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[Odyssey] Tech 1 Battleships - Amarr

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Author
Varren Dar'khel
Flux Divinity
#461 - 2013-04-09 18:27:48 UTC  |  Edited by: Varren Dar'khel
Ranger 1 wrote:
Varren Dar'khel wrote:
Ranger 1 wrote:
Varren Dar'khel wrote:
Simple if these changes go through me and my friends' 9 accts are done.

Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.

Any developer who is behind these changes should be ******* fired.

I guess you missed all those laser using Amarr ships still in the line up, and the fact that you can still mount lasers on the Armageddon.

The only thing that threatening to quit gets you now a days is a lot of laughter and directions to the exit.


First of anyone who responds like that is not worth my time to debate, suffice to say if you think lasers are all that make amarr unique then an ignorant bastard.

Second you laugh and point me to the exit I'll gladly take it as will many others. You don't help the game by encouraging people to leave.

Also don't bother responding your words aren't worth my time you useless ****

I don't have much patience for people throwing temper tantrums, so I was being a bit overly blunt perhaps.

Perhaps you could explain what changes (other than one BS not using lasers as it's primary weapon) make you feel that Amarr are becoming just like every other race.

Please keep in mind that the Amarr ship line up has always had ships that focus on Drone and (with the inclusion of the Khanid designs) missile use.



Since you responded civilly i shall do the same.

Drone FOCUS has not been an amarrian trait, We didn't neglect but they are not our main weapons. Bonuses such as the recent Prophecy changes and now the geddon are out of line and serve only to open a drone platform for those lazy to crosstrain gallente.

Missiles I can accept due the Amarr/Caldari Alliance and Khanid tech. But only in circumstances such as the Sacrilege where technologies have converged for a specific purpose.

And as far as I am concerned unbonused dual turret/launcher slot layouts suck and need to go. They are lazy and not fitting of amarrian philosophy.

As far as the Abaddon if have no complaint except its changes are unnecessary in the extreme, and come across to me as changes for the sake of changing something (same goes for the rohks change).

Apoc I'm ok with, but I don't fly it often anyways.

Simply put this not the direction i think EVE should go, and it obviously, even if only slightly, further homogenizes everything.
Lillith Sakata
Royal Amarr Institute
Amarr Empire
#462 - 2013-04-09 18:28:09 UTC  |  Edited by: Lillith Sakata
Ranger 1 wrote:
Lillith Sakata wrote:
Lord Infy wrote:


Sadly though, they will *have* to reduce cap usable on lasers, because they've been slowly but surely lowering the available cap that we had to work with.

And yes, I agree about the diversity of the game being one of the reasons I started playing again. When I first started playing I was frustrated with the 'learning skills' and being useless for onths till that was done, then finally got into interceptors and was fairly happy but hated the diversity. I left and played other games. Over the years playing other games where basically everything is the same, I got tired of it. I wanted diversity, niche play styles, and such. So I came back and went for Amarr because they (used to be) one of the better sniping races, and I wanted to be self-sufficient fairly quickly (didn't want to fire ISK to make ISK), only to find that lasers have been nerfed to oblivion in PvP (we can't change damage types, so need higher overall dps), PvE is kinda OK, so I can fuel my smaller ship losses running my Apoc in Anoms and proper belt chaining.

I'm getting tired of the homogenization of the races. Each race has strengths and weaknesses.

If the devs want this to be World of (the wa** word for fap) then they need to just say it now so I can stop paying them.

I'll freely admit that I think a better solution to the laser/cap issue would be to up the cap and recharge rate on Amarr hulls instead of reducing the cap use of lasers. This would help preserve the racial flavor of other races not being able to spare the cap to use lasers.

However I also recognize that the issue is complicated as it might have unintended results concerning tanking ability and Neut use.


