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[Odyssey] Tech 1 Battleships - Minmatar

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Author
Seishi Maru
doMAL S.A.
#161 - 2013-04-09 11:30:52 UTC
Jonas Sukarala wrote:
-I think the Maelstrom being a ASB ship should have less shield HP and certainly less armour HP than the tempest.
-Also switch the drone bandwidth around so the tempest gets 100 and mael 75 since the mael has 8 turrets and the pest has only 6.
-On the pest I would move a high to a low so it can actually armour tank properly.



If the tempest is to remaisn as a combat battleship. YES. at least 200 more HP and 1 more low and 100 m bay.
Prometheus Exenthal
Aliastra
Gallente Federation
#162 - 2013-04-09 12:01:31 UTC
I think the changes look really nice.
The Tempest gains some much needed durability, and the Typhoon looks awesome (certainly fast enough for an oldskool nanophoon)

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#163 - 2013-04-09 12:16:57 UTC  |  Edited by: Jeanne-Luise Argenau
Good lets just say:

Maelstrom like that it stays the same (Projectile + Shield).
Tempest i would like a slot layout of 8H+4M+7L (with 8 turrets) to go as the projectile armor boat of minmatar.
Typhoon make it a 7H+6M+6L Layout and give it 7 launchers that way it can probably compare to the raven and be a true minmatar ship which can fly either shield or armor. Or go down to 6H+7M+7L and increase the rof boni slightly.
Major Killz
inglorious bastards.
#164 - 2013-04-09 12:18:32 UTC  |  Edited by: Major Killz
CAN I GET 7TH F*CKING LOW ON MY GAWD DAMN TEMPEST PLEASE!?

Etheir that or give 6 mid slots and 4 - 5 low slots.


- killz

[u]Ich bin ein Pirat ![/u]

Turnip Mahoywagon
#165 - 2013-04-09 12:21:41 UTC  |  Edited by: Turnip Mahoywagon
Don't really understand a lot of these changes. Most of these BS were reasonably balanced as CCP have said previously. But now your making fairly large changes to many of them that don't stand them out in clear roles? Surely in removing tiers you should start with their roles. Given that most of them are fairly well balanced, the obvious thing to do would be to define them like:

Abbadon (Combat BS)
Apocalypse (Odd duck)
Armageddon (Attack BS)

Rohk (Combat BS)
Raven (Attack BS)
Scorpion (Odd duck)

Hyperion (Combat BS)
Megathron (Attack BS)
Dominix (Odd Duck)

Maelstrom (Combat BS)
Tempest (Attack BS)
Typhoon (Odd duck)

As most of them fall into those roles as is. You've stated else where you want to keep the Scorpion in it's current role which is good. If your keeping the odd duck in the BS line, then why not redefine the Domi and Typhoon into the same odd duck role. Call them utility BS or whatever. The point is you then nicely have a combat and attack BS in each race. It also enables you to keep random utility that the domi and phoon have that people love because you can be so creative with their fits. It feels like at the moment your not comfortable with a proper "attack" BS because BS are meant to be heavy and slow (contrary to an "attack" role), so your having to compensate by mixing other things up like slot layout and bonuses which is making things less balanced.

The amaar BS is slightly more awkward as there is so much overlap between the 3 ships, but I don't think that many people think that's a problem. I refer to the Apoc as the odd duck as I would make that even more so a deadicated sniper, buff the speed on the Geddon to distinguish it from the Abbadon.

It seems like what you've got at the moment isn't very coherent or balanced.
Liafcipe9000
Critically Preposterous
#166 - 2013-04-09 12:35:54 UTC
Benito Arias wrote:
typo in the OP. "Defense (shields / armor / hull) : 8000 / 7500 / 700" on the Mael.

this
Rebecha Pucontis
Doomheim
#167 - 2013-04-09 12:38:54 UTC  |  Edited by: Rebecha Pucontis
The stand out points of the Tempest were always its two extra utility slots and its ultra low signature radius and manuverability. And also a lot of people are forgetting it had the ability to be fit effectively with either a shield or and armour tank. If the Tempest is going to remain in the niche it has created for itself then it simply must have a ultra low signature radius and speed or else it has nothing to make it stand out from other BS's which can perform all of its roles much better.

The only way I can see increasing the sig on the Tempest would be acceptable were if it were to be made into the minmatar attack BS of choice, in which case it would need completely overhauling and streamlining, perhaps to be an armour tanked missile ship as the Typhoon is currently.

Personally I would be very sad to see the Tempest lose it character and would love to see it keep its low sig radius and speed, but if one of them has to be the attack BS of choice, then I would prefer this treatment be given to the tempest, and we keep the Typhoon as the enigma ship as other have pointed out.

I wonder if something similar to the below changes would be a better concept to follow. I boldened the changes from the proposed changes by CCP Rise.


