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[Odyssey] Tech 1 Battleships - Minmatar

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Author
nat longshot
The Scope
Gallente Federation
#121 - 2013-04-08 23:53:50 UTC
your doing nothing but neffing the phoon by killing the drone bay.

I think ccp hate min and gal with these changes and it starting to show hardcore with the ship changes and the TE nerf how much more are you going to kill the min and gal ships?

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Mioelnir
Brutor Tribe
Minmatar Republic
#122 - 2013-04-09 00:21:26 UTC
It may have taken me some 70-80m SP, but on the day I was finally able to properly fit a Typhoon I was the proudest Minmatar in all of New Eden. That said, I understand why its skill requirements are not very appealing from a game design perspective.

Maelstrom: will the extra goody the Gallente are in the process of nudging out of their active tank bonus carry over, even a little bit?

Tempest: Honestly, I'm not sure it will survive with the huge signature increase together with the much closer speed-gap due to the speed increases of other races attack battleships. With the adjustments to better damage application a lot of the other battleships receive, I am not yet convinced the EHP buff will offset its lost damage migitation.
The two most common uses over the last years (neut+dps platform against cap, light/fast roamer with good range and tracking) will certainly be taken over by the new Geddon (we needed another Amarr fleet doctrine!), and possibly by Pulse Apocs (aligns faster, less mass, better agility, very close in speed, smaller signature, insane damage projection and application).

Also, since I was never a fan of the - in my opinion useless - 75 MBit of drone bandwith, I vote for 50 MBit bandwith, 100m3 bay size. (-25/+25). Alternatively, new type of 15 MBit drones (Please, data mine the amount of 75 MBit ships fitted in a hangar somewhere with a 2/2/1 drone load).

The more I look at it, the less I see anything it will be able to achieve that another ship won't be better at while being better at everything else as well.

Typhoon: depending on how the lower mass translates to ZOMG ACCELERATION, combined with the abysmal tange of torps on ships without range bonus and the fact that missile range can not be increased by modules, it will routinely die before doing any damage. Which over time might lead to it being ignored until its in range. Might be salvaged by the battleship missile rebalance, useless until then.

The drone role of Geddon and Domi get strengthened; the one ship most matari trained heavy/sentry drones for gets them reduced to add-on level.

Also, nice to see that going into the second decade the Typhoon stays true to its setup of having more HP on the type it does not tank on, so as to have the maximum amount of EHP unbonused and not leveraging any stacking synergy if possible. (no, with its dedication to missiles, BCUs, the +CPU drawback of missile range rigs and the 5th cpu heavy med, the +40 CPU will not make shield tanking it viable or fun beyond comedy value).
Kagura Nikon
Native Freshfood
Minmatar Republic
#123 - 2013-04-09 00:22:53 UTC  |  Edited by: Kagura Nikon
Also the tempest changes list signature +60 but the value given is for +80. So wich one is correct (please tell me the lower one.. its so stupid minmatar ships so huge)

That is a 23% NERF huge NERF to the ship

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sandrestal
Pakistani Taxi Drivers
#124 - 2013-04-09 00:25:24 UTC
While I have long looked for the Phoon to be a useful ship, the only way it would stand out is if the missile buff is of such quality to make a missile launching phoon desirable. Some sort of range bonus for torps would help. Long range cruise are just not very practical for long range sniping. Cruise need speed bonus, torps need range. So either bonus the phoon for this or buff missiles and torps.

Now for one of my pet peeves, a couple years ago large missiles were nerfed to the point where they became useless for fleets or gangs of any size. Now CCP is looking at some sort of buff . What gets me is everytime I hear how CCP is "balancing" something, years later they are undoing what they thought was a balance. What it does is leaves all those pilots who spent a long time training for something wondering why. Might I suggest stop trying to tinker with the game. If you want balance then eliminate the races except for one and eliminate all classes of ships except for one of each class.
Kagura Nikon
Native Freshfood
Minmatar Republic
#125 - 2013-04-09 00:27:07 UTC  |  Edited by: Kagura Nikon
Rebecha Pucontis wrote:


The Tempest is my main concern though as that massive sig increase really kills it and kills the minmatar warfare philosophy. It just doens't make any sense that a Tempest can have equal sig radius to a Raven.


