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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Arline Kley
PIE Inc.
Khimi Harar
#861 - 2013-04-11 12:55:19 UTC
Why are people becoming fixated with making the Apoc either a 6 or 7 turret ship, all to give it a measley 5% dmg bonus per level, which would in turn fall into the purview of the Abaddon?

There is no need to adjust the Apoc's turret layout. It is designed for long range combat - to eliminate the enemy from range with a full broadside of electromagnetic radiation. What would you possibly fit onto the free slot either way? Utility slots are better suited to the Armageddon - the only time I will most likely agree with CCP Rise in this factor.


If CCP are utterly convinced that they need to change the Armageddon design for the upcoming expansion, make it more like the Augoror - a ship designed for POSITIVE cap warfare;

The Armageddon platform was re-engineered circa YC115 in concert to supplement the Augoror; While the cruiser vessel was useful for small patrols and mid-sized cruiser warfare, when placed in a heavy combat situation, the Auguror was left floundering. The Armageddon has been given the power transfer coils from the Auguror, and housing them within its heavily armoured hull allows the ship to provide aid to its sister ships in the field, all the while turning those that seek to its charges harm to ash

Amarr Battleship Skill Bonuses:
+10% to Large energy turret rate of fire
+10% Energy Cap Transfer amount per level (replaced large energy turret cap use)

Slot layout: 7H , 4M , 7L; 6 turrets
Fittings: 14500 PWG(-1500), 550 CPU(+65)
Defense (shields / armor / hull) : 5800(+331) / 7500(+859) / 7000(+789)
Capacitor (amount / recharge rate / cap per second) : 6500(+1187.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 18 Radar Sensor Strength (+1)
Signature radius: 450 (+80)


"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Jack C Hughes
State War Academy
Caldari State
#862 - 2013-04-11 12:59:58 UTC
Arline Kley wrote:
Why are people becoming fixated with making the Apoc either a 6 or 7 turret ship, all to give it a measley 5% dmg bonus per level, which would in turn fall into the purview of the Abaddon?

There is no need to adjust the Apoc's turret layout. It is designed for long range combat - to eliminate the enemy from range with a full broadside of electromagnetic radiation. What would you possibly fit onto the free slot either way? Utility slots are better suited to the Armageddon - the only time I will most likely agree with CCP Rise in this factor.


If CCP are utterly convinced that they need to change the Armageddon design for the upcoming expansion, make it more like the Augoror - a ship designed for POSITIVE cap warfare;

The Armageddon platform was re-engineered circa YC115 in concert to supplement the Augoror; While the cruiser vessel was useful for small patrols and mid-sized cruiser warfare, when placed in a heavy combat situation, the Auguror was left floundering. The Armageddon has been given the power transfer coils from the Auguror, and housing them within its heavily armoured hull allows the ship to provide aid to its sister ships in the field, all the while turning those that seek to its charges harm to ash

Amarr Battleship Skill Bonuses:
+10% to Large energy turret rate of fire
+10% Energy Cap Transfer amount per level (replaced large energy turret cap use)

Slot layout: 7H , 4M , 7L; 6 turrets
Fittings: 14500 PWG(-1500), 550 CPU(+65)
Defense (shields / armor / hull) : 5800(+331) / 7500(+859) / 7000(+789)
Capacitor (amount / recharge rate / cap per second) : 6500(+1187.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 18 Radar Sensor Strength (+1)
Signature radius: 450 (+80)




Apoc will only be a long range combat ship and eliminate the enemy from range if it can fit it's high slot with Tachs.
Hulasikaly Wada
DO.IT
I.N.D.E.P.E.N.D.E.N.T
#863 - 2013-04-11 13:24:03 UTC
Arline Kley wrote:
Why are people becoming fixated with making the Apoc either a 6 or 7 turret ship, all to give it a measley 5% dmg bonus per level, which would in turn fall into the purview of the Abaddon?

There is no need to adjust the Apoc's turret layout. It is designed for long range combat - to eliminate the enemy from range with a full broadside of electromagnetic radiation. What would you possibly fit onto the free slot either way? Utility slots are better suited to the Armageddon - the only time I will most likely agree with CCP Rise in this factor.


