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Space Larva: Possible alien menace

Author
Astrojet
The Scope
Gallente Federation
#1 - 2013-04-02 22:04:07 UTC
Niven Lagrange stared in wonder as another section of his Retreiver disappeared into one of the 3 unknown small frigates. The ship type kept flashing “Unknown” on his overview and nothing in the ship’s encyclopedia matched what he was seeing on the screens. The entire ship looked like it was grown and not manufactured. He could not decide if it looked more organic or more crystalline in nature.


His camera zoomed in on the ship that his drones had damaged the most. No, it was not possible. The damaged craft was repairing right before his eyes and it was coming back for more. It matched orbits again and what looked like a feeding tube attached to the nose and draped back across the bottom of the ship came forth undulating and reaching for more of his doomed ship. And once more pieces of his armor and hull went from the once proud money maker “Ore Not To Be” and seemed to fill in the missing pieces of the little ship. He would have warped to safety If it was not for the bubble holding his ship in place. Then the other 2 ships matched orbit as well were feeding off his ship. They started with the ships engines and were dismantling the ship. He could see lumps going from his ship into theirs. But he saw a strange lump coming through each tube coming towards his ship as well. One of the lumps happened to come out of a tube just as the tube was repositioning. It resembled an Amarr whorljumper larva in the way it was squirming, then it dashed toward an opening in his ship.


Three more of this size ship suddenly appeared with one that was larger, almost cruiser size. They too began feasting on his ship. He was not too worried. He knew that they would have to destroy his ship first, then he could have a chance to warp off in his capsule. He had done that often enough. But before the ship blew apart he started getting red flashing “Unknown internal error” flashing on every screen. Then he woke in a new body, again.


Now he was worried because this new enemy did not play by the known rules. He was not looking forward to this debriefing from his CEO at all, but he knew that understanding and reporting on this new threat was the most important thing to ensure the future safety of all capsuleers.

Astrojet
The Scope
Gallente Federation
#2 - 2013-04-02 22:04:34 UTC  |  Edited by: Astrojet
I would like to introduce the idea of a militant unknown species that will not communicate, but only wants to destroy us. One possible name is Space Larva (SL). This would be a robust project that would require intensive commitment, but would greatly expand the usable area, possible missions, and complexity of the game. Some suggested traits:

* Some ships were brought in by an unknown type of cosmic strings and scattered in our area of solar systems: hisec, lowsec, null, and in wh space as well.

* Any of the ships can go into a “Queen Bee” mode and produce all of the others given enough time and raw material.

• Each class of ship (frigate, cruiser, battlecruiser, battleship, dread) has 6 distinct stages: Hatchling, Fledgling, Juvenile, Adult, Veteran, and Elite. A lone frigate hatchling is easily killed by a 1 week old capsuleer, but 3 veteran or elite frigates would need a small seasoned fleet with some advanced skills.

• SL tend to congregate in 1, 3:1, 9:3:1 or 27:9:3:1 groupings of frigates, cruisers, battlecruisers, etc. Battlecruisers would have more adult-veteran frigates and juvenile-adult cruisers while battleships would have veteran-elite frigates,

• They grow in the Oort Clouds of solar systems.

• Scientists NPCs develop module plans over time so that capsuleers can 1) scout Oort clouds for SL bases, factories and ships, 2) capture full spectrum fight and communication data, 3) drop off “SL Comm Jammers” that tend to keep a solar system clean of SL infections for a while, 4) specialized weapons that work better against Space Larva, etc.

• More types of missions available: Newbie fleets of 4-5 to go kill a loose hatchling frigate or three, and larger fleets to kill more advanced ship groupings, scan an Oort cloud, deploy a SL comm jammer.

• NPC scientists will buy pieces of SL ships.

• Can have live events of SL large fleets, even in hisec.

~ ~ ~ ~ ~

Edited to add weapon systems


Engine Leech - This missile like weapon does not explode, instead it seems to attach to the ship and instantly inhibit movement above 15% of max. Luckily they do not specialize in this much. All ships so far have had at least one of these.


Feeding Tube - First it bypasses some shields and directly attacks armor, hull, and even modules. The raw material can be used to repair itself, but it also takes pieces of ship back to the central factories. But the scary thing is that it can inject a Capsule Larva directly into exposed portions of the ship. This larva burrows through the ship and tries to invade the pod even before the ship is destroyed. Larger and more advanced ships are more successful in these attempts. All ships have these.


Grappling Hook - Some scientists and engineers believe this is used to latch on to ships or ship pieces and drag them back to the SL factory for raw material or even investigation. About one third of all ships have these.


Quantum Imploder - This vile weapon bypasses most of the shields and directly attacks the armor and hull on the quantum level, releasing the raw atoms from each other. Some claim that it has caused so much armor damage that entire armor plates have been released from ships. One third of all ships specialize in this weapon.


