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How to make null sec interesting

Author
Eyeama Spy
School of Applied Knowledge
Caldari State
#1 - 2013-04-25 12:41:56 UTC
I think we are all agreed that null sec is now boring and pointless being a big blue do-nut and free isk generator for the fortunate few. IT IS BROKE.

I had a eureka moment in the bath. Its a realy simple fix.

Simply implement a limit on the number of blues anyone/any corp/any alliance is allowed, and make the number of alliance members the only way to exceed this limit. I sugest a limit of 10,000.

You weill note that TEST membership exceeds this limit, so they will be unable to blue anyone. As would goons, however 4 alliances of 2500 memebers can set each other to mutal blue.
Tchulen
Trumpets and Bookmarks
#2 - 2013-04-25 12:52:52 UTC
If people want to create workarounds for that they will. Creating game mechanics that limit who can blue who will only make things a bit annoying rather than solve the problem.

If you want to create conflict between all these blued folk you need to actually create reasons for conflict rather than limit who can blue who.

For example, create a sliding scale cost for each alliance based on (their membership + membership of all blue'd corps/alliances) and their number of killed ships that were red to the alliance. So the larger the alliance's blues the more it would cost for the alliance per month, offset by the number of reds killed. This gives an incentive to have a fair number of redded corps/alliances in order to keep the wars going and the cost down.

That's off the top of my head and not thought out at all so probably as holey as a Swiss cheese but as a wise man once said to me, if you want to make a man do something you need to hit him where it hurts. Either the balls or the wallet will do. In this case, the wallet is what you need to hit to persuade people that too much blue is bad, in my opinion.

Personally I couldn't care less if people want to be all blued up friends together.

Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#3 - 2013-04-25 13:52:40 UTC
ccp spends all this time forcing us to interact and now you want to put a hamper on how many we can interact with?

this comes up from time to time..


nawt!
Luc Chastot
#4 - 2013-04-25 14:01:38 UTC
EVE Mail.
Notes.

Make it idiot-proof and someone will make a better idiot.

Zan Shiro
Doomheim
#5 - 2013-04-25 14:31:01 UTC
Tchulen wrote:
This gives an incentive to have a fair number of redded corps/alliances in order to keep the wars going and the cost down.




its 0.0, unless a provi hippy you don't need reds or kos lists to shoot stuff. Not blue does just fine.

War decs are for the first week or 2 to see how many tards you can pop in the trade hubs or their empire peeps running misisons. After about 2 weeks, most have a member base smart enough to figure out how neut haulers work. After that...jsut go back to NBSI, its all good really.


Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-04-25 14:43:29 UTC
Eyeama Spy wrote:
I think we are all agreed that null sec is now boring and pointless being a big blue do-nut and free isk generator for the fortunate few. IT IS BROKE.

I had a eureka moment in the bath. Its a realy simple fix.

Simply implement a limit on the number of blues anyone/any corp/any alliance is allowed, and make the number of alliance members the only way to exceed this limit. I sugest a limit of 10,000.

You weill note that TEST membership exceeds this limit, so they will be unable to blue anyone. As would goons, however 4 alliances of 2500 memebers can set each other to mutal blue.

Wont stop alliances from NAP even without standings toward each other.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Tchulen
Trumpets and Bookmarks
#7 - 2013-04-25 14:49:37 UTC
Zan Shiro wrote:
Tchulen wrote:
This gives an incentive to have a fair number of redded corps/alliances in order to keep the wars going and the cost down.




its 0.0, unless a provi hippy you don't need reds or kos lists to shoot stuff. Not blue does just fine.

War decs are for the first week or 2 to see how many tards you can pop in the trade hubs or their empire peeps running misisons. After about 2 weeks, most have a member base smart enough to figure out how neut haulers work. After that...jsut go back to NBSI, its all good really.




By wars I meant nullsec fleet fights. I would only condone this sort of change if it solely applied to sov holding entities. Having it apply to all alliances would be ludicrous because it would force all highsec alliances to constantly be at war. Therefore war decs would be immaterial.

Also, I don't care whether the mechanic was non-blue kills or red kills. The point was not friendly kills and as I said, that was not a thought out suggestion, merely a top of the head response to the OP.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-04-25 15:01:07 UTC
Eyeama Spy wrote:
I think we are all agreed that null sec is now boring and pointless being a big blue do-nut and free isk generator for the fortunate few. IT IS BROKE.

I had a eureka moment in the bath. Its a realy simple fix.

Simply implement a limit on the number of blues anyone/any corp/any alliance is allowed, and make the number of alliance members the only way to exceed this limit. I sugest a limit of 10,000.

You weill note that TEST membership exceeds this limit, so they will be unable to blue anyone. As would goons, however 4 alliances of 2500 memebers can set each other to mutal blue.



Oh, look. Another 'big blue donut' thread from someone who has clearly never set foot in nullsec. And it's this old chestnut again too!

There are four blocs at the moment; CFC, HBC, N3 and what's left of SOLAR. As far as I am aware, none of them are blue to any other. Where, exactly, is the big blue donut? Are you perhaps referring to the 'no-one wants to spend literal years grinding sov' thing that has, thus far, kept the CFC and HBC from going to war? Both sides are roaming the other, so there are plenty of targets available. What, exactly, would your idea do besides make it much harder for groups like TNT, my alliance, to exist?
Tchulen
Trumpets and Bookmarks
#9 - 2013-04-25 15:09:46 UTC
Eyeama Spy wrote:
I think we are all agreed that null sec is now boring and pointless being a big blue do-nut and free isk generator for the fortunate few. IT IS BROKE.
.

By the way, I don't agree that nullsec is broken. I periodically have fun in nullsec when I'm there but I have no clue what the overall situation is other than my immediate region. Considering the tiny number of people posting that nullsec is broken I expect that it isn't, overall. There might be things that people would like to change but then with a large enough population there won't be anything that no one wants to change.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#10 - 2013-04-25 19:37:29 UTC  |  Edited by: Shepard Wong Ogeko
There is no big blue donut, and the OP's idea of capping blue lists can be easily worked around.

If anything is busted, it is the tedium of sov mechanics. But even that is not stopping the fact that sov grinding is going on right now.


I have a feature & idea. Any time some one tries to post "blue donut", they get redirected to a map of the game showing PvP kills and Sov changes in nullsec and a dialog box saying "You are wrong. Do you still want to post this? Yes/No"
dm2
Doomheim
#11 - 2013-04-26 11:56:27 UTC
eureka moment in the bath .
please take another bath :p

becouse if you can set limited bleu , the red follows .

the only thing that can change 0.0 is the post jump to bookmark for rorquals and jumpfreigters .

the far away regions wil have more players then .

dm2
Doomheim
#12 - 2013-04-26 11:59:20 UTC
Anthar Thebess
#13 - 2013-04-26 13:57:33 UTC  |  Edited by: Anthar Thebess
From my perspective possible fixes:
A limiting the SOV space while at the same time increasing the NPC null space.
B increasing cost of systems held by alliance above certain number
C connect alliance SOV holding to a certain constellation
* you designate a system that will be your capitol ( you don't pay for this system, you get extra timers in int )
* you pay normal rate for other systems in this constellation.
* you pay triple rates for systems in connected constellations
* you cannot! place a TCU in any constellation that is not connected via gate by your capitol constellation
* you are effectively at war with all neighbours - if someone hold sov in the same constellation you do
* unable to grant access to some services based on standings. So only alliance holding station can use some services.
Inability to repair/trade/make clones/dock - this will discourage big blue blocks.
D connect rat spawning - with pve activity
* the more rats you kill in one constellation the fewer spawns/sites in neighbour ones ( this will make mad a loot of people - they start to shoot them self )
Cy4nid3
School of Applied Knowledge
Caldari State
#14 - 2013-04-26 14:40:40 UTC
Quote:
From my perspective possible fixes:
A limiting the SOV space while at the same time increasing the NPC null space.
B increasing cost of systems held by alliance above certain number
C connect alliance SOV holding to a certain constellation
* you designate a system that will be your capitol ( you don't pay for this system, you get extra timers in int )
* you pay normal rate for other systems in this constellation.
* you pay triple rates for systems in connected constellations
* you cannot! place a TCU in any constellation that is not connected via gate by your capitol constellation
* you are effectively at war with all neighbours - if someone hold sov in the same constellation you do
* unable to grant access to some services based on standings. So only alliance holding station can use some services.
Inability to repair/trade/make clones/dock - this will discourage big blue blocks.
D connect rat spawning - with pve activity
* the more rats you kill in one constellation the fewer spawns/sites in neighbour ones ( this will make mad a loot of people - they start to shoot them self )



Yeaahhh ...

Or in simple words: Buff what I'm doing and nerf what other ppl. do ... Roll
dm2
Doomheim
#15 - 2013-04-26 15:17:35 UTC
* you cannot! place a TCU in any constellation that is not connected via gate by your capitol constellation


this means , give new alianties no chance to claim space .
in your story you already have to have a capitol constellation claimed .
and then you can hang a tcu only in the neighbours constelation .

i hope you mean , everybody can claim your space , if thy dont have space .
and for the aliancies that have already space , these new rules .

even then , goons and test are no directly neightbours .
im sorry , but love and war have no rules .

and let them pay so mutch more , i dont think its the solution .

some peeps say , we cant protect our space
some peeps say , its to difficult to make new space belong to others

i think eve is working good in this case , its in ballance .
dm2
Doomheim
#16 - 2013-04-26 15:21:58 UTC
maybe a cloaked pos in enemy space , hanging on a safespot , and make the needed ships for invasions .
its a lot of work and time , but it can change the game nice .