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[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
Khaeros
Mardukan Military Industries
#341 - 2013-04-10 19:31:34 UTC
CCP Rise wrote:

<-snip!->
While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If you’re one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance.
Is this supposed to be a bone to us? Just wait while we butcher your ships and hope the fit you had will work with fleet issue ships. How will it be done? The drone bandwidth and bay that should be in standard issue, or maybe bonuses to projectile and none for missiles..Or maybe a bittervet edition, the typhoon with current bonuses.

It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.

UPDATE: Based on feedback we are lowering the Typhoon's signature radius a bit, and also giving back its turrets(though they will not be bonused) to offer some more flexibility. Unbonused weapons work in ships that have primary damage coming from drones, like dominix or the proposed armageddon. If one were to fit this typhoon of yours with guns, forgoing all bonuses on weapons, what would it's dps be like? Comparable to either, geddon or domi, or even in the same solar system as missilephoon? Pathetic guns with less than a full flight of drones, typhoon would have only one viable weapons-fit. This is not flexibility, this is travestyX.
<-snip!->


With the rust went Matari aesthetics, now the spirit is going as well.

Surprisingly the tempest and maelstorm changes (not the ships themselvesX) look ok. Maybe because they are not getting gutted!
Garresh
Mackies Raiders
Wild Geese.
#342 - 2013-04-10 19:34:16 UTC
Eh they're trying to specialize with their changes. The token addition of 5 turret slots was kind but i think thats about as far as we'll get there. Still I'm happy with it. My big concern now is the drone bay. Here's hoping...

This Space Intentionally Left Blank

Miran Sky
27B Stroke 6
#343 - 2013-04-10 19:45:26 UTC
I'm happy with the 6 missile slots. I'd just like to remove the turrets (utility) for the extra 25m3 drone bay (utility) to 100/125. I mean you just added the extra utility drone bays in the last rebalance, and now that we are used to it, it is kinda annoying to take it away again.
Anabella Rella
Gradient
Electus Matari
#344 - 2013-04-10 19:45:42 UTC
I'm still not happy with the Typhoon becoming a weaker, armored Raven although, what you're now proposing is a bit better than the original muddled vision. Since it appears that you're dead set on turning the Typhoon into a rusty Raven please at least consider giving it back the drone bay flexibility of the current in-game iteration.

As far as the Tempest, thanks for listening and returning it to its rightful place as an "attack" BS. I can live with what you're proposing now, although the Megathron is faster.

When the world is running down, you make the best of what's still around.

Stegas Tyrano
The Scope
Gallente Federation
#345 - 2013-04-10 19:51:02 UTC
Please keep the 125 Drone Bandwidth on the Typhoon. If anything get rid of the Utility High and let us have versatility through the use of drones.

I understand you're creating a skillpath allowing people to skill into specific roles, but the new Phoon as presented is just a bigger Cyclone which is a bit unimaginative.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Major Killz
inglorious bastards.
#346 - 2013-04-10 20:14:30 UTC
Kagura Nikon wrote:
Naomi Knight wrote:

butthurt whinematard ...



And your posting basically defines you as the greatest butthurt in the forum. Please stop perturbing proper discussions.



I AM SO ANGRY. PLEASE CCP PLEASE BOOST MINMATAR. AND I WILL NEVA STOP contributing this EPIC DISCOURSE. NEVA!


- killz

[u]Ich bin ein Pirat ![/u]

Liang Nuren
No Salvation
Divine Damnation
#347 - 2013-04-10 20:16:57 UTC
CCP Rise wrote:

Tempest:

Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp.

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG(+500), 550 CPU
Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259)
Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7
Sensor strength: 20 Ladar Sensor Strength(+1)
Signature radius: 360(+20)


I like this much more. Thank you so much for listening to us on the importance of being Minmatar. <3

Quote:

Typhoon:

UPDATE: Based on feedback we are lowering the Typhoon's signature radius a bit, and also giving back its turrets(though they will not be bonused) to offer some more flexibility.

Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Slot layout: 7H(-1), 5M(+1), 7L; 5 turrets , 6 launchers(+1)
Fittings: 12500 PWG, 640 CPU(+40)
Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211)
Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3)
Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s)
Drones (bandwidth / bay): 100(-125) / 100(-75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 19 Ladar Sensor Strength(+1)
Signature radius: 330(+10)


This is much better than the previous missile Typhoon you guys posted. I still wish it was bonused to both guns and missiles and had the massive drone bay for flexibility... ah well. Nostalgia, I guess. Smile

-Liang

I'm an idiot, don't mind me.

Major Killz
inglorious bastards.
#348 - 2013-04-10 20:21:39 UTC
Naomi Knight wrote:
Major Killz wrote:
This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR.

I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE!

sceneCool...


- killz

butthurt whinematard ...



Seems your 2 -3 year RACIST mission to NERF all things brown and rusty has come to fruition. congratulations you b@stard!

Roll


- kilz

[u]Ich bin ein Pirat ![/u]

DragonZer0
SUNDERING
Goonswarm Federation
#349 - 2013-04-10 20:40:31 UTC
Phoon changes are nice but shouldnt you get rid of turrets as it going straight for missiles? Other then it a flying beer keg it looks awsome.

The Meal is looking good and as for the temp could care less.
Shingorash
School of Applied Knowledge
Caldari State
#350 - 2013-04-10 20:45:49 UTC
Please get rid of the shield boost bonus on the Mael and add something useful like optimal or.falloff.
Naomi Knight
Ministry of War
Amarr Empire
#351 - 2013-04-10 20:58:11 UTC
Major Killz wrote:
Naomi Knight wrote:
Major Killz wrote:
This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR.

I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE!

sceneCool...


- killz

butthurt whinematard ...



Seems your 2 -3 year RACIST mission to NERF all things brown and rusty has come to fruition. congratulations you b@stard!

Roll


- kilz

2-3 years oh matar opness , hmm maybe they should have been nerfed years ago to be balanced ,that way we would have much less whinematards now

oh and some matar say the typhoon is just a weaker raven, rly? have you even looked at the stats?
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#352 - 2013-04-10 21:05:56 UTC  |  Edited by: Sunuva Gunn
Naomi Knight wrote:

oh and some matar say the typhoon is just a weaker raven, rly? have you even looked at the stats?


The main problem I have with this is that it shouldn't be a Raven at all. I'd much rather it just be a Typhoon.

I have no issues with it being fiddled with and balanced, but it's getting changed so much that it's no longer the same ship.
Shingorash
School of Applied Knowledge
Caldari State
#353 - 2013-04-10 21:07:51 UTC
Veshta Yoshida wrote:
CCP Rise wrote:
Typhoon:
...
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Minimal rewards my arse .. the Phoon was/is the single most adaptive ship in the entire game; neuts, guns, missiles, drones, armour, shield, ewar you name it, it can make it work thanks to damn fine slot layout and general stats.

Now you want a missile boat?

Why on earth not do the same you did for the hull that will be the new phoon in the cruiser class, the once puny Scythe, and give it the +10% damage to missiles and projectiles? It is the most elegant solution to the duel-weapon issue, so elegant that I literally dropped my jaw when I saw it as it didn't feel/smell like the traditional CCP working (the pure missile option does Smile)


This is the best idea for the phoon.

Give it that bonus, maybe an extra one for drones and drop a low for a mid. Now that would be a ship and an improvement.

Saying that, the current Typhoon changes are making me salivate.
Shingorash
School of Applied Knowledge
Caldari State
#354 - 2013-04-10 21:15:12 UTC
Garresh wrote:
I don't care what you think about tiericide or balance, but you guys really missed the point of the Typhoon. I won't try to justify myself with game design theory(although I may later), but for now I want you to listen to my story.

Almost 4 years ago I started my journey in Eve. I had read about the coming Apocrypha expansion and was completely entranced by the idea of the "wild west" of New Eden's w-space. Who wasn't? We've all watched Firefly(or should have). I'd been jumping from MMO to MMO for years, having started with WoW but lost interest surprisingly quickly. Something about it felt gimmicky, and it barely retained my attention past the second year, which is rather notoriously short for an MMO. Nothing stuck.