Agreed. I'm really getting tired of seeing Amarr ships that are better with other race's guns on them, and such. The purpose for Amarr having huge caps and tank is that we need those since we have guns and reps to run. Other races have lower cap drain on guns, and the instant tank of shield rep. The AAR seems to be a slight help, but it's still fairly we-tard-ed [seriously, the forum filters are going too far these days] that they are basically making it so we just all run around with blasters and rails, ignoring our racial flavors because they suck. And shield Oracles, Geddons, etc are an abomination that should be shot and buried.
tasman devil
Puritans
#463 - 2013-04-09 18:28:25 UTC  |  Edited by: tasman devil
Ana Fox wrote:


Hmm maybe you need to check this and edit your post a bit :

http://www.youtube.com/watch?v=E2psM6BC3Jo

http://www.youtube.com/watch?v=Opye7e6Rmxs

Quote:
Don't get me wrong, I like the guy, but this just pisses me off.


Cause your Bhaalghorn is loosing role ?Others should be more upset ,cause we will have ultra cheep version of you beloved ship ,and be much more used than your ship.So instead of seeing rarely Bhaalghorn they will meet new nemesis in shape of cheap Geddon.

I know that video. It was the reason why I rolled Amarr on my fourth character (this one) too.

So it's all old news for me.

Still I am not amused by these changes - especially the Armageddon.

I can live with these changes. It is just that if they implement it, they will throw out 10 years of canon and history too. Not to mention that then this ship will be a direct competitor to the Dominix and the Bhaalghorn.

Tiericide was designed to make every ship have a place for themselves - from where I stand now, they have just made two obsolete by rebalancing one that was fine in the first place.

edit:
Lyron-Baktos wrote:
I'll leave this right here:

http://community.eveonline.com/news/dev-blogs/73530

By CCP Ytterbium
Armageddon: this ship is performing well at the time being, and thus we have little reason to alter it.
Apocalypse: is behaving well at the moment, so there is little point in changing it.
Abbadon: a nice ship with fine purpose in fleets and large gangs.

I don't belive in reincarnation I've never believed in it in my previous lives either...

Loki Vice
Ministry of War
Amarr Empire
#464 - 2013-04-09 18:30:55 UTC
also on a side note, he says he wants the new armageddon to be like the dragoon... the dragoon is argueably the worst of all the new destroyers, I haven't seen one flown since they first came out, while the other see lots of use.

If people want a strong drone boat with the option for neuts, people default to the dominix... why should the amarr have a ship does also does the same thing?
Varren Dar'khel
Flux Divinity
#465 - 2013-04-09 18:32:00 UTC
tasman devil wrote:
Ana Fox wrote:


Hmm maybe you need to check this and edit your post a bit :

http://www.youtube.com/watch?v=E2psM6BC3Jo

http://www.youtube.com/watch?v=Opye7e6Rmxs

Quote:
Don't get me wrong, I like the guy, but this just pisses me off.


Cause your Bhaalghorn is loosing role ?Others should be more upset ,cause we will have ultra cheep version of you beloved ship ,and be much more used than your ship.So instead of seeing rarely Bhaalghorn they will meet new nemesis in shape of cheap Geddon.

I know that video. It was the reason why I rolled Amarr on my fourth character (this one) too.

So it's all old news for me.

Still I am not amused by these changes - especially the Armageddon.

I can live with these changes. It is just that if they implement it, they will throw out 10 years of canon and history too. Not to mention that then this ship will be a direct competitor to the Dominix and the Bhaalghorn.

Tiericide way designed to make every ship have a place for themselves - from where I stand now, they have just made two obsolete by rebalancing one that was fine in the first place.


Quoted for truth. especially that last line.
Jedziah
Doomheim
#466 - 2013-04-09 18:34:41 UTC  |  Edited by: Jedziah
Hey Rise...weird calling you that man!

Hope to catch up with you at FF.

Here's my 2 pence to this discussion so far.

Armageddon-

I just don't see this. With one foul swoop this change to Neut Range bonus kills the use of the Curse dramatically; it makes Bhaalgorns significantly less effective from a role which is built into the core of all Blood Raider ships and really moves the BS paradigm into a role which isnt befit of their class as a whole.

I just can't buy into this thought process of BS extending the platform of electronic and energy warfare.

In terms of a training path, the Ewar ships have a specific line heading from frigates and cruisers into T2 and then the BS section is very sporadic naturally because of how difficult it would be to balance.

