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[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
David Kir
Hotbirds
#281 - 2013-04-10 12:06:01 UTC
Kagura Nikon wrote:
Bereza Mia wrote:
CCP Rise wrote:
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!


Dear CCP Rices.

Now matars have the best turret ships.
Soon matars will have the best missile ship.
Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game.



Matari turret " dominance" has only some presence on the cruiser sized ships. And since the tiercide that advantage has been massively nerfed, only blind people cannot see it. The number of ships in killmails cannot be used as sole indicator of the performacne of a ship, but mostly of how the metagame accept certain roles.

There is a lot of people that keep repeating the fake "minmatar have the best ships" sentence. They have the best ships on a few selected areas. What happens is those were the areas that most people focus on (BC and cruisers).


And even in that department they are starting to lose ground.

Look at the current cane, which is a shadow of itself, or at the cyclone, poor imitation of a drake.

The stabber holds no advantages over the omen, and you can see nano thoraxes everywhere, not to talk about caracals.

The rupture? When was the last time a rupture survived to an encounter with a vexor?

Friends are like cows: if you eat them, they die.

Rebecha Pucontis
Doomheim
#282 - 2013-04-10 12:07:34 UTC  |  Edited by: Rebecha Pucontis
For what it is worth, I would go for something similar to this on both ships. Perhaps some additional alterations could be made to the Tempest to make it a little more agile, but that would come with a further reduction in HP. Changes from the proposals are in bold.

[EDIT - UPDATED]


Tempest:

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ??
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 20 Ladar Sensor Strength
Signature radius: 350 (-10)


Typhoon:

Minmatar Battleship Skill Bonuses:
5% bonus to Cruise and Torpedo launcher rate of fire
5% bonus to Cruise and Torpedo launcher explosion velocity

Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8
Drones (bandwidth / bay): 125 (+25) / 200 (+100)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 330
Kagura Nikon
Native Freshfood
Minmatar Republic
#283 - 2013-04-10 12:11:14 UTC  |  Edited by: Kagura Nikon
NOPE:

The tempest changed ... That would put him in a proper place compared to the mega. mobility wise but woudl make it TOO powerful ship with your HP changes.

I do not think the Shield HP are valid because Minmatar are supposed to have less Hit point than other races. That is minmatar identity and how they pay up their signature. Sorry but the tempest cannot have so much HP without taking them form other layer. In fact tempest should loose a bit of HP on all 3 layers.

Check how the current rise proposal already have more HP than the mega and typhoon. If somethign I think tempest shoudl get more mobile but LOOSE HP


The typhoon proposition also is FAR FAR too powerful. That would make people right on complaining about the typhoon. The ship would be too pwoerful against battleships and at same time much weaker against smaller ships.

I think Rise current idea of a typhoon is OK. very attackish (something I wish I could say about tempest)


I do not want an overpowered minmatar ship. I want a minmatar style ship. Faster than others of same class, but with less hitpoints. megatron must have MORE HP than tempest, but tempest is supposed to be a bit faster.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#284 - 2013-04-10 12:16:33 UTC
Kagura Nikon wrote:
The tempest changed OK. That would put him in a proper place compared to the mega. But I do not think the Shield HP are valid because Minmatar are supposed to have less Hit point than other races. That is minmatar identity and how they pay up their signature. Sorry but the tempest cannot have so much HP without taking them form other layer.


The typhoon proposition also is FAR FAR too powerful. That would make people right on complaining about the typhoon. The ship would be too pwoerful against battleships and at same time much weaker against smaller ships.

I think Rise current idea of a typhoon is OK. very attackish (something I wish I could say about tempest)


I wanted to remove a launcher hard point without diminishing dps too much, so adding a 25% damage bonus in return for the explosion velocity seemed the best way. Remember you would lose 20% damage anyway by removing a launcher hardpoint.

I think the Typhoon needs the two extra utility slots though, then it can fit two unbonused projectile turrets, or somthing else such as RR's for instance. One just isn't enough.