Tempest:

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage
+5% bonus to Large Projectile Turret tracking

Slot layout: 8H, 5M, 6L; 6 turrets , 2 launchers (-2)
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6750 (-1050) / 6750 (-1050) / 6500 (-600)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 135 (+15) / .11 (-0.1) / 103300000 / 15.8s (-1.38)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 19 Ladar Sensor Strength (-1)
Signature radius: 330 (-90)


Typhoon:

Minmatar Battleship Skill Bonuses:
+5% bonus to Cruise and Torpedo launcher and Large Projectile Turret rate of fire
+5% bonus to Cruise and Torpedo launcher and Large Projectile Turret damage

Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6750 (+250) / 7500 (+1500) / 7500 (+1500)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 120 (-10) / .12 (+0.1) / 103600000 / 17.18s (+1.38)
Drones (bandwidth / bay): 125 (+25) / 250 (+150)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 20 Ladar Sensor Strength (+1)
Signature radius: 380 (+30)
MukkBarovian
School of Applied Knowledge
Caldari State
#168 - 2013-04-09 12:46:03 UTC
The Typhoon will be good if missiles are fixed. The Tempest on the other hand seems to have been given a weight and told to sink or swim. Its not so fast anymore. Its not the best neut ship anymore. It really needs a bit of help to stay current.
Capt Retard
Federal Navy Academy
Gallente Federation
#169 - 2013-04-09 12:46:45 UTC
So Tempest gets HUGE, and gets some tank. I think I might want it all back. Its an inversion - the low sig was the tank, now its fatter and has more tank? Matari boats are 'small' but this thing is enormous! What was the point?

And now my favourite. The Phoon. I like the change to missiles - it was always difficult to do anything with it using split weapons due to the resulting glass cannon. I HATE the drone change - its not the bandwidth, its simply a complete Nerf. I cannot fill it with sentries or large drones. Repeat, can not! I need some small ship defence. Thus, you are saying in reality that it can only use 75 bandwidth at most.

So the Phoon is a nerf.
The Pest is pointless - more tank - but huge target - its no longer minmatar.

I kindof died inside - why oh why do the Caldari/Amarr get their racial Ewar represented in BS when theirs is the most useful of the racial Ewar. I dont see a nice painting or webbing bonus on minmatar (phoon perhaps), or a nice gallente scram range or damp bonus.
Rebecha Pucontis
Doomheim
#170 - 2013-04-09 13:14:36 UTC
I've created a seperate thread as a sort of retort to the current proposals in here. It seems the general consensus is that the Minmatar BS community dislike the direction of these changes, and so perhaps if we can offer an idea of where we think CCP have gone wrong with the Minmatar BSs then we may get to retain the unique essense that Minmatar BS's currently have.

The thread is in this forum - https://forums.eveonline.com/default.aspx?g=posts&t=223874&find=unread

I have offered a rough draft myself, although will alter it as seen fit by the majority of the Minmatar BS community that respond in the thread.
Naomi Knight
Ministry of War
Amarr Empire
#171 - 2013-04-09 13:16:02 UTC
Maelstrom nothing changed nothing to add.

Tempest , oh nice hp boost, not much changed, it seems a like a mael , just with slightly better stats,strange.I think i wil use this over mael anytime , until fitting says i cant :)

Typhoon , hard to say anything without missile fix , but this ship seems like spot on, but it is superior to the raven and without any drawbacks. It looks like minmatar is taking over caldari's missile style.Especially as matar already took the king of pve crown.
Oh and just a hint maybe fix missiles first then balance the ships use them?
Btw i dont like how it lost its drone,missile,turret thing platform thing :(

" Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers."
hmm hope you dont want them to cost as much as the current tier 3s, that would be a huge letdown, especially as bc-s are comparable vs these ships ,i think it would be best if all would costs as current tier 2 bs
attack bc 75m , tier 1 bs 100m tier 2 bs 150m , tier 3 bs 220m , you see they are not much better than attack bc , so i wouldnt put the cost that much over that 120-150m would be the best spot,
keep in mind that large rigs are much more costly than med ones ,especially the tanky ones ,which most of these ships will use probably
Kagura Nikon
Native Freshfood
Minmatar Republic
#172 - 2013-04-09 13:17:13 UTC
Capt ****** wrote:
So Tempest gets HUGE, and gets some tank. I think I might want it all back. Its an inversion - the low sig was the tank, now its fatter and has more tank? Matari boats are 'small' but this thing is enormous! What was the point?


The Pest is pointless - more tank - but huge target - its no longer minmatar.

I kindof died inside - why oh why do the Caldari/Amarr get their racial Ewar represented in BS when theirs is the most useful of the racial Ewar. I dont see a nice painting or webbing bonus on minmatar (phoon perhaps), or a nice gallente scram range or damp bonus.


THAT! I want a MINMATAR BATTLESHIP. Neither the maesltrom or the tempest are minmatar. The maelstrom I was already used to it. But do not steal my last proper minmatar battleship

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#173 - 2013-04-09 13:49:49 UTC
hey CCP rise.. you forgot to remove the tempest from this thread as well and say "comming soon" as well. Just a friendly reminder :)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Garresh
Mackies Raiders
Wild Geese.
#174 - 2013-04-09 14:21:42 UTC  |  Edited by: Garresh
Kagura Nikon wrote:
Capt ****** wrote:
Stuff.