A sensor damp bonused Domi for example whilst viable, is unlikely to see a great deal of use in the same vein that a Web ranged Typhoon is likely to break the whole class of BS in the opposite direction.

Whilst ECM has a way to go to find a place where it doesnt force multiply quite so hard, I feel that the Cruiser Platform is a great strike of Ewar strength against a distinct lack of ehp in the current era of Eve.

We also then have the issue that with BC's just having a well thought out facelift, that the class has been missed entirely in providing a stepping stone of an Ewar/En.war platform. (arguably the Prophecy fits a same role as the new Geddon but it doesn't carry specific bonii towards Energy Warfare)

My personal feeling on this is that Ewar should be taken out of the BS class completely. Most BS carry utility highs and mids to best use ewar on a weaker scale and the Faction BS provide notable and desirable increases in each of the Ewar categories.

The Geddon seems the ideal platform to move the resist bonus from the Abaddon too and give it the drone bonus to provide a platform to evolve from the Arbitrator/Prophecy ship line.

The Abaddon can then move into the role of the Omen/Harbinger and gain Cap Use and Damage/RoF output. Yes it loses that gorgeous age old tank but it gains the role of the all out DPS ship for the Amarr BS line.

This I feel could be mirrored across to Caldari with the Rokh evolving into the quintessential sniper vessel with the bonus line similar to the Naga whilst the Scorpion becomes a stepping stone from the Ferox (Shield Resist and Hybrid Optimal)


Essential Summary:

- Ewar/Energy Warfare on T1 BS should be phased out
- Geddon to become stepping stone of Arbitrator/Prophecy Ship Line
- Abaddon to become Omen/Harbinger stepping stone
- Scorpion to become Moa/Ferox Line
- Rokh to become in line with the Naga (Damage/Optimal Range)
Doctor Ape MD
Imperial Academy
Amarr Empire
#467 - 2013-04-09 18:36:03 UTC
Ranger 1 wrote:
May Wanderdriven wrote:
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(


While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.

... and before you say it no, NOS and Neuts are not useless against NPC's.


My problem with the highlighted and underlined part is that basically apoc PvE pilots will just need to cram more cap rechargers and CPRs, that's all. Instead of having 3 cap rechargers and a tracking computer, they will have 4 cap rechargers. That does not make for dynamic gameplay. Why would anyone fly an apocalypse for PvE that needs to be stuffed full of cap management modules when they could run a different weapon system and actually put webs, afterburners, MWDs, or damage enhancing modules instead?

Perhaps you are correct that the new Geddon will become the 'PvE' boat of choice, but the nice thing about the apoc was that a new player could skill up lasers and tanking skills and have a solid mission boat. To most effectively use the new Geddon will require tank skills, good laser (or missile) skills, drone skills, and neut/nos skills.

Honestly I don't think the problem is in the ships, but with lasers in general. I also question why the Amarr don't have a battleship that is at least as capable a laser platform as one of their battlecruisers.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#468 - 2013-04-09 18:44:00 UTC
Ranger 1 wrote:
I will not argue that some adjustment need to be made, but frankly the main complaints boil down to these muddled sentiments:

1: Stop making all the ship types alike they need to be diverse, and by the way the Armageddon is different so we don't like it. Smile

2: The Armageddon was given useless bonuses (neut range), and will therefore be way over powered. Big smileBig smile

Fitting the geddon can go a number of ways, especially if we get the tweaks hinted at that are coming to NOS to make them effective again.

1: Pulse lasers, NOS to help keep them powered, Heavy or Sentry drones.
2: Torps, Neuts to weaken target (and drain potential tacklers), Heavy or Sentry drones.
3: All Neuts (if fittings allow), Heavy or Sentry drones for damage. (it's very doubtful that this will be cap viable).

Long range fits are possible, if beam lasers and Large Missiles get some love as promised.
1: Beam Lasers, Neuts for anti tackle, Sentry Drones.
2: Cruise, Drone Control range modules, Sentry Drones.