The tempest IS DEAD neutered with those changes.. Tempest as HUGE target is beyond non minmatar> its DUMB


It is not the battleship that brings neuts anymore, and it snot the damage projection one either. Its lost ALL its usefulness alongside the 23% NERF to its signature radius.


CCP, you want to keep tiercide principles? Fine.. HWO about before that you remember to keep RACES CONCEPTUAL PRINCIPLES???


Change role sCPC. The typhoon is LARGEr than tempest and looks more massive so why in hell the typhoon its the lighter? SHoudl be the other way around.

make tempes tin an agile ATTACK ship and typhoon in the brawler ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Maximus Andendare
Stimulus
Rote Kapelle
#126 - 2013-04-09 00:36:32 UTC
CCP Rise wrote:


Quote:
But you have made it the largest of all attack gunboats. And it's a Minmatar ship


It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig.
Wouldn't it make more sense to make the Tempest the Minmatar attack BS, since the Raven already fills the "Missile Attack BS" niche?

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Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#127 - 2013-04-09 00:39:50 UTC
CCP Rise wrote:


Tiericide -
Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which won’t change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.



Okay i must have missed something here: They all have 19? slot layouts.. did someone miss a count ?
Looking at the rebalanced ships, i see all the tier ones, except the Phoon, only have 18.

In general i feel that most of the rebalanced made lately, his been pretty good, but i think, u need to count again.
Kagura Nikon
Native Freshfood
Minmatar Republic
#128 - 2013-04-09 00:50:53 UTC
CCP Rise wrote:


Quote:
But you have made it the largest of all attack gunboats. And it's a Minmatar ship


It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig.



And why woudl anyone ever bring a tempest for taht role? A amesltrom is FAR sueprior if you need to brawl. if you need neuts That is geddon job now. What you really expect peopel to do with temepsts now (compared to the current metagame).

You are makign minamtar all over VERY VERY SAD. You are giving them NON MINMATAR SHIPS! And BAD non minmatar ships even!


Stop being so fixed on how to divide ships among races. Give minmatar 2 attack ships and 1 cobmat. After all RACES HAVE CONCEPTS.

Also bring up a BIT the signature? Its freaking 23% !!!

But if you REALLY want to make tempest a combat ship (somethign that is conceptually worong and looks all wrong and will make almsot everybody MAD at you)..then at least make it a GOOD combat boat.

For that massive nerf you should have changed its bonuses ocmpletely to something like 10% ROF and 7.5% falloff. Yes that level is needed if you want it to be better than maelstrom in ANY COMBAT ROLE. OR move its utility slots to low slots if you want to give minmatar a proper armor combat ship.


Your impressive combat tempest gained less HP than a single plate would give! that means that almost any combat ship will still out tank it. This ship is completely without PURPOSE on the current proposition!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mioelnir
Brutor Tribe
Minmatar Republic
#129 - 2013-04-09 01:05:54 UTC
The more you look at it, the more any niche-role the Tempest has ever carved for itself, became someone elses proper role, then all its benefits were taken away and a few HP and a "deal with it" post-it added.

Even the introduction text to it reads "we don't know what it's supposed to do, but you always found a way to use it. happy searching".
Kagura Nikon
Native Freshfood
Minmatar Republic
#130 - 2013-04-09 01:15:09 UTC  |  Edited by: Kagura Nikon
Mioelnir wrote:
The more you look at it, the more any niche-role the Tempest has ever carved for itself, became someone elses proper role, then all its benefits were taken away and a few HP and a "deal with it" post-it added.

