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EVE New Citizens Q&A

 
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Not enough power

Author
Werner vanDeventer
Codpiece Conundrum
#1 - 2013-04-20 09:53:49 UTC
I have by now figured out that different ships come with different specs and that there are no "Jack-of-All" type of ships.
This is as much a question as a Noob statement.

However, since I lost my ship about one week ago, I had to buy and build from scratch. Overwhelmed maybe or lack of remembering, I bought blueprints for what I thought I had before I lost it all. Needless to say, some stuff was different but I have spent so much to acquire them, that I really want to try and incorporate them.

But now, when I fit my ship, it keeps telling me that I do not have enough power to fit or use Shield Boost + for example.

The question is: Is it possible to increase the power on my ships or is it not worth the trouble?
If I'm already at 95% does this mean that I "burn" my Core much faster?

I am looking to put drones on my Rifter (please don't laugh if this sounds absurd) to help me with "combat" because at the moment
I suck at it.

Thank you in advance for your advice.

dark heartt
#2 - 2013-04-20 10:04:14 UTC  |  Edited by: dark heartt
Hello and welcome to Eve,

First of all, no there is no "Jack of All" ships, but there are ships that can fill a couple of different roles.

As far as fitting the ships there are a couple of handy resources you can use. First: the Eve Wiki.

Second: Jesters Trek has good guides on the right hand side for missions, incursions and PVP.

There are lots of other things such as EFT (Eve Fitting Tool) that can help, but you still need to understand what you are fitting first.

To give you a quick overview: The CPU and powergrid are finite resources used to stop you from fitting larger items on a smaller ship (battleship weapons on a cruiser for example). The powergrid at 95% means that all of the fittings you currently have on the ship takes 95% of the total powergrid. You don't draw power faster if that number is higher, as that comes from your capacitor.

You won't be able to use Drones on a Rifter, as it has no Drone Bay. The Rifter is a good little ship though and by doing a google search on fits for it you can find one that will make sense.

Hope this helps mate.
Werner vanDeventer
Codpiece Conundrum
#3 - 2013-04-20 10:10:31 UTC
Thanx for the advice.

Learning the hard way here.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2013-04-20 10:45:31 UTC  |  Edited by: J'Poll
Werner vanDeventer wrote:
I have by now figured out that different ships come with different specs and that there are no "Jack-of-All" type of ships.
This is as much a question as a Noob statement.

However, since I lost my ship about one week ago, I had to buy and build from scratch. Overwhelmed maybe or lack of remembering, I bought blueprints for what I thought I had before I lost it all. Needless to say, some stuff was different but I have spent so much to acquire them, that I really want to try and incorporate them.

But now, when I fit my ship, it keeps telling me that I do not have enough power to fit or use Shield Boost + for example.

The question is: Is it possible to increase the power on my ships or is it not worth the trouble?
If I'm already at 95% does this mean that I "burn" my Core much faster?

I am looking to put drones on my Rifter (please don't laugh if this sounds absurd) to help me with "combat" because at the moment
I suck at it.

Thank you in advance for your advice.



1.) The closest to a "Jack of all trades" ship there is in EVE is the Tech 3 Strategic Cruisers. But usually it's a different ship for different roles.

2.) Rifters have no dronebay. So good luck with trying to get drones on there.

3.) The following skill will increase the Powergrid on ships with 5% for each skill level: Engineering.

Then there are other skills that will decrease the powergrid need for certain modules.

Advanced Weapon upgrades for instance has a 2% / skill level decrease of powergrid need for Guns and launchers.

So there is a possibility to increase powergrid on your ship, but there are also skills that will decrease the powergrid need for modules.

4.) 95% cap stability means you barely use capacitor. Without stuff fitted, your ship will be 100% cap stable, when you fit modules so that they drain as much cap as you can regenerate it will be at 0% cap stable. If you used more capacitor then you can regenerate is will tell you how long your capacitor will last if you run ALL modules, ALL the time.

So even if a fit is unstable, it can still be used. It just needs management (like pulsing a shield booster only if you need it). Also sometimes it gives false readouts (for instance you have a MWD fitted just to get into range, the fitting window doesn't see that, it will assume you will use the MWD all the time).

And there are also cases where cap stability isn't too much of an issue. In PvP, stable capacitor is usually useless (you are sacrificing tank or gank to gain that stability). Typical fights don't last longer then 5 minutes tops.

5.) If you open your combat log in your character sheet and select "Your Losses" from the drop down, it will show you your loss. If you then double click it you will get a kill report which will show you the exact fit you had on that ship.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Elena Thiesant
The Scope
Gallente Federation
#5 - 2013-04-20 11:10:39 UTC
Werner vanDeventer wrote:
Overwhelmed maybe or lack of remembering, I bought blueprints for what I thought I had before I lost it all.


Just on this point..