But Eve was something different. Almost immediately upon logging in I was overwhelmed with options and possibilities. I tried it all. Mining, Missions, failfit PvP, Exploration. It was all new and engaging. But I had a goal. I was going to move to w-space eventually. It was going to happen. So with sleepers in my sights, I started to plan for the long term. I knew I needed to master scanning, and exploration was a natural stepping stone. But exploration alone wouldn't teach me how to be ruthless and survive in eve. I fell in with ninjas and starting using my scanning skills for theft. New as I was, I was unfit for combat. I had to evade or speed tank mission runners who shot at me, as I had no ships to come back with and kill them.

At the same time, I started venturing out into lowsec for exploration. Some of the complexes I couldn't do in a hurricane or cyclone, as my skills were simply too low and I had much to learn. I spent some time wandering between projects. I got my feet wet. I got shot and killed a few times. I learned how to adapt and outwit a better armed opponent, who came at me in large numbers.

But when all was said and done, it was one ship that truly propelled me forward on my path: The Typhoon. Even with my abysmal skills the ship was a monster. My damage was lackluster as I had all T1 weapon systems, T1 tank modules, and couldn't even field a full flight of drones. But it's flexibility and the sheer tankiness of it even without the appropriate skills allowed me to prevail. My first mission runner kill was in a Typhoon. Most of my first complexes I cleared were in a Typhoon.

I used my Typhoon as an all-in-one exploration boat in Highsec. I used it in Lowsec, carrying extra fitting modules in my hold, and using it's surprisingly good tank and agility to evade certain death at the hand of gatecamps. Did I get popped in low? Absolutely, but these things happen. I learned how to manage isk and avoid risk because of it. When I started w-space, it was in a hurricane, then a cyclone.

But the Typhoon was the ship that finally changed my day trips into something more. When I launched my first tower, a medium minmatar tower in a little class 2, I cleared all my sites in a typhoon. It was t1 fit, with T2 tank modules at the time. I could field a full flight of drones though, so it wasn't all bad. When I started looking at my C3 static enviously, I wasn't sure how to approach it. Flying a T3 was still at least 6-8 months away, and I simply wasn't wealthy enough to risk that kind of isk in a system I wasn't familiar with.

I had invited two other players along in my w-space ventures. One an IRL friend who incidentally had gotten into Eve around the same time as me. She didn't play much. Another former ninja who shared my fascination with sleeprs. Equally noobish, we devised a clever fitting that would allow us to finally break into C3 sites without laying down 600 million isk. We ran an RR sentry Domi and an RR sentry phoon. Whoever was primaried would active local rep while the secondary used RR. When they switched targets, local rep would power down and RR would come online. It was only cap stable running one of the two rep systems, but with this balanced system, we effectively ran a 2 man spider rep fleet. Once again, It was not a drake, or a cyclone, or even a Loki that carried me into the next step in my journey. I made the jump in a Typhoon.


CCP, hear my plea. If there is any ship undeserving of these changes, any ship that is more worthy of it's current status and title, it's the Typhoon. Typhoon was more than just a status symbol to bittervets with too many skill points. The ship is still among the most flexible battleships even at low skillpoints, and it's versatility helped many new players like myself to truly embrace the minmatar lifestyle. I've done more things in more different regions and playstyles of eve with my Typhoon than most players do with all their ships combined. To change it to a mere Attack Ship is to lose the very essence of it. It's more than skill points and epeens. It symbolizes the rugged adaptability and will to survive that has defined the Minmatar playstyle since the earliest days of Eve. Noobs and Vets alike have relied on this ship for a decade now. Take every other ship we have, but please leave the Typhoon as it is.


Epic story, love it :)
Garresh
Mackies Raiders
Wild Geese.
#355 - 2013-04-10 21:29:59 UTC
Sunuva Gunn wrote:
Naomi Knight wrote:

oh and some matar say the typhoon is just a weaker raven, rly? have you even looked at the stats?