Even the introduction text to it reads "we don't know what it's supposed to do, but you always found a way to use it. happy searching".



yup exaclty. They do not even bothered to try make a proper minmatar battleship.

I can do their work if they want. Target is a ship with a role that is not made useless by maelstrom or typhoon.

Simpel examples:

If you want to keep combat role.:

A : +1 turret. Change bonus to 7.5% rof and the damage bonus you change into 7.5% falloff. Simple and it can do SOMETHING better than the maelstrom. Add some PG to compesnate turret.

B: -1 utility high and +1 low slot . Then you have a proper armor tanking battleship. Need also to increase drones to 100.



BOTH cases. Reduce signature to 390 at MOST!



But if they wake up and make it a second attack ship.

Give about same hitpoints as typhoon, but more geared towards shields. make it 6 mids 5 lows. Make it LIGHTER, As light as megatron. And make it move 125 ms. Then you have antoher proper ship, witha role that its not eclipsed by the maelstrom or typhoon. On this case the signature cannot be over 340.


Third option. I know some will not liek. But its an exclusive role. reduce dps but increase alpha. Single bonus for ship 10% damage per level.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Akturous
The Scope
Gallente Federation
#131 - 2013-04-09 01:42:40 UTC  |  Edited by: Akturous
BABARR wrote:
Tempest still need love.
7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea.


Not a fan of this idea, mainly because the tempest makes a good skirmish shield bs. I'd be happy for it to get another gun and another low, but nothing should be removed. Its outright speed needs increasing, the extra low would help with that a lot.

In the light of a megathron being both faster, more agile, having the same slots now, more dps and better damage projection up to 30k, I'm not sure where you think the Tempest fits into this as a skirmishing ship?

Stop trying to bloody pigeonhole these ships into stupid classes, the typhoon is the up close and personal combat BS, not the tempest. People do actually fly shield pests you know that right? The tempest is seriously just the last possible resort in an armour bs gang, except one designed to fight supers/carriers (even then it's just ****). It's no longer fast enough for shield skirmish, as tier 3 bc's do that better and cruisers are so fast, so wtf is it good for?

You can't say it's 'fine' based solely on a bunch of ill-informed scrubs using them in fleets because they don't want dedicated neut boats.

Typhoon needs the changes given, but it needs its full drone bandwidth back. It should be given a damage and rof bonus instead of the stupid explosion radius (seriously who doesn't take a tp in a gang?). You're making it the 'attack' BS, whilst nerfing the **** out of its damage, wtf is wrong with you?

I'm sure glad I trained minmi BS V and large projectiles, what with the tempest being left in the dust and the phoon being made into an armour caldari boat (thanks for the cyclone btw, I actually used to fly that), at least my Panther still does something sortofmaybeusefulbutstillworsethanat3.

Let's compare fits shall we... Standard buffer megathron, not including it's drones does 427 dps with null at 25km, has 118k ehp. Equivalent fit Tempest, does 373 dps at the same range with 108k ehp. That's with Barrage, if you want the luxury of damage type selection, you get he princely sum of 274, yes minmatar falloff is just overpowered :/. Then of course the Mega has void which actually increases the optimal over antimatter, where's hail puts you at a 3k optimal, does 683dps vs the megas 974.

Take a f.u.king serious look at those numbers, aside from the mega's being low as well, the tempest is just woeful in every way, I can't possibly believe that in light of the damage tier 3 bcs put out, you think this is in any way shape or form ok. Perhaps stop flying Talos for one second and fly something less stupidly op'd.

Vote Item Heck One for CSM8

Pinky Denmark
The Cursed Navy
#132 - 2013-04-09 01:45:11 UTC  |  Edited by: Pinky Denmark
Typhoon:
Drones (bandwidth / bay): 100(-125) / 100(-75)

typo I assume?

