These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
Drake Doe
88Th Tax Haven
#821 - 2013-04-25 22:30:11 UTC
Rebecha Pucontis wrote:
Drake Doe wrote:
That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase.


Well the above proposal simply bring the Tempest into line with the other Minmatar ships. At the moment gallente is looking very good to me so I don't think the mega needs its drones back personally. The Tempest is probably the weakest minmatar BS right now as you can see, even with the rate of fire increase in the hull proposed above it is only just bringing into line with the rest.


The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Rebecha Pucontis
Doomheim
#822 - 2013-04-25 22:35:10 UTC  |  Edited by: Rebecha Pucontis
Kagura Nikon wrote:

NO! Its trying to do exaclty what the tornado is made to do.. and its inferior to the tornado on that role..... the result.. gets obvious.


Interesting you say that because to me they look completely different despite the similar bonuses. The Tempest puts out much greater sustained dps, and isn't paper thin. it can kite either at long range with artillery and cruise missiles, or close range with autos and either torps in the utility slots, or nuets / vamps if you get in a little closer. Try doing that with a Tornado and I expect you won't last very long at all. Plus youve got drones on top of that to consider over the Tornado for anti frigate support or extra dps.

So my vision would be Tornado as the quick alpha hull for hit and run type engagements, Tempest for more prolonged engagements, perhaps backed up by logis whilst kiting from range. The possibilities are endless, and a lot different to what you have with the Tornado.
Rebecha Pucontis
Doomheim
#823 - 2013-04-25 22:37:01 UTC
Drake Doe wrote:
The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op?


I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
Drake Doe
88Th Tax Haven
#824 - 2013-04-25 22:47:15 UTC
Pattern Clarc wrote:
Drake Doe wrote:

So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?

If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no)

Drake Doe wrote:

And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?

I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now.

Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Drake Doe
88Th Tax Haven
#825 - 2013-04-25 22:56:14 UTC
Rebecha Pucontis wrote:
Drake Doe wrote:
The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op?


I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.

So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Rebecha Pucontis
Doomheim
#826 - 2013-04-25 23:06:59 UTC  |  Edited by: Rebecha Pucontis
Drake Doe wrote:
Rebecha Pucontis wrote:
I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.

So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos.


Read again what I wrote. That was pretty much what I was saying. Personally I'd like to see the Typhoon drop a missile hardpoint and be replaced with expanded drone capabilities as a starting point. As for the Raven it is looking a lot better since CCP announced the cruiser missile changes, so I would hold back and see how the meta plays out before asking for buffs/nerfs.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#827 - 2013-04-25 23:13:51 UTC
Rebecha Pucontis wrote:


I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.

It really hasn't. I think you're underestimating the power of the Raven's velocity bonus, and its superior shield tank. There are certainly lots of situations where the phoon would be the better pick, but the reverse is also true, and that's how it should be, IMO.

thhief ghabmoef

Rebecha Pucontis
Doomheim
#828 - 2013-04-25 23:19:18 UTC
Fronkfurter McSheebleton wrote:
Rebecha Pucontis wrote:


I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.

It really hasn't. I think you're underestimating the power of the Raven's velocity bonus, and its superior shield tank. There are certainly lots of situations where the phoon would be the better pick, but the reverse is also true, and that's how it should be, IMO.


The trouble with the velocity bonus and the new cruise missiles is I'm not sure how it is going to play out with so many changes occurring at once, and so the new Raven could be very good or not so great for all I know.

The main thing though I would like to see the Typhoon preserve some racial identity, and I like to have some interesting fitting options. That is one thing I dislike about this tiericide programme, a lot of things are being pigeon holed and CCP is basically giving us only one good way to fit our ships.

That has definitely happened with the Typhoon in some regards, and giving back some of its drone capability and removing a launcher makes the ship much more interesting to play around with in my opinion even though paper dps may not be so great.
Pattern Clarc
Citeregis
#829 - 2013-04-25 23:27:57 UTC  |  Edited by: Pattern Clarc
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?

If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no)

Drake Doe wrote:

And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?

I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now.

Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null.


I'm starting to lose you now here.
http://i.imgur.com/7XWwUIM.jpg
** Those are with the new stats/slot layout balance changes (note the word NEW next to the ship name) etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because.
1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods.

2) The Tempest doesn't have the option to do meaningful dps at range without completely sacrificing tank


Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Pattern Clarc
Citeregis
#830 - 2013-04-25 23:30:35 UTC
Drake Doe wrote:
Rebecha Pucontis wrote:
Drake Doe wrote:
The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op?


I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.

So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos.

It just wouldn't be balanced. Balance is about niches and roles, but just adding missiles and drones to suit dogma instead of stats isn't a good way to do game design.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#831 - 2013-04-25 23:35:07 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?

If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no)

Drake Doe wrote:

And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?

I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now.

Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null.