THAT! I want a MINMATAR BATTLESHIP. Neither the maesltrom or the tempest are minmatar. The maelstrom I was already used to it. But do not steal my last proper minmatar battleship


THIS. Typhoon and Tempest were true minmatar battleships, and now you want to turn them into an armor raven and...whatever that thing is. Sometimes less is more, and sometimes more is bad.

Edit:
Actually, I want to clarify something. The new Typhoon isn't a bad ship in terms of viability. Hell, just looking at it, you can see it's clearly an "Armor Raven", and in many ways outclasses the existing raven. Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring. If I wanted to fly a Raven I'd just crosstrain to Caldari. And I do *not* want to fly a Raven.

This Space Intentionally Left Blank

Bouh Revetoile
In Wreck we thrust
#175 - 2013-04-09 14:28:42 UTC
Garresh wrote:
THIS. Typhoon and Tempest were true minmatar battleships, and now you want to turn them into an armor raven and...whatever that thing is. Sometimes less is more, and sometimes more is bad.

Edit:
Actually, I want to clarify something. The new Typhoon isn't a bad ship in terms of viability. Hell, just looking at it, you can see it's clearly an "Armor Raven", and in many ways outclasses the existing raven. Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring. If I wanted to fly a Raven I'd just crosstrain to Caldari. And I do *not* want to fly a Raven.

I think the Typhoon Fleet Issue will be the super versatile platform, following the path of the Scythe FI.
Kagura Nikon
Native Freshfood
Minmatar Republic
#176 - 2013-04-09 14:34:10 UTC
Bouh Revetoile wrote:
Garresh wrote:
THIS. Typhoon and Tempest were true minmatar battleships, and now you want to turn them into an armor raven and...whatever that thing is. Sometimes less is more, and sometimes more is bad.

Edit:
Actually, I want to clarify something. The new Typhoon isn't a bad ship in terms of viability. Hell, just looking at it, you can see it's clearly an "Armor Raven", and in many ways outclasses the existing raven. Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring. If I wanted to fly a Raven I'd just crosstrain to Caldari. And I do *not* want to fly a Raven.

I think the Typhoon Fleet Issue will be the super versatile platform, following the path of the Scythe FI.



Fleet phoon will likely get a 20% smartbomb range per levekl and 10% cap usage on smart bomb per level :)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#177 - 2013-04-09 14:37:06 UTC  |  Edited by: Rebecha Pucontis
Upon consideration, I think that if CCP is insistant that the Typhoon loses its dual weapon systems, then it should become a low sig heavy hitting missile armored brick with drone support for utility.

Leave the fast attack role for the Tempest and max out its projectile damage and speed with the two extra utility slots which can be fitted with either unbonused missiles or nuets or some other utility module. Right now the Tempest is simply a poor mans maelstrom and will have no use on the battlefield.
Kagura Nikon
Native Freshfood
Minmatar Republic
#178 - 2013-04-09 14:40:21 UTC
Rebecha Pucontis wrote:
Upon consideration, I think that if CCP is insistant that the Typhoon loses its dual weapon systems, then it should become a low sig heavy hitting missile armored brick with drone support for utility.

Leave the fast attack role for the Tempest and max out its projectile damage and speed with the two extra utility slots which can be fitted with either unbonused missiles or nuets or some other utility module. Right now the Tempest is simply a poor mans maelstrom and will have no use on the battlefield.



Basically almost everyones agrees with that. The only way the tempest can find a role not supplanted by maelstrom is makign the temepst the attack ship. But i fear there will be too much stubbornness on this regard coming form CCP side.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Izi55IzI
Partizanski odred Slovenije
#179 - 2013-04-09 14:41:04 UTC
Why does eve need a second raven? If you want to fly a raven go train for one.
Dual weapon bonuses are fine.

I can't understand what you have against utlity ships. If the diversity of possible "working" setups is too much for you to handle, just make 3 identical bs's for all the races, wtih 3 possible fits and be done with it.
But don't change the fundamental things that make eve great, and yes, one of those things is still a typhoon with it's dual weapon bonus and it's myriad of setups.

And again stup dumbing the game down with things like tiers and adding combat and attack infront of everything. Winter expansion will probably feature adding epic attack navy bs something.

I really hope you take some input from the forum posts regarding changes to bs of all races, because it seems to me, except for a few fanboys, the general consensus is they are plain terrible.

I'm sure there are many, like me, who would like to see bs returning to small scale pvp instead of bc's, and with your proposed changes, you're just making them even more absolete.

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#180 - 2013-04-09 15:04:37 UTC  |  Edited by: Jonas Sukarala
its still odd that a battleship like the phoon has only 1500 shield HP more than the cyclone mmmm.....

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high