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[Odyssey] Tech 1 Battleships - Minmatar

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Author
bongpacks
Rules of Acquisition
#541 - 2013-04-15 09:34:03 UTC
Sad to see the phoon destroyed like this. I want to clarify something about the phoon though. I do all my pvp in w-space and the typhoon was something of a workhorse for my corp until we bucked up got a neut legion to compliment our T3 oriented gangs. We started out with a torp phoon and 2x heavy neuts plus 1 medium. Being in w-space you rarely see battleships used for anything other than running mass through wormholes to close them so the majority of our targets are flying BC class and smaller ships. Flying with a small gang as we do it's important that each ship carry full tackle so our phoons had MWD, web, scram, and a medium cap booster to keep the neuts running; As you can imagine the lack of TP meant our torps weren't applying much DPS at all to cruiser sized hulls especially T3's which were our most frequent targets.

Seeing as how most of our DPS was coming from the full compliment of heavy drones while facing cruisers we decided to switch the torps out for autocannons and then a real beast was born, sure they don't have the giant paper DPS that the torps touted but they made up for it in applied DPS vs. anything smaller than a battleship considering they were mostly immobile. The phoon as it was and still is today is one of the most if not THE most versatile ships in the game, it offered viable and truly effective fits for torp users and likewise for turret users while allowing ample ways to deal with smaller targets and/or GTFO ability from the sizable drone bay. Hell the ship is the TOP rated battleship on battleclinic and for good reason, it's a monster.

With the proposed changes I can't see using it over a tempest for the small gang role we utilize it in and with the new geddon looking so tasty I can't say any of the minnie BS will ever grace our hangars again. If the phoon really must be primarily a launcher platform then you can't take away it's ability to harm smaller ships by nerfing it's drone bay. Losing a utility slot on top of that is just insult to injury. If you change the navy versions of all these ships you're ruining as well, like the domi and phoon, then you're going to have a lot of disappointed pilots. Anyways that's my two cents.
Akturous
The Scope
Gallente Federation
#542 - 2013-04-15 10:02:56 UTC  |  Edited by: Akturous
Prometheus Exenthal wrote:
Pattern Clarc wrote:
A 5 mid slot shield tank is terrible, 6 mid slot shield tank is viable. Given that you'll have 6 lows to play with, (which could be used for nanos/overdrives/TE's/etc etc) it gives it something different over the other 6 mid slot shield tanker...

I'd certainly argue the extra mid slot +drones adds more than that extra high slot, especially outside of 1v1 land.


Neither is 6 when you have no inherit resists, or shield-biased hp, and rely on mobility to make up for that ****** excuse for a tank
You're looking at mid-90k hp if ALL mids/rigs are dedicated shield tanking (except propulsion & tackle). Active tanked, it's not really better than the 5mid setup because you don't have the cpu. If you WANT the cpu, you're now losing your desired dps, speed or tracking. It's a no win situation either way you look at it. At the end of the day, you're better off in a Maelstrom.

An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids.
The Scorpion only has 8 slots and it needs to do EVERYTHING with them.

If people were up in arms about 5 mid shield tanking frigates (hookbill/hawk), then they'd better burn down Jita for an unprecedented 6mid armor-biased battleship.


You still have NFI what the tempest is about. Currently you can fit dual nano, XL ASB, 800s , heavy cap booster and a heavy and med neut.

You seem to think that 6 slots isn't enough for a shield tank (lol?). The typhoon makes a great brawling BS because of torps, you don't kite with torps, it just doesn't damn well work, you need your target webbed and painted=brawling. I don't want some ****** armour pest that does the same thing as a typhoon but worse because of the 6 slot tank.

The tempest fills a niche of a much tankier more versitile tier 3 bc. I wouldn't object to another low slot, but not at the expense of a mid or shield tank.

Stop going on about how Minmatar is a split weapon race. The only ships that were split weapon was the Phoon and the Nag, if it doesn't get a bonus, it's not split weapon. The Raven gets 4 turret slots, is it a split weapon ship? The Sac as well? Pull your head out of your arse, just because you might have missiles and projectiles doesn't mean the rest of us do, nor do many of us want our turret ships turned into ****** caldari clones. The cyclone was ******, I'd like it if the phoon wasn't either.

