc is supposed to be a sniper-only boat, if that's the case. If I wanted to fit the Apoc for tracking down frigs, I'd be better off fitting blasters or autocannons- something just isn't right about that.

^^^^ Also, there is a reason why no one uses Beam lasers except either at extreme ranges or on a hull (currently, Nightmare) with tracking bonuses to balance it back out.
Provence Tristram
Doomheim
#2053 - 2013-04-28 00:04:52 UTC  |  Edited by: Provence Tristram
Pelea Ming wrote:
Veshta Yoshida wrote:

Kübler-Ross model
1. Denial.
2. Anger.
3. Bargaining.
4. Depression.
5. Acceptance. <----- You are here.

Stop that nonsense! Get back on your horse soldier, THAT IS AN ORDER!

The fat lady is still busy stuffing her face and is in no shape to sing anytime soon so keep it up.

Big smile

Buck up Amarr! What have we always done when CCP decides we make a good toilet to squat on? Dug in and shoved it right back up the hole!


To be fair, though, they've never ruined an iconic ship like the Armageddon. I bought a Navy one the other day, but it's just not the same. For one thing, I'm now sailing a ship 3.5x the price tag of the original, so I have to worry over it a lot more. As a result, I'll dare not risk such a ship in PvP for a long, long time. I also miss the gold.

Overall, this entire experience is just depressing the hell out of me, which is not something I want from an MMO. Thanks, CCP Rise. Way to wreck stuff.

Quote:
Especially since the new Apoc model, which I actually really like, (it doesn't look like a pimp's haircomb, for instance)


I lol'd pretty hard, because it's so true. I also like the new Apoc model, although this is largely due to the fact that I didn't think the old one could be more uninspired.
Ruze
Next Stage Initiative
#2054 - 2013-04-28 00:07:09 UTC
For performance sake, I think the Geddon is going to eat face in small-gang pvp and fw. And I doubt the Abaddon's role will change much. The Apoc, on the other hand, still feels like a lost puppy.

For an alternate suggestion, I might keep the Geddons new launchers as a secondary weapon system option, and a decent (though not really competitive) drone bay, but rework it's bonuses to lasers and give it an extra low. Yes, it's a laser boat, so make it a laser brawler and be done with it. Moderately faster, smaler, with a MWD/MJD boost and a pulse laser damage increase.

The Apoc, on the other hand, I'd make into a sniper with six turrets and great boosts to range and damage. Let that bad boy be the extension of the Oracle but with far more capable engagement range, then give it the room to fit a flight of sentries. With that as a go, the Apoc WILL be used, I promise you. Large Tach's and far more range than the Oracle can muster?

Then keep the Abaddon on it's level as the fleet brick.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2055 - 2013-04-28 00:21:43 UTC  |  Edited by: Tyberius Franklin
Pathogen Ascention wrote:

Seeing as once again my post was cut, I'm not going to bother to write it all down again. At this point I'm just beating a dead horse.

It's homogenization across all races, which is bad. We have the navy/pirate ships to fill in when we want to take a peek outside our normal race specific ships.

Let's talk "more work." I am fully aware that what I suggest is more work, and that's exactly what I think should happen. More quality work should be done balancing things. To put it in perspective, even if it's slightly off topic, in the past 12 years of my career, what do you think works out better in the long run: attention to detail and proper planning of changes or broad changes that take less time? If the answer isn't apparent, then I have some bad news for you.

As far as resists go, it's not simply 20% vs 25%. The loss of that 5% translates into more than a 30% nerf after you include damage taken/repair cycles/cap usage to offset the loss.

I'm almost positive that CCP is set in the way they want to go and this will be an issue similar to Incarna, where later on it gets fixed due to the absolute gutter-trash changes.

I'd like to apologies for missing this post. Not sure how that happened, but I see it now. While I feel I've addressed the point of interracial homogenization in my other post this one brings up another point worth consideration.

