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LV4 missions running tempest builds

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2013-04-10 13:07:11 UTC
Hi i started with amarr ships only to get to level 4's and find that laser dmg sucks for most missions.

Im now skilling towards a tempest as it has projectile weapons which can shoot various dmg types. and also becuase ultimately i want a machariel

I have a few questions though:

1. Is this a good idea?

2. what skills will i need for the tempest to work? I know the reccommended certificates are something like battleship projectile turrets, core competency and active shield tanking.

3. should i fit artillery or autocannons and why? (i was thinking of going for artillery first then skilling up autocannons specialisation when i have the machariel.)

and finally does anyone have any decent low sp builds for the tempest as a pve lv4 mission runner?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-04-10 13:37:21 UTC
you'd want to use a maelstrom to be similar to a mach.

Standard tech 2 shield tank with an XL shield booster and fitted with 1200mm artillery. It's MUCH slower than a mach but if it's similar playstyle you want that's about as close as it's going to get.

Not that I'm saying the maelstrom is similar, it's just really the only thing that gets anywhere near apart from the Vargur of course but that's even more sp intensive and clearly not an option.
Bastion Arzi
Ministry of War
Amarr Empire
#3 - 2013-04-10 13:43:13 UTC
its not really about being similar to the mach for me i just want a ship that shoots projectile ammo and can handle level 4 missions.
Daniel Plain
Doomheim
#4 - 2013-04-10 13:44:27 UTC  |  Edited by: Daniel Plain
for missions, especially with low sp, you should rather try the maelstrom. its shield boosting bonus makes tanking really easy and the dps are even better unless you have minmatar BS V.

the skills you need are pretty self-evident. you should be able to fit a T2 shield tank and have the cap to support it. you also have to get T2 guns, at least in the long run. meta4 works but is far from optimal and also T2 ammo can be a valid option (esp. barrage).

as for arty vs AC, you should be able to use both, especially with the tracking enhancer nerf on the horizon. which kind of guns you want to use depends on the mission. blockade for example favors range whereas missions like worlds collide favor DPS and tracking.

I should buy an Ishtar.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-04-10 13:57:19 UTC
Bastion Arzi wrote:
its not really about being similar to the mach for me i just want a ship that shoots projectile ammo and can handle level 4 missions.


answer would still be the maelstrom

tempest is not a favourable pve ship due to it's split weapon type high slots and pure damage bonuses with nothing in it's attributes directly relating to tank.

The mach may not have anything obvious attributed to it's tanking abilities but if you look a bit closer you can see that it's much faster than your standard BS hull, has a smaller sig radius and has decent cap to boot.

Making it perfect for speed tanking and the tempest cannot do the same.
Bastion Arzi
Ministry of War
Amarr Empire
#6 - 2013-04-10 14:06:09 UTC
hmm ok ill take a look at the maelstrom. thanks for your replies :)
Aiko Hanomaa
Doomheim
#7 - 2013-04-10 16:44:11 UTC  |  Edited by: Aiko Hanomaa
The Maelstrom is much more forgiving in the hands of a beginning Minmatar pilot, and more efficient for an experienced one.

In the meantime, you might want to try a Hurricane in lv3 and easier lvl4 missions, to get a feel for projectiles and Minmatar ships. It should give you a good idea about how, when, and why to use AC's or arties, and how the ammo works. It will also make it obvious why you really want a prop mod, and how to use it.
You don't even have to wait for shield skills. An active armour 'cane is not ideal for missions, but it works well enough to get the job done.
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#8 - 2013-04-10 17:47:58 UTC
For PVE, the Maelstrom is your friend when you fly Minmatar. I love the Tempest, but it can't get near the ease and efficiency that the Maelstrom has, especially when you have lower skills. An active tanked mael can tank stupid crazy DPS once you get your shield skills up while still being able to output impressive damage. My preferred fit is something like this (Out and about so this is off the top of my head). I can't use a full T2 fit yet, but high meta replacements have worked fine for me.

Highs:
8x 800mm Scout cannons (Short range rat-specific ammo)

Mids:
XL meta 4 shield booster (can't remember its name)
Stalwart Shield Boost Amp
Heavy Cap Booster
2x rat specific shield hardener IIs
100mn prototype microwarp drive

Lows:
3x Gyrostabilizer IIs
2x Tracking Enhancer IIs

Drones:
5x Hobgoblin IIs
5x Hammerhead IIs

I tried running with a Tempest before I got this, but it couldn't keep up without support. This thing will plow through all but the toughest L4s with ease. IMO, the tempest's sweet spot is PVP due to its almost-as-goodness for about 80-100mil less isk. When you're running missions though (and you know what you're doing), you can only gain from getting better gear.
Ckra Trald
Pator Tech School
Minmatar Republic
#9 - 2013-04-10 23:08:42 UTC
the mael is a excellent ship for minnie pilots. it puts out solid dps with a very good tank. it can last you a while, when your are comfortable grab some faction gyros or TEs, aswell as some other goodies. itll last you well until a machariel or vargur

http://www.rusemen.com/ Join Tengoo xd

Bastion Arzi
Ministry of War
Amarr Empire
#10 - 2013-04-11 08:36:03 UTC
Auduin Samson wrote:
Highs:
8x 800mm Scout cannons (Short range rat-specific ammo)

Mids:
XL meta 4 shield booster (can't remember its name)
Stalwart Shield Boost Amp
Heavy Cap Booster
2x rat specific shield hardener IIs
100mn prototype microwarp drive

Lows:
3x Gyrostabilizer IIs
2x Tracking Enhancer IIs

Drones:
5x Hobgoblin IIs
5x Hammerhead IIs


thanks for the build mate, i'll be sure to have a look at this once im in my maelstrom. I have never sheild tanked before so im guessing at maybe a week and a half or so until im flying. Question though are u sure about the mwd? those things kill ur capactior and seeing as there no space for capacitor rechargers in the mid slot i think i shouls save all the spare cap i can...
Marc Callan
Center for Advanced Studies
Gallente Federation
#11 - 2013-04-11 09:23:08 UTC
Bastion Arzi wrote:
Auduin Samson wrote:
Highs:
8x 800mm Scout cannons (Short range rat-specific ammo)

Mids:
XL meta 4 shield booster (can't remember its name)
Stalwart Shield Boost Amp
Heavy Cap Booster
2x rat specific shield hardener IIs
100mn prototype microwarp drive

Lows:
3x Gyrostabilizer IIs
2x Tracking Enhancer IIs

Drones:
5x Hobgoblin IIs
5x Hammerhead IIs


thanks for the build mate, i'll be sure to have a look at this once im in my maelstrom. I have never sheild tanked before so im guessing at maybe a week and a half or so until im flying. Question though are u sure about the mwd? those things kill ur capactior and seeing as there no space for capacitor rechargers in the mid slot i think i shouls save all the spare cap i can...


In some missions, the MWD can be a help, such as when you've got a long travel time in a room between the warpin and the acceleration gate. I prefer an afterburner myself for such missions; the Maelstrom doesn't move very fast in any case. And if you've got missions where you don't have to be as mobile, then it makes sense to trade out the prop module for extra tank or a tracking computer.

The nice thing about the Maelstrom as a mission boat is that it can be easily refitted to handle just about anything. Jamming Guristas at 50km? Use ECCM and 1400's (one-shotting battlecruisers gives a nice little thrill). Close-range Angels? Use the 800 autocannons and basically chainsaw them. Blood Raiders? Beef up your EM resists and lay waste with EMP from the 1400's.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Bastion Arzi
Ministry of War
Amarr Empire
#12 - 2013-04-11 09:32:51 UTC
Marc Callan wrote:
The nice thing about the Maelstrom as a mission boat is that it can be easily refitted to handle just about anything. Jamming Guristas at 50km? Use ECCM and 1400's (one-shotting battlecruisers gives a nice little thrill). Close-range Angels? Use the 800 autocannons and basically chainsaw them. Blood Raiders? Beef up your EM resists and lay waste with EMP from the 1400's.



thats exactly what im after some versatility. Anyway what is ECCM? Electronic counter counter measures? or something? what does it involve?

Marc Callan
Center for Advanced Studies
Gallente Federation
#13 - 2013-04-11 12:01:37 UTC
Bastion Arzi wrote:
thats exactly what im after some versatility. Anyway what is ECCM? Electronic counter counter measures? or something? what does it involve?



That's it - electronic counter-countermeasures: an active mid-slot module that boosts the sensor strength of your ship, making it harder to jam out with ECM.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Bastion Arzi
Ministry of War
Amarr Empire
#14 - 2013-04-16 10:12:06 UTC  |  Edited by: Bastion Arzi
ok so i can now fly the maelstrom. skills are low w bs 3 and large projectile turret 3.

fit is (iirc)

8 x 800mm Heavy scout repeating artillery
1 x Experimental 100 MN Afetrburner
1 x CL experimental sheild booster (name from memory)
1 x Kinetic dissiaption field
1 x Themal dissipation field
1 x shield boost amplifier I

3 x Gyrostabilizer
2 x Tracking enhancer

3 x Capacitor control circuit

Swap out the hardners as per mission

It has something like 550 dps with standard ammo 620 with faction ammo (again from memory so not exact)

cap last something like 2 mins 20 seconds

Now i was in a level 4 mission Buzz Kill and i tried attacking the first ships that came along only to find i was hitting for between 50-90 and doing very little damage. the npc's were well within range (20km) i have an optimal of like 4km and a falloff of 40km. I was using republic fleet ammo that does explosive damage and reduces optimal by 50%. (Fusion i think its called) but i could barely damage them. I warped out back to the station and swapped out the faction ammo for normal ammo (ogf the same type) went back to the mission and found i was hitting for 500 - 900.

I was using the dmg type recommended by the wiki

What the hell happened there?

Also any help with my build would be greatly appreciated as I am having cap issues

Thanks
Nessa Aldeen
First Among Equals
#15 - 2013-04-16 11:22:09 UTC
First off, laser boats do not suck for Pve L4. It's just that they require a tremendous amount of SP to make it efficient. Lazors also props you for other pvp and pve activities that require mid range and long range pew pew. The Nightmare and Paladin does things faster and more efficiently than a Mach in certain instances.

Second, the Mach isn't as optimized for mission running despite what people say, it does not have enough tank to sustain itself properly. A Vargur does. The Mach should ideally be fit with AC not Artillery (too slow except for sniping and alpha damage in pvp) and must include MWD/AB for a proper speed tanking experience. AC however eats up ammo like Lindsay Lohan drinks vodka, the Mach hits hard but cannot compare to that of a Vindi. Lack of webs means reliance on small drones to contend with pesky frigs.

Third, the Vindicator with proper rigs and blasters outperforms ALL of the above in any given situation except when they're against neut towers. The damage from sentries and optimal/falloff range up to 70km in my case with MWD or AB (and of course webs) makes it does tremendous damage output. That being said, it needs to be fitted pvp style in order for it to work rather than pve, which means no CCC but due to it's humongous tank it can just wade through it all.

Now going to your issue of why you're doing so little damage in certain cases, is because of Faction Ammo projectile damage types is vastly superior to standard T1 and in some cases even T2. The Pest isn't bad but again it's not great either, Maelstroms are more better suited for this purpose of low skilled BS pilots. CCCs are overrated think outside the box!

The other alternative is to train up for Lokis which make very good in between mission runners due to easy to manage tank and prodigious amount of web and ac falloff.

Hope that helps, and if you require more help feel free to contact me in game.

Bastion Arzi
Ministry of War
Amarr Empire
#16 - 2013-04-16 11:40:02 UTC  |  Edited by: Bastion Arzi
I know laser boats dont suck at everything. They just suck at some things. some enemies i hit for 200 some i hit for over 2000. its just the em/thermal dmg type is not good against everything

mach not that good then? thanks you answered the first question from my original post :)

What u are saying about faction ammo doesnt make sense. I loaded faction ammo shot enemies and did 50 dmg. docked up loaded NORMAL ammo shot enemies and did 550 dmg. I was just wondering wtf happened.

Lokis' all in good time.