Vote Item Heck One for CSM8

Kagura Nikon
Native Freshfood
Minmatar Republic
#543 - 2013-04-15 10:19:08 UTC
Prometheus Exenthal wrote:
Kagura Nikon wrote:
Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.

But the previous post ide is not bad as well.


The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race.



Dude you just prooved that no one shoudl ever listen to you again!!! You seriously think the torps are the best thing to be on those high slots? Specially since tempest usually lacks CPU?

Please .. let the peope that know how tmepest work discuss from now on.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#544 - 2013-04-15 10:20:19 UTC
Luke Hammarskjold wrote:
The more times i read the post, the more I think the minmatar don't really need any rebalancing...



Its less about rebalancign but more about findign a role where temepst can excel that is not goignt o be obliterated by the othe r battleship changes.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#545 - 2013-04-15 10:21:47 UTC
Rebecha Pucontis wrote:
Prometheus Exenthal wrote:
At the end of the day, you're better off in a Maelstrom.

An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids.
The Scorpion only has 8 slots and it needs to do EVERYTHING with them.


Got to say, I find myself actually agreeing completely with Prometheus on this one.



That is why peopel that want a 6th mid want the tempest to get .11 agility. Then the tempest can fil a completely different role as of the maelstrom.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Wrayeth
Inexorable Retribution
#546 - 2013-04-15 11:23:27 UTC
I don't know if I elaborated on this much in my previous post, but, personally, I'd like to see the Tempest become the Stabber of the Minmatar battleship lineup. This would ideally result in good damage and speed, but a weak tank with a shield configuration, or okay damage and good speed with an okay tank (plus lots of utility) in an armor configuration.

To make this happen, start by giving the Tempest the Machariel's speed and agility (but not the falloff bonus or the 7th lowslot), then add a 7th turret slot (and fittings to use it with a dual LAR setup and dual-650's). Also, to prevent broken nano setups, remove the launcher hardpoints.

In my opinion, this would make the tempest a valued and unique ship in the Minmatar battleship lineup. This may encroach on the Machariel's territory a bit, but I feel the Mach's falloff bonus, 7th lowslot, and enlarged drone bay will maintain its uniqueness.

As an alternate method of increasing its viability, you could give it the Hyperion treatment as far as its damage bonus goes instead of adding a 7th turret slot.

In any case, these are my hopes for the Tempest, and I'd absolutely love to see them realized.
Kagura Nikon
Native Freshfood
Minmatar Republic
#547 - 2013-04-15 11:36:23 UTC
Wrayeth wrote:
I don't know if I elaborated on this much in my previous post, but, personally, I'd like to see the Tempest become the Stabber of the Minmatar battleship lineup. This would ideally result in good damage and speed, but a weak tank with a shield configuration, or okay damage and good speed with an okay tank (plus lots of utility) in an armor configuration.

To make this happen, start by giving the Tempest the Machariel's speed and agility (but not the falloff bonus or the 7th lowslot), then add a 7th turret slot (and fittings to use it with a dual LAR setup and dual-650's). Also, to prevent broken nano setups, remove the launcher hardpoints.

In my opinion, this would make the tempest a valued and unique ship in the Minmatar battleship lineup. This may encroach on the Machariel's territory a bit, but I feel the Mach's falloff bonus, 7th lowslot, and enlarged drone bay will maintain its uniqueness.

As an alternate method of increasing its viability, you could give it the Hyperion treatment as far as its damage bonus goes instead of adding a 7th turret slot.

In any case, these are my hopes for the Tempest, and I'd absolutely love to see them realized.


I for once welcome our new tempests overlords! And approve this post!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#548 - 2013-04-15 11:51:16 UTC
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Wrayeth
Inexorable Retribution
#549 - 2013-04-15 12:10:27 UTC  |  Edited by: Wrayeth
Pattern Clarc wrote:
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.



