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[Odyssey] Ship Resistance Bonuses

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Author
Ereilian
Doomheim
#61 - 2013-04-12 16:41:11 UTC
So let me tl;dr this for you.

We (CCP) put in place a bonus system that at the time was great!!! Then the players found out it was better than great and started to use it as intended .... So now we are nerfing it ... and in some cases NERFING SHIPS THAT HAVE NOT BEEN MENTIONED YET. Cause Caldari are so OP we must nerf every single useful ship they have. Fck Caldari, everyone fly Maelstrom.

You also lament the rise of alpha, do you not realise you are just REINFORCING that doctrine with your changes. There is not one SINGLE change to the mainstay of alpha, but you are slapping the hell out of every other doctrinal ship. And lets not forget the nerfs on tengus, and the massive buff to Arti that made alpha so much more effective. Yeah foz this is all the players fault, nothing to do with incompetence by the devs who over the past few years have forced alpha to the front.

As for your CSM pets, yeah right as if there is any chance of them affecting real decision making. You went ahead with Aurum despite massive CSM disapproval, they are just a sock puppet as proved in the past year. So no I will not vote in your kangaroo election.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#62 - 2013-04-12 16:42:04 UTC  |  Edited by: Zloco Crendraven
To the funny Goonies.

Ofc u can bring multiple t2 fleets but u are not doing it. And it is only because of 1 reason. They dont have so much better performance over t1 for the isk cost. And the other is the skill needs. Because if t2 or t3 are chosen the fleet cannot be that uniform as t1.

Smaller groups will bring in the more expansive ships because they give that little edge so they can fight double, triple size bigger fleets.

And i am mostly speaking about small and medium scale fight.s On large scale those resist doesn metter because it will get alphaed trough anyway.

BALEX, bringing piracy on a whole new level.

Jessica Danikov
Network Danikov
#63 - 2013-04-12 16:43:26 UTC  |  Edited by: Jessica Danikov
The math is a lot more complicated than Fozzie makes out. Firstly, the 5% drop assumes max skills- a bunch of people will not have level V in every ship class they fly. This change will make the gains per level smaller, leading to a smoother progression (much like the covert ops CPU change), which is a change I would support.

This is independent to tweaking the overall max base resist after skills, which I strongly feel should be tweaked through the base resists of the ship (while accounting for the level V bonuses). If you feel the Rokh or whatever ship has too high overall resists, by all means, reduce that on the hull on a hull-by-bull basis, not with the bonuses or such a wide-sweeping change.

After that, it's not a flat 5% resist reduction on all these ships. Practically speaking, there will be other modules on fitted and their benefits will grow to fill the gap (because of the way resistances work), resulting in a less than 5% drop overall (this will only happen on ships with no resists added).
Destructor1792
Sebiestor Tribe
Minmatar Republic
#64 - 2013-04-12 16:43:55 UTC  |  Edited by: Destructor1792
Before clarifying what to change, how about looking at the raw basics?


How long do you expect a single Ship to last in a normal PvP Engagement ?

1 v 1
3 v 1
10 v 1
20 v 1

etc, etc.

How does the role of the ship relate to Engagement & length of time it's expected to last against other ships?


What do you class as a decent time frame for a ship to last "v's" what the player base deem a reasonable time?


Answer those questions & then look at ship resistance bonuses & what to tweak.

**edited bit**

And also ask yourself "Why do people try and get their resistances or EHP so high to start with??"

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

X Gallentius
Black Eagle1
#65 - 2013-04-12 16:47:38 UTC  |  Edited by: X Gallentius
Jonas Sukarala wrote:
its progress at least now maybe a brutix can outrep a prophecy.... now for making armour repping competitive please.
Active repping has its space, but with these changes the "space" of ships with active repping bonuses (like the Myrm) won't be invaded by actively repped, resistance bonused ships (like the Prophecy). So +1.

If everybody is worried about the loss of EHP, then just buff the baseline tanking stats of the affected ships.

Edit: Another benefit is that the "space" of T2 ships with resistance bonuses has increased a bit. It will be more beneficial for them to receive remote reps compared to these ships with resistance bonuses.
MeBiatch
GRR GOONS
#66 - 2013-04-12 16:49:04 UTC
if you want to balance the bonus then you must nerf RR

my idea is to make RR sig raius based...

see this thread as it explains how the nerf would work

https://forums.eveonline.com/default.aspx?g=posts&m=2869885#post2869885

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Edelhonk
Federal Navy Academy
Gallente Federation
#67 - 2013-04-12 16:49:13 UTC
Calmoto wrote:
dear fozzie

why not make it 4.33e+23 % resistance

its not like it could get any more ugly on my ship info

please reconsider being a special snowflake all your life



how about they would put it down to 2.5%...would this look better in your ship info?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#68 - 2013-04-12 16:49:40 UTC
X Gallentius wrote:
Jonas Sukarala wrote:
its progress at least now maybe a brutix can outrep a prophecy.... now for making armour repping competitive please.
Active repping has its space, but with these changes the "space" of ships with active repping bonuses (like the Myrm) won't be invaded by actively repped, resistance bonused ships (like the Prophecy). So +1.

If everybody is worried about the loss of EHP, then just buff the baseline tanking stats of the affected ships.


People are probably worried about the loss of EHP, but that doesn't mean anything should be done about it.
Alx Warlord
The Scope
Gallente Federation
#69 - 2013-04-12 16:49:51 UTC  |  Edited by: Alx Warlord
Hey Fozzie!!!, don't trow the responsibility over CSM!!!! You guys are doing great! I really appreciated this change! (Despite the fact that i just trained Ammar BS lvl5) I just think that you had an awesome idea here and you are not using it as you could:
CCP Fozzie wrote:


  • Extending armor and shield repair bonuses to apply to remote reps would bring them much closer to balance with resist bonuses, but would also further empower the current remote rep tactics that are as strong as we feel we can allow them to be.



  • The point is that not only Armour resistance ships are overpowered, but the ships that get the rep bonus are under-powered in fleet fights. So you should also make the ships that get bonus on repair amount have a reduction in this bonus and also apply it to remote repairs .

    I think that this change would not only fix the "Overpower Status" of remote reps by reducing it's efficiency on the overpowered ships, but will also spread it effects out of this group. Putin the resistance and the bonus repair amount ships tank in the same level.

    Wasn't you guys trying to solve the Gallente fleet under-powered tank Issue?
    Jeb Hataska
    Pyke Syndicate
    Solyaris Chtonium
    #70 - 2013-04-12 16:50:25 UTC
    Fozzie, I appreciate your perspective on power creep. That perspective is part of what I like about EVE Online relative to other games.
    X Gallentius
    Black Eagle1
    #71 - 2013-04-12 16:51:04 UTC
    TrouserDeagle wrote:
    People are probably worried about the loss of EHP, but that doesn't mean anything should be done about it.
    As a pilot of ships without this bonus, I agree with you. Big smile
    Vincent Gaines
    Deep Core Mining Inc.
    Caldari State
    #72 - 2013-04-12 16:51:19 UTC
    Why not just modify remote rep bonuses to resists?

    The higher the resist, the more difficult it is to rep it.

    Not a diplo. 

    The above post was edited for spelling.

    Akturous
    The Scope
    Gallente Federation
    #73 - 2013-04-12 16:51:52 UTC
    So ships like the Ferox which are only good because of the 5% get nerfed, ships like the Archon, whilst being the best triage carrier is still lol against dreads and even more so now (seriously, you can't tank two moros).

    Some ships, like the drake need the nerf. I wouldn't be so quick to just blanketely apply these nerfs, especially when there's much more pertinant balancing issues like the way overpowered attack bc's, the lack of signature tanking ability against dreads and the ****** arse new player experience.

    Stop trying to balance a million things at once, whilst introducing a line of navy bcs (lol) and changing bonuses and ships left right and centre.

    Vote Item Heck One for CSM8

    Prime FLux
    Perkone
    Caldari State
    #74 - 2013-04-12 16:53:49 UTC
    Bloody H*LL!
    quick, time to find a statue to shoot in jita!!!
    Tertiacero
    Caldari Provisions
    Caldari State
    #75 - 2013-04-12 16:54:55 UTC
    Has anyone done the math on offsetting the resist loss on these ships with a base hp boost? You know, instead of a straight nerf just moving a portion of their ehp from resists to raw hp.

    Overall this is a pretty fair change though, nice!
    Sturmwolke
    #76 - 2013-04-12 17:01:41 UTC
    CCP Fozzie wrote:

    IMPORTANT NOTICE: If you feel strongly about this change, either liking or disliking it, you should vote for CSM 8 and tell your representatives how you feel. CSM 8 will be taking office before the launch of Odyssey.
    Vote from now until April 18th here.


    Stop playing politics (and the social engineerting game) and stick to the objectives at hand. The above can be taken in a number of ways, depending on the person.
    Keep it clean.

    That alone relegates this thread to troll status, from my personal perspective.
    PinkKnife
    The Cuddlefish
    Ethereal Dawn
    #77 - 2013-04-12 17:09:28 UTC
    Akturous wrote:
    So ships like the Ferox which are only good because of the 5% get nerfed, ships like the Archon, whilst being the best triage carrier is still lol against dreads and even more so now (seriously, you can't tank two moros).

    Some ships, like the drake need the nerf. I wouldn't be so quick to just blanketely apply these nerfs, especially when there's much more pertinant balancing issues like the way overpowered attack bc's, the lack of signature tanking ability against dreads and the ****** arse new player experience.

    Stop trying to balance a million things at once, whilst introducing a line of navy bcs (lol) and changing bonuses and ships left right and centre.


    Seeing as they've not touched anything at all related to capital ships, I imagine they will address those in their own time, independent of subcaps. I think it would be asinine to say CCP is completely happy with the state of Cap ships and aren't going to touch them.

    The fact is though that sub caps effect a much greater portion of the community than cap ships.
    Luc Chastot
    #78 - 2013-04-12 17:15:03 UTC
    BiggestT wrote:
    Words

    1. Solo and small gang? Active tank is only marginally better than resists; while there're also the facts ASBs exist and ACs are a great weapons platform.
    2. Nobody is arguing the idea behind the bonus should change, what's being argued is that it is too effective, while also benefiting active tanks.
    3. And? How is this an argument? Please show me 1 ship with both a RoF and a Damage bonus, while also sporting a third bonus. Resist bonuses greatly affect ALL types of tanks, while Damage bonuses mostly benefits alpha and RoF dps.
    4. Sure, I can agree, but the resist bonus still increases incoming reps by a good margin, and RR BS fleets are not the only kind of RR fleets.
    5. Because all factions should have ships in every category equally effective for fleets or solo/small gang, while Gallente does not (t1 battlecruisers?). Now, please don't tell me "well, Caldari and Amarr don't have ships for solo and small gang then, because the resist bonus is only for fleets".

    Make it idiot-proof and someone will make a better idiot.

    Serith Ellecon
    Federal Navy Academy
    Gallente Federation
    #79 - 2013-04-12 17:15:52 UTC  |  Edited by: Serith Ellecon
    PinkKnife wrote:
    Akturous wrote:
    So ships like the Ferox which are only good because of the 5% get nerfed, ships like the Archon, whilst being the best triage carrier is still lol against dreads and even more so now (seriously, you can't tank two moros).

    Some ships, like the drake need the nerf. I wouldn't be so quick to just blanketely apply these nerfs, especially when there's much more pertinant balancing issues like the way overpowered attack bc's, the lack of signature tanking ability against dreads and the ****** arse new player experience.

    Stop trying to balance a million things at once, whilst introducing a line of navy bcs (lol) and changing bonuses and ships left right and centre.


    Seeing as they've not touched anything at all related to capital ships,

    Actually, the list of affected ships includes both Amarr and Caldari carriers.

    Well something has to rescue the Nidhoggur from repping duties...

    And the Ferox is good because the range bonus gives it blasters that hit outside of docking with stuff, and it's quicker than most other battlecruisers.

    Inappropriate signature added.  CCP Notarealdev.

    Jessica Danikov
    Network Danikov
    #80 - 2013-04-12 17:16:18 UTC
    Sturmwolke wrote:
    CCP Fozzie wrote:

    IMPORTANT NOTICE: If you feel strongly about this change, either liking or disliking it, you should vote for CSM 8 and tell your representatives how you feel. CSM 8 will be taking office before the launch of Odyssey.
    Vote from now until April 18th here.


    Stop playing politics (and the social engineerting game) and stick to the objectives at hand. The above can be taken in a number of ways, depending on the person.
    Keep it clean.

    That alone relegates this thread to troll status, from my personal perspective.


    I was a little annoyed by this, if it were trying to palm off criticism by going 'don't criticise this, talk to the CSM instead'. I don't think that was the intent though, just trying to suggest if people feel strongly about things, they should consider who their representation is.