These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
AspiB'elt
Les chevaliers de l'ordre
Goonswarm Federation
#1521 - 2013-04-18 13:05:35 UTC  |  Edited by: AspiB'elt
the problem is more in the fitting armor versus shield

Large shield Extender II pwg 124 Cpu 46

1600 Reinforced T2 pwg 575 cpu 33
Heavy capacitor booster pwg 1925 cpu 40

etc...

Also you can increase easily the powergrid with reator control unit II

In this case you decrease a little your dps but not your tanking (low slot).

In amarr low slot you decrease your dps or your tanking.

Because in your low slot you need to tank and dps already.
Veshta Yoshida
PIE Inc.
Khimi Harar
#1522 - 2013-04-18 13:09:17 UTC
Kagura Nikon wrote:
..wowowow wait a second. Try to fit 6 1400MM T2 on a tempest and see how amazing the tank you can still fit.

You are not supposed to field a heavy tank with a full rack of largest weapons. The rokh capability of doign so is the out of line ....

Both the Tempest and Maelstrom has fitting to spare after a full rack, Amarr has to start fitting mods before the guns are even installed .. was unaware of the Rohk having the same lax fitting.

Guess this tiericide business will drag on a bit if the aim is to afford same opportunity to all the races Big smile
Arline Kley
PIE Inc.
Khimi Harar
#1523 - 2013-04-18 13:13:45 UTC
Quote:
Guess this tiericide business will drag on a bit if the aim is to afford same opportunity to all the races :D


You mean bastardise the hell out of them, then have game design flail around wondering why people aren't flying them and then suddenly MAGIC! They are re-released as the Navy Issue ships.





"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Avald Midular
Doomheim
#1524 - 2013-04-18 13:20:43 UTC  |  Edited by: Avald Midular
AspiB'elt wrote:
the problem is more in the fitting armor versus shield

Large shield Extender II pwg 124 Cpu 46

1600 Reinforced T2 pwg 575 cpu 33
Heavy capacitor booster pwg 1925 cpu 40

etc...



Look at active tanking as well, Large Amor Repairer II uses FIVE HUNDRED PERCENT the PG of a Large Shield Booster II while requiring half the CPU yet the Amarr receive no additional PG to fit their repairer and obscenely large PG weapons. Yet the Maelstrom receives more CPU than other BS's, presumably to support shield tanking.

This makes it passed the balance team's meeting table?
Kagura Nikon
Native Freshfood
Minmatar Republic
#1525 - 2013-04-18 13:24:34 UTC
Veshta Yoshida wrote:
Kagura Nikon wrote:
..wowowow wait a second. Try to fit 6 1400MM T2 on a tempest and see how amazing the tank you can still fit.

You are not supposed to field a heavy tank with a full rack of largest weapons. The rokh capability of doign so is the out of line ....

Both the Tempest and Maelstrom has fitting to spare after a full rack, Amarr has to start fitting mods before the guns are even installed .. was unaware of the Rohk having the same lax fitting.

Guess this tiericide business will drag on a bit if the aim is to afford same opportunity to all the races Big smile



Do not type crap like that without verification. Tempest CANNOT fit a full rack of 1400 T2 witout usign a T2 RCU and after that it barely can fit the MWD with NO tank. Stop spreadign LIES

"If brute force does not solve your problem....  then you are  surely not using enough!"

AspiB'elt
Les chevaliers de l'ordre
Goonswarm Federation
#1526 - 2013-04-18 13:25:05 UTC  |  Edited by: AspiB'elt
Avald Midular wrote:
AspiB'elt wrote:
the problem is more in the fitting armor versus shield

Large shield Extender II pwg 124 Cpu 46

1600 Reinforced T2 pwg 575 cpu 33
Heavy capacitor booster pwg 1925 cpu 40

etc...



Look at active tanking as well, Large Amor Repairer II uses FIVE HUNDRED PERCENT the PG of a Large Shield Booster II while requiring half the CPU yet the Amarr receive no additional PG to fit their repairer and obscenely large PG weapons. Yet the Maelstrom receives more CPU than other BS's, presumably to support shield tanking.

This makes it passed the balance team's meeting table?


Yep and you need two armor rep to have about the same repair than one shield rep.