I see what you're saying, but the key differences here are sig radius and tracking. The smaller ships' lower sig radius allows them to, when combined with speed, avoid fire. With the sig radius the size of a small moon, that's less likely to happen with a battleship. Additionally, while this Tempest modification would give it a greater ability to dictate range, it doesn't directly help its tracking, and it will fail to track things that the hurricane will own in the face.
Kagura Nikon
Native Freshfood
Minmatar Republic
#550 - 2013-04-15 12:13:59 UTC
Pattern Clarc wrote:
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.



Currently the tornado makes the tempest redundant.

The tornado has more alpha and its cheaper and its smaller.


If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#551 - 2013-04-15 12:19:23 UTC  |  Edited by: Pattern Clarc
Kagura Nikon wrote:
Pattern Clarc wrote:
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.



Currently the tornado makes the tempest redundant.

The tornado has more alpha and its cheaper and its smaller.


If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles.


No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw)


Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness. Big smile

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Pattern Clarc
Citeregis
#552 - 2013-04-15 12:24:08 UTC
Wrayeth wrote:
Pattern Clarc wrote:
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.



I see what you're saying, but the key differences here are sig radius and tracking. The smaller ships' lower sig radius allows them to, when combined with speed, avoid fire. With the sig radius the size of a small moon, that's less likely to happen with a battleship. Additionally, while this Tempest modification would give it a greater ability to dictate range, it doesn't directly help its tracking, and it will fail to track things that the hurricane will own in the face.

The tempest's extra slots and huge range advantage more than make up for the signature/tracking of the cane. Also, have you seen the sig of the tempest vs some of the BC's?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

seth Hendar
I love you miners
#553 - 2013-04-15 12:44:38 UTC
Wrayeth wrote:
I don't know if I elaborated on this much in my previous post, but, personally, I'd like to see the Tempest become the Stabber of the Minmatar battleship lineup. This would ideally result in good damage and speed, but a weak tank with a shield configuration, or okay damage and good speed with an okay tank (plus lots of utility) in an armor configuration.

To make this happen, start by giving the Tempest the Machariel's speed and agility (but not the falloff bonus or the 7th lowslot), then add a 7th turret slot (and fittings to use it with a dual LAR setup and dual-650's). Also, to prevent broken nano setups, remove the launcher hardpoints.

In my opinion, this would make the tempest a valued and unique ship in the Minmatar battleship lineup. This may encroach on the Machariel's territory a bit, but I feel the Mach's falloff bonus, 7th lowslot, and enlarged drone bay will maintain its uniqueness.

As an alternate method of increasing its viability, you could give it the Hyperion treatment as far as its damage bonus goes instead of adding a 7th turret slot.

In any case, these are my hopes for the Tempest, and I'd absolutely love to see them realized.


i almost agree with this, the pest would be really interesting with more speed and agility, but giving him the same speed and agility than the mach is, IMAO, a bit too much.

give him the same agility but 80-90% of it's speed, or vice-versa, but not both
Kagura Nikon
Native Freshfood
Minmatar Republic
#554 - 2013-04-15 12:45:09 UTC
Pattern Clarc wrote:
Kagura Nikon wrote:
Pattern Clarc wrote:
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.



Currently the tornado makes the tempest redundant.

The tornado has more alpha and its cheaper and its smaller.


If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles.


No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw)


Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness. Big smile



Still don't se why tempest cannot be as agile as the megathron at least.

If it needs to stay in the fight ..t hen it needs a 7th turret. 6 mids is ok, but then you need to give it antoher 40 tf cpu

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#555 - 2013-04-15 12:55:17 UTC  |  Edited by: Pattern Clarc
Kagura Nikon wrote:
Pattern Clarc wrote:
Kagura Nikon wrote:
Pattern Clarc wrote:
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.



Currently the tornado makes the tempest redundant.

The tornado has more alpha and its cheaper and its smaller.


If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles.


No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw)


Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness. Big smile



Still don't se why tempest cannot be as agile as the megathron at least.

If it needs to stay in the fight ..t hen it needs a 7th turret. 6 mids is ok, but then you need to give it antoher 40 tf cpu

I don't mind making it as agile as the phoon or megathron or adding more CPU, but making it a t1 Macharical is WAAAAY over the top.

In the 7/6/6 slot layout however, you'd have the flexibility to do whatever you wanted without having OMGWTF stats out of the box with no compromises, which is what we shouldn't be asking for. Let's face it, eve has changed, and without causing more issues down the line by displacing other ship roles, I believe this is the best way to make the Tempest move with the times.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#556 - 2013-04-15 13:11:34 UTC
Pattern Clarc wrote:
Kagura Nikon wrote:
Pattern Clarc wrote:
Kagura Nikon wrote:
Pattern Clarc wrote:
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.

If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.



Currently the tornado makes the tempest redundant.

The tornado has more alpha and its cheaper and its smaller.


If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles.


No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw)


Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness. Big smile



Still don't se why tempest cannot be as agile as the megathron at least.

If it needs to stay in the fight ..t hen it needs a 7th turret. 6 mids is ok, but then you need to give it antoher 40 tf cpu

I don't mind making it as agile as the phoon or megathron or adding more CPU, but making it a t1 Macharical is WAAAAY over the top.

In the 7/6/6 slot layout however, you'd have the flexibility to do whatever you wanted without having OMGWTF stats out of the box with no compromises, which is what we shouldn't be asking for. Let's face it, eve has changed, and without causing more issues down the line by displacing other ship roles, I believe this is the best way to make the Tempest move with the times.


aa ok ok. Agree that machariel is too much. I think mega level is what we should aim for. 7/6/6 with mega agility and a bit more CPU would be an interesting battleship that do not clash with any other battleship role while still being useful. 7/5/7 woudl also do the same, just a matter of what each people prefer on this case.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Akturous
The Scope
Gallente Federation
#557 - 2013-04-15 13:20:46 UTC
It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.

As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters.

Vote Item Heck One for CSM8

Kagura Nikon
Native Freshfood
Minmatar Republic
#558 - 2013-04-15 13:31:01 UTC
Akturous wrote:
It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.

As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters.



durign 99% of eve time minmatar ships were more agile and lighter. Then gallente gained on minamtar on mass.. a massive buff. then they nerfed mainamtar agility.

That is still WAY over steppign on minmatar identity. Currently temepst is SLOWER, less agile adn HEavier than megatron and that is still an INSULT!

For god'sa sake.. the ship have SAILS! It cannot be so heavy!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#559 - 2013-04-15 13:34:33 UTC
Akturous wrote:
It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.

As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters.

As it stands, if you gave the Tempest the 7/6/6 slot layout, a shield fit could be made faster than an active tanking Megathron if a low was sacrificed for a speed mod. There may even be more room for more speed or agility increases but what we shouldn't be asking for is reversing the current meta (Gallente needs to have faster base speeds to make up for armour and the fact they fight at point blank) - Minmatar, the Tempest in particular, should be given the choice: either brick it and go max out on tank, gank and damage projection, provide a platform for fleet support with ewar or go super fast and kite like your life depends on it. I think 7/6/6 gives it that option.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Kagura Nikon
Native Freshfood
Minmatar Republic
#560 - 2013-04-15 13:43:07 UTC
Pattern Clarc wrote:
Akturous wrote:
It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.

As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters.

As it stands, if you gave the Tempest the 7/6/6 slot layout, a shield fit could be made faster than an active tanking Megathron if a low was sacrificed for a speed mod. There may even be more room for more speed or agility increases but what we shouldn't be asking for is reversing the current meta (Gallente needs to have faster base speeds to make up for armour and the fact they fight at point blank) - Minmatar, the Tempest in particular, should be given the choice: either brick it and go max out on tank, gank and damage projection, provide a platform for fleet support with ewar or go super fast and kite like your life depends on it. I think 7/6/6 gives it that option.



Iu just think its wrogn for gallente to have all 3 mobility advantges. Mass, agility and speed. They should always loose on 1 to minmatar

"If brute force does not solve your problem....  then you are  surely not using enough!"