My more work statement was in response to your assertion that imbalances should simply be resolved by universal buffs. But it wasn't simply more work, it was more work that risked creating new, unisolated imbalances. It's odd to me that you say problems should be buffed away by globally buffing everything else yet later talk about attention to detail. I find it harder to believe that shifting a game to suit an imbalanced element can even have the level of detail as a directed single element buff or nerf. The effects would be more easily quantified as well.

And speaking to the resist nerf, that quantification may just be what they are looking for on the grander scale. Not doing a full re-rebalance of all the ships allows this.

As to your math, how are you quantifying the nerf to end up at 30%? Also, If 5% of the nerf = 30% effectiveness loss, does that mean the ships are ~150% more defensively capable now and 120% more capable afterwards? Do you think of unbonused ships as just plain untankable?
Provence Tristram
Doomheim
#2056 - 2013-04-28 02:05:39 UTC  |  Edited by: Provence Tristram
Pelea Ming wrote:
Even better, how many were (outside of initial curiousity for having a new toy) bothering with the Dragoon at all? Even CCP Rise himself during that Twitch interview posted earlier says that the Dragoon is so limited in what it can do that you can't do anything with it in PvP since the few things it could kill can too easily run away, and the large majority that can kill it it can't but fail to escape from.


I just don't see this vast pool of players who look at the Amarr, say 'okay, I'm going to go neut-drones instead of lasers,' climb the tree, and then find themselves 'foiled' by the lack of a BS catering to their distinct needs. Where is this group of subscribers? Where are these huddled masses; their love of EVE crippled by the absence of an Amarr battleship tailored to meet their 'special flower' desires?

This is not World of Warcraft. You do not pick a faction and then get locked into the race/class combinations available to you. If your buddies are all Amarr, and you want to primarily sail drone ships, then by God, you train Gallente. It isn't rocket science. And one of the neat biproducts of that system was that each race maintained its own uniqueness over the years; populated by players that by-in-large favored 1-2 particular playstyles. And you didn't like those playstyles, you flew something else. That's how all of us believed the game worked (how wrong we apparently were -- in actuality, we were apparently just waiting for CCP Rise to show up and rectify things).

This is why these changes are so rotten. They're rotten for those of us who like the Armageddon -- like the iconic, inexpensive, 'bread-and-butter' style BS -- and they're rotten because they damage the uniqueness of both the Amarr and the Gallente. Don't you think Gallente players would be up in arms if you took, say, the Mega and forced it to suddenly fit lasers? And don't tell me it's not the same thing, because it's exactly what is going on here. We Amarr players neither asked-for nor sought a ship like what the Armageddon is about to become. It's not something we clamored for -- we weren't waving pitchforks and torches on a stormy Transylvanian night, out to pull a shadowy figure from a castle tower and drive a steak through the unfortunate's heart. The mob was not out in force.

No, this is someone's ridiculous, overblown pet project; some personal crusade to rewrite almost a decade of EVE history and lore just to suit their own screwed up playstyle. So yes, I'm pissed off because this was my boat and you're ruining it, but I'm also floored that this is part of a wider campaign to dumb-down and neuter the game overall to suit a staggering minority of gimmick-focused players who want to fly Gallente but can't bring themselves to pilot their (IMO drab) ships. If you want to mess with the system, then add new boats to fulfill this supposed niches; do what you did with the silly Dragoon (that practically nobody flies). But don't wreck it for the rest of us. That isn't in any way right or fair.
Ruze
Next Stage Initiative
#2057 - 2013-04-28 02:10:43 UTC
Provence Tristram wrote:
Pelea Ming wrote:
Even better, how many were (outside of initial curiousity for having a new toy) bothering with the Dragoon at all? Even CCP Rise himself during that Twitch interview posted earlier says that the Dragoon is so limited in what it can do that you can't do anything with it in PvP since the few things it could kill can too easily run away, and the large majority that can kill it it can't but fail to escape from.


I just don't see this vast pool of players who look at the Amarr, say 'okay, I'm going to go neut-drones instead of lasers,' climb the tree, and then find themselves 'foiled' by the lack of a BS catering to their distinct needs. Where is this group of subscribers? Where are these huddled masses; their love of EVE crippled by the absence of an Amarr battleship tailored to meet their 'special flower' desires?