This take a lot of pwg and you need a lot of capa also and you use a lot of capa to fire ....

the only ship t1 not navy you use the tachyon is the oracle ...
Loki Vice
Ministry of War
Amarr Empire
#1527 - 2013-04-18 13:29:41 UTC
Captains Log Day Six: Bad2 or CCP Rise has yet to show up, hope of a non bad armageddon dwindles.
Arline Kley
PIE Inc.
Khimi Harar
#1528 - 2013-04-18 13:30:52 UTC  |  Edited by: Arline Kley
Kagura Nikon wrote:
Do not type crap like that without verification. Tempest CANNOT fit a full rack of 1400 T2 witout usign a T2 RCU and after that it barely can fit the MWD with NO tank. Stop spreadign LIES


A shame. A single module and no MWD? We have to put rigs on our ships to get the best out them. Which while not a negative in its own right, shows a utter fundamental flaw in the design and balance.


Loki Vice wrote:
Captains Log Day Six: Bad2 or CCP Rise has yet to show up, hope of a non bad armageddon dwindles.


I have abandoned all hope anyway.

CCP have absolutely zero intention of actually listening to us, since we can provide no metrics. And since Metrics is all they understand, its safe to say, we're boned.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Kagura Nikon
Native Freshfood
Minmatar Republic
#1529 - 2013-04-18 13:34:32 UTC
Arline Kley wrote:
Kagura Nikon wrote:
Do not type crap like that without verification. Tempest CANNOT fit a full rack of 1400 T2 witout usign a T2 RCU and after that it barely can fit the MWD with NO tank. Stop spreadign LIES


A shame. A single module and no MWD? We have to put rigs on our ships to get the best out them. Which while not a negative in its own right, shows a utter fundamental flaw in the design and balance.


Loki Vice wrote:
Captains Log Day Six: Bad2 or CCP Rise has yet to show up, hope of a non bad armageddon dwindles.


I have abandoned all hope anyway.

CCP have absolutely zero intention of actually listening to us, since we can provide no metrics. And since Metrics is all they understand, its safe to say, we're boned.



Not saying that beams are nto expensive. But stop spreadign lies about other races ships. That is childish and jkust make the developers ignroes the rest of your post because they KNWO the truth.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tonto Auri
Vhero' Multipurpose Corp
#1530 - 2013-04-18 13:36:45 UTC
And that truth is: they don't care.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Arline Kley
PIE Inc.
Khimi Harar
#1531 - 2013-04-18 13:37:19 UTC
Kagura Nikon wrote:

Not saying that beams are not expensive. But stop spreading lies about other races ships. That is childish and just make the developers ignores the rest of your post because they KNOW the truth.


I wasn't attempting to spread the lie further, merely pointing out that while it costs you a pair of modules to fit your ship, we have to go for a far more expensive and penalising option.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Pelea Ming
Royal Amarr Institute
Amarr Empire
#1532 - 2013-04-18 13:48:15 UTC
AspiB'elt wrote:
HI Fozzi

I have tested the new Amarr BS and Guns.

I am very very disappointed.

The armagedon why not.

But apocalypse and abaddon are a big joke.

You still don't have enough power grid and cpu on the both ship to put beam.

Don't forget when you put laser you need to put some heavy capacitor booster + Mwd or afterburner of microjump drive.

But you don't have enough cpu and power grid. You lose all rigs to put ancilliary or copprocessor rigs.

After that your tanking is a **** compared to other race.

Have make a big fight with Amarr BS and logistics ....

When you are logistics it's very difficult to remote in same time armor and give some capa some other ship. Already the gardian are less tanking than oneiros and the fitting is also very difficult you need to collaborate with your cap boby and in same time transfert capa and remote armor and now you decrease the capa buffer on amarr ship...

The new amarr bs is too difficult to play with no advantage to be interesting. They have loss the tanking with the nerf 1% resistance.

Nightmare for the fitting.
Nightmare for capa.
Nightmare for logi

Explain to me. Why some people would like to play this race. When is more easy to play minmatarr or caldari in shield

No problem capa
No problem for fitting
You keep all low slot for dps en all medium for tanking (minus 1 for damage control in low and porpulsion mod in medium).
about logitics more easy you have only one broadcast to follow and the repair cycle is in the beginning.

They are absolute not interest to play Amarr today

I like this guy. Despite not having the best english, he has concisely and logically laid out not only that he agrees the Apoc and Abbadon both need cap, but that the Resist nerf is ****, and then followed it up with direct experience/proof from a logistical point of view helping to directly counter one of Fozzies 'biggest reasons this nerf needs to happen'.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#1533 - 2013-04-18 13:51:54 UTC
Avald Midular wrote:
AspiB'elt wrote:
the problem is more in the fitting armor versus shield

Large shield Extender II pwg 124 Cpu 46

1600 Reinforced T2 pwg 575 cpu 33
Heavy capacitor booster pwg 1925 cpu 40

etc...



