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[Odyssey] Command ships

Author
Serge Bussier
Dark Flame in the Dark
#1 - 2013-04-20 07:14:20 UTC
I could not find a proper thread, so started a new one.

We all know that in Odyssey there will be changes with Command Ships.

http://community.eveonline.com/news/dev-blogs/the-great-skill-change-of-blessed-2013/ wrote:

Command Ships

Racial Cruiser 5 requirement swapped for racial Battlecruiser 5
Generic and old Battlecruiser skill removed from the Command Ship skill
Heavy Assault Ships skill requirement removed from Field Command Ships (Absolution, Nighthawk, Astarte, Sleipnir)
Logistics skill requirement removed from Fleet Command Ships (Damnation, Vulture, Eos, Claymore)
Information Warfare 5 skill added as requirement for the Command Ship skill
Armored Warfare 5 skill added as requirement for the Command Ship skill
Siege Warfare 5 skill added as requirement for the Command Ship skill
Skirmish Warfare 5 skill added as requirement for the Command Ship skill


What do we have? Today, to pilot a command ship, a character needs to train the following skills from Leadership group:
* Leadership V
* Warfare Link Specialist IV

After Odyssey goes, additional skills from Leadership group will be required:
* Armored Warfare V
* Information Warfare V
* Siege Warfare V
* Skirmish Warfare V

Will I need to train all 4 Warfare skills to V to have access to command ships after Odyssey comes out? Or required skillpoints will be reimbursed with proper amount?

Not a long road, really, but I'd like to clarify the situation.

Thanks.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-04-20 07:17:44 UTC  |  Edited by: Alvatore DiMarco
As long as you have the Command Ships skill injected, you will be future-proof against the changes in Odyssey as the changes affect the Command Ships skill itself.
Roime
Mea Culpa.
Shadow Cartel
#3 - 2013-04-20 08:14:28 UTC
This has nothing to do with Features and Ideas discussion, and your question is answered in the dev blog, and repeated ad nauseaum in the comments thread.

.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#4 - 2013-04-20 08:41:47 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Roime wrote:
This has nothing to do with Features and Ideas discussion, and your question is answered in the dev blog, and repeated ad nauseaum in the comments thread.

I want a link to that answer. Also there are some concerns about command ships skill: you can inject it pre-odyssey and avoid learning all warfares to 5, then post-odyssey when they remove logistics and hacs from prereqs you'll be able to fly all commands assuming you have BC 5 (who doesnt?). That contradicts with CCP's policy "if you can fly it before patch - you could do it afterwards" to some extent.
Also i need some clarification: can you add skill that misses prerequisites to skill queue if you have it injected? Because when i asked about it ingame i've been told that you cant.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Serge Bussier
Dark Flame in the Dark
#5 - 2013-04-20 09:21:03 UTC
Roime wrote:
This has nothing to do with Features and Ideas discussion, and your question is answered in the dev blog, and repeated ad nauseaum in the comments thread.

Could you give us a link, please? I remember about the famed "if you could fly it before, you can fly it now" policy, but there are always some particular situations.
Miles Forrester
Unprofitable Ventures Inc.
Solyaris Chtonium
#6 - 2013-04-20 10:32:16 UTC
Serge Bussier wrote:
Roime wrote:
This has nothing to do with Features and Ideas discussion, and your question is answered in the dev blog, and repeated ad nauseaum in the comments thread.

Could you give us a link, please? I remember about the famed "if you could fly it before, you can fly it now" policy, but there are always some particular situations.

Answer as linked to in the first post of comments thread
Serge Bussier
Dark Flame in the Dark
#7 - 2013-04-20 11:44:45 UTC
Miles Forrester wrote:

Answer as linked to in the first post of comments thread

Thanks :)
It's still not clear to me if I need to inject these Warfare skills to get the reimbursement, but i'll do that - just in case :))))
Nevyn Auscent
Broke Sauce
#8 - 2013-04-20 12:22:26 UTC
Kirimeena D'Zbrkesbris wrote:
Roime wrote:
This has nothing to do with Features and Ideas discussion, and your question is answered in the dev blog, and repeated ad nauseaum in the comments thread.

I want a link to that answer. Also there are some concerns about command ships skill: you can inject it pre-odyssey and avoid learning all warfares to 5, then post-odyssey when they remove logistics and hacs from prereqs you'll be able to fly all commands assuming you have BC 5 (who doesnt?). That contradicts with CCP's policy "if you can fly it before patch - you could do it afterwards" to some extent.
Also i need some clarification: can you add skill that misses prerequisites to skill queue if you have it injected? Because when i asked about it ingame i've been told that you cant.

