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Player Features and Ideas Discussion

 
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Pirate Hunters License

Author
Suzanne Winters
School of Applied Knowledge
Caldari State
#1 - 2013-04-27 07:35:46 UTC
So there's (as usual) a LOT of argument and rage about bounties/sec status etc (I;m most certainly not exempt). So why not introduce a player-based, proactive police force. Here's my idea.

A corp may gain a 'Pirate Hunters License' (or a solo player could join an NPC corp with one) that allows them to take down capsuleers with negative security status in High Security Space WITHOUT a Concord reaction. This would allow bounty hunters and the more law-abiding citizens of New Eden a chance to defend themselves in a preemptive manner - you can't stop a well-executed gank, but you can help dissuade pirates from doing it by blowing them up on their weekly supply run.
These licenses wouldn't be easy to get - Capsuleers will need to work to prove themselves trustworthy. They'd need over 7 on the Corp's average security status to be granted one, and it would be revoked the moment that number went below 7. Holders of this license couldn't fire willy-nilly at anyone - only those with lower than, say -1.0 security status. End result is Concord has help, hisec players can 'fight back' without having to go to pirate territory and criminals will have to be a little bit more careful when travelling through hi security space.

In addition, why not give players a security status boost if they successfully take down a criminal - the lower the criminal's status, the bigger the boost, as Concord and the Factions would look with approval on those Capsuleers who take down their less-desirable counterparts. This bonus should only apply in Faction Space.

Thoughts? And try to avoid 'It's terrible'. Tell me why - this is, after all, Features & Ideas Discussion

Director of Administration, Passionate Enterprises

Mag's
Azn Empire
#2 - 2013-04-27 09:05:27 UTC
You can already shoot anyone with -5 or below. You can shoot anyone you want, but the consequence limits are already set. Now the choice is whether you want to pay those consequences or not. There is not going to be a get out of consequences free card, sorry.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-04-27 12:05:45 UTC
Sure, but anyone who holds one of these licenses should be attackable by anyone with negative sec status without CONCORD intervention too.
Andracin
Brutor Tribe
Minmatar Republic
#4 - 2013-04-27 13:55:49 UTC
I don't see where this feature would be useful. Just because someone has a -1.0 status does not make them a pirate. There are noobs who do dumb things with their safety off and get to -1.0.
Bounty hunting was one of the main features of Retribution. If you kill someone they can put their "pirate hunter license" up for sale for nothing or billions depending on how valuable they think it is.
If you truely want to fight pirates you have to go to where pirates live. That means man up and jump into low sec. The only rare occasions when people like me leave low sec is to gank mining ships in surrounding areas, then go right back to low sec. I already get chased by faction police my entire time out of low sec. For your idea to work in high sec you would have to have a player meeting all your qualifications who just happens to be in the system I come into for a random quick hulk gank, happens to respond and lock faser than the faction police, and have a license he don't need cause at -9.8 Im arealdy a free target for everyone in system as is any player less than -5. If your higher than -5 your not a pirate or have been one less than a day.
As for security raises for killing low sec status players...it has been suggested since I started playing in 2006. You already get a piece of my bounty for just destroying my ship (it used to be only the pod), and since sec status over 1.0 really does nothing for you I don't see the point. You could just as easily make a corporate medal called "SUPER PIRATE KILLER" and award it to yourself. The effect would be the same.
Zan Shiro
Doomheim
#5 - 2013-04-27 14:57:44 UTC
Danika Princip wrote:
Sure, but anyone who holds one of these licenses should be attackable by anyone with negative sec status without CONCORD intervention too.



why would a pirate actively pvp'ing not want the sec hit? Generally a pirate is either shooting for -10 or as close as possible. Or they are in sec status repair mode.

For the latter most I know favor running loops in a sb. So if our pirate hunter is tooling around in say a cyna, generally that loop running pilot is trying to avoid him. Now if the pirate hunter in a bs.. that pirate has to decide if its worth wiping out a nights worth of ratting to pop him. Barring really drunk or really stoned...the sb should clear off easily otherwise if not worth his time.

For the pirates looking to fix sec status and still pvp...I have had many eve friends do this. They went to a 0.0 home for a bit.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-04-27 16:00:10 UTC
Zan Shiro wrote:
Danika Princip wrote:
Sure, but anyone who holds one of these licenses should be attackable by anyone with negative sec status without CONCORD intervention too.



why would a pirate actively pvp'ing not want the sec hit? Generally a pirate is either shooting for -10 or as close as possible. Or they are in sec status repair mode.

For the latter most I know favor running loops in a sb. So if our pirate hunter is tooling around in say a cyna, generally that loop running pilot is trying to avoid him. Now if the pirate hunter in a bs.. that pirate has to decide if its worth wiping out a nights worth of ratting to pop him. Barring really drunk or really stoned...the sb should clear off easily otherwise if not worth his time.

For the pirates looking to fix sec status and still pvp...I have had many eve friends do this. They went to a 0.0 home for a bit.



That has nothing whatsoever to do with what I posted. If the OP wants to be able to freely shoot anyone -1 or lower in HS without intervention, then anyone with sec status -1 or lower should be able to shoot the hunters first. After all, if they think they can handle the pirates, they shouldn't need the help.

And the old sec status grinding like that is being removed anyway.
Zan Shiro
Doomheim
#7 - 2013-04-27 17:07:13 UTC
Danika Princip wrote:
That has nothing whatsoever to do with what I posted. If the OP wants to be able to freely shoot anyone -1 or lower in HS without intervention, then anyone with sec status -1 or lower should be able to shoot the hunters first. After all, if they think they can handle the pirates, they shouldn't need the help.

And the old sec status grinding like that is being removed anyway.



I am seeing your points its jsut I am not sure who it applies to. most pirates I know/have known jsut want to blow up stuff. And most I have known tbh jsut write off empire anyway. They wanted the eye patch, well they took that ball and ran with it. Empire for empire alts basically. If not pirate hunters jumping them its the empire NPC based responses that make empire a pita. But this may jsut be a case of seeing eve differently.


And yes its slated to go away for the grind but......unless the lucky few who pop the mythical idiots in bling fit ships pve'ing in low, I see this working about how it does for the datacentres for faction standing in empire. Very badly. CCP is taking a page from the goons play book basically, pay me 500 mil isk and I can let you enter the club.

You can run the first few agents cheaply enough. Its the higher end agents however that make getting good faction boosts much more expensive. tag costs I see limiting this basically for the less successful and rich pirates. Even I on carebear binges looked at datacentre fixing and said screw this. the tags for agents after the teaser intro ones were wtf priced. And this was with a steady income. Piracy can be feast or famine.