Look at active tanking as well, Large Amor Repairer II uses FIVE HUNDRED PERCENT the PG of a Large Shield Booster II while requiring half the CPU yet the Amarr receive no additional PG to fit their repairer and obscenely large PG weapons. Yet the Maelstrom receives more CPU than other BS's, presumably to support shield tanking.

This makes it passed the balance team's meeting table?

^^^^ precisely one of the largest issues we've been pointing out, yet CCP insists that only a 10% reduction in PG need of the beams will fix this, despite ample evidence from numerous number crunchers it doesn't even amount to a proverbial slap on the wrist to the issue.
AspiB'elt
Les chevaliers de l'ordre
Goonswarm Federation
#1534 - 2013-04-18 13:56:05 UTC  |  Edited by: AspiB'elt
Pelea Ming wrote:

I like this guy. Despite not having the best english, he has concisely and logically laid out not only that he agrees the Apoc and Abbadon both need cap, but that the Resist nerf is ****, and then followed it up with direct experience/proof from a logistical point of view helping to directly counter one of Fozzies 'biggest reasons this nerf needs to happen'.


You have the same resistance in shield tank because you can use all you medium slot in tanking. It's only armor nerf (sorry amarr nerf).

If you would like to correct the problem nerf the logistics ship and remove one remote armor or shield per logistics ship.
Veshta Yoshida
PIE Inc.
Khimi Harar
#1535 - 2013-04-18 14:35:43 UTC
Kagura Nikon wrote:
Do not type crap like that without verification. Tempest CANNOT fit a full rack of 1400 T2 witout usign a T2 RCU and after that it barely can fit the MWD with NO tank. Stop spreadign LIES

Let me paint you a picture:
Six 1400mm II, at 3575 a pop makes 21450, yes?
Advanced weapon upgrades reduces weapon grid by 2%/level, 21450 - 10% = 19305
With me so far?

Tempest base grid is 15500, Engineering increases grid by 5%/level, 15500 + 25% = 19375
Tempest CAN fit max bore artillery without resorting to fitting mods

And to make matters worse: Is the Tempest losing any grid in this pass? No. It is gaining 500 extra ...

Want me to take your hand and walk you through trying to fit max bore on an Amarr hull?

Projectiles have always been easy to fit and grid on Tempest at least has the excuse of it being armour configured once in a blue moon .. but how do you spin the grid allowance on the Maelstrom?

Nerf-bat is swinging wildly, and with the surrounding crowd being made up primarily of Minmatar you should expect to get hit .. a lot! Three years of rust .. grind them into dust!
Mr Hyde113
#1536 - 2013-04-18 14:46:42 UTC
After all the feedback between this thread, the large energy turret thread, and the navy BC thread, it is still clear that Amarr are getting the worst end of all the new changes.

To Summarize:

---BS---

> Abaddon: -1% Resist/level. Hurts a ship that was never really overpowered. The new Megathron changes would have been sufficient to add variety to staple armour BS comps. Large energy turret changes help with cap usage a little, but not much.

> Apocalypse: -10% Laser Cap usage bonus, +7.5% Tracking. Gives the ship a tracking bonus which it really didn't need (never had tracking issues at long range). Takes away a cap usage bonus making the ship unviable for its role in both pvp and pve. Minor large energy turret fitting/cap usage changes help, but do not make up for loss of the -10%/level.

> Armageddon: -5% Laser ROF and -10% Laser Cap usage. +10% Drone Dmg/HP +10% Neut range. A radical redesign of one of EVE's most iconic and beloved ships. The loss of the Geddon as a cap friendly, 8 low slot, high dps laser boat hits Amarr hard, and instead gives it a vastly overrated drone and neut range boni which will quickly be realized to be sub-par. Fills a need that didn't exist and steps on the toes of the Dominix as well as Neut specialized ships. The gallente megathron now has 8 low slots, a claim that no Amarr BS can make now (racially out of line).


