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Gallente Militia Quickstart Guide 2.0

First post
Author
Mekhana
The Scope
Gallente Federation
#1 - 2011-09-06 15:03:33 UTC  |  Edited by: Mekhana
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▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░ Better dead than squid.

The Old List of Militia Jargon:

Squids = The Caldari. Direct all pew pew and local smack talking towards these guys
Minnies = The Minmatar are great allies and they never turn down a good fight
Pie = Pirate
Eyes = A pilot with visual confirmation of a fleet's identity, composition, destination. Also called a scout. There's also the Cloaky variety.
Cloaky = A ship with a cloak.
Shiny = Expensive ships. Best bait.
+1= The pilot that stays one jump ahead of the fleet for scouting purposes.
Long point = Warp Disruptor
Scram = Warp Scrambler
Fleet Tackler = Properly fitted Ares or Stilleto.
Points hot = Prepare to point target
Hold Point = Do not point. Generally for interceptors and other frigates to avoid aggression and jump after the target.
Force him through = One person should point the target and force the target to jump through the gate.
Secondary Point = Indicates another fleet member has pointed the target. This also means the person that had the initial point is clear do disengage.
Gate Activation = When the gate lights up when someone jumps through with hopefully something the fleet can gank
Gate is hot = The gate has hostiles
Deagress = Cease aggression. Generally used when you or the fleet is planning to jump out of combat.
Yellowbox = Locking/Being locked
Redbox = Attacked/Attacking
Comms = Ventrilo, Teamspeak
Vent= Ventrillo
TS, TS3 = Teamspeak
Battlecomms = Alternative way of telling people to shut up
Intel = Information regarding a system or targets. Comes in the good, old and bad variety.
Friendly Intel = Is intel regarding a friendly player or fleet. Avoid doing this at all costs. If in doubt, best zip it.


Important Systems:

Dodixie: The Militia's favorite location for quick shopping. Pricing of modules can be from competitive to ridiculous sometimes, depending on how exotic are the things you are looking for. Dodixie is booming and prices and selection are slowly improving.

Oursulaert: Old school Gallente pilots have fond memories of Ours 3. Check region prices for ships if you happen to be nearby, you may be surprised.

Villore: Your last stop before low sec. The system also has some useful things for sale if you can't get to Dodixie. A 0.5 system like Villore is the easiest high sec for you to be ganked in.

Old Man Star: Generally your next jump. I strongly urge you to not jump into Old Man Star from Villore unless you are in a fast ship or have done some reconnaissance beforehand. The system generally can go from dead to World War 3 in a split second or vice versa so rely on fresh intel. Villore and Heydieles gates are heavily camped by pies around the server down time.

Heydieles: The nerve center of the Gallente Militia. Generally where you'll find the bulk of our pilots, unless we're out in fleets. If you are looking to get some action, this is the right place. Although we generally have control of the system, its not usual for large blobs to make their way there. A major alliance dropping a titan in front of the station? Nothing out of the ordinary. I recommend making an insta warp for your new home at M19. It will save you a lot of ships. Surprisingly you can buy very conveniently priced things here too.

Abune: Generally the fleet's first destination. Abune and Oinasiken are primarily major baiting grounds, so don't expect to get a lot of 1v1s here unless you've been around for a while and know to pick your targets. The entire pipe is infamous for the eagerness of both sides pilots for easy kills and its not out of ordinary for twenty people blob on a frigate in a slow day.

Nisuwa: There are old tales in the militia about the bitter vets and drunkards that reside in Nisuwa. Normally they are giving the squids a really bad day or exhausting the station's supply of red wine. You can always hope they are too drunk to manage to undock.

Enaluri: This is Squid Land. Either expect a very big fight or for them to stay docked up. A good opportunity to train your local smack talking skills.

Intaki: Major plexing effort taking place around Intaki. Come test your skill and wits in what I consider the largest war of attrition outside of null sec.

Tama: The Squid equivalent of Old Man Star. The pies around here are a lot more ballsy than the OMS offspring.

Keep in mind:

1) We are severely outnumbered at the start of the day as most of the pilots and fleet commanders are asleep or have a life.

2) Plexing has become serious business for the Gallente Militia as of late. If you are looking to get noticed, this is a good area to shine in.

3) Caldari and Amarr NPC navies will attack you in their respective high sec systems. They will not point you but will web and neutralize your capacitor. Their deadliness is dependent on the security of the system. 0.5 lowest to 1.0 as highest. Keep in mind Gallente and Minmatar navies will also engage you if your security rating isn't suitable for that location. I also strongly recommend AGAINST docking in these situations, unless you are in a very fast ship.

4) Concord space tends to be popular space for ganks. Combat between FW pilots there can happen uninterrupted.

5) Hang out in low sec long enough and you'll feel like that its safer than high sec. With good reason.

6) Squids generally only engage if they are sure they will win. Plan accordingly.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Mekhana
The Scope
Gallente Federation
#2 - 2011-09-06 15:04:43 UTC
Tips:

1)All pvp and low sec advice also apply to factional warfare.

2)Listen to the Fleet Commander if you want to win.

3)Even if you can only fly something small, we'll be more than glad to have you fighting along side us.

4)All the Fleet Commanders have different tactics and tastes when it comes to fleet composition and combat. Becoming familiar with your militia and your enemies is a great way to succeed.

5)Join a corporation! The NPC corp is generally mistrusted. This will open many doors to you.

6)The Militia channel is full of trolls and Squid alts. Take advice and intel there very lightly.

How to join a fleet:

All currently available fleets to you should be in the fleet finder or you'll either need to click the fleet link in chat or x yourself up. You'll receive invites or get accepted at the fleet commander's discretion. It is advisable to ask the ship types the fleet is in or what the fleet requires. If the fleet is too far away from your location it is encouraged for you to avoid flying in something slow.

You've joined a fleet - what to bring?

1)Something you can afford to lose.

2)Something you find fun.

3)Remember that even in a fleet of battleships, frigates are still useful.

4)Something that doesn't make the lossmail terribly embarrassing for the rest of your career.

5)A ship that is not stabbed.


If the fleet has logistics it is strongly encouraged to bring ships with tank of the same type though the fleet generally doesn't turn down any kind of help. Just don't complain if you get primaried for bringing a Drake in an armor fleet and get no rep love from the logi.

Fleet Etiquette:

1)Friendliness and respect goes a long way, especially towards your fleet commander and the other corporations in the fleet. People playing support and high pressure roles like logistics, ewar and fleet tackle, some of them even get to lose out on kills to make sure you stay alive or actually have something to shoot.

2)All the loot is split among the members equally if there are no losses, if there are logistics in the fleet they'll get a bonus or the same goes to fleet member that has performed heroically. In case of losses, the loot will be spread to minimize financial loss to all involved and if there's any leftover ISK then it will be spit equally as normal. T2 salvage falls under this category. Fleet looting logging is always enabled.

3)If you loot a fleet member's wreck, return it to him when possible. Don't be shy to ask for yours too.

4)When the fleet is in travel mode, only jump and warp when told to. Lemmings do not get any killmails and they make Julius very angry.

5)GCCs and pirates will not get any support from logi, don't expect and don't give any.

6)You don't need to tell the fleet you are dead or dying. Seeing your pod in the middle of a blue flash of light is enough information for us.

Intelligence - the key to victory:

The militia does not function without intelligence. You are strongly encouraged to report suspicious activity, targets of opportunity or anything worth of mention to your fleet or the rest of the militia. You are clear to report intel on the enemy at your own discretion unless told otherwise. Friendly intel is giving out information about a friendly or fleet. This should be avoided at all times.

Good things to train:

Work on your core skills
Work on your preferred tanking method skills (Armor or Shield)
Preferred racial frigate to 5
Both preferred racial guns light to V, then specializations to 4
Preferred cruiser trained to 4
Preferred medium guns trained to 5, then specializations to 4 (If Gallente start on T2 scout, ECM and T2 medium drones now)
Interceptor, Assault Frigate and Steath Bomber trained (Minimal Torpedo and Target Painter training) to IV
Train Battlecruisers to 4
Train for T2 Scout Drones, ECM Drones
Work on advanced turret or missile control certificates
Spread your training into the other race's ships, preferably into something your current skills would compliment best
Train on the alternate tanking method
Train for ships that compliment new method
Train for Battleships

Standings:

You'll meet many people across your stay in EVE and is always important to set standings towards the people you meet. If you are in a corporation you'll already have standings automatically set toward certain people, corporations and alliances. You should ask for your corp about their standings policy. You should however set your own personal standings to people and if warranted report this person to your corporation so all members are more aware of this person. Additionally you can use the notes tab.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Mekhana
The Scope
Gallente Federation
#3 - 2011-09-06 15:06:09 UTC
Overview settings: How to make a warzone a lot less confusing!

A properly set overview is very important. Not only it will help you sort through your targets better will also avoid accidents such as friendly fire.

Open your overview settings and uncheck these options:

Pilot is in your alliance
Pilot is in your corporation
Pilot is in your militia
Pilot is in your fleet.

Your overview will only display pilots that are either neutral or aggressive towards you now. In case you want to see your comrades on your overview you can make a new tab with these options checked and other options unchecked. A quick way to inspect the fleet you are with. Don't be shy to make as many tabs as you'd like. I personally use a 'Travel', PVP, Drones, Fleet and Mission tabs. Using your PVP tab while directional scanning with active overview settings check will make it less confusing as well. You can optionally also uncheck targets that have good standing to you or your corp.

