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New dev blog: Hybrid weapon and Tech II ammo balancing

First post First post
Author
Crias Taylor
Aliastra
Gallente Federation
#121 - 2011-10-31 15:58:30 UTC
Comedy reply, "What about blaster POS mods?"
Darth Felin
Monkey Attack Squad
Goonswarm Federation
#122 - 2011-10-31 15:59:25 UTC
Well. this boost is OK for T1 ships, blasters still won't be used much but at least they will have something. But what's about t2 ships now? T2 hybrid platforms are terrible and you can not fix it with blaster fix.
Bagehi
Science and Trade Institute
Caldari State
#123 - 2011-10-31 16:00:10 UTC
Hurray! My hybrid skills will be useful again!
Raimo
Genos Occidere
HYDRA RELOADED
#124 - 2011-10-31 16:01:07 UTC  |  Edited by: Raimo
A lot of the changes look ok but a few important points:

The T2 ammo changes look shady. The tracking boosts and improving Hail range are really too much (Hail is v good as is)

And most importantly, the blaster boost is inadequate by a large margin. They really need something more to be worth bringing over longer range weapons!

IMHO a 10% damage boost to blasters too (in addition to the tracking boost) would be the ticket, but even more wouldn't really be OP. They need to do *massive* damage to justify using them and their suicidally short range in the current state of the game.

Ed: The proposed change as is will just end up making rails more widely used, blasters not so much.
Reilly Duvolle
Hydra Squadron
#125 - 2011-10-31 16:02:32 UTC  |  Edited by: Reilly Duvolle
I think its a pretty good start. However as the blog mentioned, there is a disconnect between gallente armortanking and their fighting style, which is basically to run down their opponents, grab them, hold them and kill them at close range.

Now, a speedboost certainly is a good start, but you cant make Gallente ships faster than minmatar without breaking the lore. Furthermore, minmatar skirmish warfare supremacy means they can kite gallente ships quite easily with medium ranged guns. The web changes in Quantum Rise made blaster tracking insufficient, which seems to be fixed with the blatser tracking boost. But gallente ships will still not be able to run down and catch minnie ships. I dont know, if you dont need a 90% web to track with blasters anymore, maybe gallente blasterplatforms should be given a webrangebonus, to make it harder for minnie ships to kite successfully.
HELIC0N ONE
Republic Military School
Minmatar Republic
#126 - 2011-10-31 16:03:15 UTC
Garbad theWeak wrote:
- hybrid snipers are once again top in the game. At 200k, they outperform even lasers, and shockingly, caldari are the best. I think hybrids are officially fixed. You can debate if armor snipers are still better, but its competitive, especially the naga. They also should easily outrange pulses now.


Nobody snipes at 200km any more since the probing changes (if you're being outgunned by snipers 151km or further away, the FC probes and fleetwarps to a shorter, more favourable range).

Mid-ranged rail-megas and sniperions with their damage bonus look to be more competitive with this change, but things like the Rokh will still suffer since the range they excel at is a range they'll never be able to fight at.
Llyandrian
Livestock Science Exchange
#127 - 2011-10-31 16:03:20 UTC

The huge spike in hail volume last week 4 million units in one trade is more than a typical month and implies a leak.
Il Feytid
State War Academy
Caldari State
#128 - 2011-10-31 16:03:35 UTC
Blasters need more dps. Blaster boats commit to a fight due to always being in scram, web and neut range. You could increase their rate of fire and lower their cap usage more along with ammo that takes up less space to accomplish this. You could also increase blaster module hit points so they can be overloaded much longer. Increase the overload damage bonus. Personally I prefer the higher rate of fire, but any will do. As long as the dps is increased by say 15-20%.
Nimrod Nemesis
Doomheim
#129 - 2011-10-31 16:04:31 UTC
Garbad theWeak wrote:

- hybrid snipers are once again top in the game. At 200k, they outperform even lasers, and shockingly, caldari are the best. I think hybrids are officially fixed. You can debate if armor snipers are still better, but its competitive, especially the naga. They also should easily outrange pulses now.