-----Non-BS-------

> Navy Harbinger: -10% Laser Cap usage, -25m3 drone bay, +7.5% tracking. Continues the tradition of making the Harbinger hull terrible relative to its racial counterparts. Claims to add flexibility but essentially accomplishes nothing except distracting from Amarr's tradition of Armour tanking laser boats. Amarr ships generally do not need more than 4 mids, and a 7/4/7 slot layout with a 10% armour HP bonus would have been more appropriate. Once again creates a situation of the Gallente counterpart (Navy Brutix) getting a more "Amarr" low slot heavy layout.


> Archon: -1% Resist/Level. Hurts solo/duo Triage Archon pilots A LOT. On a ship upon which the fate of many engagements has rested, the loss of 5% at lvl 5 punishes Pilots who have spent years maxing out SP and pilot skill into this ship. It performed its role well and the loss of the resists came as a part of a lazy CCP effort to buff active rep bonuses, by across the board nerfs to resists, without consideration to the Ship's actual balance level. Takes away another area that Amarr excelled at, narrowing the already narrow list of reasons to fly Amarr over Winmatar.


------Wall of QQ--------


Overall Amarr ships are getting worse across the board. Remedial measures such as the proposed fitting/cap changes to large energy turrets are pathetic and clearly highlight the problems CCP has created for itself in the poor quality of proposed changes.
Although CCP has done a good job addressing other areas/races like the Mega/Hyp, Raven, and cruise missiles, this will only add to the problems Amarr will face post-odyessy by increasing the performance gap that results from the above nerfs.

Amarr BS were solid Armour-Laser boats, each with its own specialized role. Taking away what made these ships Amarr instead of addressing the fitting issues that limited the Apoc/Geddon's usage will not fix anything. Add the useless Navy Harb, and the across the board -1% resist change, and we are left with a sub-par ship lineup that does not fit the racial flavor. Fewer low slots, more utility, more drones? These are things that were not the mainstay of Amarr ships, but were rather secondary traits, left for T2 and specialized hulls.

CCP's efforts to have ships acrosss hull classes fit a cookie cutter progression model is lazy, and is resulting in lackluster new hulls like the dragoon, becoming the template for classic models like the Geddon. The lack of meaningful feedback means that we will likley not see any major changes to these proposals before Odyessy, and I anticipate once all the changes hit, you will see significant hits to Amarr ship performance and usage. Newer Amarr pilots do not understand the scope and depth of how these changes corrupt the character of our race. Amarr has never been a easy race to fly, it has always been skill intensive and has always made fair sacrifices for what it excels in. The other races, especially Minmatar, have over the years become easier and easier to fly, while sacrificng little to nothing in retrun. With the latest changes, many Minmatar and Gallente ships will actually surpass Amarr in areas in which Amarr used to specialize. Is this really diversity?

I fear that the new path CCP has put Amarr on will just make the game bland, and reduce the need to crosstrain, giving each race a different colored version of the same thing, rather than letting each race excel at it's respective focus. There will be even fewer reasons to fly Amarr over their racial counterparts after Odyssey. To those that critcize older pilots for just being opposed to change, I would respond that we value meaningful change that fixes existing problems rather than changing the flavor of the race and adding more problems.

----TLDR----

Bad Amarr Changes are Bad. CCP is Lazy. Don't ruin our ships/race.

Veshta Yoshida
PIE Inc.
Khimi Harar
#1537 - 2013-04-18 15:18:21 UTC
Mr Hyde113 wrote:
After all the feedback between this thread...

Armageddon is getting overhauled in a big way, iconic or not it will give Amarr a BS to use away from blobs which is where they have resided since time immemorial .. will take some getting used to but the more I think about it the more things I can see myself doing with it.

Navy Harbinger better as a brick than a tracking monster .. pass the mushrooms man! Take a long hard look at the vanilla Harbinger and ask yourself what it lacks, medium pulses are awesome if enemy is nice enough stay in your optimal but when he does not it dies in a fire.
Tracking bonus will make it unrivalled as a cruiser murderer, it will shred frigates without slowing down and still have oomph enough to slap BC's around .. in short: It will be the SFI of the BC class.

Resist change will hopefully trigger a compensation pass where affected ships are looked at once more and given something to pick up the slack .. but we are talking <10 hulls at present so give them time to cook up a reasonable compromise before tearing their heads off.