I can see a strong case being made for the Armageddon to lose the drone bonuses but keep the large drone bay (there is a lot of precedent for this)... but I feel the Neut bonus and the possibility to mount missiles need to stay.

Your missing that with the loss (again, not saying to put them back on) of the cap/turret reduction hull boosts, these ships need more attention given to their cap then is currently proposed.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#469 - 2013-04-09 18:51:30 UTC
Lillith Sakata wrote:
Ranger 1 wrote:
May Wanderdriven wrote:
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(


While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.

... and before you say it no, NOS and Neuts are not useless against NPC's.



I disagree with the last statement partially. The NOS is somewhat useful, but only as a means to keep your guns firing/reps going.

The Neut is ABOSULTELY useless in PvE. Rats don't have a finite cap. I spent my first 4 months wondering why I couldn't stop sanshas from shooting/repping/etc till someone explained this to me.

Actually, with current changes to the NPC AIs, rat ships when nueted are programmed to respond appropriately from what I understand (I know for a fact that this is the case with Incursion rat AI, and as that and the mission rat AI are both modified from the Sleeper AI, I don't see why this wouldn't also apply to them)
Ranger 1
Ranger Corp
Vae. Victis.
#470 - 2013-04-09 18:51:53 UTC
Varren Dar'khel wrote:
Ranger 1 wrote:
Varren Dar'khel wrote:
Ranger 1 wrote:
Varren Dar'khel wrote:
Simple if these changes go through me and my friends' 9 accts are done.

Stupid ignorant changes to homogenize all races, this game has become a waste of space on my computer. I have played for 8yrs over multiple accts. I didn't ******* crosstrain 4 ways for you take all the uniqueness away from the races and remove player skill from PvP.

Any developer who is behind these changes should be ******* fired.

I guess you missed all those laser using Amarr ships still in the line up, and the fact that you can still mount lasers on the Armageddon.

The only thing that threatening to quit gets you now a days is a lot of laughter and directions to the exit.


First of anyone who responds like that is not worth my time to debate, suffice to say if you think lasers are all that make amarr unique then an ignorant bastard.

Second you laugh and point me to the exit I'll gladly take it as will many others. You don't help the game by encouraging people to leave.

Also don't bother responding your words aren't worth my time you useless ****

I don't have much patience for people throwing temper tantrums, so I was being a bit overly blunt perhaps.

Perhaps you could explain what changes (other than one BS not using lasers as it's primary weapon) make you feel that Amarr are becoming just like every other race.

Please keep in mind that the Amarr ship line up has always had ships that focus on Drone and (with the inclusion of the Khanid designs) missile use.



Since you responded civilly i shall do the same.

Drone FOCUS has not been an amarrian trait, We didn't neglect but they are not our main weapons. Bonuses such as the recent Prophecy changes and now the geddon are out of line and serve only to open a drone platform for those lazy to crosstrain gallente.

Missiles I can accept due the Amarr/Caldari Alliance and Khanid tech. But only in circumstances such as the Sacrilege where technologies have converged for a specific purpose.

And as far as I am concerned unbonused dual turret/launcher slot layouts suck and need to go. They are lazy and not fitting of amarrian philosophy.

As far as the Abaddon if have no complaint except its changes are unnecessary in the extreme, and come across to me as changes for the sake of changing something (same goes for the rohks change).

Apoc I'm ok with, but I don't fly it often anyways.

Simply put this not the direction i think EVE should go, and it obviously, even if only slightly, further homogenizes everything.

Fairly put. Now comes the inevitable counter points, which are not intended to bust your chops, but to point out relevant facts.

Drone FOCUS has always been an Amarrian trait, as evidenced by the ship lines dedicated to using them as a primary weapons system (such as the Arbitrator, Pilgrim, Curse, and the odd ship like our little EW frigate)... as well as other ships that had very large drone bays compared to many of their counter parts (such as the Armageddon itself). The Amarr have always had a strong connection with drone use.