Shield Violator - This violates all of our known physics rules. It nullifies shields, then it nullifies the ships energy. One third of all ships specialize in this weapon.


Drones - These drones don’t have propulsion, but it seems that any SL ship can move them. They are very tough for their size. Some do AOE target jamming or propulsion jamming. Some seem to target only 1 or 3 ships. One capsuleer claims that it put out an ink cloud and blocked all sensors from that area. Our scientists would like to study a variety of these in detail.
Astrojet
The Scope
Gallente Federation
#3 - 2013-04-02 22:04:50 UTC  |  Edited by: Astrojet
Any ship can plant a crystal that becomes an Armored Transport (AT) within 2 weeks at any planet, moon, planetoid, asteroid, asteroid belt, or Oort cloud in not bothered. An AT can immediately start planting factories. Each factory takes a day to plant.

In 27 days the AT would plant these factories: 6 frigate, 3 advanced frigate, 6 cruiser, 3 advanced cruiser, 1 Armored Transport, 3 Logistics, 3 battleship, 1 advanced battleship, and 1 dread factory. It would replenish supplies for a week and repeat for a total of three times, then try to find a new system.

Each AT learns more advanced technology of ours as SL ships bring back pieces of our modules, ships, etc. This increases their weapon, armor, and shield effectiveness.

All ships from advanced factories start at skill: Adult or higher, and can increase to Veteran and Elite through combat experience or remain un-launched and in training status. As the AT learns more then Veteran and Elite fighters can be produced at the factory.

Each frigate factory takes a week before it starts producing ships, cruiser factory takes 2 weeks, battleship factory takes 3 weeks and a dread factory takes 3 weeks before beginning production.

Each Armored Transport produced will try to leave the solar system by any means available, jump gate or wormhole, and try to set up in a new solar system. Once there are 3 dreads, 27 battleships, 81 cruisers and 243 frigates available, they can self gate to a new solar system.

Also they can flourish on temperate planets and become opponents for Dust players.

~ ~ ~ ~ ~
DitchDigger
Hibi Proletariat
#4 - 2013-04-02 22:23:23 UTC
What your describing is not that different from the rogue drones.
Astrojet
The Scope
Gallente Federation
#5 - 2013-04-02 22:40:49 UTC
The only aspect I see that is the same is the physical size. In all other regards this would be an entirely new item.
ShahFluffers
Ice Fire Warriors
#6 - 2013-04-02 23:01:04 UTC  |  Edited by: ShahFluffers
Why? The current "story" of humanity, it's offshoots (like the Rogue Drones, Jovians, and Sleepers), and the possibilities within them have not been fully fleshed out. Why detract from it?
Xe'Cara'eos
A Big Enough Lever
#7 - 2013-04-02 23:01:06 UTC
methinks you're describing sansha incursions, maybe less invasive.... exccept incursions go for constellations, not solar systems....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Astrojet
The Scope
Gallente Federation
#8 - 2013-04-03 02:03:35 UTC
ShahFluffers wrote:
Why? The current "story" of humanity, it's offshoots (like the Rogue Drones, Jovians, and Sleepers), and the possibilities within them have not been fully fleshed out. Why detract from it?


I believe suggesting a new menace is NOT detracting from possibilities, but rather multiplies possibilities.


Xe'Cara'eos wrote:
methinks you're describing sansha incursions, maybe less invasive.... exccept incursions go for constellations, not solar systems....


If not countered in a timely manner, then they would infect a whole constellation, and every system that connects by a wh.
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2013-04-03 02:06:39 UTC
As the Ever-Wise ShahFluffers said.

Eve is a human-centric game, its about human struggles againt themselves and other humans. its about war, politics, inrigue, corruption, and eventual and inevitable betrayal. its a game about building loyalties and te stories that come from them. this is present n both the lore and the everyday game.


introducing "aliens" that are the stereotypical "rawr we no talk, only KILL MAIM DESTROY DEVOUR" woul turn the game from human vs human into human-vs-THEM, detracting from eve's central story. (there is a REASON all the species in eve are human),


if you REALLY need some oglogoth horrorterror monstrosities to fight, i do believe there ws some horrifc and powerful force that dissappeared around the fall of the Sleepers and Talocan. not sue what they were called, been a long time since i read the lore, and i mght be thinkig of babylon 5.
Astrojet
The Scope
Gallente Federation
#10 - 2013-04-03 02:07:44 UTC  |  Edited by: Astrojet
Astrojet wrote:

• They grow in the Oort Clouds of solar systems.


OORT CLOUD / KUIPER BELT

Science
For reference, Pluto is 39 AU from the sun.

