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Manual Flying and Spiraling - Need some clarification

Author
Captain Verge
Doomheim
#1 - 2013-04-02 09:08:10 UTC
I've watched a few guides on youtube, and have tried it out ingame and seem to manage it alright considering, but theres a few things not mentioned in the videos that have lost me.

Firstly, is the best way to do Spiraling these days to use the D-scan to automatically focus the camera on your target? Since from what I can tell, a lot of spiraling revolves (urgh pun) around having the enemy ship in the center of your screen.

Secondly, after i've spiraled to a target, I can't seem to be able to quickly shift to an orbit around the target

From what I can tell, the best thing to do is spiral to the target, then once your within web/scram range, then set an auto orbit, but I seem to struggle to go from spiraling, to then clicking to orbit the ship, and half the time when I do manage it, my ship slows down to automatically orbit the opposite way! Or is it even more complex, in that I should be turning off my afterburner/MWD just before I get to them, aka more micro management?


Help!
Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-04-02 10:56:48 UTC
Answer is- don't use the orbit button :)

You should always* manually orbit, for the very specific reason you noticed. The automatic orbit button, aka suicide button, causes your ship to move to the set orbit distance. It does this by moving in a straight line, either towards or from the orbit anchor, usually resulting in the loss of your spaceship.

IIn the worst case pressing the button causes your ship to stop, then travel at perpendicular angle from your enemy with MWD on, and this is a very bad idea for the obvious reasons.


* there are some special cases where the shortcomings of the automatic orbit mechanism don't really matter

.

Captain Verge
Doomheim
#3 - 2013-04-02 11:24:36 UTC
I'm confused now lol (doesnt take much) All the videos I've watched have said you spiral to your target, then once in web scram range, turn off your mwd and then orbit automatically.

Otherwise it'd be impossible to manually orbit up close while also micro managing everything else
Schmata Bastanold
In Boobiez We Trust
#4 - 2013-04-02 11:32:05 UTC
There is no easy way of switching from manual piloting into automatic orbiting. Good news is that now spiraling around target is easier than it was few months ago before target tracking camera mode was introduced.

Since your target will always be at same place on screen you can manually control how wide your spiral is by double clicking closer or further away from it.

You should configure your overview to show transversal and angular to see how your maneuvers influence them. In general the more angular you see the better chances you have to avoid being tracked by opponent's guns. I strongly suggest you read on those funny numbers, there are plenty of detailed guides how to use them to your advantage.

Invalid signature format

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2013-04-02 15:52:02 UTC
Roime wrote:
Answer is- don't use the orbit button :)

You should always* manually orbit, for the very specific reason you noticed. The automatic orbit button, aka suicide button, causes your ship to move to the set orbit distance. It does this by moving in a straight line, either towards or from the orbit anchor, usually resulting in the loss of your spaceship.

IIn the worst case pressing the button causes your ship to stop, then travel at perpendicular angle from your enemy with MWD on, and this is a very bad idea for the obvious reasons.


* there are some special cases where the shortcomings of the automatic orbit mechanism don't really matter


You did read that the OP first spiralled and when close pushes the orbit button.

That dead stop and orbit the other way is something weird. I have had fights where it worked perfectly and others where it turned me around. I dont know whats the idea bwhind it so cant say how to prevent it.

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Captain Verge
Doomheim
#6 - 2013-04-03 14:08:30 UTC
Schmata Bastanold wrote:
There is no easy way of switching from manual piloting into automatic orbiting. Good news is that now spiraling around target is easier than it was few months ago before target tracking camera mode was introduced.

Since your target will always be at same place on screen you can manually control how wide your spiral is by double clicking closer or further away from it.

You should configure your overview to show transversal and angular to see how your maneuvers influence them. In general the more angular you see the better chances you have to avoid being tracked by opponent's guns. I strongly suggest you read on those funny numbers, there are plenty of detailed guides how to use them to your advantage.


So just to clarify, since i'm using the overview tracking in order to keep the ship in the middle, do I still continuously click half way between the middle and the side of my screen? Or do I just kind of click... wait 10 seconds, then click again? Or is it more click, 1 sec, click, 1 sec, etc....?
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#7 - 2013-04-04 01:44:20 UTC
Captain Verge wrote:

So just to clarify, since i'm using the overview tracking in order to keep the ship in the middle, do I still continuously click half way between the middle and the side of my screen? Or do I just kind of click... wait 10 seconds, then click again? Or is it more click, 1 sec, click, 1 sec, etc....?

Depends on how tight of an orbit you want. The smallest orbit possible is done by constantly accelerating directly toward the target, and letting your ships inertia and turn rate pull you into an orbit. The more you want to open up your orbit, click farther away from them. You can also set your speed lower to get a tighter orbit. You'll need to practice with each ship/fitting to get a feel for them, each one will handle significantly different.
SmilingVagrant
Doomheim
#8 - 2013-04-04 23:13:07 UTC
J'Poll wrote:
Roime wrote:
Answer is- don't use the orbit button :)

You should always* manually orbit, for the very specific reason you noticed. The automatic orbit button, aka suicide button, causes your ship to move to the set orbit distance. It does this by moving in a straight line, either towards or from the orbit anchor, usually resulting in the loss of your spaceship.

IIn the worst case pressing the button causes your ship to stop, then travel at perpendicular angle from your enemy with MWD on, and this is a very bad idea for the obvious reasons.


* there are some special cases where the shortcomings of the automatic orbit mechanism don't really matter


You did read that the OP first spiralled and when close pushes the orbit button.

That dead stop and orbit the other way is something weird. I have had fights where it worked perfectly and others where it turned me around. I dont know whats the idea bwhind it so cant say how to prevent it.


The way to solve it being a problem is not hit the orbit button until a volley passes you. Provided you do it at all. It really depends on what the person you are tackling is shooting.