The main problem I have with this is that it shouldn't be a Raven at all. I'd much rather it just be a Typhoon.

I have no issues with it being fiddled with and balanced, but it's getting changed so much that it's no longer the same ship.


Pretty much this. Its a better raven ATM and possibly a bit OP but we don't want a raven.

This Space Intentionally Left Blank

Garresh
Mackies Raiders
Wild Geese.
#356 - 2013-04-10 21:32:38 UTC  |  Edited by: Garresh
Shingorash wrote:
Garresh wrote:

Sorry! You try editing like 8 paragraphs on a phone!


Epic story, love it :)


Thanks! I should probably expand it though. I skipped the entire Arkonor saga where my C2 was dry for like 2 weeks so I fit a bunch of mining lasers on my typhoon with a couple cruises to deal with rats and paid for fuel with arkonor. Minmatar ingenuity sup sup.

This Space Intentionally Left Blank

Shingorash
School of Applied Knowledge
Caldari State
#357 - 2013-04-10 22:14:04 UTC
In rust we trust brother...
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#358 - 2013-04-10 22:17:24 UTC  |  Edited by: Sunuva Gunn
Rebecha Pucontis wrote:


Typhoon:

Minmatar Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo launcher and Large Projectile Turret rate of fire
+5% bonus to Cruise and Torpedo launcher and Large Projectile Turret damage

Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6750 (+250) / 7500 (+1500) / 7500 (+1500)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 120 (-10) / .12 (+0.1) / 103600000 / 17.18s (+1.38)
Drones (bandwidth / bay): 125 (+25) / 250 (+150)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 20 Ladar Sensor Strength (+1)
Signature radius: 380 (+30)


That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).

Veshta Yoshida wrote:
Why on earth not do the same you did for the hull that will be the new phoon in the cruiser class, the once puny Scythe, and give it the +10% damage to missiles and projectiles? It is the most elegant solution to the duel-weapon issue,


Yeah. That!


Garresh wrote:
[quote=Kagura Nikon]Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring.


Amen.
Schmell
Russian Thunder Squad
Against ALL Authorities
#359 - 2013-04-10 22:38:30 UTC
Anabella Rella wrote:
I'm still not happy with the Typhoon becoming a weaker, armored Raven although, what you're now proposing is a bit better than the original muddled vision. Since it appears that you're dead set on turning the Typhoon into a rusty Raven please at least consider giving it back the drone bay flexibility of the current in-game iteration.

As far as the Tempest, thanks for listening and returning it to its rightful place as an "attack" BS. I can live with what you're proposing now, although the Megathron is faster.


Oh you dont realize yet how powerful explosion velocity bonus is. Its not weaker, it is much much stronger than raven.
Rebecha Pucontis
Doomheim
#360 - 2013-04-10 22:50:46 UTC  |  Edited by: Rebecha Pucontis
Sunuva Gunn wrote:

That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).

Yes, I liked that one too. But after CCP Rise stated we were getting two fast attack BS's we proposed a lighter version but with a similar slot layout, but just much less tank and more speed and agility.

Rebecha Pucontis wrote:

I think they should go with something like this for the Typhoon. If the DPS is still a bit low by removing the launcher hardpoint then you could always increase the rate of fire bonus to 7.5%

This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.

Typhoon:

Minmatar Battleship Skill Bonuses:
5% bonus to Cruise and Torpedo launcher rate of fire
5% bonus to Cruise and Torpedo launcher explosion velocity

Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8
Drones (bandwidth / bay): 125 (+25) / 200 (+100)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 330

I can imagine fitting the Typhoon proposed above something like this

[Typhoon, Typhoon]
Damage Control II
Ballistic Control System II
Ballistic Control System II
True Sansha Armor Thermic Hardener
True Sansha Armor Explosive Hardener
True Sansha Armor Kinetic Hardener
1600mm Reinforced Steel Plates II

100MN Microwarpdrive II
Warp Disruptor II
Stasis Webifier II
Target Painter II
Target Painter II

Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hobgoblin II x10
Ogre II x6


The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.

Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better.