I'm glad we agree on the Khanid designs being relevant for the most part, but keep in mind that previously they were limited to the Tier 2 Frigate, T2 cruiser, and T2 BC lines. I can seen the motivation for CCP to offer ships in the T1 lines that offer a stepping stone of relevant skills to those already existing T2 hulls (including at least something available in the BS class to step up into).

As for unbonused laser/missile slots again this is nothing new (Arbitrator, Pilgrim, Curse) and has been part (albiet a niche part)of the Amarrian philosophy.

As for the 1% nerf to the Abaddons resistance bonus, I don't think that was a particularly easy decision (even if it was a miniscule change). CCP has had it ground into them that a resistance bonus is far more effective (especially in the case of remote repping) than a repair amount bonus. This is simply one very small step in bringing balance to that without making them the same (or doing away with repair amount bonuses completely). I doubt that we will see true balance until repair amount bonuses also apply to the amount of rep received from remote repping but there could very well be technical difficulties with doing that. Point being, there was a very valid reason for that nerf, and the kept it as small as possible.

To sum up, if you look back at the history of and current Amarr ship lines there is a strong justification for a ship like the proposed Armageddon (or something along those general lines) to be included. It's just a bit shocking to see such an iconic ship changed so radically. I can understand that concern, but I feel the benefits outweigh the initial shock... as long as the ship doesn't end up overpowered or overshadowing other ships like the Dominix.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#471 - 2013-04-09 19:01:31 UTC
Pelea Ming wrote:
Ranger 1 wrote:
I will not argue that some adjustment need to be made, but frankly the main complaints boil down to these muddled sentiments:

1: Stop making all the ship types alike they need to be diverse, and by the way the Armageddon is different so we don't like it. Smile

2: The Armageddon was given useless bonuses (neut range), and will therefore be way over powered. Big smileBig smile

Fitting the geddon can go a number of ways, especially if we get the tweaks hinted at that are coming to NOS to make them effective again.

1: Pulse lasers, NOS to help keep them powered, Heavy or Sentry drones.
2: Torps, Neuts to weaken target (and drain potential tacklers), Heavy or Sentry drones.
3: All Neuts (if fittings allow), Heavy or Sentry drones for damage. (it's very doubtful that this will be cap viable).

Long range fits are possible, if beam lasers and Large Missiles get some love as promised.
1: Beam Lasers, Neuts for anti tackle, Sentry Drones.
2: Cruise, Drone Control range modules, Sentry Drones.


I can see a strong case being made for the Armageddon to lose the drone bonuses but keep the large drone bay (there is a lot of precedent for this)... but I feel the Neut bonus and the possibility to mount missiles need to stay.

Your missing that with the loss (again, not saying to put them back on) of the cap/turret reduction hull boosts, these ships need more attention given to their cap then is currently proposed.

Well, I just didn't point it out in this particular post. Smile
Cap use needs to be addressed in some fashion, but in the laser fits above I'm using the theory that in close range laser fits the NOS will help.. and in the long range laser fits you can devote more slots to cap recharge modules/rigs.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#472 - 2013-04-09 19:03:12 UTC  |  Edited by: Ranger 1
Pelea Ming wrote:
Lillith Sakata wrote:
Ranger 1 wrote:
May Wanderdriven wrote:
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(


While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.

... and before you say it no, NOS and Neuts are not useless against NPC's.



I disagree with the last statement partially. The NOS is somewhat useful, but only as a means to keep your guns firing/reps going.

The Neut is ABOSULTELY useless in PvE. Rats don't have a finite cap. I spent my first 4 months wondering why I couldn't stop sanshas from shooting/repping/etc till someone explained this to me.

Actually, with current changes to the NPC AIs, rat ships when nueted are programmed to respond appropriately from what I understand (I know for a fact that this is the case with Incursion rat AI, and as that and the mission rat AI are both modified from the Sleeper AI, I don't see why this wouldn't also apply to them)

I completely failed to point this out in my response to him, thanks. Smile I focused on the point that CCP adjusted rats a while back to reduce their tanking capability when being neuted.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#473 - 2013-04-09 19:04:27 UTC
Doctor Ape MD wrote:
Ranger 1 wrote:
May Wanderdriven wrote:
Sorry but these changes need to be rethought out. These changes makes sense PvP, but now Amarr has no real PvE ships. Until now I've used the apocalypse, but the cap was an issue already. Please rethink about this :(


While the Apoc will still be popular for mission runners that like to keep their range from the NPC's (now with increased tracking) it will need to be fit differently... and yes it could use some cap love... the Armageddon will end up being a great PVE ship as well. You will, however, need to learn the tactics necessary to use drones without getting them eaten.

