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[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
Kane Fenris
NWP
#801 - 2013-04-25 17:55:23 UTC
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class



i quote my self here:

Kane Fenris wrote:
Pesadel0 wrote:

That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.



thats just uber nonsense

every ship is compareable with every other if you define the intended use and then compare every aspect.
so the coparison between hyperion and tempest is completely viable until you proove he missed something.

to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect?
Pattern Clarc
Citeregis
#802 - 2013-04-25 18:00:26 UTC
Or see my previous post Lol

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rebecha Pucontis
Doomheim
#803 - 2013-04-25 18:22:07 UTC  |  Edited by: Rebecha Pucontis
Edit - Post edited with recalculated values.

As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.

Tempest:

Minmatar Battleship Skill Bonuses:
+8.5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret falloff

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ??
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 20 Ladar Sensor Strength
Signature radius: 350 (-10)[/quote]

Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.

By combining bonuses and giving a 12.5 rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.

Mael - 100%
Tornado - 100%
Tempest - 98%

So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.

Now looking at alpha damage this is how it looks with again 100% as the max.

Mael - 100%
Tornado - 100%
Tempest - 75%

So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.

Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.

With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.

If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.

But in essence what you will have is a very clear roles.

If you want mobile projectile based dps, then you would choose the Tempest.
If you want sniping, then you go for the Tornado.
If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael.
If you want mobile missile based dps, then you go for the Typhoon.
Anabella Rella
Gradient
Electus Matari
#804 - 2013-04-25 18:38:58 UTC
Can we please stop the bickering and juvenile personal attacks and return to focus on constructive suggestions? It's fine to disagree on how to solve a problem but, there's no need to be disagreeable jerks.

When the world is running down, you make the best of what's still around.

Pattern Clarc
Citeregis
#805 - 2013-04-25 18:51:19 UTC
Rebecha Pucontis wrote:

+12.5% bonus to Large Projectile Turret rate of fire.

LolLolLol


Pro tip, learn how ROF bonuses are applied before posting garbage with your alt.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Drake Doe
88Th Tax Haven
#806 - 2013-04-25 18:51:27 UTC
Kane Fenris wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class



i quote my self here:

Kane Fenris wrote:
Pesadel0 wrote:

That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.



thats just uber nonsense

every ship is compareable with every other if you define the intended use and then compare every aspect.
so the coparison between hyperion and tempest is completely viable until you proove he missed something.

to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect?


So you compare Attack and combat bcs as far as which can take more damage then use the former as bait? Yes they all CAN be compared but if you're not comparing it to something that is classed as it's equal the comparison will be heavily one sided. Ie the tempest not faster than and harder to hit than the Hyperion, which is it's role?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Drake Doe
88Th Tax Haven
#807 - 2013-04-25 18:56:22 UTC
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Pattern Clarc
Citeregis
#808 - 2013-04-25 19:08:38 UTC  |  Edited by: Pattern Clarc
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null

So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Attention Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector.

And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#809 - 2013-04-25 19:20:11 UTC  |  Edited by: Kagura Nikon
Rebecha Pucontis wrote:
As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.

Tempest:

Minmatar Battleship Skill Bonuses:
+12.5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret falloff

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ??
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 20 Ladar Sensor Strength
Signature radius: 350 (-10)






DUUUDE!! That is equivalent to 16 turrets of DPS!! That thing outdps a Vindicator.. anhd that while not even using damage mods!

Cut that to 10% rof per level and the result is something that can be argued about... Its less horrible than current tempest? Maybe? had a role and a place in current metagame?

NO! Its trying to do exaclty what the tornado is made to do.. and its inferior to the tornado on that role..... the result.. gets obvious.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#810 - 2013-04-25 19:22:17 UTC
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null



fact is , if you will go fight over 25 km... in a ship taht do not have megapulses .. neither falloff bonuses. you will not use AC neither blasters. Both are weak at that range.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Drake Doe
88Th Tax Haven
#811 - 2013-04-25 19:31:15 UTC
Pattern Clarc wrote:
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null

So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Attention Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector.