If CCP are utterly convinced that they need to change the Armageddon design for the upcoming expansion, make it more like the Augoror - a ship designed for POSITIVE cap warfare;

The Armageddon platform was re-engineered circa YC115 in concert to supplement the Augoror; While the cruiser vessel was useful for small patrols and mid-sized cruiser warfare, when placed in a heavy combat situation, the Auguror was left floundering. The Armageddon has been given the power transfer coils from the Auguror, and housing them within its heavily armoured hull allows the ship to provide aid to its sister ships in the field, all the while turning those that seek to its charges harm to ash

Amarr Battleship Skill Bonuses:
+10% to Large energy turret rate of fire
+10% Energy Cap Transfer amount per level (replaced large energy turret cap use)

Slot layout: 7H , 4M , 7L; 6 turrets
Fittings: 14500 PWG(-1500), 550 CPU(+65)
Defense (shields / armor / hull) : 5800(+331) / 7500(+859) / 7000(+789)
Capacitor (amount / recharge rate / cap per second) : 6500(+1187.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 18 Radar Sensor Strength (+1)
Signature radius: 450 (+80)




You know this way MIRRORING another Apoc you are going to farm +50 cap/sec and burning 160 cap/sec firing ?

It will only last 1 minute more...

Hula
Arline Kley
PIE Inc.
Khimi Harar
#864 - 2013-04-11 13:25:24 UTC  |  Edited by: Arline Kley
You can get Mega Pulse II's out to 96km's with Scorch and two TC's with range bonuses.


Drop a Heat Sink from a low slot and stick in a TE and get a bit more range/tracking thrown in.



Hula - I never stated that it would be completely 100% proof at that role, just that it has that ability. A little extra cap is far better than no extra cap at all. Besides, if had the Augoror/Guardian role bonuses then it would be pointless to fly either - hence why I left it at a 10% per level increase.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Alice Katsuko
Perkone
Caldari State
#865 - 2013-04-11 13:47:48 UTC  |  Edited by: Alice Katsuko
Alannah Thellere wrote:
Nariya Kentaya wrote:
Gordon Esil wrote:
snip
snip


Yes, this, very. A neut bonus instantly consigns a ship to use in relatively large-scale PVP actions (you know, the battles most people seem to be complaining about because they're so rare.) And that's only if the community number-crunching opinion is that it's the best choice or it happens to fit some doctrine or something. Otherwise, it means that it will never get used. Ever.

Why not differentiate them more broadly by range or something, instead of the same "one attack, one brawler, one niche drone thing" for every race? Give the Abaddon longer range turrets/targeting and some kind of sentry drone bonus, leave the Armageddon mostly alone, and give the Apocalypse the attack battleship agility a smaller cap that recharges fast, along with tracking bonuses, a faster MJD cooldown, and some built-in core stabilization or something, I don't know.

But most of all, if you HAVE to do something weird, make it something creative that doesn't doom the ship to a tiny, constrained use. And please do it to one of the less accessible hulls.



Actually, specialized ships are best in small and mid-sized engagements. Once each side has more than a hundred pilots or so on the field, the engagement tends to become a meat grinder, where most specialist ships, which almost always have weaker tanks than main line ships, explode within the first few minutes. Logistics appear to be an exception nowadays because current consensus among FCs seems to be that it's better to reduce inbound dps than to break the logistics wing. In large fleets, e-war is usually farmed out across the entire fleet, under the Hydra philosophy that the loss of one or ten ships will not critically degrade the fleet's e-war capabilities.

I've seen the Bhaalgorn used to its best effect in small and mid-sized fleets, where its bonused neuts and webs are absolutely brutal against anything brought into range. In bigger fleets, it would be blown away on a special priority.

The Armageddon will be great for missioning and general PvE, since it can fit cap-less weapons (5x missile launchers) and field five bonused sentries or heavy drones (with two utilities for remote repair and/or drone links). In that regard, it may outclass the Dominix, which does not have the Armageddon's utility high slots. It will also be awesome in small and mid-sized PvP as anti-tackle, anti-AHAC, and really anti-anything that gets into its extended neut range.

Also, as far as fitting Apocalypses with Tachyons for PvP -- 2008 called, and it wants its doomsday-proof sniper battleship fleets back.Roll Seriously, the Oracle is the Amarr sniper. Battleship snipers have been dead since Apocrypha's probing changes. The Apoc's core role for the past three years has been obliterating things from 70km away using Scorch; it will be even better at that with the tracking bonus, which will allow it to reliably engage anything except perhaps for spiraling frigates and destroyers. Hell, the tracking bonus will make it a better Tachyon sniper, since it will be able to actually track things at max range. But in all, the Apocalypse is a terrible sniper boat, and is effective only when your opponent does not have a semi-competent prober or fast tackle.