I'm starting to lose you now here.
http://i.imgur.com/7XWwUIM.jpg
** Those are with the new stats/slot layout etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because.
1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods.

2) The Tempest doesn't have the option to do meaningful dps at range without completely sacrificing tank


Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots.

The problem with the image you've posted there is that is a poor Tempest fitting compared to a half decent Mega fit, and when I say half decent its actually very bad but it at least has two damage mods. You have no damage mods on the Tempest, ie you've gone for all tank and no gank, which is no way to fit a pvp ship. I'd like to see a good Tempest fitting vs a good Mega fit as then we would have something to really compare.
Rebecha Pucontis
Doomheim
#832 - 2013-04-25 23:36:45 UTC
Pattern Clarc wrote:
It just wouldn't be balanced. Balance is about niches and roles, but just adding missiles and drones to suit dogma instead of stats isn't a good way to do game design.

True, but bonuses can be tweaked to compensate and bring things into line. Losing a launcher and adding back the drone capabilities would be just the starting point as I stated, ie the basic concept, from that point is where you do the real balancing.
Pattern Clarc
Citeregis
#833 - 2013-04-25 23:42:27 UTC  |  Edited by: ISD Ezwal
Rebecha Pucontis wrote:


The problem with the image you've posted there is that is a poor Tempest fitting compared to a half decent Mega fit, and when I say half decent its actually very bad but it at least has two damage mods. You have no damage mods on the Tempest, ie you've gone for all tank and no gank, which is no way to fit a pvp ship. I'd like to see a good Tempest fitting vs a good Mega fit as then we would have something to really compare.

It's a relative comparison that allows you*Snip* Please refrain from personal attacks. ISD Ezwal to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempests damage will increase at the expense of ehp. drop a plate and it'll go faster. *Snip* Please refrain from personal attacks. ISD Ezwal

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#834 - 2013-04-25 23:46:49 UTC
Pattern Clarc wrote:
Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots.


You are correct, but I did explain before that you cannot simply look at the slot layout in isolation and to determine the power of a ship, it is how the rest of the ship stats and bonuses merge and provide you with the overall package.

CCP Rise has stated earlier in the thread that changing the slot layout of the Tempest is extreme, so its basically not going to happen. The slot layout is one of its characteristics, and adds lots of interesting and uneique fitting possibilities true to Minmatar tradition, and so the rest of the ship should can be tweaked around that basic concept. Ie have a look at my proposal and see how it can work very well still with a 8/5/6 layout without having to throw the baby out with the bathwater.
Rebecha Pucontis
Doomheim
#835 - 2013-04-25 23:52:04 UTC  |  Edited by: ISD Ezwal
Pattern Clarc wrote:

It's a relative comparison that allows you *Snip* Please refrain from personal attacks. ISD Ezwal to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempests damage will increase at the expense of ehp. drop a plate and it'll go faster. *Snip* Please refrain from personal attacks. ISD Ezwal


What I'm saying is the comparison is kind of pointless. If you are going for an armour tank on the Tempest then you would not be looking at matching the tank of the Mega which is always going to beat it in that regard. Your trying to set the Tempest against the Mega on the Mega's own terms which in will inevitably lose at and so you are setting it up to fail.
Anabella Rella
Gradient
Electus Matari
#836 - 2013-04-26 00:03:12 UTC
Seeing as how this thread has degenerated into an insult throwing, e-peen waving contest (on the part of some, anyway) and there's no comment forthcoming from CCP Rise, there's not much point in continuing to monitor it. I just hope that CCP takes all the constructive feedback into consideration and doesn't further neuter Minmatar BS.

When the world is running down, you make the best of what's still around.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#837 - 2013-04-26 00:06:15 UTC  |  Edited by: Fronkfurter McSheebleton
Rebecha Pucontis wrote:
Fronkfurter McSheebleton wrote:
Rebecha Pucontis wrote:


I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.

It really hasn't. I think you're underestimating the power of the Raven's velocity bonus, and its superior shield tank. There are certainly lots of situations where the phoon would be the better pick, but the reverse is also true, and that's how it should be, IMO.


The trouble with the velocity bonus and the new cruise missiles is I'm not sure how it is going to play out with so many changes occurring at once, and so the new Raven could be very good or not so great for all I know.

The main thing though I would like to see the Typhoon preserve some racial identity, and I like to have some interesting fitting options. That is one thing I dislike about this tiericide programme, a lot of things are being pigeon holed and CCP is basically giving us only one good way to fit our ships.

That has definitely happened with the Typhoon in some regards, and giving back some of its drone capability and removing a launcher makes the ship much more interesting to play around with in my opinion even though paper dps may not be so great.

You're trying to pigeon hole the raven into a cruise boat. I think that the velocity bonus is much more beneficial to torpedoes. While it does apply more dps, the phoon has a much shorter effective range with them. We also have to take into account that the phoon is skewed toward being an armor tanking ship, and the raven shield. The two will play very differently.