PS. remember the Tempest will be one of the few ships except drone boats capable of using 2 utility slots for RR or Neuts. That is still rather nasty to run into and Tempest doesn't look like it need more help than the HP and powergrid it already received.
Akturous
The Scope
Gallente Federation
#133 - 2013-04-09 01:55:38 UTC
Pinky Denmark wrote:
Typhoon:
Drones (bandwidth / bay): 100(-125) / 100(-75)

typo I assume?

PS. remember the Tempest will be one of the few ships except drone boats capable of using 2 utility slots for RR or Neuts. That is still rather nasty to run into and Tempest doesn't look like it need more help than the HP and powergrid it already received.


You could drop a gun on a mega, have two utility highs and still do more dps at all ranges. You could do the same with a geddon.

Vote Item Heck One for CSM8

S0NFANNA
Cause For Concern
#134 - 2013-04-09 01:59:30 UTC
So I spend the time training for all the weapon systems on the typhoon, and now there isn't a single minmitar battleship that can use a set of five heavy drones. Stop nerfing battleship drone bays. This needs to be changed!
Sigras
Conglomo
#135 - 2013-04-09 02:05:45 UTC
Kagura Nikon wrote:
I am REALLY disapointed. Tempest SLOWER than megatron? WTF ?

Where are the minmatar role gone into?

Its a matter of CONCEPT!! That is SO WRONG that is #!@*!@#*!@#*!@#!#. Sorry but it is!

Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST!

What? a shorter range ship being fast enough to get into range? GASP may it never be!
Akturous
The Scope
Gallente Federation
#136 - 2013-04-09 02:21:43 UTC
Sigras wrote:
Kagura Nikon wrote:
I am REALLY disapointed. Tempest SLOWER than megatron? WTF ?

Where are the minmatar role gone into?

Its a matter of CONCEPT!! That is SO WRONG that is #!@*!@#*!@#*!@#!#. Sorry but it is!

Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST!

What? a shorter range ship being fast enough to get into range? GASP may it never be!


It's more agile you ****, minmatar are still supposed to have the outright speed advantage, but not the agility, so if you stuff up initially you get caught and die.

You think it's ok for the ships with the most damage to have both the highest agility and the highest speed? Not to mention BETTER damage projection. Have a god damn think about it.

Vote Item Heck One for CSM8

Ereilian
Doomheim
#137 - 2013-04-09 02:22:40 UTC
I think I finally get the Tempest nerf, too many cap/super kills by execution Tempest hotdrops. Sure we now have the mini-bhal but you expect us to honestly believe you will be able to put out the same dps and neuting power?

Gerald Mardiska
Caldari Provisions
Caldari State
#138 - 2013-04-09 02:45:45 UTC
I MUST KNOW... what happens to Pirate faction Battleships, namely the Machariel because its Minmatar as wellUgh I MUST KNOW PLEASE TELL ME. also thank you for not killing the Maelstrom
Joelleaveek
Center for Advanced Studies
Gallente Federation
#139 - 2013-04-09 03:01:06 UTC
What happened to the idea of "ship lines" you guys talked about around fanfest last year? seems like it got tossed out at the battleship level, especially in the Minmatar lineup.

Like Condor > Caracal > (new) Raven is a good ship line, or Atron > Thorax > (new) Megatharon.

But with Minmatar its like Breacher > Cyclone > ??? Could go with the new Typhoon but then i lose the boost bonus i'm used to and have to change to the "attack" role. Could go with the Maelstrom for my shield boosts, but then i have to switch my primary weapon system. Rifter > Rupture > (new) Tempest works well, but Slasher > Stabber > ??? Typhoon?

I think the shield boost bonus is on the wrong ship and the "combat" and "attack" roles are mixed up.
Schmell
Russian Thunder Squad
Against ALL Authorities
#140 - 2013-04-09 04:26:44 UTC
Ereilian wrote:
I think I finally get the Tempest nerf, too many cap/super kills by execution Tempest hotdrops. Sure we now have the mini-bhal but you expect us to honestly believe you will be able to put out the same dps and neuting power?



But then suddenly typhoon...