Last thought -- the PvP-fit Abaddon in its current form (no cap bonus, eight guns) is cap stable with MWD off while running six of its eight guns, without using cap boosters. Feeding Abaddons with cap is not difficult if you have sufficient Augorors and Guardians on field. Considering just how powerful pulse lasers are, this is very well balanced.
Jiji Hamin
Aliastra
Gallente Federation
#866 - 2013-04-11 13:51:19 UTC
Wait a second, this thread says you are balancing Amarr BSes, but after looking at those BSes I am confused, because those are not Amarrian.
Mr Hyde113
#867 - 2013-04-11 13:55:20 UTC
Its funny how the Gallente changes were totally re-done due to player outcry, and the Amarr changes, which are far worse, have been given A trivial adjustment.

Here is a great quote from CCP Rise on the updated Megathron post:

Quote:
This design should also fit the 'flavor' that the Megathron has spent a decade building much more accurately.



How about the 'flavor' the Geddon has been building? It is ridiculous. There is no consideration being given to what Amarr Pilots actually need from their Ships, and the current changes just show how out of touch CCP is with the Amarr pilots.


> There is now no Amarr BS with 8 lows? Roll But the Megathron gets a perfect 7/4/8 layout that frankly would better suit the Geddon.

> There is now no Amarr BS that can fire its guns for any decent amount of time without burning through cap boosters at an absurd rate. Not that there was much cargohold m3 to hold them to begin with.

> The Apoc's #1 problem of not being able to fit a full rack of tachyons has not been addressed. Instead we have given it even more cap issues in return for a tracking bonus it did not need.

> The old Geddon's 125m3 drone bay was more than enough to encourage Amarr pilots to train drones, and reward them for their SP in the Prophecy/Dragoon ect.

> On a side note, CCP gave the Navy Harbinger a 5th mid and a tracking bonus instead of a 7th low.


Why is Amarr being shifted to a mid slot heavy race? It has never been this way and it shouldn't. Amarr should always have more low slots than their Gallente counterparts, and Gallente should have more mids.



I urge you to change direction before you throw ~10 years of this game out the window.

If you insist on this new direction I am afraid you will alienate dedicated Amarr pilots who have been playing for 8+ years now.
AspiB'elt
Les chevaliers de l'ordre
Goonswarm Federation
#868 - 2013-04-11 13:57:59 UTC
Dear CCP.

I believe now for Amarr stop to post some new BS hull.

First make some release on the gun and lens.

Tachyon fitting problem and capa problem.

Also the lens now it's completely broken.

We use only multi frequency faction and t2 lens the other lens are completely unusable.

Perhaps that will be a great idea to split the lens in 4 area of range

Multifrenquency -50 % optimal 80 % EM 20 % Thermal dgm
Gamma -50 % optimal 20 % EM 80 % Thermal dgm

Xray -20 % optimal 80 % EM 20 % Thermal dgm
Ultraviolet -20 % optimal 20 % EM 80 % Thermal dgm

Standard +20 % optimal 80 % EM 20 % Thermal dgm
Infrared +20 % optimal 20 % EM 80 % Thermal dgm

Microwave +50 % optimal 80 % EM 20 % Thermal dgm
Radio +50 % optimal 20 % EM 80 % Thermal dgm

One time you have some good guns balancing and fitting (pwd/ cpu/ capa). come back with the hull

Pelea Ming
Royal Amarr Institute
Amarr Empire
#869 - 2013-04-11 13:58:13 UTC
Alice Katsuko wrote:
Naso Aya wrote:
Alice Katsuko wrote:
I missioned (solo) just fine in an Abaddon as a newbie (a long time ago) with mediocre capacitor skills and a T1 tank, and no cap boosters (too expensive). The Abaddon does not have a capacitor use bonus, and it was and is considered the best Amarr T1 battleship for PvE. I don't understand all the concern about new players of a sudden being unable to use any of the Amarr battleships for missioning and general PvE, especially since the new Apoc will have a stronger capacitor than the Abaddon.

Sure, the Apocalypse's cap use bonus is nice for the week or two it takes to skill up all the cap skills to IV or V. But this is a long-term game, and there's no sense at all in building a ship hull around the premise that a player will use it for a little while and then go on to something better. The whole tierecide is supposed to move us away from ships designed around progression.