Thanks for the offer i may in fact contct you. what timezone are you in?

also how the hell am i supposed to run missions with hardly any capacitor at all?
Job Valador
Professional Amateurs
#17 - 2013-04-16 11:44:39 UTC
I have been told on many an occasion that I am crazy for running beam boats in level 4's. If you are a proud amarrian you will use lazors and win every time. If you lose you were just not proud enough and rack disiprine Cool

"The stone exhibited a profound lack of movement."

Caitlyn Tufy
Perkone
Caldari State
#18 - 2013-04-16 13:01:24 UTC
I know Maelstrom is the preferred ship for running missions efficiently, but if you want something different and don't really care if it's a bit slower (time-wise), try this:

[Tempest Fleet Issue, pve]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

EM Ward Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner
Domination X-Large Shield Booster

800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hammerhead II


It's over the cpu limit, so you'll have to faction it a bit - it fits with Scout guns, but you really want Barrage on this, since it has no falloff bonus like the Machariel. And how does it fly? Pretty much classic Minmatar, more like an oversized battlecruiser than a proper battleship - red lights blinking all the time, impressive speed and really not that bad a dps at all. As said, Maelstrom is better (and somewhat cheaper), but this is way more fun imo. Just try not to pull all the NPCs all the time :p
Degnar Oskold
Moira.
#19 - 2013-04-16 13:55:21 UTC
Caitlyn Tufy wrote:
I know Maelstrom is the preferred ship for running missions efficiently, but if you want something different and don't really care if it's a bit slower (time-wise), try this:

[Tempest Fleet Issue, pve]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

EM Ward Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner
Domination X-Large Shield Booster

800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hammerhead II


It's over the cpu limit, so you'll have to faction it a bit - it fits with Scout guns, but you really want Barrage on this, since it has no falloff bonus like the Machariel. And how does it fly? Pretty much classic Minmatar, more like an oversized battlecruiser than a proper battleship - red lights blinking all the time, impressive speed and really not that bad a dps at all. As said, Maelstrom is better (and somewhat cheaper), but this is way more fun imo. Just try not to pull all the NPCs all the time :p


NO!!!! I use the Tempest Fleet Issue on my missioning alt and it is something you need to stay away from until you have Minmatar BS trained to level 5 AND you can bling it up with 2-3 Republic Fleet Gyros. Otherwise you get much lower DPS than the Tempest.

When you are skilled and blinged up, the Tempest Fleet becomes better due to higher agility and speed, and lower sig radius, while keeping the same DPS.
Daniel Plain
Doomheim
#20 - 2013-04-16 14:24:17 UTC
Bastion Arzi wrote:
I know laser boats dont suck at everything. They just suck at some things. some enemies i hit for 200 some i hit for over 2000. its just the em/thermal dmg type is not good against everything

mach not that good then? thanks you answered the first question from my original post :)

What u are saying about faction ammo doesnt make sense. I loaded faction ammo shot enemies and did 50 dmg. docked up loaded NORMAL ammo shot enemies and did 550 dmg. I was just wondering wtf happened.

Lokis' all in good time.

Thanks for the offer i may in fact contct you. what timezone are you in?

also how the hell am i supposed to run missions with hardly any capacitor at all?


the machariel bash in the post above yours is grossly overstated. it is true that a blaster vindicator has more raw firepower than a machariel but the mach can always fit barrage ammo to project this damage to far greater ranges. as you may have already noticed, some missions spawn enemies up to 100km away from you, which means that a blaster vindi will have to travel for a minute or so before it can even begin to deal damage.

the argument that the machs tank is too weak is also bullshit. if you know how to fly, the tank is more than sufficient. if you do not know how to fly, you should not fly a mach anyway.

that said, a nerf to tracking enhancers is on the horizon which will hit the mach much harder than the (armor tanked) vindicator. after the nerf, the ships will overall perform similarly with the vindicator having the DPS advantage whereas the mach still has a speed and range advantage.

as for your ammo question: buzz kill is a mission that contains a lot of (elite) cruisers. these ships are relatively fast, relatively small and have higher resists than normal. my guess is that your faction ammo shots were glancing hits on an orbiting elite cruiser while your normal ammo shots were fired against the larger and slower regular battlecruisers.

you can read up on turret damage application here.

I should buy an Ishtar.

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