... and before you say it no, NOS and Neuts are not useless against NPC's.


My problem with the highlighted and underlined part is that basically apoc PvE pilots will just need to cram more cap rechargers and CPRs, that's all. Instead of having 3 cap rechargers and a tracking computer, they will have 4 cap rechargers. That does not make for dynamic gameplay. Why would anyone fly an apocalypse for PvE that needs to be stuffed full of cap management modules when they could run a different weapon system and actually put webs, afterburners, MWDs, or damage enhancing modules instead?

Perhaps you are correct that the new Geddon will become the 'PvE' boat of choice, but the nice thing about the apoc was that a new player could skill up lasers and tanking skills and have a solid mission boat. To most effectively use the new Geddon will require tank skills, good laser (or missile) skills, drone skills, and neut/nos skills.

Honestly I don't think the problem is in the ships, but with lasers in general. I also question why the Amarr don't have a battleship that is at least as capable a laser platform as one of their battlecruisers.

You forgot to mention Cap skills. HOly crap, get some cap skills and implants, and the current Abaddon goes from needing 4 cap rechargers down to just needing 2.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#474 - 2013-04-09 19:13:57 UTC
Ranger 1 wrote:
Pelea Ming wrote:
Ranger 1 wrote:
I will not argue that some adjustment need to be made, but frankly the main complaints boil down to these muddled sentiments:

1: Stop making all the ship types alike they need to be diverse, and by the way the Armageddon is different so we don't like it. Smile

2: The Armageddon was given useless bonuses (neut range), and will therefore be way over powered. Big smileBig smile

Fitting the geddon can go a number of ways, especially if we get the tweaks hinted at that are coming to NOS to make them effective again.

1: Pulse lasers, NOS to help keep them powered, Heavy or Sentry drones.
2: Torps, Neuts to weaken target (and drain potential tacklers), Heavy or Sentry drones.
3: All Neuts (if fittings allow), Heavy or Sentry drones for damage. (it's very doubtful that this will be cap viable).

Long range fits are possible, if beam lasers and Large Missiles get some love as promised.
1: Beam Lasers, Neuts for anti tackle, Sentry Drones.
2: Cruise, Drone Control range modules, Sentry Drones.


I can see a strong case being made for the Armageddon to lose the drone bonuses but keep the large drone bay (there is a lot of precedent for this)... but I feel the Neut bonus and the possibility to mount missiles need to stay.

Your missing that with the loss (again, not saying to put them back on) of the cap/turret reduction hull boosts, these ships need more attention given to their cap then is currently proposed.

Well, I just didn't point it out in this particular post. Smile
Cap use needs to be addressed in some fashion, but in the laser fits above I'm using the theory that in close range laser fits the NOS will help.. and in the long range laser fits you can devote more slots to cap recharge modules/rigs.

Ahh, I'd missed that, good point :)
tasman devil
Puritans
#475 - 2013-04-09 19:18:16 UTC
One last comment before night:

Am I the only one who thinks Armageddon will be the new/old typhoon this way?

Mixed all up: torpedoes, Projectile guns, neutralisers and drones... sounds like a Typhoon to me: jack of all trades, master of suck.

I don't belive in reincarnation I've never believed in it in my previous lives either...

Mr Hyde113
#476 - 2013-04-09 19:22:02 UTC
I'm sorry to say but you guys getting into one on one quote-arguments is distracting the focus of this thread.


Regardless of what you think the optimal solution should be, I think that most people can agree that the current posted changes should be withdrawn and looked at again as they are doing with the proposed Gallente ones.