As well, the tracking bonus will free up slots in PvE that would otherwise be dedicated to tracking computers or enhancers, and which can be filled with cap mods.

As far as Tachyons go, two things to note:

First, Tachyons are oversized long-range guns. They're not supposed to be easy to fit. We see the same philosophy with Neutron blasters -- they tend to require fitting mods/rigs to fit properly. Some factions get oversized guns in a specific category; some do not. I'm fairly sure that 1400mm artillery is not an oversized gun platform, and so should be usable without fitting mods. If that is not the case, and 1400mm artillery is supposed to be an oversized platform, then 1400mm artillery fitting requirements should be increased to be in line with Tachyons.

Second, the Apocalypse will never be as good a sniper as an Oracle. Its align time is too high, its velocity is too low, and its signature radius is too high to be able to get out before getting probed down. Its cachet is damage projection with Scorch.



Just like to point out, if Tachyons were even possible to fit on an Amarr ship, it'd be nice. There's a difference between "hard to fit" and "impossible". It requires 15% extra powergrid to fit the Tachyons on an Abaddon, and two in order to get anything resembling a buffer. The situation on an Apoc would be even worse, yet an oracle can fit a full rack without any issues at all. It seems rather strange.


Exactly my point. Tachyons can be fitted onto an Abaddon or an Apocalypse, but at the cost of some tank or damage mods, because they are an oversized gun, are not supposed to be the default long-range weapon for all circumstances. That role is filled by Mega Beams. If Tachyons could be fit onto those hulls without fitting mods, they would wholly outclass Mega Beams.

If 1400mm artillery is supposed to be an oversized turret along the lines of Tachyons, then its fitting requirements should be raised so that they cannot be fit onto the Maesltrom and Tempest so easily. I am leaning more towards this approach, since the relationship between 1200mm and 1400mm artillery is more akin to Mega Beams and Tachyons; 1200mm and 1400mm artillery deal similar dps, but 1400mm artillery has superior range and alpha.

The Oracle is a specialized sniper platform, and even it has to sacrifice a good chunk of tank to fit a full rack of Tachyons .The lack of tank doesn't matter as much for an Oracle because it's not supposed to be able to tank.

No, actually, you don't have a point. When they first came out with Tachs, yea, they were meant to be this 'over-sized' gun option, and capital ships weren't a thing, either, BS ships ruled the day, and a tach sniper was king.

This is all no longer the case, and Tach's anymore are considered by everyone to simply be the top notch of BS Beam turrets, like 1400s are the top notch of Minmatar Artillery, etc. And as no other race needs to sacrifice mods or rigs (let alone both as most amarr hulls need to be fit to cover it without sacrificing too much of either) to fit a full rack, yet every Amarr BS does...

And to bring up another point you've been deliberately ignoring, that a battlecruiser] hull can fit a full rack without any need for such modular or rig slot use assistance to the fitting on top of that...

Yea, don't try to argue 'eve history' until you have the full facts, and are also taking into the equation how things currently stand.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#870 - 2013-04-11 14:10:25 UTC
Alice Katsuko wrote:
Naso Aya wrote:
Alice Katsuko wrote:
Naso Aya wrote:
Alice Katsuko wrote:
Snip



Just like to point out, if Tachyons were even possible to fit on an Amarr ship, it'd be nice. There's a difference between "hard to fit" and "impossible". It requires 15% extra powergrid to fit the Tachyons on an Abaddon, and two in order to get anything resembling a buffer. The situation on an Apoc would be even worse, yet an oracle can fit a full rack without any issues at all. It seems rather strange.


Exactly my point. Tachyons can be fitted onto an Abaddon or an Apocalypse, but at the cost of some tank or damage mods, because they are an oversized gun, are not supposed to be the default long-range weapon for all circumstances. That role is filled by Mega Beams. If Tachyons could be fit onto those hulls without fitting mods, they would wholly outclass Mega Beams.

If 1400mm artillery is supposed to be an oversized turret along the lines of Tachyons, then its fitting requirements should be raised so that they cannot be fit onto the Maesltrom and Tempest so easily. I am leaning more towards this approach, since the relationship between 1200mm and 1400mm artillery is more akin to Mega Beams and Tachyons; 1200mm and 1400mm artillery deal similar dps, but 1400mm artillery has superior range and alpha.