Outer Oort Cloud is spherical in shape and is estimated to be 20K AU to 50K or even 200K AU. It has several trillion objects larger than 1 KM, and billions larger than 20 KM, but they can be tens of millions of KM apart.

The inner Oort Cloud or the Hills Cloud is donut shaped 2K AU to 20K AU. (Assume that the Hills Cloud also includes the Kuiper Belt and the scattered disk.) It has tens to hundreds of times as many objects as the outer Oort Cloud. Additionally, it is estimated that there may be 200 dwarf planets in the Hills Cloud and up to 10K beyond. There is some evidence of a gas giant in this area as well, but it has not yet been found.

Even if only the inner Hills Cloud is included, and even if the scales and quantities are greatly reduced, there is still a vast area where many things can be hidden and/or exploited.


Eve Gameplay Proposal
I propose that a portion of this area be incorporated into game play. This would be a perfect spot for one man outposts for mining or pirating. The hollow asteroid base with a limited cloaking field is one possibility. Space Larva could easily hide here and then come inward to cause trouble.
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2013-04-03 02:22:04 UTC
i get the impression u haven't been playing much since this character was created.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Astrojet
The Scope
Gallente Federation
#12 - 2013-04-03 02:38:27 UTC  |  Edited by: Astrojet
Nariya Kentaya

imho this opponent will help to reveal the nobility of mankind, without detracting from the other conflict.


  • It will enable new missions for newbies to level 4, but with an emphasis on fleets.

  • FW could take the lead in stopping the menace in space.

  • It will open up new space to explore in the Oort Cloud.

  • It will open up a reason to have new modules for offense and defense without an escalating power creep.

  • It will, or could, allow small gangs to exist in the outer reaches of each system.

  • It has a built in hook to Dust: If the bad guys reach a temperate planet, then they start hatching opponents like that of Starship Troopers, but a bit smaller. Big smile


I see this as an escalating problem:

    The menace would be unknown and minor at first.
  • Then slightly disruptive, then more so.
  • Full spectrum recording and analysis of fights and comms would be requested.
  • SL ship parts would be requested, time marches on.
  • Comms and ships are analyzed. Preliminary modules and tools are introduced, data and tools are refined.
  • Modules are updated.
  • Scanning tools for Oort Cloud are introduced.
  • Requests for covert ops ships to deploy covert recoding devices to watch the SL factories and fleet.
  • Further analysis of battles, comms, ship parts and factories will be made.
  • Modules will improve.
  • More items will be discovered in the Oort Clouds as scanners improve.
  • Big fleet ops can be set up for a live event or three.


I am proposing a major addition that would affect all aspects of eve, across the board. It has the seeds of being epic, no scratch that, make that E P I C !!!
Astrojet
The Scope
Gallente Federation
#13 - 2013-04-03 02:43:31 UTC
Daichi Yamato wrote:
i get the impression u haven't been playing much since this character was created.


I have more than 2 accounts that I pay for with plex. I live in a wh and have participated in hisec escalations, among other things. I am not a bitter vet, yet, but hope to be considered a vet some day. Lol

But I can think outside the box of this is what eve has always been, so this is what it always will be. It is just a suggestion for goodness sakes.

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2013-04-03 02:47:17 UTC
lol forgive me and dream on Lol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Astrojet
The Scope
Gallente Federation
#15 - 2013-04-03 02:54:18 UTC
Daichi Yamato wrote:
lol forgive me and dream on Lol


NP and I will Big smile I do realize that this is a dream, but someone had to dream of building a rail road or making an airplane before it actually happened. It all starts out with just a seed. Of course if nothing comes of it, that is ok as well. As I would have tried.

I have been thinking about this for several months now. Finally decided to share it.
Zan Shiro
Doomheim
#16 - 2013-04-03 02:56:40 UTC  |  Edited by: Zan Shiro
want to play with tyrannids, wh40K is that a way ------->

Or at least pick a sf alien race not carbon copied to death in space sci fi. Tau for example. Tau versus gallente would in an odd way be interesting. Lets see what happens when 2 races for the greater good bash heads in to see whose greater good is better lol.


if you are gonna "borrow" the their fluff....does dust get Space Marine deathwatch kill teams? As long as you grant me no power armoured smurfs....I'd actually consider +1'ing this (do not like ultramarines, I see blue the +1 is off).
Siobhan MacLeary
Doomheim
#17 - 2013-04-03 05:05:25 UTC
Personally, I think the idea of an NPC race that spreads virus-like across New Eden is interesting, but the implementation you've come up with is flawed.

First, as has been said, EvE is more about the story of humanity versus itself than humanity versus some external existential threat. If the human race is the character, then the conflict in EVE has been - for ten years - been completely internal. Adding an NPC threat that is akin to the Tyranids of 40k or the Formics of the Ender's Game books completely changes the point of EVE.

