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Player Features and Ideas Discussion

 
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officer weapon changes

Author
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#1 - 2013-04-24 22:01:05 UTC
a huge reason folks dont use these (despite the price) is the fact they dont use t2 ammo.

if an officer is going to take the time to modify it, it seems to me they would change it to use t2 ammo.
right now, either we use standard range ammo or we downgrade to t2 weapons and use lr. but think about it, these are officers...they should have the best, and the abilty to use t2 ammo would be a must.
sabre906
The Scope
Gallente Federation
#2 - 2013-04-24 22:09:25 UTC
+1

All meta 5 and up weapons should count as t2.
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2013-04-24 22:45:13 UTC
If im going to invest in officer-level weaponry for my ship, i should be able to use the best ammo possible, without T2 ammo there is literally no justification for thier cost.


that being said, anyone who fits officers on anything but capitals/sper-capitals, probably wont last long in pvp anyways. (though i would absolutely adore a purge-fit tengu swarm with basi support, all ships full-officer, if not for the hilarity of it, then for claiming the biggest loss in almost ever)
tankus2
HeartVenom Inc.
#4 - 2013-04-24 23:26:08 UTC
I must agree that officer weapons need to be able to use T2 ammo. Certainly will increase the market for them.

Where the science gets done

DeLindsay
Galaxies Fall
#5 - 2013-04-24 23:43:43 UTC  |  Edited by: DeLindsay
I also agree and +1. However, I don't agree with ALL Meta 5+ using T2 ammo. For starters that would include most (if not all) cosmos/storyline guns, which are 99% garbage even if they could use T2 ammo. The Faction versions IMHO should also not have access to T2 ammo because not only would that negate the requirement for T2 training but they would be able to fit more higher level mods on the ship since Faction tend to have lower fitting reqs. Officer should be THE BEST of the best in all aspects and therefore it makes sense that they should use ANY ammo type, regardless of training, though I suppose CCP could just adjust the T2 ammo to have all those crazy reqs that Large guns have like Motion Prediction 5 and the like instead of only the current reqs to use the ammo itself.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Kahega Amielden
Rifterlings
#6 - 2013-04-24 23:57:03 UTC
T2 ammo should really be available to all weapons of a particular type. The current situation causes major balance problems even between t1 and t2 guns. Meta blasters are fine whereas meta lasers are comparatively **** simply because scorch is far more useful in the average case than null. Without t2 ammo, many weapon systems lose a core component of what defines them (example: you absolutely cannot perform any kind of autocannon kiting without barrage). If t2 guns aren't attractive enough after this change then you can nerf meta 1-4 progression, but keeping t2 ammo t2 gun-specific cannot ever be balanced.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2013-04-25 04:59:26 UTC
Kahega Amielden wrote:
T2 ammo should really be available to all weapons of a particular type. The current situation causes major balance problems even between t1 and t2 guns. Meta blasters are fine whereas meta lasers are comparatively **** simply because scorch is far more useful in the average case than null. Without t2 ammo, many weapon systems lose a core component of what defines them (example: you absolutely cannot perform any kind of autocannon kiting without barrage). If t2 guns aren't attractive enough after this change then you can nerf meta 1-4 progression, but keeping t2 ammo t2 gun-specific cannot ever be balanced.

But you still run the risk of T1/meta guns with T2 ammo being TOO good, then there is never a reason to do T2, and rebalning T1/meta guns to no longer step on T2's toes will require nerfing them to the point that using anything but T2 ammo is a guaranteed loss in DPS/eveything else.

no, meta0-4 should stay T1 ammo im afraid, same with faction/storyline guns, but officers NEED T2
Destination SkillQueue
Doomheim
#8 - 2013-04-25 05:21:00 UTC
Nariya Kentaya wrote:
Kahega Amielden wrote:
T2 ammo should really be available to all weapons of a particular type. The current situation causes major balance problems even between t1 and t2 guns. Meta blasters are fine whereas meta lasers are comparatively **** simply because scorch is far more useful in the average case than null. Without t2 ammo, many weapon systems lose a core component of what defines them (example: you absolutely cannot perform any kind of autocannon kiting without barrage). If t2 guns aren't attractive enough after this change then you can nerf meta 1-4 progression, but keeping t2 ammo t2 gun-specific cannot ever be balanced.