The Oracle is a specialized sniper platform, and even it has to sacrifice a good chunk of tank to fit a full rack of Tachyons .The lack of tank doesn't matter as much for an Oracle because it's not supposed to be able to tank.


But you also used neutron blasters as an example of oversized system; while the mega ends up sacrificing tank, it can still FIT the guns on without requiring any powergrid moduals. Just to fit prop, armor, etc, it'll need extra.

EDIT: Hell, I don't know how many people do it, but the hype fits on a full rack of tech II neutron blasters with 4.7k powergrid leftover!


I was somewhat wrong on the Neutron blasters as an example. The original fitting requirements for hybrids matched the paradigm I laid out, but CCP substantially reduced their fitting requirements, instead of increasing their damage output. So now Neutrons are the default blaster, requiring some sacrifice in tank to fit; Ions are for when full-****** tank is required, and I'm not sure there's any reason to use Electrons. It may be best if CCP does not make Mega Beams obsolete by reducing Tachyon fitting requirements in the same manner.

I think the problem may be with the other weapons being too easy to fit, not with Tachyons being too difficult. As well, there should be some downsides, since a Tachyon Abaddon, even with no damage mods, can deal around 520dps from 33+25km. A Hyperion, in comparison, hits for 590dps at 4.5+13km. That's why long-range weapons in general have higher fitting requirements than their short-range counterparts.
3

First, your comparing apples to oranges, Blasters are short range weapons, Tachyons are long range weapons. Also, they are entirely different weapon systems, one are Hybrids, the other are Energy Weapons.

If you want to talk damage application, stick within the same categories, when discussing general fitting/range, compare long range to long range, when discussing damage, weapon type to weapon type.
Alice Katsuko
Perkone
Caldari State
#871 - 2013-04-11 14:15:00 UTC  |  Edited by: Alice Katsuko
Pelea Ming wrote:
Alice Katsuko wrote:
Naso Aya wrote:
Alice Katsuko wrote:
I missioned (solo) just fine in an Abaddon as a newbie (a long time ago) with mediocre capacitor skills and a T1 tank, and no cap boosters (too expensive). The Abaddon does not have a capacitor use bonus, and it was and is considered the best Amarr T1 battleship for PvE. I don't understand all the concern about new players of a sudden being unable to use any of the Amarr battleships for missioning and general PvE, especially since the new Apoc will have a stronger capacitor than the Abaddon.

Sure, the Apocalypse's cap use bonus is nice for the week or two it takes to skill up all the cap skills to IV or V. But this is a long-term game, and there's no sense at all in building a ship hull around the premise that a player will use it for a little while and then go on to something better. The whole tierecide is supposed to move us away from ships designed around progression.

As well, the tracking bonus will free up slots in PvE that would otherwise be dedicated to tracking computers or enhancers, and which can be filled with cap mods.

As far as Tachyons go, two things to note:

First, Tachyons are oversized long-range guns. They're not supposed to be easy to fit. We see the same philosophy with Neutron blasters -- they tend to require fitting mods/rigs to fit properly. Some factions get oversized guns in a specific category; some do not. I'm fairly sure that 1400mm artillery is not an oversized gun platform, and so should be usable without fitting mods. If that is not the case, and 1400mm artillery is supposed to be an oversized platform, then 1400mm artillery fitting requirements should be increased to be in line with Tachyons.

Second, the Apocalypse will never be as good a sniper as an Oracle. Its align time is too high, its velocity is too low, and its signature radius is too high to be able to get out before getting probed down. Its cachet is damage projection with Scorch.



Just like to point out, if Tachyons were even possible to fit on an Amarr ship, it'd be nice. There's a difference between "hard to fit" and "impossible". It requires 15% extra powergrid to fit the Tachyons on an Abaddon, and two in order to get anything resembling a buffer. The situation on an Apoc would be even worse, yet an oracle can fit a full rack without any issues at all. It seems rather strange.


Exactly my point. Tachyons can be fitted onto an Abaddon or an Apocalypse, but at the cost of some tank or damage mods, because they are an oversized gun, are not supposed to be the default long-range weapon for all circumstances. That role is filled by Mega Beams. If Tachyons could be fit onto those hulls without fitting mods, they would wholly outclass Mega Beams.

If 1400mm artillery is supposed to be an oversized turret along the lines of Tachyons, then its fitting requirements should be raised so that they cannot be fit onto the Maesltrom and Tempest so easily. I am leaning more towards this approach, since the relationship between 1200mm and 1400mm artillery is more akin to Mega Beams and Tachyons; 1200mm and 1400mm artillery deal similar dps, but 1400mm artillery has superior range and alpha.

The Oracle is a specialized sniper platform, and even it has to sacrifice a good chunk of tank to fit a full rack of Tachyons .The lack of tank doesn't matter as much for an Oracle because it's not supposed to be able to tank.

No, actually, you don't have a point. When they first came out with Tachs, yea, they were meant to be this 'over-sized' gun option, and capital ships weren't a thing, either, BS ships ruled the day, and a tach sniper was king.

This is all no longer the case, and Tach's anymore are considered by everyone to simply be the top notch of BS Beam turrets, like 1400s are the top notch of Minmatar Artillery, etc. And as no other race needs to sacrifice mods or rigs (let alone both as most amarr hulls need to be fit to cover it without sacrificing too much of either) to fit a full rack, yet every Amarr BS does...

And to bring up another point you've been deliberately ignoring, that a battlecruiser] hull can fit a full rack without any need for such modular or rig slot use assistance to the fitting on top of that...

Yea, don't try to argue 'eve history' until you have the full facts, and are also taking into the equation how things currently stand.


You can't fit a functional Oracle with Tachyons without using fitting mods or rigs, unless you forgo all tank, especially if you armor-tank it. Same thing applies to the Apocalypse and the Abaddon. The Oracle doesn't feel it as much because it's supposed to be a glass cannon sniper.

1400mm artillery may be broken for its role, as has been noted in a previous post.

You can get most of the functionality of Tachyons using Mega Beams. Tachyon primary advantage is range and alpha; downgrading their fitting requirements would just result in power creep and make mega beams useless. This is not a good thing.
Gordon Esil
Brutor Tribe
Minmatar Republic
#872 - 2013-04-11 14:17:54 UTC
Pelea Ming wrote:
@ CCP Rise

Ok, I've been giving a lot of thought lately to the issues quite a few people have expressed about lower skilled / newer players not having a good BS for them to get into without some rather intensive training... as well as my general agreement with I rather don't like that the Amarr do not currently have a T1 8 L slot BS.

So, I would like to suggest this idea, instead. On the Abaddon, remove 2 high slots (yes, remove 2 turrets, and do not give it any utility slots), raise it's damage bonus from 5% to 10% per level, and slap on that 8th low slot. This would allow it to keep the same base DPS, yet give it a means of reducing cap draw that would fit changes done to previous hulls, and allow it an extra slot to work with when fitting tank to help it stay the tankiest of armor ships yet not be something so noticeably powerful in PvP as the old resist boost.

This pretty much will make it acceptable for Abaddon, you took 1% resist, fine you can have it
But GIVE US SOMETHING BACK INSTEAD

And the above is the best I guess (I can live up with 6 turrets if that will keep my tanky Abaddon)
Mole Guy
Bob's Bait and Tackle
#873 - 2013-04-11 14:25:49 UTC
AspiB'elt wrote:
Dear CCP.

I believe now for Amarr stop to post some new BS hull.

First make some release on the gun and lens.

Tachyon fitting problem and capa problem.

Also the lens now it's completely broken.

We use only multi frequency faction and t2 lens the other lens are completely unusable.

Perhaps that will be a great idea to split the lens in 4 area of range

Multifrenquency -50 % optimal 80 % EM 20 % Thermal dgm
Gamma -50 % optimal 20 % EM 80 % Thermal dgm

Xray -20 % optimal 80 % EM 20 % Thermal dgm
Ultraviolet -20 % optimal 20 % EM 80 % Thermal dgm

Standard +20 % optimal 80 % EM 20 % Thermal dgm
Infrared +20 % optimal 20 % EM 80 % Thermal dgm

Microwave +50 % optimal 80 % EM 20 % Thermal dgm
Radio +50 % optimal 20 % EM 80 % Thermal dgm

One time you have some good guns balancing and fitting (pwd/ cpu/ capa). come back with the hull




this is awesome! being able to adjust damage types but staying within the traditional em/thermal.
and changing the ranges to only having 4 crystals instead of tons of range changes to be effective.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#874 - 2013-04-11 14:52:10 UTC
AspiB'elt wrote:
Dear CCP.

I believe now for Amarr stop to post some new BS hull.

First make some release on the gun and lens.

Tachyon fitting problem and capa problem.

Also the lens now it's completely broken.

We use only multi frequency faction and t2 lens the other lens are completely unusable.