Actually, it doesn't contradict it at all. This is a case of 'You couldn't fly it before but you can now' which has nothing to do with if you could fly it before still being able to fly it now. I understand why you might get confused, but the policy you are talking about is CCP's policy of not removing abilities you had from your character. This is an addition.

For the skill queue clarification, CCP have clarified that come Odyssey once a skill is injected it will be trainable regardless. This is a change from the current system.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#9 - 2013-04-20 12:56:38 UTC
Nevyn Auscent wrote:

Actually, it doesn't contradict it at all. This is a case of 'You couldn't fly it before but you can now' which has nothing to do with if you could fly it before still being able to fly it now. I understand why you might get confused, but the policy you are talking about is CCP's policy of not removing abilities you had from your character. This is an addition.

Two sides of the same coin.

Anyway i got my answer, thanks.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Roime
Mea Culpa.
Shadow Cartel
#10 - 2013-04-20 14:31:39 UTC  |  Edited by: Roime
Serge Bussier wrote:
Miles Forrester wrote:

Answer as linked to in the first post of comments thread

Thanks :)
It's still not clear to me if I need to inject these Warfare skills to get the reimbursement, but i'll do that - just in case :))))


Reimbursement? There will be no skill point or skill reimbursements in Odyssey.

This whole skill tree change is really incredibly simple: if you can activate/board a ship before the change, you can do it also after the change. Nothing affects you.

For example- I have CS V and can fly the Astarte and Eos now. After Odyssey, I can fly them both at lvl V even if the Required Skills pages for Command Ships I listed Minmatar Titan V, Fast Talk V, Exhumers IV and all shield compensation skills to III as prerequisites. (I don't have those skills)

If you can't yet fly the ship, the prerequisites to inject primary skills will be different after Odyssey. So the change only concerns those who cannot yet fly said ship, and they should revisit their training plans.

However, the new skill prerequisites make an awful lot of sense. Back to my example, even though I have CS V, I don't have the Warfare skills. I would be much more useful for my fleet if I met all those new prerequisites, as HAC and Logistics skills are completely useless when I sit in Astarte or Eos, but links would be sweet.

.

Serge Bussier
Dark Flame in the Dark
#11 - 2013-04-20 16:04:32 UTC  |  Edited by: Serge Bussier
Roime wrote:
Reimbursement? There will be no skill point or skill reimbursements in Odyssey.

Really? Well, let's make it clear.
Situation: a character has BC V, racial Cruisers V, Destrroyers V, racial Frigates V.
Odyssey comes out. Battlecruiser skill (L5 =1536K SP) removed, racial BC skills injected and they are all at level V (4*1536K SP). The same thing with Destroyers (512K SP -> 4*512K SP). As a result, a character gets 3*1536 + 3*512 = 6144K SP additionally. Think, I understand developer plans correctly? Or not?

Anyway, CCP writes the same:
http://community.eveonline.com/news/dev-blogs/the-great-skill-change-of-blessed-2013/ wrote:
If you have Destroyer and Battlecruiser 5 trained, you should account for approximately 6.2 additional million skill points, thus we highly suggest you think about upgrading your clone accordingly

In case if this is not a reimbursement, so what is it?

Quote:
For example- I have CS V and can fly the Astarte and Eos now. After Odyssey, I can fly them both at lvl V even if the Required Skills pages for them listed Minmatar Titan V, Fast Talk V, Exhumers IV and all shield compensation skills to III. (I don't have those skills)

So there is a way to pilot a ship even if you don't meet the requirements? Cool, I didn't know that's possible. There were such precedents in the past?
Roime
Mea Culpa.
Shadow Cartel
#12 - 2013-04-20 17:17:51 UTC
http://www.merriam-webster.com/dictionary/reimburse

The additional skillpoints are just a result of A) splitting the skills into racial skills and B) CCP policy "if you can fly it now, you can fly it later".

Command Ships skills will not be split.

Quote:
So there is a way to pilot a ship even if you don't meet the requirements? Cool, I didn't know that's possible. There were such precedents in the past?


I clarified my post. Of course you need the primary and secondary (and tertiary) skills to fly a ship, but they will be Battlecruisers V and Command Ships I in Odyssey. And currently BC V is prerequisite for CS.

However, the Warfare skills are not needed to fly the ship. You need them in order to inject Command Ships skill.

.