And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad?

If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Kagura Nikon
Native Freshfood
Minmatar Republic
#812 - 2013-04-25 19:33:42 UTC
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null

So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Attention Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector.

And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad?

If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.



He is not talking about snipe. He is just pointing that while most peopel forget, long range guns are VERY powerful on mid range engagements. With antimatter large rails are great weapons at 40km.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#813 - 2013-04-25 19:38:04 UTC
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null

So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Attention Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector.

And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad?

If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.


I have noticed, I'm pointing out that EVEN THOUGH THE MEGATHRON HAS NO *UTILITY HIGH SLOTS* it has more than competitive DPS even doing what the "new" tempest does, with a comparative tank.

I mean, you asked to compare apples to apples?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Deerin
East Trading Co Ltd
#814 - 2013-04-25 21:18:19 UTC
Rebecha Pucontis wrote:

+12.5% bonus to Large Projectile Turret rate of fire.


Please stop polluting the thread and learn how bonuses work. You also proposed a 12,5 dmg per level earlier, which was also balance crushing due to alpha implications.

Think before posting.
Drake Doe
88Th Tax Haven
#815 - 2013-04-25 21:23:35 UTC
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null

So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Attention Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector.

And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad?

If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.


I have noticed, I'm pointing out that EVEN THOUGH THE MEGATHRON HAS NO *UTILITY HIGH SLOTS* it has more than competitive DPS even doing what the "new" tempest does, with a comparative tank.

I mean, you asked to compare apples to apples?[/quote]
So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Drake Doe
88Th Tax Haven
#816 - 2013-04-25 21:30:23 UTC
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:
Pattern Clarc wrote:
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

And the tempest can apply damage and maintain distance from well beyond neutron/null

So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Attention Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector.

And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad?

If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.



He is not talking about snipe. He is just pointing that while most peopel forget, long range guns are VERY powerful on mid range engagements. With antimatter large rails are great weapons at 40km.[/quote]
And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Rebecha Pucontis
Doomheim
#817 - 2013-04-25 22:00:11 UTC  |  Edited by: Rebecha Pucontis
EDIT - As pointed out I applied the incorrect damage bonus. My mistake so apologies for that, had a momentary lapse and miscalculated. Post has now been updated with the appropriate rate of fire bonus. Hope this one is a little better. :)

As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.

Tempest:

Minmatar Battleship Skill Bonuses:
+8.5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret falloff

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ??
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 20 Ladar Sensor Strength
Signature radius: 350 (-10)[/quote]

Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.

By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.

Mael - 100%
Tornado - 100%
Tempest - 98%

So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.

Now looking at alpha damage this is how it looks with again 100% as the max.

Mael - 100%
Tornado - 100%
Tempest - 75%

So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.

Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.

With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.

If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.

But in essence what you will have is a very clear roles.

If you want mobile projectile based dps, then you would choose the Tempest.
If you want sniping, then you go for the Tornado.
If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael.
If you want mobile missile based dps, then you go for the Typhoon.
Drake Doe
88Th Tax Haven
#818 - 2013-04-25 22:15:20 UTC
That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Rebecha Pucontis
Doomheim
#819 - 2013-04-25 22:20:35 UTC
Drake Doe wrote:
That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase.


Well the above proposal simply bring the Tempest into line with the other Minmatar ships. At the moment gallente is looking very good to me so I don't think the mega needs its drones back personally. The Tempest is probably the weakest minmatar BS right now as you can see, even with the rate of fire increase in the hull proposed above it is only just bringing into line with the rest.
Pattern Clarc
Citeregis
#820 - 2013-04-25 22:26:26 UTC  |  Edited by: Pattern Clarc
Drake Doe wrote:

So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?

If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no)

Drake Doe wrote:

And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?

I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction