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[Odyssey] Tech 1 Battleships - Amarr

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Author
James Amril-Kesh
Viziam
Amarr Empire
#1321 - 2013-04-16 03:35:50 UTC
Lelob wrote:
It would be much cooler if geddons had a neut amount bonus hten a neut range bonus. Although I can deal with heavy neuts with the range of a curse.

Don't want to make it TOO much like the Bhaalgorn.
Actually, that's really my only concern with the Armageddon is making it too much like the Bhaalgorn. It's probably fair to say there's enough difference to make the ships distinct, just as long as they don't get any more alike.

Enjoying the rain today? ;)

Ranger 1
Ranger Corp
Vae. Victis.
#1322 - 2013-04-16 03:47:16 UTC
James Amril-Kesh wrote:
I honestly don't care about the Geddon change. It's the Apocalypse I'm concerned about.

The Apocalypse needs more CPU, slightly more PG (yes, even after the laser changes), and more cap. Nerfing the cap after removing a bonus to laser turret cap use... yeah, that'll go well. Tracking bonus is nice, but if you can't even fire your guns all the tracking in the world isn't going to help you one bit.

And there's still the issue of the Oracle being able to fit 8 tachyons without too much trouble (iirc you need a single fitting rig with these new changes), whereas the Apoc still needs two fitting rigs or some other combination of multiple modules if it wants to fit a micro warp drive (mandatory) and a heavy cap booster (also mandatory). Even then there's no space left for tank. With the PG nerf to Tachyons the Apoc is still very, very tight on CPU, to pretty restrictive levels. Buffing the weapons themselves for fitting isn't a good idea because that just makes them easier for the Oracle to use.

tl;dr either nerf PG and CPU on the oracle and reduce them on the weapons, or buff the Apoc's PG and CPU. Also buff the Apoc's cap or better yet take progodlegend's suggestion to reduce cap use of all large energy turrets by at least 30%. Just over double the cap use of blasters seems fair, doesn't it? Again in return you can nerf the Oracle's cap if you do this.


It's not even as if the Apoc was used for PVP that much to begin with... Anybody who wanted to actually use its capabilities to snipe went straight to the Navy version for its increased cap, pg, and CPU.

I'm perfectly fine with the tracking bonus as long as a few other things are addressed. Right now as these changes are nobody is going to be using the Apoc for much of anything. It will be useless for PVP, and it will be very difficult to use in PVE compared to other battleships without max skills.

The most effective role I've seen the Apoc fulfill in the past was as a kiting ship armed with scorch, with tank a very secondary concern. I've seen action both with and against them and with a good FC and good teamwork and scouts they would eat many fleet types alive. In fact, it was Razor that specialized in them at the time, although the tactic has currently fallen out of favor.

I sense Fozzie's strong influence in this (I could be wrong) because I think he is very fond of the idea of the kiting role for Amarr as evidenced by some of the changes he has made... enhancing the Slicers role as a kiting laser ship as strongest example. I think they also acknowledge it could also serve a strong role as a long range sniper and the changes to beams are a nod in that direction.

I'm not trying to say that your observations aren't valid. I just think this is their overall goal and if the proposed configuration doesn't achieve that then he and CCP Rise will keep tweaking that until they achieve that result.. in a more effective manner than the old way of doing it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Liang Nuren
No Salvation
Divine Damnation
#1323 - 2013-04-16 03:52:15 UTC
Ranger 1 wrote:

I sense Fozzie's strong influence in this (I could be wrong) because I think he is very fond of the idea of the kiting role for Amarr as evidenced by some of the changes he has made... enhancing the Slicers role as a kiting laser ship as strongest example. I think they also acknowledge it could also serve a strong role as a long range sniper and the changes to beams are a nod in that direction.


Aye, CCP Rise's commentary on the stream video was also illuminating for his reasoning on the Apoc change.

-Liang

I'm an idiot, don't mind me.

James Amril-Kesh
Viziam
Amarr Empire
#1324 - 2013-04-16 03:53:49 UTC
Liang Nuren wrote:
Ranger 1 wrote:

I sense Fozzie's strong influence in this (I could be wrong) because I think he is very fond of the idea of the kiting role for Amarr as evidenced by some of the changes he has made... enhancing the Slicers role as a kiting laser ship as strongest example. I think they also acknowledge it could also serve a strong role as a long range sniper and the changes to beams are a nod in that direction.


Aye, CCP Rise's commentary on the stream video was also illuminating for his reasoning on the Apoc change.

-Liang

Care to enlighten the rest of us? I'd sure like to know his justification for nerfing an already underused ship into obsolescence.

Enjoying the rain today? ;)

Lelob
Republic Military School
Minmatar Republic
#1325 - 2013-04-16 04:12:05 UTC
James Amril-Kesh wrote:
Lelob wrote:
It would be much cooler if geddons had a neut amount bonus hten a neut range bonus. Although I can deal with heavy neuts with the range of a curse.

Don't want to make it TOO much like the Bhaalgorn.
Actually, that's really my only concern with the Armageddon is making it too much like the Bhaalgorn. It's probably fair to say there's enough difference to make the ships distinct, just as long as they don't get any more alike.


This barely resembles a bhalg. Just because it has one aspect that is simlar to a balg and the same hull doesn't really affect the way the bhalg will continue to facerape everything in sight.
Ranger 1
Ranger Corp
Vae. Victis.
#1326 - 2013-04-16 04:12:30 UTC  |  Edited by: Ranger 1
James Amril-Kesh wrote:
Liang Nuren wrote:
Ranger 1 wrote:

I sense Fozzie's strong influence in this (I could be wrong) because I think he is very fond of the idea of the kiting role for Amarr as evidenced by some of the changes he has made... enhancing the Slicers role as a kiting laser ship as strongest example. I think they also acknowledge it could also serve a strong role as a long range sniper and the changes to beams are a nod in that direction.


Aye, CCP Rise's commentary on the stream video was also illuminating for his reasoning on the Apoc change.

-Liang

Care to enlighten the rest of us? I'd sure like to know his justification for nerfing an already underused ship into obsolescence.

I'm still undecided if this is the best way to go with the Apoc, but if I'm correct about what they have in mind I think it has potential.

I don't know if you had a chance to run with Razors Apoc fleets, but they could be pretty brutal.

I won't lie and say there weren't counters... there are counters to every fleet. But kiting at 70km or so they ate any short range fleet of ships for lunch. If the enemy fleet managed to start closing on them they'd simply warp out and back in at the desired range.

If they ran into a dedicated sniper fleet they always had the option of warping back in on them at point blank and letting those pulse lasers do what they do best, although that was the less ideal tactic for their fit.

Mainly they were vulnerable to fast tackle (which I think is where the tracking bonus enters the picture) and of course bubbles, although against bubbles they were often fast enough to maintain range to escape out the other side.

In this situation the advantage they would have over the Oracle (although the Oracle does the same thing well) is that the Apoc is less susceptible to being alpha'd, and of course is nowhere near as vulnerable to the bane of Attack Battle Cruisers... the lowly stealth bomber.

Anyway, I think that is where they are going with this whole thing. It remains to be seen if they can tweak things to make it a viable doctrine again today.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Veshta Yoshida
PIE Inc.
Khimi Harar
#1327 - 2013-04-16 04:55:58 UTC  |  Edited by: Veshta Yoshida
Ranger 1 wrote:
I sense Fozzie's strong influence in this...

Fozzies contributions to the Slicer are minor, just run of the mill tweaks really. The ship itself is designed in such a way that it does kiting well but not exclusively, the Brawler fit is madly powerful if you abuse meta rigs .. 20km sphere of death basically with enough staying power to outlast anything not injected.
James Amril-Kesh wrote:
Care to enlighten the rest of us? I'd sure like to know his justification for nerfing an already underused ship into obsolescence.

How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence?

It will be cap unstable, but they have already opened negotiations on that front so haggle away .. going to need at least the equivalent of a T2 Elutri rig (25%) to be truly viable but hardly makes it obsolete.

What irks me the most is that they obviously want to try to revive BS sniping, but are reluctant to make the changes that could possible make it viable.
Warp-to distance need to be pushed to 200km (doubt many want probes nerfed again, too damn nice as tool now) and tier3 BCs need to take a considerable hit in performance department, suggested that their tracking be halved (they are basically Jeeps trying to use guns from a Main Battle Tank .. stabilization cannot possibly be enough!) to give the proper users of large guns the edge.

As for a counter to alpha:
There has been a growing number of suggestion for some sort of fleet defense screen type thing, so why not?
Add a chaff (term used lightly) dispenser as a high-slot module. Can only hold two or three charges and Ammo is large enough to cripple cargo space (think 800 charges). Generates a cloud centered on dispenser with a 10-15km radius lasting 30-60s during which time any ordnance (ie. affect missiles as well) targeting a ship within cloud loses 50-75% of its damage.
Increase the sacrifice (to mitigate OPness) by saying that the metal shards used to deflect incoming fire must come from the superstructure (hull) of the ship using it and take off 5% hull per activation.
Increase it further by extending the reduction to anything entering the cloud including transfers, command links, RR the works .. a nice tight cluster (everything within clouds) to avoid giving bombers a renaissance as bombs are untargeted.
James Amril-Kesh
Viziam
Amarr Empire
#1328 - 2013-04-16 05:19:14 UTC
Veshta Yoshida wrote:
How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence?

Maybe you missed the part where I mentioned how neither bonus matters if you can't fire your guns.

Enjoying the rain today? ;)

Veshta Yoshida
PIE Inc.
Khimi Harar
#1329 - 2013-04-16 05:46:20 UTC
James Amril-Kesh wrote:
Veshta Yoshida wrote:
How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence?

Maybe you missed the part where I mentioned how neither bonus matters if you can't fire your guns.

Abaddon is similar (cap-wise) and hardly obsolete or unused so what do you base the statement on? Sure the hoops we have to jump through to make it/them work could, nay should, be far fewer but the hull itself is about as good as it gets .. rest should come from laser cap reduction as discussed in the other thread as that doubles as a boost to Abaddon.
James Amril-Kesh
Viziam
Amarr Empire
#1330 - 2013-04-16 07:01:14 UTC
Veshta Yoshida wrote:
James Amril-Kesh wrote:
Veshta Yoshida wrote:
How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence?

Maybe you missed the part where I mentioned how neither bonus matters if you can't fire your guns.

Abaddon is similar (cap-wise) and hardly obsolete or unused so what do you base the statement on? Sure the hoops we have to jump through to make it/them work could, nay should, be far fewer but the hull itself is about as good as it gets .. rest should come from laser cap reduction as discussed in the other thread as that doubles as a boost to Abaddon.

The Abaddon has more PG and CPU, so it can fit cap boosters and also accommodate the drawback of an elutriation rig (which pretty much everyone uses). Even with the T2 rig the thing still sucks cap like no other. With nothing else running, the T2 rig, and just one heat sink, the ship isn't even currently stable firing the lowest cap-use ammo (standard) and with multifrequency only lasts just under 5 minutes. 10% less cap use isn't going to change this a whole lot.

Try doing the same with an Apoc and you'll find yourself running out of options pretty quickly. Besides the only reason this is tolerated on the Abaddon is because of the damage bonus, which at lvl 5 gets you a whopping 815 DPS with two heat sinks and IN multi.

Enjoying the rain today? ;)

Veshta Yoshida
PIE Inc.
Khimi Harar
#1331 - 2013-04-16 09:57:27 UTC
James Amril-Kesh wrote:
The Abaddon has more PG and CPU, so it can fit cap boosters and also accommodate the drawback of an elutriation rig (which pretty much everyone uses). Even with the T2 rig the thing still sucks cap like no other. With nothing else running, the T2 rig, and just one heat sink, the ship isn't even currently stable firing the lowest cap-use ammo (standard) and with multifrequency only lasts just under 5 minutes. 10% less cap use isn't going to change this a whole lot.....

Same grid and only 20 less base CPU (new stats remember?) .. the only problem is cap which is being talked about in the [Odyssey] Large Energy Turrets thread.
Once an amicable solution is found the Apocalypse stands to be a powerful boat with few equals, sure it won't be able to compete with the Abaddon for sheer firepower but it will hit practically everything within range .. it is the perfect complement to the other two.
Tonto Auri
Vhero' Multipurpose Corp
#1332 - 2013-04-16 10:46:58 UTC
So, you tell me, that homogenisation is bad, yet you make Amarr a copy of Caldari... Where it is nowhere fitting the lore and FW race split. Great move, CCP?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

monkfish1234
State War Academy
Caldari State
#1333 - 2013-04-16 10:54:43 UTC
Tonto Auri wrote:
So, you tell me, that homogenisation is bad, yet you make Amarr a copy of Caldari... Where it is nowhere fitting the lore and FW race split. Great move, CCP?



erm... in what way are amarr and caldari even similar?




Tonto Auri
Vhero' Multipurpose Corp
#1334 - 2013-04-16 10:58:23 UTC
In a "kiting" way, of course.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

James Amril-Kesh
Viziam
Amarr Empire
#1335 - 2013-04-16 11:29:28 UTC  |  Edited by: James Amril-Kesh
Tonto Auri wrote:
In a "kiting" way, of course.

wtf? That makes NO sense.
Every race can kite, and every race can brawl. Gallente tend to be a bit more specialized for brawling, and Minmatar tend to be a bit more specialized for kiting. Amarr and Caldari are fairly mixed in that respect, although there are Gallente ships for kiting (Talos) and Minmatar ships for brawling (Loki). I don't see how this makes them in any way homogeneous.

Enjoying the rain today? ;)

monkfish1234
State War Academy
Caldari State
#1336 - 2013-04-16 13:05:29 UTC
James Amril-Kesh wrote:
Tonto Auri wrote:
In a "kiting" way, of course.

wtf? That makes NO sense.
Every race can kite, and every race can brawl. Gallente tend to be a bit more specialized for brawling, and Minmatar tend to be a bit more specialized for kiting. Amarr and Caldari are fairly mixed in that respect, although there are Gallente ships for kiting (Talos) and Minmatar ships for brawling (Loki). I don't see how this makes them in any way homogeneous.


Tbh i'd say the new BS lineup for amarr is the best to counter kiting setups.

Geddon - neut range to combat post TE nerf talos. and sentries to give dmg projection out to longer ranges.
apoc - opt and tracking will allow it to hit anything at kiting ranges.
Abaddon - will continue to have the brawling tank to absorb dmg from kiting setups. and still has the good dmg projection of lasers. (will be slightly weaker obviously, but logi ships are not going to suddenly be unable to cope)

Ristlin Wakefield
Viziam
Amarr Empire
#1337 - 2013-04-16 13:50:36 UTC
James Amril-Kesh wrote:
Veshta Yoshida wrote:
James Amril-Kesh wrote:
Veshta Yoshida wrote:
How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence?

Maybe you missed the part where I mentioned how neither bonus matters if you can't fire your guns.

Abaddon is similar (cap-wise) and hardly obsolete or unused so what do you base the statement on? Sure the hoops we have to jump through to make it/them work could, nay should, be far fewer but the hull itself is about as good as it gets .. rest should come from laser cap reduction as discussed in the other thread as that doubles as a boost to Abaddon.

The Abaddon has more PG and CPU, so it can fit cap boosters and also accommodate the drawback of an elutriation rig (which pretty much everyone uses). Even with the T2 rig the thing still sucks cap like no other. With nothing else running, the T2 rig, and just one heat sink, the ship isn't even currently stable firing the lowest cap-use ammo (standard) and with multifrequency only lasts just under 5 minutes. 10% less cap use isn't going to change this a whole lot.

Try doing the same with an Apoc and you'll find yourself running out of options pretty quickly. Besides the only reason this is tolerated on the Abaddon is because of the damage bonus, which at lvl 5 gets you a whopping 815 DPS with two heat sinks and IN multi.


Isn't it 10% per gun? I think that's significant cap reduction.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

monkfish1234
State War Academy
Caldari State
#1338 - 2013-04-16 13:56:19 UTC
Ristlin Wakefield wrote:
James Amril-Kesh wrote:
Veshta Yoshida wrote:
James Amril-Kesh wrote:
Veshta Yoshida wrote:
How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence?

Maybe you missed the part where I mentioned how neither bonus matters if you can't fire your guns.

Abaddon is similar (cap-wise) and hardly obsolete or unused so what do you base the statement on? Sure the hoops we have to jump through to make it/them work could, nay should, be far fewer but the hull itself is about as good as it gets .. rest should come from laser cap reduction as discussed in the other thread as that doubles as a boost to Abaddon.

The Abaddon has more PG and CPU, so it can fit cap boosters and also accommodate the drawback of an elutriation rig (which pretty much everyone uses). Even with the T2 rig the thing still sucks cap like no other. With nothing else running, the T2 rig, and just one heat sink, the ship isn't even currently stable firing the lowest cap-use ammo (standard) and with multifrequency only lasts just under 5 minutes. 10% less cap use isn't going to change this a whole lot.

Try doing the same with an Apoc and you'll find yourself running out of options pretty quickly. Besides the only reason this is tolerated on the Abaddon is because of the damage bonus, which at lvl 5 gets you a whopping 815 DPS with two heat sinks and IN multi.


Isn't it 10% per gun? I think that's significant cap reduction.


the reduction is significant.

but is also considered insignificant to the previous hull bonus.
Veshta Yoshida
PIE Inc.
Khimi Harar
#1339 - 2013-04-16 14:05:32 UTC
monkfish1234 wrote:
the reduction is significant.

but is also considered insignificant to the previous hull bonus.

It is insignificant. Abaddon (and now Apocalypse) is still forced to spend twin rigs and at least one mid to be able to fire for any meaningful amount of time. That 10% needs to be at least equal to one rig (25%) for it to even register but around that point you risk the off-race situation where faster/better ships suddenly forego the weapons they were designed around to abuse the awesomeness that is Scorch.

Catch-22, gotta love it Big smile

Either Amarr hulls are given sufficient cap, a viable option to attain said without needing 3-4 rigs/slots or lasers get a blanket nerf with fitting/cap reduced to levels comparable to everything else .. pretty sure all are in favour of the first option and would burn Jita, Rens and the Gall/Cald cesspools if the last was even considered.
Ranger 1
Ranger Corp
Vae. Victis.
#1340 - 2013-04-16 14:05:51 UTC
Yeah, 10% per gun on pulse... 20% per gun on beam, but the previous bonus was 10% cap use per level (50%) max. So yes, some disparity exists.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.