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Outside Corp Logi ship assistnace concordable

Author
Schmata Bastanold
In Boobiez We Trust
#21 - 2013-04-12 20:53:47 UTC
C'mon, show us that killmail Big smile
I'm sure it is as awesome as this oneTwisted

Invalid signature format

Z GTC
Bioxium Securities
#22 - 2013-04-12 21:02:41 UTC
I understand what you want but I don't understand why you want it. If Concord did not attack your enemy nor attack the logistics healing your enemy it sounds like there was no criminal activity going on, at the most it was just suspect activity.

If they are not committing a crime then they should not be shot.

If they are committing a suspect act then other players can kill them at will. But Concord should not get involved.

It sounds like you got ganged up on, sorry but it happens.

Just so you know there are these things called Fleets. You can start one up and invite other players to join you and you can go around and play together even if you are not in the same corporation or alliance. Making Logistics get Concorded for wanting to help their fleet members would be a very stupid idea. But even if they are not in the same fleet see the above comments.

If Concord did not step in then they were obviously not committing a crime.
Ruze
Next Stage Initiative
#23 - 2013-04-12 21:20:52 UTC
The Reaper J wrote:
Z GTC wrote:
I do not think Concord should get involved unless the Logi attempted to repair someone carrying out a criminal act. In which case Concord would already be arriving . "what if it was on accident?" People have those RED, YELLOW, and GREEN safety settings for a reason, use them.

Logistics are there to be the "Healer" role in EVE.

In a Duel a logistic should not be able to even lock onto the involved parties, or at the very least not initiate their reps. If this is able to be done it should be regarded as a bug and be fixed. A Duel is a specialized combat between two parties. Not two parties and whoever else feels like it.

In Open combat that is designated as "Suspect", Repairing a Suspect target should flag the one doing the repairs as suspect and free to kill as well.

Why should a Logistic Ship be killed by concord if the target they are repairing is not seen as Criminal?


Logistics ships are to be killed by concord for repping ships not in their corp or alliance. That's what i said. That should be regarded as a concordable offence. If those logi are in their corp or alliance, then there is no problem. When you got logi outside your corp then they should be shot if they rep anyone in any way that is NOT in their corp or if they are NOT in the same corp or alliance of the one they are repping. VERY SIMPLE.


You missed their point. Logi's would only be flagged/killed for repping those who are in the process of performing a criminal act. If the individual getting repped is about to be concorded, so would the logi. If they were about to get a criminal flag (i.e baiting), so would the logi.

Make it transferable the other way, too. If they are about to get a sec status gain for attacking a pirate, rat, or other content ... give the logi the same.

Make all flags and standings changes carry over between pilots. Don't just look for a solution to one problem, look for a way to improve gameplay all around. Gives healers an extra benifit from gameplay all around.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#24 - 2013-04-12 23:42:14 UTC
The Reaper J wrote:

Logistics ships are to be killed by concord for repping ships not in their corp or alliance. That's what i said. That should be regarded as a concordable offence. If those logi are in their corp or alliance, then there is no problem. When you got logi outside your corp then they should be shot if they rep anyone in any way that is NOT in their corp or if they are NOT in the same corp or alliance of the one they are repping. VERY SIMPLE.

By repeating same over and over again you dont add anything to discussion. Also you're missing the fact that fleets can(and often do) contain pilots from different corps/alliances.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Petrified
Old and Petrified Syndication
#25 - 2013-04-13 00:09:52 UTC
TheSkeptic wrote:
Please biomass



Still the most accurate. Since the logi ship that is repping is flagged, anyone can legally engage it, including you. Issue does not appear to be you against a target being remote repped by you against more than one vessel - remote repping or firing on you, one way or another you are engaged with multiple ships. Concord does not need to be involved since the flagged logi can now be blown up without penalty by anyone.

If you were isolated, say at a POCO or acceleration gate, that is was your choice. In High Sec wars, you check local before undocking. Now that you know the guy uses neutral reps, you mark them with negative standings so next time you can see if he brought friends to the system. Play smart.

The suspect flagging of neutral reppers does more than enough to compensate for their remote repping. Just be glad they can't legally fire on you first.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#26 - 2013-04-13 00:27:15 UTC
StrongSmartSexy wrote:
There is one scenario that needs to be looked at.
Corp infiltrators who decide to blast everything that moves in their corp can use out-of-corp Logi/RR without consequence as they will not become suspect flagged since that requires the assisted/repped target to have an LE flag (which cannot be acquired from in-corp combat/aggression).

Just remember that part of the goal of introducing Crimewatch was to eliminate or significantly hinder risk-free neutral RR, but this is one situation that remains unaffected post-change.


This is actually addressed by removal of the person from corp. Hopefully the corp members had the presence of mind to kill the corp mate before ejecting him.

The problem with suspect flagging in this case is that it breaks legit uses such as pick up fleets running missions.

In either case, remote repping is far from being broken but addressed in all cases.

AWOXers suck... but they legitimately happen when poor choices are made in corporate membership.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Arronicus
State War Academy
Caldari State
#27 - 2013-04-13 00:34:47 UTC
The Reaper J please biomass your character.
Tsobai Hashimoto
State War Academy
Caldari State
#28 - 2013-04-13 01:38:28 UTC
The Reaper J wrote:
Clearly this exploit and loop hole is not worried about by CCP, they support it. They support criminal activity. Otherwise they would have stopped it. Simple as hell.

1. Logi in corp, assists corp members = no problem.
2. Corp member in logi in alliance, helping alliance or corp member = no problem.

Logi ships OUTSIDE a corp or alliance assisting anyone that is not in their alliance or corp, should be CONCORDED. Otherwise CCP should allow combat ships outside a corp or alliance to assist without being Concorded which is not allowed.

Therefore allowing one and not the other, looks a lot like CCP is in full support of criminals and not all the players in eve. Most of you seem to forget, that the odd few new real players, not alts that join as learning how to play, but hey, who cares about flags. NO ONE. So Typical of CCP.



ok drama queen lets go over this. when the logi give reps. shoot him along with your 5 friends....issue solved

dont have 5 friends? get a better corp or recruit pilots that need a better corp


sloved. next?
Hideyoshi Kinoshita
Perkone
Caldari State
#29 - 2013-04-13 02:57:17 UTC
i know what your intention is. But your suggestion is just broken and ego-centric
Octoven
Stellar Production
#30 - 2013-04-13 03:39:27 UTC
I guess you didnt think about how this mechanic would devastate incursion fleets then eh? Hard to run sites if your logi pilot saving your ass from the sansha rats is getting concorded >.>

Next time, think through how this affects everyone and not just you.
Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2013-04-13 04:19:36 UTC
Octoven wrote:
I guess you didnt think about how this mechanic would devastate incursion fleets then eh? Hard to run sites if your logi pilot saving your ass from the sansha rats is getting concorded >.>

Next time, think through how this affects everyone and not just you.



And don't forget that even if it switches to only concord logi repping criminals, it'll still be hilariously easy to wipe out an entire incursion fleet. Just wait till all the logi are on you, then shoot one of them. You're a criminal, they're all criminals, everyone is dead.

They changed that for a reason.
StrongSmartSexy
Phenix Revolution
#32 - 2013-04-13 04:40:22 UTC  |  Edited by: StrongSmartSexy
Petrified wrote:
This is actually addressed by removal of the person from corp. Hopefully the corp members had the presence of mind to kill the corp mate before ejecting him.

No, this does not address the issue, since removal of the offending person from the corp happens AFTER the damage is done. AWOXers usually leave immediately anyway after the kill(s) to deny retribution of any kind from the corp.

This argument is almost the equivalent of saying that Neutral RR (before crimewatch) was addressed by simply avoiding combat with a person who has it - in both cases the problem is clear, you can't know until it's too late.

Petrified wrote:
The problem with suspect flagging in this case is that it breaks legit uses such as pick up fleets running missions.

Could you elaborate what you mean by this? I'm not trying to support the OP's solution.
I stated that a possible resolution (for the case of AWOXing and neutral RR) would be to have combat between corp members create an LE flag between each other thus an AWOXer's neutral RR would become suspect flagged once he/she began remote assistance.

Yes this 'solution' is not without flaws because it would mean that any in-corp remote assistance to the in-corp victim would also result in suspect flagging but it would still be an improvement over the current system where AWOXers can have potentially infinite neutral RR without consequence.

Crimewatch for non-0.0 space needs to be expanded on someday as the amount of possible scenarios of aggression mechanics are too broad to revolve around just LE and Suspect flags.

Petrified wrote:
AWOXers suck... but they legitimately happen when poor choices are made in corporate membership.

Yes there are many examples of corporations who could have prevented AWOXing incidents by doing some simple background checks on players prior before granting them membership. But there are also many cases where potential AWOXers cannot be predicted, especially with new characters with little to no history.
You do not even need more than a million SP to cause significant damage to a corp, just a cruiser and neutral RR.
Petrified
Old and Petrified Syndication
#33 - 2013-04-13 04:58:55 UTC  |  Edited by: Petrified
StrongSmartSexy wrote:

Yes there are many examples of corporations who could have prevented AWOXing incidents by doing some simple background checks on members prior before granting them membership. But there are also many cases where potential AWOXers cannot be predicted, especially with new characters with little to no history.
You do not even need more than a million SP to cause significant damage to a corp, just a cruiser and neutral RR.


But where, exactly, is the problem? The problem is not the neutral RR. The problem is the corp member shooting you. With or without a neutral remote repper, you have a problem. This is not a concordable offense.

What I believe you are asking for is that CCP code it so that that neutral repper becomes flagged as a legitimate target to the corp he is repping. There are problems with this, of course, in that there are many more cases where a non-corp member will repair you. How does the game tell the difference between someone AWOXing with a neutral repper supporting him during an incursion and a thrown together fleet with non-corp reppers helping them during an incursion? There are a lot of people who join incursion fleets as reppers - such a flagging mechanic would mean they could be ganked without fear of reprisal.

So then CCP would have to code a method for the game to flag a neutral repper repairing a corp-mate firing on you as target-able by either the entire corp or, preferably, just you. But then this again opens up the unintended consequence of people using this to gank neutral RR in fleets without fear or reprisal.

Sometimes laws/code create more problems than they solve.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

The Reaper J
Kings.Guard.
#34 - 2013-04-13 06:15:16 UTC
Petrified wrote:
StrongSmartSexy wrote:

Yes there are many examples of corporations who could have prevented AWOXing incidents by doing some simple background checks on members prior before granting them membership. But there are also many cases where potential AWOXers cannot be predicted, especially with new characters with little to no history.
You do not even need more than a million SP to cause significant damage to a corp, just a cruiser and neutral RR.


But where, exactly, is the problem? The problem is not the neutral RR. The problem is the corp member shooting you. With or without a neutral remote repper, you have a problem. This is not a concordable offense.

What I believe you are asking for is that CCP code it so that that neutral repper becomes flagged as a legitimate target to the corp he is repping. There are problems with this, of course, in that there are many more cases where a non-corp member will repair you. How does the game tell the difference between someone AWOXing with a neutral repper supporting him during an incursion and a thrown together fleet with non-corp reppers helping them during an incursion? There are a lot of people who join incursion fleets as reppers - such a flagging mechanic would mean they could be ganked without fear of reprisal.

So then CCP would have to code a method for the game to flag a neutral repper repairing a corp-mate firing on you as target-able by either the entire corp or, preferably, just you. But then this again opens up the unintended consequence of people using this to gank neutral RR in fleets without fear or reprisal.

Sometimes laws/code create more problems than they solve.


Good to here some people with manners to actually discuss the problem/exploit. By changing the rule to make neutral reppers joining fleets, it forces the players to join a corp or the corp that is war dec'd or doing the war dec'ing. Neutral reppers that RR any ship in any way or form should be concordable offence. Then they would have to deal with any form of consequences that come there way for assisting that corp and not being part of any war of any kind. Neutral RR's should be concorded for that. That is called retribution. Players run to NPC's because of fear of being taken to war like yellow belly chickens. Interference from a neutral RR should be a concordable offence.
StrongSmartSexy
Phenix Revolution
#35 - 2013-04-13 06:37:08 UTC  |  Edited by: StrongSmartSexy
Petrified wrote:
But where, exactly, is the problem? The problem is not the neutral RR. The problem is the corp member shooting you. With or without a neutral remote repper, you have a problem. This is not a concordable offense.
I never meant to imply that it should be a Concordable offense (only the OP is).

I'm simply saying that neural RR helping AWOXers without consequence is a problem. It is an oversight in CCP's attempt to get rid of risk-free neutral RR with Crimewatch.
I should've made a separate thread for this.

Petrified wrote:
What I believe you are asking for is that CCP code it so that that neutral repper becomes flagged as a legitimate target to the corp he is repping. There are problems with this, of course, in that there are many more cases where a non-corp member will repair you.
This is exactly the point I'm trying to convey.

Petrified wrote:
How does the game tell the difference between someone AWOXing with a neutral repper supporting him during an incursion and a thrown together fleet with non-corp reppers helping them during an incursion? There are a lot of people who join incursion fleets as reppers - such a flagging mechanic would mean they could be ganked without fear of reprisal.
A flawless solution is essentially impossible given that Crimewatch crudely shoehorns everything into LE and Suspect flags which makes fixing loopholes difficult under the current implementation.

Petrified wrote:
So then CCP would have to code a method for the game to flag a neutral repper repairing a corp-mate firing on you as target-able by either the entire corp or, preferably, just you. But then this again opens up the unintended consequence of people using this to gank neutral RR in fleets without fear or reprisal.

Sometimes laws/code create more problems than they solve.
Neutral RRs helping AWOXers without fear of retaliation was a prevalent issue even before Crimewatch that has never been fixed but regardless, it is only one example of a few scenarios involving aggression mechanics that will necessitate CCP revamping/expanding Crimewatch someday in order to fix them.
Petrified
Old and Petrified Syndication
#36 - 2013-04-13 08:51:04 UTC
Sorry, the forums ate the post I was working on.

But to summarize:

To The Reaper J - The idea of making something that benefits another player a criminal offense in and of itself - regardless of circumstance, is shortsighted and neglects a lot of how the game is played. There are many instances where leaving your corp to join another to run missions or incursions with friends is neither desirable or convenient. Heck, random mining fleets where repping is provided would be negatively impacted. Also, do not forget the afore mentioned fact that outside of in-corp fighting, neutral repping flags you as a suspect allowing anyone to shoot you.

Let me illustrate a better way below.


To StrongSmartSexy - Yeah, my comment about Concordable action was more of a statement of fact about the repping than accusation Blink.

There are always methods to improve coding. But the primary complication here arises from Corporation members being able to freely shoot each other without dueling. I think Crimewatch is better than what we had before, but if it were to be improved to address remote repping without penaly I believe the two following things must happen together:

1 - Members within a corporation should no longer be allowed to shoot each other freely outside of dueling and...
2 - A CEO can flag and unflag corporation members for mutual PvP which can be declined (the flagging) by the member. It can be further expanded to allow mutual PvP within an alliance so that High Sec Alliances can have war games without fear of being concorded, or having members leave to form a new corp, or leave Hgh Sec. Only a CEO can add a member to the list and there would be two columns: Corporation and Alliance. The Corporation check box marks the player for in corp PvP while the alliance check box marks the player for in alliance PvP. Only those marked for PvP in their respective areas can freely engage in it. Also, as a precaution, any CEO within the alliance can remove someone from the Alliance PvP list if necessary.