I simply cannot see these changes succeeding on TQ. They provide solutions to problems no-one had, and address none of the real problems Amarr pilots were running into.

The solution could have been as simple as leaving all the current boni, and just tweaking the CPU and PWG on the Apoc and Geddon.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#477 - 2013-04-09 19:22:13 UTC
tasman devil wrote:
One last comment before night:

Am I the only one who thinks Armageddon will be the new/old typhoon this way?

Mixed all up: torpedoes, Projectile guns, neutralisers and drones... sounds like a Typhoon to me: jack of all trades, master of suck.

"master of suck"? No, I don't think that at all. "Jack of all Trades"? To a somewhat limited extent, yes. I can, with proper fittings, see this boat doing quite well in both PVE and PVP, the biggest thing people will have to get used to is turret/launcher dps will be secondary to how it works.
Ranger 1
Ranger Corp
Vae. Victis.
#478 - 2013-04-09 19:22:38 UTC
Since part of this discussion has to do with NOS/Neut effectiveness, and a NOS buff has been hinted at, I want to take a moment and inject this here.

For the NOS buff could you please consider basing them on the actual amount of cap POINTS their enemy has (relative to their own) as opposed to the PERCENTAGE difference?

This would make them primarily effective for smaller ships vs larger ships, while neuts remain most effective being used by large ships against smaller ships.

In other words, currently if a frigate is at 10% cap and his BS target is at 10% he gets nothing from his NOS.

But if it was based on the raw amount of capacitor points left in the capacitor (say in this case to use purely fictional numbers with both ships at 10% cap left the frigate has 100 cap points left and the BS has 1000 cap points left) the ship with the smaller raw amount of cap will find the NOS highly effective.

In essence it becomes a great tool for smaller ships to run their equipment using a larger ships capacitor, but makes the NOS virtually useles for larger ships to use on smaller ones... thus Nuets retain their full functionality... remaining the weapon of choice for peeling off pesky tacklers.

This might also open up the door for somewhat harsher penalties for trying to use Neuts against ships with Cap Batteries, while a NOS using boat would love to drain that extra cap for their own purposes.

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Pelea Ming
Royal Amarr Institute
Amarr Empire
#479 - 2013-04-09 19:24:59 UTC
Mr Hyde113 wrote:
I'm sorry to say but you guys getting into one on one quote-arguments is distracting the focus of this thread.


Regardless of what you think the optimal solution should be, I think that most people can agree that the current posted changes should be withdrawn and looked at again as they are doing with the proposed Gallente ones.

I simply cannot see these changes succeeding on TQ. They provide solutions to problems no-one had, and address none of the real problems Amarr pilots were running into.

The solution could have been as simple as leaving all the current boni, and just tweaking the CPU and PWG on the Apoc and Geddon.

And cap for the Apoc and the Baddon.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#480 - 2013-04-09 19:26:19 UTC
Ranger 1 wrote:
Since part of this discussion has to do with NOS/Neut effectiveness, and a NOS buff has been hinted at, I want to take a moment and inject this here.

For the NOS buff could you please consider basing them on the actual amount of cap POINTS their enemy has (relative to their own) as opposed to the PERCENTAGE difference?

This would make them primarily effective for smaller ships vs larger ships, while neuts remain most effective being used by large ships against smaller ships.

In other words, currently if a frigate is at 10% cap and his BS target is at 10% he gets nothing from his NOS.

But if it was based on the raw amount of capacitor points left in the capacitor (say in this case to use purely fictional numbers with both ships at 10% cap left the frigate has 100 cap points left and the BS has 1000 cap points left) the ship with the smaller raw amount of cap will find the NOS highly effective.

In essence it becomes a great tool for smaller ships to run their equipment using a larger ships capacitor, but makes the NOS virtually useles for larger ships to use on smaller ones... thus Nuets retain their full functionality... remaining the weapon of choice for peeling off pesky tacklers.

This might also open up the door for somewhat harsher penalties for trying to use Neuts against ships with Cap Batteries, while a NOS using boat would love to drain that extra cap for their own purposes.

Perhaps some sort of percentage system based on both ships comparative cap, in other words?