As for the Tempest, I do agree with you, but it seems with the Typhoon filling the niche quite nicely now of the fastest BS, is there anything wrong with Minmatar still having slightly more tanky ship but still with respectable speed and signature. At least its not the awful mini Maelstrom we had in the original proposals.
Kagura Nikon
Native Freshfood
Minmatar Republic
#285 - 2013-04-10 12:20:47 UTC
Tempest should be:

7000/7000/6500 shield/armor/ hull (-300 armor, - -380 hull)
125/ .11/ 101050000 speed/agility/mass (+5 speed , -0.01 agility)



AND I would love if it would move 1 high to somewhere else.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Capt Retard
Federal Navy Academy
Gallente Federation
#286 - 2013-04-10 12:21:16 UTC
Many thanks for listening - its actually a credit to the devs for doing this - must be hell to trawl all our crap in 4 threads.

On Pest. Liking it. Actually liking it a lot.

On Phoon. Loving it, 125 dronebay size would make it perfect. Dont overpower it with more dronebay though - indeed a lot of the ships proposed that have 100/100 limitations suffer from that 'cant use it all - need some lights'.

And back to T1 BS Racial Ewar.

Caldari - check
Amarr - check
Gallente - ??
Minmatar - ??

Is there a reason why not? - For Gallente, point range - something small - not overwhelming, but useful overheated to let the blap machine get in and kill. Minmatar, web range - again small, or even the 'dreaded' painting bonus ... would even things up.

At the moment - a small ship cannot tackle a Scorp - the Ewar wins always. Now the Amarr get the same thing. Two races get ships that are incredibly difficult to tackle ...

Again - a reason why its limited to Amarr and Caldari?

Rebecha Pucontis
Doomheim
#287 - 2013-04-10 12:22:59 UTC  |  Edited by: Rebecha Pucontis
Perhaps something like this for a less tankier and more agile version. I would be happy with both, but this one is definitely more Minmatar.

Tempest:

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ??
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 20 Ladar Sensor Strength
Signature radius: 350 (-10)
Rebecha Pucontis
Doomheim
#288 - 2013-04-10 12:24:41 UTC
Kagura Nikon wrote:
Tempest should be:

7000/7000/6500 shield/armor/ hull (-300 armor, - -380 hull)
125/ .11/ 101050000 speed/agility/mass (+5 speed , -0.01 agility)



AND I would love if it would move 1 high to somewhere else.


Yep, pretty similar to how I would do it too. I don't want the high removed though, the Tempest should have two high utility slots for unbonused missiles or nuets or something similar.
Schmell
Russian Thunder Squad
Against ALL Authorities
#289 - 2013-04-10 12:32:47 UTC
Played with new typhoon with cruise missiles in eft a bit. Damn good, this explosion bonus really makes a difference
Rebecha Pucontis
Doomheim
#290 - 2013-04-10 12:33:38 UTC
If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.

Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.

Typhoon:

Minmatar Battleship Skill Bonuses:
5% bonus to Cruise and Torpedo launcher rate of fire
5% bonus to Cruise and Torpedo launcher explosion velocity

Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8
Drones (bandwidth / bay): 125 (+25) / 200 (+100)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 330
Kagura Nikon
Native Freshfood
Minmatar Republic
#291 - 2013-04-10 12:37:43 UTC
Rebecha Pucontis wrote:
If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.

Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.

Typhoon:

Minmatar Battleship Skill Bonuses:
5% bonus to Cruise and Torpedo launcher rate of fire
5% bonus to Cruise and Torpedo launcher explosion velocity

Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8
Drones (bandwidth / bay): 125 (+25) / 200 (+100)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 330



That in fact is way weaker than current rise proposal.

people are underestimating the power of torpedoes with explosion velocity bonus. They make projectile turrets look pathetic.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Naomi Knight
Ministry of War
Amarr Empire
#292 - 2013-04-10 12:39:08 UTC  |  Edited by: ISD Flidais Asagiri
Kagura Nikon wrote:
Bereza Mia wrote:
CCP Rise wrote:
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!