This is not World of Warcraft. You do not pick a faction and then get locked into the race/class combinations available to you. If your buddies are all Amarr, and you want to primarily sail drone ships, then by God, you train Gallente. It isn't rocket science. And one of the neat biproducts of that system was that each race maintained its own uniqueness over the years; populated by players that by-in-large favored 1-2 particular playstyles. And you didn't like those playstyles, you flew something else. That's how all of us believed the game worked (how wrong we apparently were -- in actuality, we were apparently just waiting for CCP Rise to show up and rectify things).

This is why these changes are so rotten. They're rotten for those of us who like the Armageddon -- like the iconic, inexpensive, 'bread-and-butter' style BS, and they're rotten because they damage the uniqueness of both the Amarr and the Gallente. Don't you think Gallente players would be up in arms if you took, say, the Mega and forced it to suddenly fit lasers? And don't tell me it's not the same thing, because it's exactly what is going on here. We Amarr players neither asked-for nor sought a ship like what the Armageddon is about to become. It's not something we clamored for -- we weren't waving pitchforks and torches on a stormy Transylvanian night, out to pull a shadowy figure from a castle tower and drive a steak through the unfortunate's heart. The mob was not out in force.

No, this is someone's ridiculous, overblown pet project; some personal crusade to rewrite almost a decade of EVE history and lore just to suit their own screwed up playstyle. So yes, I'm pissed off because this was my boat and you're ruining it, but I'm also floored that this is part of a wider campaign to dumb-down and neuter the game overall to suit a staggering minority of gimmick-focused players who want to fly Gallente but can't bring themselves to fly their ships. If you want to mess with the system, then add new boats to fulfill this supposed niches; do what you did with the silly Dragoon (that practically nobody flies). But don't wreck it for the rest of us. That isn't in any way right or fair.


I actually like some variation. Want to use rockets/missiles? We've got a few boats that can do that, but can still use lasers. Want to use drones? We've got a few boats that can do that, too, but still use lasers.

That's why I like the old mindset of different manufacturers making their own custom touches. Khanid ships are missiles and more mid slots. That kind of thing.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Provence Tristram
Doomheim
#2058 - 2013-04-28 02:12:03 UTC  |  Edited by: Provence Tristram
Ruze wrote:
I actually like some variation. Want to use rockets/missiles? We've got a few boats that can do that, but can still use lasers. Want to use drones? We've got a few boats that can do that, too, but still use lasers.

That's why I like the old mindset of different manufacturers making their own custom touches. Khanid ships are missiles and more mid slots. That kind of thing.


Is there any reason variation could not have been attained by adding a new ship?

*Edit* Particularly given the scarcity of the Dragoon? I'm not sure there's a big enough market for variation of this type to warrant evicting a whole group of people from Amarr's most popular BS.
Naso Aya
Imperial Shipment
Amarr Empire
#2059 - 2013-04-28 02:20:50 UTC
Art resources are often cited as the bottleneck for many things.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2060 - 2013-04-28 02:47:19 UTC  |  Edited by: Kenshi Hanshin
Naso Aya wrote:
Art resources are often cited as the bottleneck for many things.


If they have time to design a new ship for alliance tournament then they have time to design Amarr pilots a new Battleship. Or for that matter design a Elecronic Warefare BS for everyone. That way Caldari pilots are not the only ones with a "useless" ship. Smile

They clearly had time. New frigs all pirate faction, new Navy BCs and Fozzie admitted to be working on a new prize ship. So there was definitely time. If nothing else they could have been doing it last year while working on existing hulls.

To me all that says is "We are too lazy to do things properly and give you a new BS for that role. So instead we are going to pick whichever ship we feel will be more 'interesting' and use that one." Which translates to "We don't care enough about you players to do our job properly." At least that was my take on their attitudes and word-choice from fanfest presentations.

If I did what they did in my job, I would be fired. Just saying...engineering isn't a "I feel like" profession. Maybe that might be a good viewpoint for other professions to pick up: game-developers, politicians, supreme court justices, political parties and anyone with some level of resposibility and authority.