Perhaps that will be a great idea to split the lens in 4 area of range

Multifrenquency -50 % optimal 80 % EM 20 % Thermal dgm
Gamma -50 % optimal 20 % EM 80 % Thermal dgm

Xray -20 % optimal 80 % EM 20 % Thermal dgm
Ultraviolet -20 % optimal 20 % EM 80 % Thermal dgm

Standard +20 % optimal 80 % EM 20 % Thermal dgm
Infrared +20 % optimal 20 % EM 80 % Thermal dgm

Microwave +50 % optimal 80 % EM 20 % Thermal dgm
Radio +50 % optimal 20 % EM 80 % Thermal dgm

One time you have some good guns balancing and fitting (pwd/ cpu/ capa). come back with the hull


Personally, I use Gamma a lot as well, so I don't think I like this idea.
Veshta Yoshida
PIE Inc.
Khimi Harar
#875 - 2013-04-11 14:59:15 UTC
You are better off saving laser specific suggestions for the Laser Revision thread that WILL come .. could do with looking at beam fittings, damage spread (goes to 100% EM really fast) with thermal only really available in T2, overall tracking, SCORCH! and that elusive 3rd pulse M/L option (personal pet peeve of mine Smile)
Axel Kurki
Aseyakone
#876 - 2013-04-11 15:14:49 UTC  |  Edited by: Axel Kurki
If we look back, the Apocalypse was the tankier counterpart and the Armageddon the damage dealer: Before resistance changes and minor laser boosts quite some time ago it was rather common to fit the Apocalypse with projectiles, instead, and use its (then) capacitor size bonus for other purposes. At one point, Bumpageddon was possibly also a minor meme, so it might not hurt if the Armageddon was the attack battleship.

Now, looking back at this history, I at first thought about suggesting to reverse the roles for the planned Armageddon and the Apocalypse. This would make the Apocalypse a capacitor warfare focused combat battleship and the Armageddon a turret-focused attack battleship. After some further thinking, my personal suggestion for the "Amarr Battleships Mk.2" would be the following:

Abaddon (combat, eight turrets, two launchers, 8/4/7, 75m3 drone bay)
+7.5% large energy turret optimal
+5% armor HP
"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds."
Ooh, no need even to change the fluff! Take current Abaddon-level EHP, Apocalypse's niche as a pulse laser sniper, and mix them together. Using the armor HP bonus further differentiates this from the Rokh by making the ship have significantly more EHP, but making remote repairing less efficient. There is the slight issue of whether the damage is sufficient, possibly requiring a touch on the large energy turrets. The Abaddon thus profiles itself as the long-range, high EHP ship-of-the-line.

Apocalypse (combat, four turrets, four launchers, 8/4/6, 125m3 drone bay)
+10% drone hit points and damage
+10% energy neutralizer and energy vampire optimal range
"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of these majestic and powerful battleships. In latter years, the Apocalypse class was superseded by the newer Abaddon class as the Empire's ship of the line. However, noting the impressive capacitor of the design, royal ship engineers repurposed the class for capacitor warfare, with the hull space freed by removing obsolete systems rededicated for drone control equipment."
This is the suggested Armageddon, except with an Apocalypse-style capacitor and an extra high slot, making it potentially even slightly better at sucking cap, perhaps with the slight issue of having less tank due to one less low slot. It has a clear profile as the capacitor warfare/drone boat. It might be a slight issue of having an eight-hardpoint drone ship, though this is partially taken care of having to deal with split, unbonused weapons.

Armageddon (attack, eight turrets, 8/3/8, 75m3 drone bay)
-10% large energy turret capacitor usage
-5% large energy turret rate of fire
(Remember that in EVE, rate of fire stat means "weapon cycle time".)
"The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong engines are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor."
Only a slight change to the fluff, and little change to the hull (faster, less drones, more pewpew). The main niche for the ship is that it is now the highest-damage Amarr battleship, and also the only one capable of sustained laser fire without compromising the fit otherwise.