For removal of someone from the PvP list: After a 15 minute timer, they would not longer be able to engage other PvP flagged corp/alliance members without flipping their safeties off.

Corp members can only accept the PvP flag when they are docked.

The PvP flag should be something accepted by the player, as opposed to imposed.

This would alter some game play as far as Corporations exacting "justice" on a rogue member, but I've always thought there should be a special way to deal with corp thieves than just waiting for them to undock prior to their leaving/being kicked from the corp.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

The Reaper J
Kings.Guard.
#37 - 2013-04-13 10:05:55 UTC
Petrified wrote:
Sorry, the forums ate the post I was working on.

But to summarize:

To The Reaper J - The idea of making something that benefits another player a criminal offense in and of itself - regardless of circumstance, is shortsighted and neglects a lot of how the game is played. There are many instances where leaving your corp to join another to run missions or incursions with friends is neither desirable or convenient. Heck, random mining fleets where repping is provided would be negatively impacted. Also, do not forget the afore mentioned fact that outside of in-corp fighting, neutral repping flags you as a suspect allowing anyone to shoot you.

Let me illustrate a better way below.


To StrongSmartSexy - Yeah, my comment about Concordable action was more of a statement of fact about the repping than accusation Blink.

There are always methods to improve coding. But the primary complication here arises from Corporation members being able to freely shoot each other without dueling. I think Crimewatch is better than what we had before, but if it were to be improved to address remote repping without penaly I believe the two following things must happen together:

1 - Members within a corporation should no longer be allowed to shoot each other freely outside of dueling and...
2 - A CEO can flag and unflag corporation members for mutual PvP which can be declined (the flagging) by the member. It can be further expanded to allow mutual PvP within an alliance so that High Sec Alliances can have war games without fear of being concorded, or having members leave to form a new corp, or leave Hgh Sec. Only a CEO can add a member to the list and there would be two columns: Corporation and Alliance. The Corporation check box marks the player for in corp PvP while the alliance check box marks the player for in alliance PvP. Only those marked for PvP in their respective areas can freely engage in it. Also, as a precaution, any CEO within the alliance can remove someone from the Alliance PvP list if necessary.

For removal of someone from the PvP list: After a 15 minute timer, they would not longer be able to engage other PvP flagged corp/alliance members without flipping their safeties off.

Corp members can only accept the PvP flag when they are docked.

The PvP flag should be something accepted by the player, as opposed to imposed.

This would alter some game play as far as Corporations exacting "justice" on a rogue member, but I've always thought there should be a special way to deal with corp thieves than just waiting for them to undock prior to their leaving/being kicked from the corp.


Nothing has been mentioned really here about Neutral RR toons. This is a massive exploit, and most people i see don't care about flags. They rep up the targeted ship no matter what, even if they get flagged in high sec. Simple code needs to be done to have neutral RR logi's concorded for interfence in a battle between corps. Simple as that.
Lloyd Roses
Artificial Memories
#38 - 2013-04-13 10:19:47 UTC
DeLindsay wrote:
And this change would break Incursions entirely, way to think it out fail.


It would perfectly push incursions to nullsec/lowsec, I like!
Syrias Bizniz
some random local shitlords
#39 - 2013-04-13 10:24:20 UTC
The solution for 'Neutral RR in highsec are OP' is not 'Concord them'. Nor is it 'Bring your own Neutral RR'. It's very simple.

Bring your own neutral BLACKBIRDS, FALCONS, GRIFFINS.


Neutral Logi go suspect?
Jam them with neutral ECM ships. Only the Logi will be able to shoot back, not the offending player / corp itself. Either they fight with heavy ECM against them and a high chance of their reps breaking, or they bail. This is where spreading points is important. And if their Logi dock up and reship into something to kill the neutral ECM, your whole corp is able to shoot them, you know, they're suspect.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#40 - 2013-04-13 11:21:58 UTC
You mad bro?

You sad?

Eve is about Capital ships, WiS, Boobs, PI and Isk!