Unless you've trained some of the industrial skills, it's easier and usually cheaper just to buy what you need from the market. You need skills to reduce wastage on manufacturing, you need to research the blueprints to reduce wastage on manufacturing. Without that you're very likely to spend more making the item than you would just buying it.
Snaggletooth Slackjaw
Banana Moon Industries
#6 - 2013-04-20 11:21:49 UTC
Also......

Don't underestimate the power of rigging.

Rigs are a bit pricey, and once they are fitted, they can't be removed without destruction, but they can allow you to squeeze a bit more CPU, power or whatever to fit that last module.

Some rigs require a certain amount of extra skill training, and many have drawbacks that come with the bonuses, but they are a useful tool to have at your disposal.

CEO, Banana Moon Industries. Alliance Diplomat, Rim Worlds Protectorate

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-04-20 12:00:54 UTC
Elena Thiesant wrote:
Werner vanDeventer wrote:
Overwhelmed maybe or lack of remembering, I bought blueprints for what I thought I had before I lost it all.


Just on this point..

Unless you've trained some of the industrial skills, it's easier and usually cheaper just to buy what you need from the market. You need skills to reduce wastage on manufacturing, you need to research the blueprints to reduce wastage on manufacturing. Without that you're very likely to spend more making the item than you would just buying it.


This.

Most of the stuff on the market is sold by Industrialist who have specialized a lot of time and money into their production. They likely can produce the items A LOT cheaper then you can at this stage.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#8 - 2013-04-20 12:19:31 UTC
Take a look at what the EVE University wiki has to say about fitting. This website has lots of useful information for new players on other subjects as well. It doesn't cover everything, but nonetheless it is always my first stop when there is some aspect of the game I am trying to wrap my brain around.

Pretty much everybody uses out-of-game tools to test their fits before they start buying modules. Eve Fitting Tool (EFT) and Pyfa are both good, you can find safe links to the latest versions in the E-Uni wiki as well.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Oraac Ensor
#9 - 2013-04-20 18:16:18 UTC
Werner vanDeventer wrote:
However, since I lost my ship about one week ago, I had to buy and build from scratch.

I'm muchly puzzled by this statement.

You say your "ship", singular, suggesting that you haven't done the tutorials. If you ran at least one complete set of career tutorials you would have nine or ten ships of various types, numerous modules and a lot of useful knowledge - not to mention a decent starting wallet balance.
RubyPorto
RubysRhymes
#10 - 2013-04-21 08:13:03 UTC
J'Poll wrote:

4.) 95% cap stability means you barely use capacitor. Without stuff fitted, your ship will be 100% cap stable, when you fit modules so that they drain as much cap as you can regenerate it will be at 0% cap stable. If you used more capacitor then you can regenerate is will tell you how long your capacitor will last if you run ALL modules, ALL the time.


About 20% is where peak recharge is, so except for odd cases involving Cap boosters, you shouldn't see any stable fit that is stable at under 20%.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2013-04-21 09:13:39 UTC  |  Edited by: Tau Cabalander
RubyPorto wrote:
About 20% is where peak recharge is, so except for odd cases involving Cap boosters, you shouldn't see any stable fit that is stable at under 20%.

Module activation causes capacitor usage spikes, so most players consider peak to be 33% even without knowing why. Peak is really about 27%.

A graph of recharge rate, and the formula:
http://wiki.eveonline.com/en/wiki/Capacitor_recharge_rate
Werner vanDeventer
Codpiece Conundrum
#12 - 2013-04-23 10:57:17 UTC
Oraac Ensor wrote:
Werner vanDeventer wrote:
However, since I lost my ship about one week ago, I had to buy and build from scratch.

I'm muchly puzzled by this statement.

You say your "ship", singular, suggesting that you haven't done the tutorials. If you ran at least one complete set of career tutorials you would have nine or ten ships of various types, numerous modules and a lot of useful knowledge - not to mention a decent starting wallet balance.



Thanx again everyone for the sound advise.

Oraac Ensor - Sorry, my statement is not complete. This was my first ship that I have lost outside the Tutorials. There were two missions where they gave me a ship to "lose" as part of the mission. My apologies for the misunderstanding.

Although I was gutted when I lost my ship, I understand the lesson behind it. Not only the preparation for future possible losses, but also to pick ships and fittings for specific missions.
Preestar
Furnace
#13 - 2013-04-24 20:37:39 UTC
Werner vanDeventer wrote:
Thanx for the advice.

Learning the hard way here.


I really suggest joining a decent corp, Eve-Uni, Red Vs Blue (if your looking to get into pvp). There's a bunch more that are happy to accept noobs and teach them the ropes.

Don't give up, once eve "clicks" for you, it'll stick. It can be very overwhelming at first, and situating yourself with the right people and having the right attitude will go a LOOOOOOONG way. I've personally seen very new people hop into Noir. Academy (pvp training corp) and within days they were tearing it up and getting some nice kills (and having a ******* BLAST).

Good luck and welcome to eve =D