These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Other games that implements CSM sort of..

Author
Dasola
New Edens Freeports
#1 - 2013-04-08 10:05:37 UTC
Run update on other mmo i play and noticed EvE´s influence is spreading:

CSM style stuff takes yet another victim

http://www.lotro.com/en/game/articles/we-are-very-pleased-announce-lotro-player-council


So way to go CCP, Your legacy is not most popular MMO, but best practices that can be apply to all mmo´s out there to make them better..


We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Dave stark
#2 - 2013-04-08 10:25:26 UTC
isn't lotro another one of those flop games that went f2p because it was flat out terrible?
Brooks Puuntai
Solar Nexus.
#3 - 2013-04-08 10:31:31 UTC
Dave Stark wrote:
isn't lotro another one of those flop games that went f2p because it was flat out terrible?


Was actually one of the first to do so. Also one of the few that went that path and actually did very well afterwards.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

baltec1
Bat Country
The Initiative.
#4 - 2013-04-08 10:31:59 UTC
Dave Stark wrote:
isn't lotro another one of those flop games that went f2p because it was flat out terrible?


Yep.
Ravnik
Infinate Horizon
#5 - 2013-04-08 10:32:08 UTC
Dave Stark wrote:
isn't lotro another one of those flop games that went f2p because it was flat out terrible?


Everything is going ftp these days. I remember buying age of conan when it first game out, paying for god knows how many months then got fed up with the bugs and gave up. That soon went ftp, same goes for Aion, eq2...everything! Its damn ftp crazy out there Shocked

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Ai Shun
#6 - 2013-04-08 10:37:51 UTC
Ravnik wrote:
Everything is going ftp these days. I remember buying age of conan when it first game out, paying for god knows how many months then got fed up with the bugs and gave up. That soon went ftp


May 2008 to roughly May 2011, wasn't it? 3 years wasn't a bad run for such a buggy MMO. More surprised at The Secret World which went F2P after only a few months! But then, they were heavily loaded with a cash shop from the start ...
Indahmawar Fazmarai
#7 - 2013-04-08 13:04:02 UTC
Ai Shun wrote:
Ravnik wrote:
Everything is going ftp these days. I remember buying age of conan when it first game out, paying for god knows how many months then got fed up with the bugs and gave up. That soon went ftp


May 2008 to roughly May 2011, wasn't it? 3 years wasn't a bad run for such a buggy MMO. More surprised at The Secret World which went F2P after only a few months! But then, they were heavily loaded with a cash shop from the start ...


TSW flopped at launch, it was that simple (and that bad for Funcom). It was launched on July 2012 and went FTP by October. In a way, it is sad that innovative games flop like that as it contirbutes to the WoW-ization of the genre, but OTOH, some valuable lessons can be learned from TSW.

In my books, the lessons would be: "reading is not playing", "4 faces are not enough faces" and "NPC hordes deliver boredom in hordes".
NightCrawler 85
Phoibe Enterprises
#8 - 2013-04-08 13:29:04 UTC
Indahmawar Fazmarai wrote:

TSW flopped at launch, it was that simple (and that bad for Funcom). It was launched on July 2012 and went FTP by October. In a way, it is sad that innovative games flop like that as it contirbutes to the WoW-ization of the genre, but OTOH, some valuable lessons can be learned from TSW.

In my books, the lessons would be: "reading is not playing", "4 faces are not enough faces" and "NPC hordes deliver boredom in hordes".


TSW allowed you to keep the option to pay a monthly fee at least, but i will admit im one of the people who became very disappointed by this. I truly enjoyed the game and felt it was well worth paying the subscription for it and get the monthly updates (with such a new game there is not that much content so you go trough all the quests/storyline pretty fast even if you dont use guides).
I might be wrong on this one but i think there has been 2 updates with some decent quests (have not played the last one yet) since they went FTP, and for me the updates was a huge draw with the game.
Indahmawar Fazmarai
#9 - 2013-04-08 13:39:29 UTC  |  Edited by: Indahmawar Fazmarai
NightCrawler 85 wrote:
Indahmawar Fazmarai wrote:

TSW flopped at launch, it was that simple (and that bad for Funcom). It was launched on July 2012 and went FTP by October. In a way, it is sad that innovative games flop like that as it contirbutes to the WoW-ization of the genre, but OTOH, some valuable lessons can be learned from TSW.

In my books, the lessons would be: "reading is not playing", "4 faces are not enough faces" and "NPC hordes deliver boredom in hordes".


TSW allowed you to keep the option to pay a monthly fee at least, but i will admit im one of the people who became very disappointed by this. I truly enjoyed the game and felt it was well worth paying the subscription for it and get the monthly updates (with such a new game there is not that much content so you go trough all the quests/storyline pretty fast even if you dont use guides).
I might be wrong on this one but i think there has been 2 updates with some decent quests (have not played the last one yet) since they went FTP, and for me the updates was a huge draw with the game.


Well, the actual point with TSW are not quests, but researching and discovering the ingame lore. The whole gameplay is a device to unlock and unveil lorem (to discover and explore the secret world), but then, "reading is not playing".