Every civilization in EVE is of human descent or creation. There are no extragalactic world-eating aliens in the lore and there likely never will be. Even the mysterious Sleeper drones are following the directives of their human creators.

The idea, however, of expanding PvE content in a more organic way does have merit. One thing that does come to mind is a sort of Rogue Drone swarm that begins to infest different solar systems. But instead of attacking ships, the drones would instead go after wrecks left floating in space, or powered-down POSes. Think less along the lines of an invading force consuming the galaxy before it and more along the lines of an infestation of scavengers hidden in the shadows.

A model similar to the Sansha incursions makes sense, though again of a less virulent nature - the rogue drones are not attempting to assert control over a constellation, they're trying to settle within a system and expand their insect-like colonies.

I imagine the presence of rogue drone swarms would be dictated by the number of ships killed in a system on average. Both player and NPC ships would count towards this, as the presence of large amounts of scrap would attract rogue drones like exposed food attracts insects.

A system would be infested by rogue drones once it has a very high average number of ship kills - thus mission hubs and areas frequented by gatecamps would be the first to report infestations. Infestation would simply mean that as the number of drones increases, they show up on grid with wrecks sooner and in larger numbers to take it to their hive to be made into more drones. They would naturally take anything that currently despawns - cans, wrecks, etc.

Combating the infestation would be as simple as depriving the hive of food - not killing ships in that system - or as complex and dangerous as attacking the local hive.

The idea is to make the players the active component of the content and the NPCS be reactive. Instead of a tide of ship-eating beasts that players must combat to survive, a trickle of wreck-thieving scavengers that the players can either deal with or ignore.

TL;DR: Instead of a tide of kudzu-like extragalactic invaders, an trickle of ant-like human-created scavengers. Far better and more in line with EvE's lore.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Astrojet
The Scope
Gallente Federation
#18 - 2013-04-03 18:49:19 UTC
Zan Shiro wrote:
want to play with tyrannids, wh40K is that a way ------->

Or at least pick a sf alien race not carbon copied to death in space sci fi. Tau for example. Tau versus gallente would in an odd way be interesting. Lets see what happens when 2 races for the greater good bash heads in to see whose greater good is better lol.


if you are gonna "borrow" the their fluff....does dust get Space Marine deathwatch kill teams? As long as you grant me no power armoured smurfs....I'd actually consider +1'ing this (do not like ultramarines, I see blue the +1 is off).



Never played Warhammer so I am not familiar with Tyrannids or the Tau, except for what I just saw on the wiki.

My inspiration for this was a mixture of many sci-fi books, a dash of Starship Troopers, and the organic aliens "Night Brood" of the spaceship miniature game "Sudden Death".
Nariya Kentaya
Ministry of War
Amarr Empire
#19 - 2013-04-04 07:30:33 UTC
Astrojet wrote:
Nariya Kentaya

imho this opponent will help to reveal the nobility of mankind, without detracting from the other conflict.


  • It will enable new missions for newbies to level 4, but with an emphasis on fleets.

  • FW could take the lead in stopping the menace in space.

  • It will open up new space to explore in the Oort Cloud.

  • It will open up a reason to have new modules for offense and defense without an escalating power creep.

  • It will, or could, allow small gangs to exist in the outer reaches of each system.

  • It has a built in hook to Dust: If the bad guys reach a temperate planet, then they start hatching opponents like that of Starship Troopers, but a bit smaller. Big smile


I see this as an escalating problem:

    The menace would be unknown and minor at first.
  • Then slightly disruptive, then more so.
  • Full spectrum recording and analysis of fights and comms would be requested.
  • SL ship parts would be requested, time marches on.
  • Comms and ships are analyzed. Preliminary modules and tools are introduced, data and tools are refined.
  • Modules are updated.
  • Scanning tools for Oort Cloud are introduced.
  • Requests for covert ops ships to deploy covert recoding devices to watch the SL factories and fleet.
  • Further analysis of battles, comms, ship parts and factories will be made.
  • Modules will improve.
  • More items will be discovered in the Oort Clouds as scanners improve.
  • Big fleet ops can be set up for a live event or three.


I am proposing a major addition that would affect all aspects of eve, across the board. It has the seeds of being epic, no scratch that, make that E P I C !!!

I dont think you get it, the POINT of Eve is to show there is NO nobility in humanity, that there is nothing but greed, destruction, and eventual ruin. thats why humanity had to come through the eve gate in the first place, they ruined their first galaxy.
Paikis
Vapour Holdings
#20 - 2013-04-04 07:41:01 UTC
Astrojet wrote:
the nobility of mankind


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