As for the drones...it's a bit ridiculous for a non gallente/amarr, non-drone-bonused ship to have a full compliment of heavies. Minmatar don't use drones as a secondary weapon system, and as the Phoon now has a single primary weapon system to focus on, rather than 2-3. Keeping the full 125 just wouldn't make sense. That said, it's not like they've dropped it down to 50/75. 100mb is still respectable.

thhief ghabmoef

Pattern Clarc
Citeregis
#838 - 2013-04-26 00:07:29 UTC  |  Edited by: ISD Ezwal
Rebecha Pucontis wrote:
Pattern Clarc wrote:

It's a relative comparison that allows you *Snip* Please refrain from personal attacks. ISD Ezwal to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempests damage will increase at the expense of ehp. drop a plate and it'll go faster. *Snip* Please refrain from personal attacks. ISD Ezwal


What I'm saying is the comparison is kind of pointless. If you are going for an armour tank on the Tempest then you would not be looking at matching the tank of the Mega which is always going to beat it in that regard. Your trying to set the Tempest against the Mega on the Mega's own terms which in will inevitably lose at and so you are setting it up to fail.

It's a relativative comparison, drop tank for dps and nothing changes between the two, the megathron will be ahead - it's not 100% zero sum but it's close, mostly because the megathron can do with 7 highslots, more than that the tempest can do with 8.

AND if you really wanted to set up the tempest in a way it wouldn't automatically lose to the megathron, I'd shield tank it.






I honestly just think CCP Rise see's the :metrics: and thinks there's no point trying to fix something that isn't broken enough - as enough people use it now that it won't matter. - But with the changes to the other BS's, which are all more closer in performance than some fear, the tempest will be left behind.

AND yes, I see the bigger picture, almost every stat (beyond shield regen time, CPU and mass) wouldn't need to be changed, because of the fundimentality of changing the slots. Your trying your hardest to make it conform, put it in line with existing ships and current dogma. This is bad, this is how ships trample over each other, this is infact, pigeon holing to a higher extent than you realise whilst seriously upsetting the balance that allows a number of other minmatar ships to be meaningful.

The slot layout change I suggested increases the capabilities of the ship as swapping a high to a mid is far from zero sum, both in shield or armour configerations for reasons I've highlighted over and over again.
Instead of conforming dps numbers with adhoc bonuses, I've given pilots the frame work to better express how they want to fly the ship.

Second guessing whether CCP Rise has the resources or courage to correctly fix the tempest like he did with the geddon and hyperion isn't how this works.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#839 - 2013-04-26 00:47:43 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
AND yes, I see the bigger picture, almost every stat (beyond shield regen time, CPU and mass) wouldn't need to be changed, because of the fundimentality of changing the slots. Your trying your hardest to make it conform, put it in line with existing ships and current dogma. This is bad, this is how ships trample over each other, this is infact, pigeon holing to a higher extent than you realise whilst seriously upsetting the balance that allows a number of other minmatar ships to be meaningful.

The slot layout change I suggested increases the capabilities of the ship as swapping a high to a mid is far from zero sum, both in shield or armour configerations for reasons I've highlighted over and over again.
Instead of conforming dps numbers with adhoc bonuses, I've given pilots the frame work to better express how they want to fly the ship

Hmm, I see what your saying about radical change, and by preventing it that can also be a form of pigeon holing in itself as one is pigeon holing themselves into a fixed position. Although I do not think the current layout of the Tempest pigeon holes any one variation of fitting over another, and so in that sense one would be pigeon holing themselves into versatility. :)

I understand the argument for a 6/6 layout, I just don't like it due to the fact it favours shield tanking massively over armour. This is compounded further by the problems armour tankers already have. I know you disagree but in my opinion in an armour layout 6 midslots is surpless to requirements and would add very little. And I do actually find the extra high slots beneficial in terms of either neuts/vamps, extra dps, and other high utilities if they should be needed.

That is pretty much where my opposition ends, you proposed a falloff and rate of fire bonus yourself which I believe is definitely the right way to go.
Rebecha Pucontis
Doomheim
#840 - 2013-04-26 00:55:11 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
I'm starting to lose you now here.
http://i.imgur.com/7XWwUIM.jpg
** Those are with the new stats/slot layout balance changes (note the word NEW next to the ship name) etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because.
1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods.


Playing around in EFT with the Mega and Tempest, my initial and somewhat cursory glance over the possibilities seems to indicate that the Tempest has much better damage application at a longer range with the autos (around 25km), and dps is around the same as the Mega which must operate at a much closer range. Where the mega wins out though is on having around 30k ehp extra than the Tempest, so it seems your trading range for tank.

Also one note is the Mega is far easier to fit, CPU is limited when trying to fit torps on the Tempest, and generally seems a bit low overall.