When you are very satified with your overview settings remember to save them. You never know when you might need them again. This will save you a lot of time and make you feel a little bit less naked at your next undock.

The art of scouting:

Under construction.

It's called Intelligence for a reason:

Under construction.

Big dos and don'ts:

Under construction.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Mekhana
The Scope
Gallente Federation
#4 - 2011-09-06 15:06:54 UTC
Reserved. This is for a future planned low sec, PVP and militia guide and website compendium if enough people get interested. If you would like your guide or website added please let me know.

If you got any game related questions please drop me a line here or in game if you catch me around.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

logan conway
Federal Navy Academy
Gallente Federation
#5 - 2011-09-06 15:20:05 UTC
great guide cheers
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#6 - 2011-09-06 15:43:59 UTC
+1 Good stuff in there :D

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Shaalira D'arc
Aliastra
Gallente Federation
#7 - 2011-09-06 16:34:24 UTC  |  Edited by: Shaalira D'arc
Great guide, glad to see it made the transition to the new forums.

One thing I'd like to add: a format for reporting intel in fleets. I actually picked this up from an Agony Unleashed class, so credit goes to them. It's worked fairly well in FW.

When reporting intelligence to your FC, it's useful to include certain details. The following should be included:

- Who is speaking (when you're reporting over voice)
- Where you are (system and gate/station/celestial)
- Local count. This includes the # of WTs and Pies in local.
- What's on grid.
- What's on scan. (This will take some discretion and experience, as a lot of your scan results will be POS'ed up, no threat, or are ships that are always in system.)

To make life easier on the FC, it's good to be consistent in how you report it. Giving the above details in that order every time is a good way of keeping comms clear, especially when multiple scouts are reporting intel from different systems. Too often, precious time is wasted by back-and-forth questions like "Who's speaking?" or "Where are you?" Blurting out randomly "I've got a bunch of WTs here" is next to useless.

Examples of good reporting:

"Bob here in Oinasiken on the Pyne gate. Ten war targets in local. Three drakes and a dram on grid. Nothing else on scan."
"Jane in Kedama on the Nisuwa gate. Three in local, one pie. Nothing on grid. Hurricane on scan towards the Hirri gate."

Examples of bad reporting:

"Uh, I've got a bunch of reds here on gate with me. They're shooting."
"Some war targets just jumped."
"****, there's a gatecamp."
"Check! Check check check .... I'm dead."

Certain details can be ommitted sometimes. For example, if a system is empty, there's usually no need to report that nothing's on grid or on scan. Example:

"Bob here. Abune's clear."

When giving intel, be prepared for follow-up questions. The FC, for example, will often ask about the corporation that the WTs or Pies belong to. The FC may also ask you to check another gate or direct your scans somewhere specific.

Lastly, and this is easier said than done, try not to panic. It's usually not just the FC hearing your report but the entire fleet. Shouting and cursing won't help fleet organization any. Giving calm, level-headed reports goes a long way to keeping fleet comms efficient.
Mekhana
The Scope
Gallente Federation
#8 - 2011-09-06 16:49:08 UTC
Aye Shaalira, that's very good advice. When I'm flying interceptor I tend to get on edge myself, even all the fights there's occasions the blood runs hot and gets the best of me. I think the best secret to being a good scout and gathering intel is to be smart enough to do all those things (scouting, intel and tackling) propperly without the fleet commander ordering you to.

Although it may take a little while to get used to him and be able to fill in the gaps. Eventually there's a bit of a synergy going and you can be like another pair of eyes for him.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Freako X
Doom Inc
#9 - 2011-09-06 16:59:50 UTC
Nice post and good timing.

I recently returned to New Eden and I made this account to have some 'small' ship fun. I was debating FW's as a way to relearn eve pvp. Starting off with a basic tackling frig. Secondary is to get me use to pvp so I'm more ... comfy ... living in Null-sec on one of my old accounts.

I do have a few questions:


  • When are the busy times for EST USA? I will be playing the role of tackler for quite a while so fleet ops will be better over solo play.


  • What is the best way to get involved. I made Freako the CEO of my alt-character corp. Will I have issues finding fleets in a VERY small player corp?

  • Would it be possible for a FC to send me a PM with play times, preferred tackling setups (scram and web .. i assume), etc?


I should add that based on the original email ... I'll be outnumbered as Gallente. That is good news for me ... target rich environment. I appreciate your time.

~Freako
Dark Pangolin
The Tuskers
The Tuskers Co.
#10 - 2011-09-06 17:22:50 UTC
"6) Frogs generally only engage if they are sure they will win. Plan accordingly."

Fixed that for you again... :)

Great guide, glad to see it made its way to the new forum (not much else has). This also completely applies to CalMil since its basically all the same systems. (Replace Dodixie with Jita, and Heydeles with Enaluri) Akidagi is our Old Man Star (Tama is Tama :)...there is always something to shoot in Tama...but if you're in CalMil...we don't live in Nourv anymore)

Shaalira D'arc - Solid post...

"Uh, I've got a bunch of reds here on gate with me. They're shooting."
"Some war targets just jumped."
"****, there's a gatecamp."
"Check! Check check check .... I'm dead."

If only I had 100isk for every time I've heard that...
OilSlick Rick
The Scope
Gallente Federation
#11 - 2011-09-06 18:04:26 UTC
Any smart person using TS or Vent will be using TINT overly for TS/Vent for on screen IDs of person talking or using Vent's built-in overlay (which sucks since it covers over anything where it is placed on screen).

Anything you can achieve through hard work, you can also just buy.

-Stephen Colbert

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#12 - 2011-09-06 18:47:49 UTC
Nice guide.

CEO of Lanate Industries

Citizen of Solitude

Mekhana
The Scope
Gallente Federation
#13 - 2011-09-06 19:24:29 UTC
Freako X,

1= All day except around down time pretty much.

2= Best way to get people to like and trust is to fly with them. Actions speak louder here. Any corp, old or new, fresh or veteran, big or small can join our fleets. We are paranoid but not snobbish.

3= Depends on the ship. We don't really consider anything other than an interceptor like an Ares or Stiletto to be fleet tackle. Anything else gets killed too easily in fleet fights. If you want to be an interceptor pilot, I recommend spending a lot of skill points into navigation, and targeting skills. You can ask for fits once you are settled.

4= We don't have a certain time we fleet in. Depends on the occasion and with what we have and what we'd be up against. Just stay sharp and the fleet will show up eventually. There's also little roams going around all the time, its not always massive slugf ests. You'll get the hang of it eventually.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Freako X
Doom Inc
#14 - 2011-09-06 20:09:35 UTC
Thank you for the follow up. That information makes sense.

It will be some time before I'm into a T2 frigate. This character is only 4 days old. I could probably get into an Inty the fastest, but I'd like to go the SB route. It will take a few months to flesh out my skills though. Ugh

Thanks again.

~Freako
sYnc Vir
Wolfsbrigade
Ghost Legion.
#15 - 2011-09-06 21:11:55 UTC
Go W-BR/Amarr if you love chasing Dessy plexing gangs after DT. For whatever reason minnies love to plex, don't know why its pretty pointless cause they only fight if they can gank.

Once the US/TZ starts coming on their ship size increases and you can get some nice battles. Plus Amamake always has some idiot in top belt. (Nod of honour to the Kestral that went pie on our 12 BS and Logi fleet of belt camping awesome.)

Don't ask about Italics, just tilt your head.

CCP Guard
C C P
C C P Alliance
#16 - 2011-09-07 08:59:46 UTC
Nice guide, Mekhana. A useful read for any young grunt.

For an old vet like myself however, skimming through it just brings back memories of the good times I had in an unnamed militia . Aaaah...the laughs we had making popsicles of our enemies.

CCP Guard | EVE Community Developer | @CCP_Guard

Khanh'rhh
Sparkle Motion.
#17 - 2011-09-07 10:56:05 UTC
Great post, except this part:

Quote:
3) Caldari and Amarr NPC navies will attack you in their respective high sec systems. They will not point you but will web and neutralize your capacitor.


This isn't entirely true. Though near every spawn will be like this, some *will* warp scramble you. I had this happen to me, I petitioned it (based on posts like these saying it doesn't happen...) and was told it's how they work.

A couple of days ago I sailed past some Gallente FW guys camping in Caldari highsec. Several were pointed by the NPCs.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Mehashi 'Kho
New Eden Motion Pictures
#18 - 2011-09-07 11:34:56 UTC
Nice points Mekhana, thanks for writing this all out, i'll be sure to point a few people to this post when they ask me what a point is hehe :)
Tristan Bladeright
Federal Defense Union
Gallente Federation
#19 - 2011-09-07 14:40:48 UTC
Khanh'rhh wrote:
Great post, except this part:

Quote:
3) Caldari and Amarr NPC navies will attack you in their respective high sec systems. They will not point you but will web and neutralize your capacitor.


This isn't entirely true. Though near every spawn will be like this, some *will* warp scramble you. I had this happen to me, I petitioned it (based on posts like these saying it doesn't happen...) and was told it's how they work.

A couple of days ago I sailed past some Gallente FW guys camping in Caldari highsec. Several were pointed by the NPCs.



The Navy will not point you, never have, however the Police will point you. Subtle yet big difference.
Marquiseo Elmdore
adamVevonline
#20 - 2011-09-07 21:37:33 UTC
Come up with an alternative for "Hold Point"

Thats the same as saying "Don't jump"
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