The large energy turret capable T1 ships thus can be categorized as follows:
- Considering DPS, Armageddon comes first, followed by the Oracle and then by the Abaddon
- Considering alpha, Oracle is the best with Abaddon and Armageddon being equal (except for Abaddon being able to use higher-damage crystals... if it has the cap to do so)
- Considering range, Abaddon and Oracle have more than the Armageddon.
- Considering tank, Abaddon rules supreme, followed by tank-fit Armageddon, with Oracle being quite flimsy.
- Considering agility, Oracle is the best choice, followed by a nano-fit Armageddon, with Abaddon being sluggish.
With this arrangement, the Navy Armageddon becomes "a better Armageddon" whereas the Navy Apocalypse becomes "a better Abaddon", if kept as-is (or with minor changes to the Navy Armageddon - dare I hope for Navy Omen style RoF bonus?).
Wrayeth
Inexorable Retribution
#877 - 2013-04-11 15:39:11 UTC
I'm actually finding myself rather disappointed in these changes. I see where you're coming from in making them, but I'm not happy with Amarr having zero laser-boat battleships with the ability to function in sustained combat (i.e. no cap usage bonus for large energy turrets). Having run myself dry of cap charges in an abaddon during a fight, I've got personal experience of ships with Amarr's primary weapon being neutered by a lack of cap bonus. (This isn't to say I don't like the abaddon; in fact, I love my golden brick to death. But, sometimes, it's not the right tool for the job.)

Though it saddens me, I can live with the 'geddon becoming a drone boat. However, the apocalypse needs to retain its cap usage bonus so that Amarr have a laser boat for sustained combat. Additionally, as the Amarr sniper battleship, it absolutely needs the cap bonus. Anyone who's used a tachyon-based sniper apoc in an old-style fleet fight knows just how fast you can cap yourself out, even with the bonus.
Ranger 1
Ranger Corp
Vae. Victis.
#878 - 2013-04-11 16:07:01 UTC
Wrayeth wrote:
I'm actually finding myself rather disappointed in these changes. I see where you're coming from in making them, but I'm not happy with Amarr having zero laser-boat battleships with the ability to function in sustained combat (i.e. no cap usage bonus for large energy turrets). Having run myself dry of cap charges in an abaddon during a fight, I've got personal experience of ships with Amarr's primary weapon being neutered by a lack of cap bonus. (This isn't to say I don't like the abaddon; in fact, I love my golden brick to death. But, sometimes, it's not the right tool for the job.)

Though it saddens me, I can live with the 'geddon becoming a drone boat. However, the apocalypse needs to retain its cap usage bonus so that Amarr have a laser boat for sustained combat. Additionally, as the Amarr sniper battleship, it absolutely needs the cap bonus. Anyone who's used a tachyon-based sniper apoc in an old-style fleet fight knows just how fast you can cap yourself out, even with the bonus.

Heya Wrayeth.

They adjusted the cap up in the Apoc yesterday, so that aspect got better. I think we'd be better off tweaking the recharge rate (if now needed) and seeing what they do with lasers in general (as they've been hinting) than losing the tracking bonus to get the cap bonus back. Laser tracking is one of the weapons systems main weaknesses, and getting a ship that negates that is a refreshing change.

The necessity on most Amarr ships to devote one bonus to cap use has irritated people, well, forever. If CCP are beginning to explore ways around that, I fully support it... as long as we are not simply left hanging, and I don't think that is the over all intention.

Personally I'll spend my time hounding them to do their laser tweaking in a timely fashion, and nudging them about basic cap recharge rates (which for Amarr should be higher than the norm, and allows other races to continue to struggle to use lasers effectively).

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Maximus Andendare
Stimulus
Rote Kapelle
#879 - 2013-04-11 16:09:55 UTC
Ranger 1 wrote:
I think we'd be better off tweaking the recharge rate (if now needed) and seeing what they do with lasers in general (as they've been hinting) than losing the tracking bonus to get the cap bonus back. Laser tracking is one of the weapons systems main weaknesses, and getting a ship that negates that is a refreshing change.
Better not hold your breath. They've hinted at many, many things over the past that have yet to come to fruition. *Hinting* about some future change that will make the ship's problems better does nothing in the present where people are actually flying them.

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Ranger 1
Ranger Corp
Vae. Victis.
#880 - 2013-04-11 16:10:45 UTC
With fully respect to points of view otherwise, the point made about Tach's being intended to be unique over-sized weapons is correct. The intention was that if you were going to fit them, you were going to have to basically gear your whole setup around mounting and providing cap for them... tanking would no longer be an option for you.

The only question is that with the slow inclusion of new ships, and various balance changes, does that concept still hold water or is it time for a change? I'm thinking that this is one of the main things they want to examine in beam lasers, as well as other generic traits across the whole laser weapon spectrum.

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