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[Odyssey] Tech 1 Battleships - Minmatar

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Kagura Nikon
Native Freshfood
Minmatar Republic
#781 - 2013-04-25 15:24:32 UTC
Rebecha Pucontis wrote:
Pattern Clarc wrote:
He might want to make it cheaper in that case, and delete the hurricane.


Sounds like sour grapes to me. Thankfully CCP is sticking to a sound concept because the concept you were suggesting was very bad. CCP Rise indicated that a slot layout change on the Tempest was a bit too extreme, so you might as well forget it now and focus on something which is practical. Such as an increase in Dps on the current hull which is what I am looking for now.

I'm going to do some maths and work out a good bonus which will put it just below the mael in terms of sustained dps, and a little below the Tornado in terms of alpha. Ill post up the proposal later when I have a bit of time.



Funny as how it was not extreme enough to be done on the hyperion.. double values here.... clear double values. The tempest main problem is the slot layout. Seem that the tempest is simply cursed forever...

I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#782 - 2013-04-25 15:34:08 UTC
Kagura Nikon wrote:
I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame.

It is just an illusory barrier which you and some others have put up in front of yourself.

If you take of your blinkers you'll find that the ship will be a very great ship, similar to a bigger brother to a hurricane. With an extra Dps boost it will become an amazing ship.
Kagura Nikon
Native Freshfood
Minmatar Republic
#783 - 2013-04-25 15:48:54 UTC
Rebecha Pucontis wrote:
Kagura Nikon wrote:
I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame.

It is just an illusory barrier which you and some others have put up in front of yourself.

If you take of your blinkers you'll find that the ship will be a very great ship, similar to a bigger brother to a hurricane. With an extra Dps boost it will become an amazing ship.



if its illusory.. why Rise had to break it to fix the hyperion? hint.. because its not illusory. Its a HORRIBLE slot layout.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Akturous
The Scope
Gallente Federation
#784 - 2013-04-25 15:59:25 UTC
You know...I've done some thinking.

Initially I've strongly campaigned for a more tornado like Pest, but now, since attack BC's are clearly not getting put down like the dangerous animal they are, I've changed my mind.

I'd now like an extra low slot and more armour bias please, lose a high if absolutely neccesary, but I'd definitely rather not.

Vote Item Heck One for CSM8

Pattern Clarc
Citeregis
#785 - 2013-04-25 16:22:05 UTC
Kagura Nikon wrote:
Rebecha Pucontis wrote:
Pattern Clarc wrote:
He might want to make it cheaper in that case, and delete the hurricane.


Sounds like sour grapes to me. Thankfully CCP is sticking to a sound concept because the concept you were suggesting was very bad. CCP Rise indicated that a slot layout change on the Tempest was a bit too extreme, so you might as well forget it now and focus on something which is practical. Such as an increase in Dps on the current hull which is what I am looking for now.

I'm going to do some maths and work out a good bonus which will put it just below the mael in terms of sustained dps, and a little below the Tornado in terms of alpha. Ill post up the proposal later when I have a bit of time.



Funny as how it was not extreme enough to be done on the hyperion.. double values here.... clear double values. The tempest main problem is the slot layout. Seem that the tempest is simply cursed forever...

I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame.

Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Bouh Revetoile
In Wreck we thrust
#786 - 2013-04-25 16:28:55 UTC
Pattern Clarc wrote:
Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.

Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO.
Rebecha Pucontis
Doomheim
#787 - 2013-04-25 16:32:52 UTC  |  Edited by: Rebecha Pucontis
Pattern Clarc wrote:
Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.


Its amusing how you have managed to convince yourself that your proposal is correct and CCP is doing it all wrong. Just have some faith in CCP Rise, he is on the right track.
Pattern Clarc
Citeregis
#788 - 2013-04-25 16:42:38 UTC
Bouh Revetoile wrote:
Pattern Clarc wrote:
Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.

Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO.

I'm saying is that I've been in this situation with the Tempest before. We still have the problem now, and we'll have it after - or worse, without a slot layout change.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Pattern Clarc
Citeregis
#789 - 2013-04-25 16:58:51 UTC  |  Edited by: Pattern Clarc
And look at it another way, the change to the Geddon was the most extreme, least desired, and right now, the most contencious change they could have made to any ship - and yet it was absolutely necessary and, beyond a little tweaking the best course they could have made.

You had 3 battleships that not only trampled all over each other in behaviour/flavour as well as role, but in the wider context of the game, had too many ships trying to do the same thing (armour/fleet) without the diversity in mechanics to make it work. Sooo... they took drastic action.

With the Tempest, although you might not immedately make the observation that it's role is competing with ships around it, looked cross radically, it's painfully apparent. You have a ship that needs 2 damage bonuses, plus an unwieldy amalgamation of drones and missiles, to give it a level of dps and damage projection that's only useful when fitted with no tank. And with armour, there's just too many ships already better damage projection, with the speed and ehp to mater. Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.

Like it or not, there has been significant power creep with the changes already made, which is OK, because of the strength of ABC's and T3's, however, thankfully, it's been towards making Battleships overall, more distinct as a platform than smaller existing classes of ships. All, barring the Tempest of course, which in some ways as a BATTLESHIP makes even less sense after recent changes, than it did before.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#790 - 2013-04-25 17:03:58 UTC
Kagura Nikon wrote:
Rebecha Pucontis wrote:
Jonas Sukarala wrote:
poor tempest it can't get a break....
tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's

IQs definitely have dropped in the thread. Your answer to the Tempest is to nerf the Tornado so much that it can no longer fit artillery and has to resort to autocannons? And that is one of your more reasonable proposals compared to what you propose to do to the Tornado later in the post..

Also, weren't you the one who was suggesting making projectile weapons use capacitor in the other thread? Lets hope they never let you near ship balancing.

Sad thing is you actually have two people who have liked your post so I guess there is little hope for this thread.



Yest he is right. One of the MAIN reason a lot of battleships are not used anymore is that their roles have been raped by the attack BC.

The talos, tornado and ORcale should get the fittign bonus only for AC, Blasters and Pulses.


I have mentioned in the ABC thread that i think they should become T2 bc's Heavy assault battlecruiser
- so much like HACS that fanfest has said will be more like T2 attack cruisers with mwd bonus i think these would be a natural progression on HACS.
-then 4 of the bc's could become attack bc's although the navy bc's seem to have done this already.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Kagura Nikon
Native Freshfood
Minmatar Republic
#791 - 2013-04-25 17:10:49 UTC  |  Edited by: Kagura Nikon
Bouh Revetoile wrote:
Pattern Clarc wrote:
Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.

Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO.



yes.. tempest need both its bonuses to mattch the SINGLE bonus from the hyperion. Your attempt to put the hyperion as the victim in fact doubles back at you. The tempest is twice in disadvantage there.


Tempest currently is paying huge price of 2 bonuses of damage to achieve dps of 1 normal Battleship, a horrible slot layout and a mediocre drone bay to get what? A single extra high slot free for neutralizers . The neutralizer is cool. But the difference between 1 and 2 neutralizers is MUCH smaller than between 0 and 1. All the price that tempest pays for it is not worht it. And now that the mobility role has been stolen by attack BC and the neutralzier role has been stolen by the armageddon. .. now the tempest is paying a HUGE price.. to be mediocre on that role.


That role does not exist anymore. the tempest must receive the same treatment as the hyperion. Ignore for a moment the maelstrom exists. Why would a tempest not be justified to have 10% damage per level 7.5% shield boost per level.. move 1 high to a mid.. and gain 125m drone bay? before you say its overpowered.. pay attention. is EXACLTY what was done to the hyperion. It would be a mirror ship. IF that is not acceptable for the tempest.. then its not as well for the hyperion.


There are better options than that.. but the current layout is simply unable to provide a realistic role with an acceptable level of performance.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#792 - 2013-04-25 17:15:51 UTC
Pattern Clarc wrote:
Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.


Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand.

As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident.
Kagura Nikon
Native Freshfood
Minmatar Republic
#793 - 2013-04-25 17:21:49 UTC
Rebecha Pucontis wrote:
Pattern Clarc wrote:
Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.


Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand.

As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident.



And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#794 - 2013-04-25 17:25:47 UTC
Kagura Nikon wrote:
Rebecha Pucontis wrote:
Pattern Clarc wrote:
Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.


Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand.

As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident.



And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP)


Gah, best ignoring those who don't post with their mains.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Drake Doe
88Th Tax Haven
#795 - 2013-04-25 17:32:06 UTC
Kagura Nikon wrote:
Bouh Revetoile wrote:
Pattern Clarc wrote:
Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.

Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO.



yes.. tempest need both its bonuses to mattch the SINGLE bonus from the hyperion. Your attempt to put the hyperion as the victim in fact doubles back at you. The tempest is twice in disadvantage there.


Tempest currently is paying huge price of 2 bonuses of damage to achieve dps of 1 normal Battleship, a horrible slot layout and a mediocre drone bay to get what? A single extra high slot free for neutralizers . The neutralizer is cool. But the difference between 1 and 2 neutralizers is MUCH smaller than between 0 and 1. All the price that tempest pays for it is not worht it. And now that the mobility role has been stolen by attack BC and the neutralzier role has been stolen by the armageddon. .. now the tempest is paying a HUGE price.. to be mediocre on that role.


That role does not exist anymore. the tempest must receive the same treatment as the hyperion. Ignore for a moment the maelstrom exists. Why would a tempest not be justified to have 10% damage per level 7.5% shield boost per level.. move 1 high to a mid.. and gain 125m drone bay? before you say its overpowered.. pay attention. is EXACLTY what was done to the hyperion. It would be a mirror ship. IF that is not acceptable for the tempest.. then its not as well for the hyperion.


There are better options than that.. but the current layout is simply unable to provide a realistic role with an acceptable level of performance.



Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Kagura Nikon
Native Freshfood
Minmatar Republic
#796 - 2013-04-25 17:32:33 UTC
Pattern Clarc wrote:
Kagura Nikon wrote:
Rebecha Pucontis wrote:
Pattern Clarc wrote:
Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.


Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand.

As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident.



And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP)


Gah, best ignoring those who don't post with their mains.



naa There are people that you do not agree that you can discuss. I reserve the radical treatment to people like Naomi that every 3 lines typed, 4 are NERF WINMATAR AND BURN THEM IN THE HELL OF ETERNITY!!!1

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#797 - 2013-04-25 17:35:11 UTC  |  Edited by: Rebecha Pucontis
Kagura Nikon wrote:
And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP

Pattern Clarc wrote:
Gah, best ignoring those who don't post with their mains.

Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish.
Kagura Nikon
Native Freshfood
Minmatar Republic
#798 - 2013-04-25 17:52:13 UTC
Rebecha Pucontis wrote:
Kagura Nikon wrote:
And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP

Pattern Clarc wrote:
Gah, best ignoring those who don't post with their mains.

Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish.



Our point is just that.. do not try to tell me that because goons use it... its the correct way. That is almost a self deniable statement. ....

Fact remains, a typhoon with 3 trimarks is much more powerful than a typhoon that use its rigs for weapons. Simple.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#799 - 2013-04-25 17:53:10 UTC  |  Edited by: Pattern Clarc
Drake Doe wrote:

Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class

LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron.Lol Megathron outdamages the Tempest beyond neut range.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Gargantoi
Deep Core Mining Inc.
Caldari State
#800 - 2013-04-25 17:54:40 UTC
Rebecha Pucontis wrote:
Kagura Nikon wrote:
And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP

Pattern Clarc wrote:
Gah, best ignoring those who don't post with their mains.

Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish.




bro for the last time srsly get the **** out of this treath u got no ******* clue what u are talking about srsly ..go away go crawl into a tree or something a proper pvp'er who flyes a bs has isk for it to fit trimarks second ...u fight sleepers and post with your alt that is asumming this isnt your main wich would be even more ******** ...u know what dmg rigs do ? NOTHING exactlly unless is a t2 dmg rig the dmg gained for that rig is fail u gain 50-60 dps wich is failllllll but when u fit a buff rig u can get a lot of armor / shield so srsly stop posting here go away go play wow or something you are boring everyone in this motha ****** with your stupid ideeas u not even creative