But you still run the risk of T1/meta guns with T2 ammo being TOO good, then there is never a reason to do T2, and rebalning T1/meta guns to no longer step on T2's toes will require nerfing them to the point that using anything but T2 ammo is a guaranteed loss in DPS/eveything else.

no, meta0-4 should stay T1 ammo im afraid, same with faction/storyline guns, but officers NEED T2

As opposed to now where T1 guns are mostly useless after you've trained for T2 guns? The added damage bonuses of T2 and availability limitatins on meta guns would help to keep T2 attractive. The way the game is currently balanced seems to assume everyone uses T2 and with good reason, since it's mostly true. Every new player is told to train T2 guns as fast as possible, because the advantage you gain is a must have. The damage bonuses alone would be a great reason to train for T2 guns, but combind with the ammunition benefits it really is a no brainer. It would be much better, if weapons were simply balanced against other weapons on stats and ammunition would be left out of it. This way all T1 guns would be a truly viable options, while the benefits and drawbacks of using specific ammo would just be balanced against other ammo.
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#9 - 2013-04-25 10:59:49 UTC  |  Edited by: Mole Guy
Destination SkillQueue wrote:
Nariya Kentaya wrote:
Kahega Amielden wrote:
T2 ammo should really be available to all weapons of a particular type. The current situation causes major balance problems even between t1 and t2 guns. Meta blasters are fine whereas meta lasers are comparatively **** simply because scorch is far more useful in the average case than null. Without t2 ammo, many weapon systems lose a core component of what defines them (example: you absolutely cannot perform any kind of autocannon kiting without barrage). If t2 guns aren't attractive enough after this change then you can nerf meta 1-4 progression, but keeping t2 ammo t2 gun-specific cannot ever be balanced.

But you still run the risk of T1/meta guns with T2 ammo being TOO good, then there is never a reason to do T2, and rebalning T1/meta guns to no longer step on T2's toes will require nerfing them to the point that using anything but T2 ammo is a guaranteed loss in DPS/eveything else.

no, meta0-4 should stay T1 ammo im afraid, same with faction/storyline guns, but officers NEED T2

As opposed to now where T1 guns are mostly useless after you've trained for T2 guns? The added damage bonuses of T2 and availability limitatins on meta guns would help to keep T2 attractive. The way the game is currently balanced seems to assume everyone uses T2 and with good reason, since it's mostly true. Every new player is told to train T2 guns as fast as possible, because the advantage you gain is a must have. The damage bonuses alone would be a great reason to train for T2 guns, but combind with the ammunition benefits it really is a no brainer. It would be much better, if weapons were simply balanced against other weapons on stats and ammunition would be left out of it. This way all T1 guns would be a truly viable options, while the benefits and drawbacks of using specific ammo would just be balanced against other ammo.



i like the seperation between t1 and t2 and i dont think t1 low meta weapons should use t2 ammo.
on the other hand, as i stated, officer weapons arent you everyday, run of the mill weapons. they have been highly modified and to adjust them to use t2 crystals wouldnt be beyond something an officer would do (coding would take 15 minute at most).
game play, it would put more of these mods on ships. i might even bring the brokara mega pulse out of hibernation and stick em back on the paladin. maybe change it to where if you want to use t2 ammo, it runs a check to see if u can use the t2 guns. if not, no t2 ammo. just like the new proposals where training a carrier means u have to be able to use triage mod first?

i would love to see brokara with conflag on a poco bash. t2 on a paly with 3 sentries is pulling 1300 dps, i wonder what brokara's would do with its higher multiplier..=)
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#10 - 2013-04-29 14:05:16 UTC
anyone else like this idea?
Syrias Bizniz
some random local shitlords
#11 - 2013-04-29 19:20:25 UTC
If they introduce officer guns using t2 ammo, they definately HAVE to introduce frigate / cruiser sized officer rats (LOWSEC BUFF DUN DUN DUUUUUN).

And yeah, would be nice if Officer guns could utilize T2 ammo, although their damage modifier would have to be looked at and probably turned down a little. Cause Officer Blasters with void are totally going to ruin everything.