Serge Bussier
Dark Flame in the Dark
#13 - 2013-04-20 18:19:38 UTC
OK, let's not discuss what reimbursement is :) Wrong topic for it.
Roime wrote:
However, the Warfare skills are not needed to fly the ship. You need them in order to inject Command Ships skill.

Oh, that I didn't know. There is a difference between what skills you need to fly a ship and what skills you need to gain access to it? Where I can find a proper list? Never seen this unobvious moment was explained anywhere.
Seranova Farreach
Biomass Negative
#14 - 2013-04-20 18:49:45 UTC
i don't remember which dev said it but "If you could fly it before the tiericide you will still be able to after" or something close to that.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Mag's
Azn Empire
#15 - 2013-04-20 19:49:16 UTC  |  Edited by: Mag's
Are people still not clear on this? Really?

After the change, this is the case..... “If you could fly it before, you can fly it after.”

What about that sentence, is so hard to understand?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Roime
Mea Culpa.
Shadow Cartel
#16 - 2013-04-20 21:02:52 UTC
Serge Bussier wrote:
OK, let's not discuss what reimbursement is :) Wrong topic for it.
Roime wrote:
However, the Warfare skills are not needed to fly the ship. You need them in order to inject Command Ships skill.

Oh, that I didn't know. There is a difference between what skills you need to fly a ship and what skills you need to gain access to it? Where I can find a proper list? Never seen this unobvious moment was explained anywhere.


Right-click any ship, Show Info, select Prerequisites tab.

You need the Primary (and Secondary and Tertiary on advanced ships) skills to use the ship. All the other skills listed under these skills are prerequisites for injecting these main skills. As is obvious from the intendation. They are listed just for your comfort, so you don't need to show info on each of the skills separately to see their prerequisites.

Good luck in EVE, you might run into things that are actually difficult to grasp, at least compared to this skill change.

.

Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2013-04-24 16:05:13 UTC
Requirements to fly a command ship (Odyssey):
* Command Ships I

that is all

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

DarkStar Kuha
Backwater Redux
Tactical Narcotics Team
#18 - 2013-06-04 13:54:01 UTC
has anyone tested this yet? i have command ships 1 but not the leadership stuff not wasting money on the ship just to test..
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#19 - 2013-06-04 14:05:33 UTC
for us old guys who have all frig 5, dessy 5, all cruiser 5, bc and cmd ship 5, this change does nothing but takes me from 124m sp to 130m sp. i get no reimbursement of anything. just a number jump.

for the new guys who have frig 3 and dessy 5, you will get all 5 racial destroyers maxed out. cruier 3 in all and bc 5 will net you all 4 bc maxed out.

so, if one of your goals are to fly all bs and below, you could have trained this and "been in like flin":
all frigs to 4,
dessy 4,
all cruisers to 4,
bc 4.
when we are allowed back in today, it would have been instant bs training for any race. 2 weeks of training or so would have given you all bs in game.

altho we are gaining sp, its mere the total sp of your toon is increasing, there arent any to assign...
Jexal Mirat
Riemannian Manifold Torus
#20 - 2013-06-26 02:41:34 UTC
I'm kinda confuzzled as to the why the fack did they do it that way?

So I need to have all Warfare links now at V, to fly any Command Ship.

Explain to me how this makes sense;

To fly a Damnation, which is an armor bonus command ship. Why the hell do I need to have Siege Warfare at V to fly it now? This is a goddamned armor bonus ship. If I'm going to be using 3 (or more) links on it, one of them sure as snot is NOT going to be a fricking Siege Warfare link.

To fly a Vulture, which is an shield bonus command ship. Why the hell do I need to have Armor Warfare at V to fly it now? This is a goddamned shield bonus ship. If I'm going to be using 3 (or more) links on it, one of them sure as snot is NOT going to be a fricking Armor Warfare link.

Ok mayyybe you see where I'm going with this.

This "rebalancing" has just made Command Ships obsolete, as I can get a 7 link Loki or Legion, Tengu or Proteus, in less time than it takes to get to Command Ships. Plus I get better bonuses. For the T3's If I only want to fly T2 armor links, I can. But Command Ships, I have to have ALL warfare skills at V first.

So riddle me this Batman, how is this "rebalanced"?

What would make sense to me is having your racial bonus skill, Amarr-Armor, Caldari-Siege, Minnie-skirmish and Gally-Info ONLY at V. What you choose to do after you get into that, is your problem. But instead we have crappy faction battlecruisers.

That's just me, I could be wrong.
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