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Eve client displaying different stats than EFT.

Author
Rebecha Pucontis
Doomheim
#1 - 2013-04-17 15:47:18 UTC
I noticed that EFT is giving an optimal and falloff range much lower for 1400mm artillery than the game client is giving in the tooltip. When I am docked up, the values are equal. As soon as I undock the value is increased on the tooltip, although even with everything active and appropriate scripts loaded I cannot get anywhere near this level of falloff in EFT.

For information the faloff I am getting for phased plasma in game is 120km+, the maximum I can get in EFT is 80km+.

I think EFT is correct as I have tested out the range and damage is massively reduced using the Clients values, yet sticking to EFTs values and it seems to work as expected.

I wondered if this is a known bug, or if maybe I am missing something.
Dave Stark
#2 - 2013-04-17 15:48:40 UTC
what ship and fit are you comparing between the client and the game? perhaps then we might have a more clear picture of what might be the issue.
Unsuccessful At Everything
The Troll Bridge
#3 - 2013-04-17 15:57:31 UTC
Are you using the newest version of EFT?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Rebecha Pucontis
Doomheim
#4 - 2013-04-17 15:59:08 UTC
I've identified the problem. Its a bug so i'll report it.

Basically the tool tip is showing a much higher falloff than what it should be. When I click show info on the module in the client it displays the correct falloff. So the issue is definitely with the tooltip in the client.

It could be something to do with the fact I have a fall off rig installed and it is calculating that incorrectly in the tooltip. I don't want to remove the rig to confirm it, but will probably try on another Tempest later.
Rebecha Pucontis
Doomheim
#5 - 2013-04-17 16:00:07 UTC
Unsuccessful At Everything wrote:
Are you using the newest version of EFT?


Yes. The issue is with the toopltip in the game it seems when you hover your mouse over the gun. When you click show info in the client it is correct and the same as the EFT value.
Adam Junior
Aliastra
Gallente Federation
#6 - 2013-04-17 16:02:57 UTC  |  Edited by: Adam Junior
Rebecha Pucontis wrote:
I've identified the problem. Its a bug so i'll report it.

Basically the tool tip is showing a much higher falloff than what it should be. When I click show info on the module in the client it displays the correct falloff. So the issue is definitely with the tooltip in the client.

It could be something to do with the fact I have a fall off rig installed and it is calculating that incorrectly in the tooltip. I don't want to remove the rig to confirm it, but will probably try on another Tempest later.


It's not a bug - notice how it says "within" - it's cumulative with the optimal, add the EFT optimal and the EFT falloff and you'll see what I mean.

it's a much more useful value in the heat of combat - being able to grab your maximum realistic range without doing the (albeit simple) arithmetic is nice.
Georgina Parmala
Science and Trade Institute
Caldari State
#7 - 2013-04-17 16:33:38 UTC
My initial feeling is Adam is right. EFT lists range as Optimal+Falloff, where the tooltip in game lists Optimal and (optimal+falloff).

However, if you are reading the numbers correctly..
I did notice a bug on the fitting screen. I was sitting in a Prophecy in my POS and switched to a Harbinger from the SMA. The Prophecy's drone damage bonus was amplifying the listed drone damage on the Harb's fitting screen. You could be seeing similar behavior when boarding from a ship with a Falloff bonus into one without?

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Karl Hobb
Imperial Margarine
#8 - 2013-04-17 16:55:37 UTC
Georgina Parmala wrote:
My initial feeling is Adam is right.

Adam is correct, it's the maximum effective range.

A professional astro-bastard was not available so they sent me.

Rebecha Pucontis
Doomheim
#9 - 2013-04-17 16:56:37 UTC
Adam Junior wrote:
Rebecha Pucontis wrote:
I've identified the problem. Its a bug so i'll report it.

Basically the tool tip is showing a much higher falloff than what it should be. When I click show info on the module in the client it displays the correct falloff. So the issue is definitely with the tooltip in the client.

It could be something to do with the fact I have a fall off rig installed and it is calculating that incorrectly in the tooltip. I don't want to remove the rig to confirm it, but will probably try on another Tempest later.


It's not a bug - notice how it says "within" - it's cumulative with the optimal, add the EFT optimal and the EFT falloff and you'll see what I mean.

it's a much more useful value in the heat of combat - being able to grab your maximum realistic range without doing the (albeit simple) arithmetic is nice.


Ah, ok that makes sense then. Thanks for the clarification.
Tuttomenui II
Aliastra
Gallente Federation
#10 - 2013-04-17 17:57:39 UTC
I wish the in game fitting screen didn't offline mods but just treated them as turned off so any passive effects would still apply so you can accurately assess the cap stability. Like the -cap capacity from a mwd, it can show cap stable with it offline but actually not be cap stable because if you offline it in the fitting screen it stops effecting the cap. Roll
Adam Junior
Aliastra
Gallente Federation
#11 - 2013-04-17 18:14:44 UTC
Tuttomenui II wrote:
I wish the in game fitting screen didn't offline mods but just treated them as turned off so any passive effects would still apply so you can accurately assess the cap stability. Like the -cap capacity from a mwd, it can show cap stable with it offline but actually not be cap stable because if you offline it in the fitting screen it stops effecting the cap. Roll


I wish I could see the effect of my active resists without undocking and running them.
George Wilkes Hill
Liam Neeson Never Dies
#12 - 2013-04-17 18:18:40 UTC
Adam Junior wrote:
Tuttomenui II wrote:
I wish the in game fitting screen didn't offline mods but just treated them as turned off so any passive effects would still apply so you can accurately assess the cap stability. Like the -cap capacity from a mwd, it can show cap stable with it offline but actually not be cap stable because if you offline it in the fitting screen it stops effecting the cap. Roll


I wish I could see the effect of my active resists without undocking and running them.

+1 to both of these! Would love to be able to that in the client.
Unsuccessful At Everything
The Troll Bridge
#13 - 2013-04-17 18:20:41 UTC
George Wilkes Hill wrote:
Adam Junior wrote:
Tuttomenui II wrote:
I wish the in game fitting screen didn't offline mods but just treated them as turned off so any passive effects would still apply so you can accurately assess the cap stability. Like the -cap capacity from a mwd, it can show cap stable with it offline but actually not be cap stable because if you offline it in the fitting screen it stops effecting the cap. Roll


I wish I could see the effect of my active resists without undocking and running them.

+1 to both of these! Would love to be able to that in the client.

Agreed. +1

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Jenahl
Sebiestor Tribe
Minmatar Republic
#14 - 2013-04-17 18:28:39 UTC
Unsuccessful At Everything wrote:
George Wilkes Hill wrote:
Adam Junior wrote:
Tuttomenui II wrote:
I wish the in game fitting screen didn't offline mods but just treated them as turned off so any passive effects would still apply so you can accurately assess the cap stability. Like the -cap capacity from a mwd, it can show cap stable with it offline but actually not be cap stable because if you offline it in the fitting screen it stops effecting the cap. Roll


I wish I could see the effect of my active resists without undocking and running them.

+1 to both of these! Would love to be able to that in the client.

Agreed. +1

I want this. Why hasnt this been added as a feature yet? Seems like a logical addition. +1!
Caviar Liberta
The Scope
Gallente Federation
#15 - 2013-04-17 19:58:18 UTC
Jenahl wrote:
Unsuccessful At Everything wrote:
George Wilkes Hill wrote:
Adam Junior wrote:
Tuttomenui II wrote:
I wish the in game fitting screen didn't offline mods but just treated them as turned off so any passive effects would still apply so you can accurately assess the cap stability. Like the -cap capacity from a mwd, it can show cap stable with it offline but actually not be cap stable because if you offline it in the fitting screen it stops effecting the cap. Roll


I wish I could see the effect of my active resists without undocking and running them.

+1 to both of these! Would love to be able to that in the client.

Agreed. +1

I want this. Why hasnt this been added as a feature yet? Seems like a logical addition. +1!


Yes a simple drop down selection or button on the ship fitting window, active bonuses enabled.
Georgina Parmala
Science and Trade Institute
Caldari State
#16 - 2013-04-18 19:10:37 UTC
Jenahl wrote:

I want this. Why hasnt this been added as a feature yet? Seems like a logical addition. +1!

My guess is that since it's available in a third party tool (eft/pyfa), which people largely use to pre-fit a ship before going out to buy the parts anyway, it's been a low priority.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38