First off, 200km sniping is a dinosaur strategy for obvious reasons. The fact they "easily out-range," a short-range weapon system shouldn't be an issue. In what way does this "fix," rails? Why would you choose to abandon a mael for a rokh because of these changes? Would you ever think that an eagle was a better choice than a zealot for sniper hac in light of these changes? If your answer is "yes," to either of those you either know something Tallest isn't telling us, or you're completely off-base.
Debora Tsung
Perkone
Caldari State
#130 - 2011-10-31 16:05:23 UTC
Charles Edisson wrote:
Much as I love these new changes (I have 2 Gallante toons) CCP need to do something about their insider trading. I love the fact that somehow from a new Dev blog today all the ammo types that have just had boosts anounced were bought up off the market 7 days ago. Players that are involved in the balancing/development ideas should not be able to make huge sums of isk out of inside trading.



... I haven't read all the posts in this thread, yet but I just wanted to point out that it was known for weeks that Hybrid Weapons and Ammo will receive a buff, no mystery there.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Reilly Duvolle
Hydra Squadron
#131 - 2011-10-31 16:05:30 UTC
Llyandrian wrote:

The huge spike in hail volume last week 4 million units in one trade is more than a typical month and implies a leak.



Welcome to last week
Amro One
One.
#132 - 2011-10-31 16:08:32 UTC
No Rokh, hybrids still suck.
Einar Matveinen
Mahe Ratu
#133 - 2011-10-31 16:09:52 UTC
Is this speed increase on gallente ships +10m/s or +10%?.
Xython
Merch Industrial
Goonswarm Federation
#134 - 2011-10-31 16:11:35 UTC
CCP Lemur wrote:
My name is CCP Lemur and I approve of this message and/or service.

Finally time to get the dust of all my Gallente ships.


Come out and gank Miners with us, you're always welcome!
Jeffrey Powel
Primal Elemental
MARABUNTA
#135 - 2011-10-31 16:14:06 UTC  |  Edited by: Jeffrey Powel
A failoff boost on blaster more helpfull than a tracking boost = start to DPS at longer range (helpfull in fleet), can play the range to have tracking, can DPS a bit nano ship instead dying like a kitten in a mixer, give an utility to the usless failoff bonus on deimos and astarte, and give a real utility to use null ammo. I think a 15 or 20% failoff boost not too much OP, considering in blaster boat you have to be in web/scramble/neutra range to be efficient.
And work about this other usless bonus : the armor rep amount. It's really ****** compared to a 5% all resist, armor resist bonus is good for remote tanking, passive tank, capacitor, armor rep bonus just good for active tank...
And add a low slot to the hyperion... abaddon got 20 slot, hyperion 19, what is that joke?
If you don't boost failoff, remove failloff bonus on astarte/deimos for a web efficiency bonus.
BTW, capacitor use reduction, good (a bit late, but good), grid and CPU use, good (not bad).
Jeffrey Powel
Primal Elemental
MARABUNTA
#136 - 2011-10-31 16:14:38 UTC
Einar Matveinen wrote:
Is this speed increase on gallente ships +10m/s or +10%?.


10m/s
Jackie Fisher
Syrkos Technologies
Joint Venture Conglomerate
#137 - 2011-10-31 16:15:00 UTC
CCP Tallest wrote:
Jackie Fisher wrote:
No cap usage reduction?


Actually, yes there is. I accidentally left it out of the blog. Sorry about that. It is being added to the blog right now.

Reduced Capacitor usage:
* All hybrid turrets: -30% capacitor use


Good stuff.

You also appear to have forgotten the +10% optimal and +50% falloff for blasters. Blink

Fear God and Thread Nought

Silath Slyver Silverpine
Aliastra
Gallente Federation
#138 - 2011-10-31 16:15:24 UTC
Sounds to me that when it comes to PvP, it's less a matter of hybrids being sucky, but of projectiles being ridiculously good.

Then again thats always been one of my issues with PvP in any game... balancing is always a pain and there's always flavors of the month. Although with EVE it's more like flavor of the year...
pmchem
Brutor Tribe
Minmatar Republic
#139 - 2011-10-31 16:16:21 UTC
blasters will still suck for many of the reasons already stated by others

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

TheButcherPete
KarmaFleet
Goonswarm Federation
#140 - 2011-10-31 16:18:10 UTC
CCP Tallest wrote:
Jackie Fisher wrote:
No cap usage reduction?


Actually, yes there is. I accidentally left it out of the blog. Sorry about that. It is being added to the blog right now.

Reduced Capacitor usage:
* All hybrid turrets: -30% capacitor use


Me love you long time CCP Tallest, thanks for unscrewing Hybrids

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