Dear CCP Rices.

Now matars have the best turret ships.
Soon matars will have the best missile ship.
Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game.



Matari turret " dominance" has only some presence on the cruiser sized ships. And since the tiercide that advantage has been massively nerfed, only blind people cannot see it. The number of ships in killmails cannot be used as sole indicator of the performacne of a ship, but mostly of how the metagame accept certain roles.

There is a lot of people that keep repeating the fake "minmatar have the best ships" sentence. They have the best ships on a few selected areas. What happens is those were the areas that most people focus on (BC and cruisers).


the advantage is massivlely nerfed,that means it still has advatage -> so still med projectiles are the best
and why large arty is prefered over rails and beams? oh wait cause metagame...

oh and that killmails isnt performance of a ship is not true at all
good ships used more , more used ships will be on more killmails
hml nerf --> drake drop in usage --> less drakes in killmails
if you cant see that you are just ignorant
and what is this bs metagame accept certain roles? should these somehow balanced out ? isnt ccp balanceing now to make long forgotten ships used in the new meta? when one race dominates meta such as matar there is a huge problem

i tell u something , matar is constantly finetuned to be the best in the metagame, or the metagame is changed to prefer matar
like nerfing ecm boosting sensor strenghts , probe mechanism , projectile rebalance, even the old speed nerf hurted gall more than matar etc.

what i see is that matar fanboys want everything, they whine if their ship is not the fastest and point out that speed is matar doctrine , but they then instantly whine if their ships somehow less tanky or has worse weapons , suddenly matar style doesnt needed as it would make them less prefered, how many of you pointed out that these ships doesnt need better sensor strength, and or longer targetin ranges? none

see you are all -------, wanting to be matar the best race,
having everything giving up nothing thats what matar fanboys motto is




Post edited for inflammatory language, If you cannot say it maturely...don't say it.
Rebecha Pucontis
Doomheim
#293 - 2013-04-10 12:41:42 UTC
Kagura Nikon wrote:
Rebecha Pucontis wrote:
If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.

Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.

Typhoon:

Minmatar Battleship Skill Bonuses:
5% bonus to Cruise and Torpedo launcher rate of fire
5% bonus to Cruise and Torpedo launcher explosion velocity

Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8
Drones (bandwidth / bay): 125 (+25) / 200 (+100)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 330



That in fact is way weaker than current rise proposal.

people are underestimating the power of torpedoes with explosion velocity bonus. They make projectile turrets look pathetic.


But you are also getting an extra 25m3 drone bandwidth, along with 200m3 drone bay. So I would say it is pretty balanced and also not simply an armoured Raven anymore.

I guess you could easily tweak it to give it more DPS though, but I don't want to come across as simply wanting to buff the ships so they are OP.
Kagura Nikon
Native Freshfood
Minmatar Republic
#294 - 2013-04-10 12:44:38 UTC  |  Edited by: Kagura Nikon
Naomi Knight wrote:
Kagura Nikon wrote:
Bereza Mia wrote:
CCP Rise wrote:
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!


Dear CCP Rices.

Now matars have the best turret ships.
Soon matars will have the best missile ship.
Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game.



Matari turret " dominance" has only some presence on the cruiser sized ships. And since the tiercide that advantage has been massively nerfed, only blind people cannot see it. The number of ships in killmails cannot be used as sole indicator of the performacne of a ship, but mostly of how the metagame accept certain roles.