PS: Properly managed Archons have the survivability of cockroaches .. sincerely doubt that they will suffer much in the 6-12 months it will take for Capitals to get their turn in the hot-seat.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1538 - 2013-04-18 15:45:41 UTC
Veshta Yoshida wrote:
Kagura Nikon wrote:
Do not type crap like that without verification. Tempest CANNOT fit a full rack of 1400 T2 witout usign a T2 RCU and after that it barely can fit the MWD with NO tank. Stop spreadign LIES

Let me paint you a picture:
Six 1400mm II, at 3575 a pop makes 21450, yes?
Advanced weapon upgrades reduces weapon grid by 2%/level, 21450 - 10% = 19305
With me so far?

Tempest base grid is 15500, Engineering increases grid by 5%/level, 15500 + 25% = 19375
Tempest CAN fit max bore artillery without resorting to fitting mods

And to make matters worse: Is the Tempest losing any grid in this pass? No. It is gaining 500 extra ...

Want me to take your hand and walk you through trying to fit max bore on an Amarr hull?

Projectiles have always been easy to fit and grid on Tempest at least has the excuse of it being armour configured once in a blue moon .. but how do you spin the grid allowance on the Maelstrom?

Nerf-bat is swinging wildly, and with the surrounding crowd being made up primarily of Minmatar you should expect to get hit .. a lot! Three years of rust .. grind them into dust!



Just shut up man. You are just damaging the messag eyou want to transmit you are just makign ammar whinner s look stupid. You really thinks it makes any difference 35 pg or the inclusion of these extra 500 pG? At end of day the tempest will have to fly with the same exact RC II regardless if you have ADV upgraded IV or V even with the extra PG. Its irrelevant? Do I need to guide your hand trought the proccess of using your brain?

You clearly shows how biased youa re and how you do not care for balance but for your preferred toys. Peopel liike you are the reason why we usually cannot get the develoipers to listen to the good ideas and argument, because people acting like you are just make worthles reading these forums!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Apostrof Ahashion
Doomheim
#1539 - 2013-04-18 16:24:05 UTC  |  Edited by: Apostrof Ahashion
Veshta Yoshida wrote:
Mr Hyde113 wrote:
After all the feedback between this thread...

Armageddon is getting overhauled in a big way, iconic or not it will give Amarr a BS to use away from blobs which is where they have resided since time immemorial .. will take some getting used to but the more I think about it the more things I can see myself doing with it.


I already has its use outside of blobs, since it has for Amarr good cap stability, utility high and 8 lows. Armageddon is a great ship, and it used much more than other races "bad" battleships. I dont see them turning Typhoon into dedicated Target painter. And its just silly in so many ways. It does not look like drone boat, the name does not fit a support ship. Make another model if you want to add something to the game, dont completely change ship roles.
And also neut range is a crap bonus. If you neut tackle that couple of seconds you get over un-bonused ship wont matter at all in 99% situations, and in bigger fleet action it wont matter ever. No one will use it in fleets over Abaddon that has better tank and can fit more neuts.


If you fit Abaddon with MWD (just fit it on the hull, not activate it), three Large Energy Discharge Elutriation II Rigs (and yes you can only fit two of them outside of EFT) and start firing Mega Pulses the ship is still not cap stable with all skills at five. In comparison all blaster battleships are stable with full rack of Neutron Blasters on 0 skill character.

Now i am not saying Abaddon is bad, but it really did not deserve a ******* nerf. I agree that resistance bonus on hulls is too good, but ships were balanced around it and Abaddon really needs to get something for it. Not like all ships with the bonus are op, some of them are complete crap. And that something Abaddon should get is a capacitor that can fire its guns more than 9 min with a fit that spends two rigs and three slots on cap of its main weapon system while eating batteries faster than other ships use ammo.

CCP Rise wrote:


Exciting roles for every ship and every race -
One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.


Only thing that changed for Amarr in PvP is that their main fleet vessel got nerfed a little. From PvE perspective they got hit hard, especially for new pilots. Spider tanking sites in Armageddon - gone, only option for shield fit in incursions - gone (and good luck getting into armor one as new pilot), cap-stable mission runner for new pilots - gone (unless you train drones as your main weapon, how many ppl do that at start). I feel that Amarr really got the short end of the stick on this one, with the nerf to the Abaddon, unimpressive Apocalypse changes and a silly design on the "new" Armageddon.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1540 - 2013-04-18 17:01:34 UTC
makes you wonder why they don't improve cap batteries they would make a natural fit on laser ships.
Roles should be
-cap rechargers - easy fitting/ improves cap regen
-cap batteries - medium fitting /higher cap regen plus extra cap/ neut defence can refill used cap boosters
-cap boosters - High fitting/ high cap injections but limited boosters before reload

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high