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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Frying Doom
#1101 - 2013-03-30 09:00:52 UTC
Yongtau Naskingar wrote:
When doing PI, a "previous" and "next" button so you can go to the next planet without opening and closing the Science window.

I am not sure if I have what you are saying right but if you just double left click on the next planet listed in the science and industry window --> Planets it will take you to the planetary view of the next planet.

If thats not what you mean my apologies, thought it might help to save you some time.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

YuuKnow
The Scope
#1102 - 2013-03-30 11:34:32 UTC  |  Edited by: YuuKnow
How about the ability to invert ships. Its space so there is no up or down.

*thinks an upsidedown Myrmiddon would be awesome*

yk
YuuKnow
The Scope
#1103 - 2013-03-31 02:28:01 UTC  |  Edited by: YuuKnow
It would be nice to have some basic accounting tools built into the wallet.

- Allow wallet entries to be viewed by date ranges (rather than just starting dates). Both for the journal and transactions

- Add a sum function at the bottom of the screen. For example, if I were to view all transaction from 2/2013 throu 3/2013. The total isk made/lost in that period would be summed at the bottom of the window. Viewing only sell or only buy orders should also result in the same sum function at the bottom of the window.

- allow transactions to be filtered by item (Tritanium, Megathrons, etc).

- allow transactions to be filtered by location.

These things have to be manually inputted from the game to a spreadsheet for most of us and is necessary to be able to track your market ventures with any sort of meaning.... not very fun atm. If some of these things were available via the wallet it would boast the functionality for market oriented folks.

yk
Ix Method
Doomheim
#1104 - 2013-04-01 23:19:36 UTC
Differentiate Gallente and Caldari Faction Hybrid ammo by swopping the damage types on Fed Navy charges, biasing them towards Thermal instead of Kinetic. Just a thought Smile

Travelling at the speed of love.

YuuKnow
The Scope
#1105 - 2013-04-02 00:20:34 UTC
Ix Method wrote:
Differentiate Gallente and Caldari Faction Hybrid ammo by swopping the damage types on Fed Navy charges, biasing them towards Thermal instead of Kinetic. Just a thought Smile


I like this idea
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#1106 - 2013-04-02 01:28:30 UTC
A while ago you added Back and Forward icons to the Show Info window. Could you add those to killmails? In Ganked fleets mang4csm there's lots of killmails being posted and I dont have time to look at them all. It'd be nice to be able to go back and look at the previous ones. It'd be adequate to persist the Kill Report history only for the life of the window (like Show Info)
Haulie Berry
#1107 - 2013-04-02 01:50:52 UTC
Any chance we could get regular expression chat filters? My block list runneth over. Cry
Ave Kathrina
My Ass Is On Fire
#1108 - 2013-04-02 02:40:13 UTC
CCP Soundwave wrote:
Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread.

Go ahead and post up suggestions, I'll keep an eye on this one Cool



Dude, just watched the latest eve vid...

You look like a Wookie!
I've done some really stupid shit in this game.
Eezee Gonozal
Caldari Provisions
Caldari State
#1109 - 2013-04-02 11:43:55 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=2825969
I guess I can crosspost this here, since it's a tiny change.

Make Escalations bookmarkable from the journal. When you bookmark them right now, it doesn't work properly and you still have to fly to the acceleration gate.

Running Escalations for people who are ratting in anomalies is a pretty good profession, but unfortunately there are a lot of people that just let them expire, since moving
admiral root
Red Galaxy
#1110 - 2013-04-04 14:23:35 UTC
When I Evemail myself, it would be nice if autocomplete worked like it does when I mail anyone who isn't me. Also, can I please have a green / blue / purple icon in local like everyone else?

No, your rights end in optimal+2*falloff

Dawne Xi
3D Salvage and Acquisitions
#1111 - 2013-04-04 16:33:19 UTC
Originally posted here https://forums.eveonline.com/default.aspx?g=posts&t=183482

low us to customize what color links appear to us, on our own screen. This would be user customizable so YOU would be the one choosing how you see links on your screen, not how some people have confused this idea, thinking I want to be able to post in rainbow colors that force you to see them how I want them. If you want to see names in white, you tell the system names appear white, contracts might show up blue to you and green to me. It's your choice how you see it is the idea.

With all the different kinds of links, chat has become increasingly difficult to read, while trying to determine what people are linking sometimes ... Modules, ship fits, websites, contracts, names, etc.. Some channels, like help, are sometimes a flood of bold yellow text in replies with names, websites, modules and ship fits all linked in a reply.

Is there anyway we could have the option to color links to some other color based on what they are? Let us choose the colors for name links, module links, website links, ship fitting links, system name links, station name links, etc.... just the basic Eve color picker would be fine, and it would make it so much more informative than currently trying to guess what someone is linking when the name of what they are linking is vague.
Frying Doom
#1112 - 2013-04-05 11:30:14 UTC
just a little thing for wormholes.

A ping module, something that you drop in space with a limited life span say 2 hours that gives you a ping noise if someone comes within its proximity.

Don't change the noise between modules though so that way if you put multiple out you have to guess which one it is.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

mr ed thehouseofed
Pator Tech School
Minmatar Republic
#1113 - 2013-04-05 11:33:12 UTC
Frying Doom wrote:
just a little thing for wormholes.

A ping module, something that you drop in space with a limited life span say 2 hours that gives you a ping noise if someone comes within its proximity.

Don't change the noise between modules though so that way if you put multiple out you have to guess which one it is.


not a bad idea Smile

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#1114 - 2013-04-05 16:21:54 UTC
Please improve the Compare window:
- When I click compare on an item, clear existing groups already being compared. Or, set up an index where you can add or remove groups.

- Make the compare window remember what attributes I like to look at. Its silly to add the "Meta Level" property every time I compare stuff.

- I'm not sure you can open Compare from the neo com, you should add it there

- While you're at it, add fitting management to neocom and keyboard shortcuts
Abrazzar
Vardaugas Family
#1115 - 2013-04-05 16:49:37 UTC
The brightness and size of a star should realistically decrease with distance.
Frying Doom
#1116 - 2013-04-07 02:48:53 UTC
The ability to apply for a corp and accept while not in a station.

This is a PITA for wormholes.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Scrutt5
Deep Core Mining Inc.
Caldari State
#1117 - 2013-04-07 03:13:21 UTC  |  Edited by: Scrutt5
My Little things :)

PLEASE can we have convo requests altered so that if your typing and hit return (typing in mail/chats etc) it doesn't decline the request. This is really frustrating and happens far to regularly.

Can we remove the EW tags over the overview now we have them above the cap. Its impossible to see transversal / angular velocity when covered by duplicated icons.

Remove the ability to MWD/Cloak, kind of makes a mockery of covert cloaks when any ship that can fit an MWD is potentially invulnerable.

and finally...

A notification when the target you just podded didn't have a valid clone would be nice :)
Rebecha Pucontis
Doomheim
#1118 - 2013-04-07 10:35:14 UTC
After piloting manually for a little while, I just had an idea for a small tweak to the controls.

If there was some method in which I pressed a hotkey which allowed me to then adjust the speed of the ship with my mouse. While the hotkey is depressed you would get a visual indication on the speed bar of the intended speed you wish, and then upon releasing the hotkey the ship would head towards the desired speed.

At the moment for me I'm simply either max speed, or static at no speed at all, as it is simply too fiddly using the current speed bar.
Che Biko
Alexylva Paradox
#1119 - 2013-04-07 16:38:03 UTC  |  Edited by: Che Biko
Rebecha Pucontis wrote:
If there was some method in which I pressed a hotkey which allowed me to then adjust the speed of the ship with my mouse. While the hotkey is depressed you would get a visual indication on the speed bar of the intended speed you wish, and then upon releasing the hotkey the ship would head towards the desired speed.
Boy, do I wish I had this while I was sub-warp racing.Cool
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1120 - 2013-04-07 19:13:05 UTC
Make a mega station model for Jita trade hub, something mind blowing.