There is a lot of people that keep repeating the fake "minmatar have the best ships" sentence. They have the best ships on a few selected areas. What happens is those were the areas that most people focus on (BC and cruisers).


the advantage is massivlely nerfed,that means it still has advatage -> so still med projectiles are the best
and why large arty is prefered over rails and beams? oh wait cause metagame...

oh and that killmails isnt performance of a ship is not true at all
good ships used more , more used ships will be on more killmails
hml nerf --> drake drop in usage --> less drakes in killmails
if you cant see that you are just ignorant
and what is this bs metagame accept certain roles? should these somehow balanced out ? isnt ccp balanceing now to make long forgotten ships used in the new meta? when one race dominates meta such as matar there is a huge problem

i tell u something , matar is constantly finetuned to be the best in the metagame, or the metagame is changed to prefer matar
like nerfing ecm boosting sensor strenghts , probe mechanism , projectile rebalance, even the old speed nerf hurted gall more than matar etc.

what i see is that matar fanboys want everything, they whine if their ship is not the fastest and point out that speed is matar doctrine , but they then instantly whine if their ships somehow less tanky or has worse weapons , suddenly matar style doesnt needed as it would make them less prefered, how many of you pointed out that these ships doesnt need better sensor strength, and or longer targetin ranges? none

see you are all pricks, wanting to be matar the best race,
having everything giving up nothing thats what matar fanboys motto is




You are very limited if you cannot understand reality. Therefore I will waste my time posting only once more. Ship presence in killmails are not direclty related to performace. They would only if all ships had same skill requirements and same cost. Also peopel do not sop usign ships that thye had trained as soon as the ships are nerfed, therefor takes at least 1 year for a nerf to effect the killboards completely.


Also blindness cannot see that pulses are as good as AC and that balsters are also very good. The current issue is that no one wants to commit to clsoe range therefore reducign blasters usability. But that is not blasters fault. You coudl increase their dps by 3 fold and the problem would remain. That problem is because of current tacklign range that is too large, not turret issue.


The sensor strenght were buffed on ALL races. Because its a CPC atatck on ECM. Nothign related to minamtar. Leave your fanboyism hatred outside this thread. You are full of prejudice and unable to see things clearly.


I will let you digest that information because more could be too much for you to understand. Now let the people that understand a bit more continue the proper discussion.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Monasucks
BLACK SQUADRON.
Get Off My Lawn
#295 - 2013-04-10 12:52:08 UTC
why a mini missile boat ?
give the phoon guns as well

Monasucks Tumblr

Twitter

"A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead."

Kagura Nikon
Native Freshfood
Minmatar Republic
#296 - 2013-04-10 12:56:39 UTC
Monasucks wrote:
why a mini missile boat ?
give the phoon guns as well



it has guns. Check it. Just they lsot their bonus since most of the typhoon firepower cam from the torpedoes anyway. Its indeed a massive boost to the typhoon.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Pattern Clarc
Citeregis
#297 - 2013-04-10 13:27:23 UTC
The Tempest could use a bit of speed, and perhaps a high to a mid.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Alek Row
Silent Step
#298 - 2013-04-10 13:35:25 UTC
Pattern Clarc wrote:
The Tempest could use a bit of speed, and perhaps a high to a mid.


7 mids??? I'm not seeing that happen at all :-)
7/6/6 could really be interesting (a nice surprise fitting wise).

I would be happy with just 5 more speed and maybe a slight tuning in agility / hitpoints.

Garresh
Mackies Raiders
Wild Geese.
#299 - 2013-04-10 13:39:04 UTC
I like the phoon losing a launcher for more drones. Meh.

This Space Intentionally Left Blank

Pattern Clarc
Citeregis
#300 - 2013-04-10 13:41:04 UTC  |  Edited by: Pattern Clarc
Alek Row wrote:
Pattern Clarc wrote:
The Tempest could use a bit of speed, and perhaps a high to a mid.


7 mids??? I'm not seeing that happen at all :-)
7/6/6 could really be interesting (a nice surprise fitting wise).

I would be happy with just 5 more speed and maybe a slight tuning in agility / hitpoints.


It would go from 8/5/6 to 7/6/6 unless I'm missing something.

Either way, additional speed and agility is needed if it's to remain armour centric.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction