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[Odyssey] T1 Frigate Polish Pass and Naglfar fix

First post
Author
Viqer Fell
Republic Military School
Minmatar Republic
#321 - 2013-03-29 02:33:25 UTC
Why are you so obsessed with making all ships across the races generically the same?

Getting sick of seeing Dev after Dev push us towards jumping into Generic Cruiser or Generic Frigate and now Generic Dreadnought. It's like the art police who demand every ship was symmetrical.

no point in typing out a meaningful cogent argument as to why this is bad as you wont change your mind so I will settle with "you suck"


Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#322 - 2013-03-29 02:45:37 UTC  |  Edited by: Garviel Tarrant
Taoist Dragon wrote:
Garviel Tarrant wrote:


If you're killing people with a rifter you're fighting scrubs.


Give it up already LOL

Ok you don't like the ship, Fair enough, but you hate to see other actually using it effectively.


I don't hate the rifter, i had some seriously bad results when i first tried to use it but that was more due to me not having a clue than anything else.

However i know that about 95% of all rifters run away from me no matter what frigate i'm in, so apparently people know its ****. Also i know that since i started pvping i've lost in excess of 80 frigates.. And not a single one of those was to a Rifter.

Because while a superior pilot can kill stuff with a Rifter, its still terrible.


EDIT: Wait i totally died to a Rifter once, but i was in a Rifter myself so that doesn't count!

BYDI recruitment closed-ish

Taoist Dragon
Okata Syndicate
#323 - 2013-03-29 03:09:34 UTC
Garviel Tarrant wrote:


I don't hate the rifter, i had some seriously bad results when i first tried to use it but that was more due to me not having a clue than anything else.

However i know that about 95% of all rifters run away from me no matter what frigate i'm in, so apparently people know its ****. Also i know that since i started pvping i've lost in excess of 80 frigates.. And not a single one of those was to a Rifter.

Because while a superior pilot can kill stuff with a Rifter, its still terrible.


EDIT: Wait i totally died to a Rifter once, but i was in a Rifter myself so that doesn't count!


Fair enough Lol


Fake Edit: That loss to a rifter so does totally count! Shocked

That is the Way, the Tao.

Balance is everything.

Ranger 1
Ranger Corp
Vae. Victis.
#324 - 2013-03-29 16:20:32 UTC
Major Killz wrote:
X Gallentius wrote:
TrouserDeagle wrote:
Ranger 1 wrote:
Concerning the Tristan, you appear to be doing it wrong. Smile

It sounds like you're implying that a 3 neut afterburner setup is good. It's not.

It may be better than you think.



The Tristan is indeed very powerfull. The ship can be armor or shield tanked and capable of 150 - 200 damage per second. Everyone of said setups are around 7k ehp and with armor you can just throw a tracking disruptor on thier.

It's only real weakness is drones tbh. Once someone starts shooting them damage drops off significantly.


The Kestrel is really. Some in the know would say p lame. As with most ships that use missile and TD"s, but without using lamewar it can do serious damage with rockets or light missiles.

The Tristan properly setup is in fact better than the Incursus (not after z AAR was introduced though). Thrown in a cage it can take the Merlin to town with st8 damage and tank. Well really you would want to prolong going into z merlins optimal for as long as possible.

STILL. I like z condor and EXE alot more v0v. I dont know about the breacher though. Seems to do most of what the Kestrel does except worse.


- killz

The breacher is very quick and nimble in the kiting role, I've had a lot of fun with them.

Very much agreed on the rest.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mulgen
Sebiestor Tribe
Minmatar Republic
#325 - 2013-03-29 18:35:18 UTC
cool, so glad my capital missile skills are going to complete waste now

glad I trained capital missiles for the sole purpose of the nag (I have no caldari skills above BC)



if your going to take the missiles off the nag, at least give minmatar pilots the option of refunding the capital torp/cruise missile skills


I mean it's not like it was people that trained the skills for a FOTM ship fit or something, it was THE dread, the only dread...it was missile skills or you don' t get to fly a dread
Meduza13
Silver Octopus
Infernal Octopus
#326 - 2013-03-29 20:54:14 UTC
Viqer Fell wrote:
Why are you so obsessed with making all ships across the races generically the same?

Getting sick of seeing Dev after Dev push us towards jumping into Generic Cruiser or Generic Frigate and now Generic Dreadnought. It's like the art police who demand every ship was symmetrical.







Fully agreed, thats exactly what ive said couple days ago.
Soko99
Caldari Provisions
Caldari State
#327 - 2013-03-31 17:45:22 UTC
CCP Fozzie wrote:


KESTREL:
+50 Hull

BREACHER:
+50 Hull



Is this a joke? what the heck are the 2 shield based ships supposed to do with +50 hull? (not like you see them flown around more in comparison to the other ships either)
Little Dragon Khamez
Guardians of the Underworld
#328 - 2013-04-01 10:45:57 UTC
Soko99 wrote:
CCP Fozzie wrote:


KESTREL:
+50 Hull

BREACHER:
+50 Hull



Is this a joke? what the heck are the 2 shield based ships supposed to do with +50 hull? (not like you see them flown around more in comparison to the other ships either)


Makes no sense to me either, I think it must give you more time to align when your shields have gone, your armour is popping and you are into structure, that's all I can think off. now +50 to sheilds on those ships would be useful, but would probably make them op.

Dumbing down of Eve Online will result in it's destruction...

Ava Starfire
Khushakor Clan
#329 - 2013-04-01 12:33:17 UTC  |  Edited by: Ava Starfire
Bouh Revetoile wrote:
Stuff.


I am reasonably sure you have never actually flown a frigate.

To CCP, seriously. Consider trying to make 2 frigates per race balanced (In addition to faction) and THEN worry about the rest.

Doing otherwise leads to increased work load, longer waits for fixes, crap fixes when they come (+50 armor, seriously? When you said "Big rifter changes soon) and the more there are, the harder they are to balance.

As it sits, Merlin, Incursus, Condor, Tristan, Atron all feel pretty solid.

I have no idea on the Breacher, I havent flown it.

Kestrel and Executioner, some like them, some dont. Havent flown them.

The Slasher got hit particularly hard by the ASB changes, but 4 mids and its speed still make a web/scram/AB/td platform workable.

Rifter, Punisher, Tormentor need love. The Rifter just sucks, the Tormentor suffers from low speed, low DPS, and difficult fitting, and the Punisher has the same issues it has always had. Maybe the Punisher should receive some kind of opt bonus instead of its damage bonus so it can fly more like a cheaper, slower slicer, and use MF at more than 3k range? Also, you know, you could just give the Rifter +1 turret OR move its utility high to a low. Not sure which I'd prefer, but either would be workable. The more subtle options, like Fozzie's suggested 50 Armor/1 PG really wont make a difference on their own. These coupled with a speed change, perhaps? Tormentor, fitting seems to be its issue, I guess? Never flown one, never fought one... I imagine because its bad?

Make the frigate -> cruiser -> whatever progression make sense. Amarr, for instance, have a few ships with an opt range bonus, and a few with drone bays/neuts. Minmatar at the cruiserlevel have falloff bonused skirmishers and in your face brawlers. Gallente have drone / rep boats and facemelting gankboats. Etc, etc.

T1 frigs, you learn your flavor, of 1 of 2 tactics for that race, depending on hull (Assuming looking at 2 hulls per category, using the cruisers as a baseline)

Faction frigs, you get a mix of the two.

T2 frigs, like AFs, expand on the T1 idea. Retri, for instance, gets opt bonus and now a damage bonus that the T1 flavor (The punisher, for example) didnt have. Wolf gets falloff bonus and a tracking bonus, and so on.

At the moment, ships seem to just kind of be all over the board.

Alternatively, let me fit 4x Heavy Sunshine Dispenser IIs on my Rifter and I will go to Amamake and spread the joy!

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Ivoto
A Blessed Bean
Pandemic Horde
#330 - 2013-04-01 14:31:50 UTC
Insha'Fozzie!!!

Rebalance God and loved by all!

Gives me a reason to check out the Nag, now that it wont be a multiple weapon platform. Oh yeah, and its:

V
E
R
T
I
C
A
L
Viqer Fell
Republic Military School
Minmatar Republic
#331 - 2013-04-01 15:56:41 UTC
Ivoto wrote:
Insha'Fozzie!!!

Rebalance God and loved by all!

Gives me a reason to check out the Nag, now that it wont be a multiple weapon platform. Oh yeah, and its:

V
E
R
T
I
C
A
L


There is nothing wrong with split weapon system ships. What there is a problem with is introducing new ships without thinking about the balancing beforehand. So glad my time invested in training for capital missiles is now wasted just to pander to the people like yourself who don't have the patience to train up for stuff.

Sorry Fozzie but this change reflects the continued insistence on dumbing down the game and pushing it towards being just a generic MMO with generic MMO mechanics and styles. There is a good reason EvE has survived 10 years and not died like most other generic MMO's. Becoming more like the failed opposition is not how you develop the game.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#332 - 2013-04-01 18:31:37 UTC  |  Edited by: Sinzor Aumer
Viqer Fell wrote:
Why are you so obsessed with making all ships across the races generically the same?

Agree.
If anyone forgot how a balanced versatility should look - let me remind you: Terran, Protoss, Zerg. That was an epic game design. CCP can not create nothing at least remotely matching that design - I'm quite aware - but do they even try?
Bluedromm
Pator Tech School
Minmatar Republic
#333 - 2013-04-01 21:25:54 UTC
Rifter:
Dmg/rof + range bonus and a 4th turret.
Or dmg+rof bonus like Hurricane and Rupture.

Punisher:
More speed, more cap, a drone, and maybe a launcher (some bigger amarr t1 ships have launcher hardpoints, but none of the frigates), without a web and with the poor tracking of lasers this ship has problems applying it's full damage.
Or give it a 3rd mid and change it's role to that of a tanky drone boat with unbonused turrets and launchers like the Prophecy. Amarr do not have a drone bonused frigate, why?

EW frigs:
The Crucifier could have been the Amarr drone frigate, why only 3 drones?
I don't like the Vigil. I know it's main role is EW, but it's bigger version, the Bellicose, can be used as a combat ship, so why the Vigil must be so useless? The exploration frigs are more pvp capable.
Major Killz
inglorious bastards.
#334 - 2013-04-02 00:46:01 UTC
Rifter needs some serious increase in tank. Well before you can look at adding damage. OR! A serious increase in speed and damage projection and 1 more mid slot.


- killz

[u]Ich bin ein Pirat ![/u]

Alice Katsuko
Perkone
Caldari State
#335 - 2013-04-02 14:32:32 UTC
Not sure if you're doing a balance pass on support frigates, but I've noticed that where logistics are called for in a frigate gang, the Scythe is substantially superior to both of the shield support frigates. It can fit a decent tank, is fast enough to keep up with anything except an interceptor, has twice the effective range, better repair output, and better tank.
Johnson Oramara
Science and Trade Institute
Caldari State
#336 - 2013-04-03 11:11:19 UTC
Viqer Fell wrote:
Why are you so obsessed with making all ships across the races generically the same?

Getting sick of seeing Dev after Dev push us towards jumping into Generic Cruiser or Generic Frigate and now Generic Dreadnought. It's like the art police who demand every ship was symmetrical.

no point in typing out a meaningful cogent argument as to why this is bad as you wont change your mind so I will settle with "you suck"



They are trying to appeal to the general audience now since they got a little more attention with the dust. For me too these balancings or nerfings has been all about making everything much more similar.

Gnosis is the perfect example where we are headed. Let's remove other ships, atleast it's balanced.
Jureth22
EVE-RO
Goonswarm Federation
#337 - 2013-04-04 20:08:58 UTC
test server : naglfar 3 hs / 2 guns

50% special bonus to projectile damage
+
5% rate of fire level
+
5% damage bonus level

isnt that a little bit too much?
Naomi Knight
Ministry of War
Amarr Empire
#338 - 2013-04-04 20:28:35 UTC  |  Edited by: Naomi Knight
Jureth22 wrote:
test server : naglfar 3 hs / 2 guns

50% special bonus to projectile damage
+
5% rate of fire level
+
5% damage bonus level

isnt that a little bit too much?

nah it is minmatar , has to be the best in its class

hmm more dmg,same or better range than than rev , no cap need , choosable dmg type , oh yeah balanced
Jureth22
EVE-RO
Goonswarm Federation
#339 - 2013-04-04 20:52:03 UTC
Naomi Knight wrote:
Jureth22 wrote:
test server : naglfar 3 hs / 2 guns

50% special bonus to projectile damage
+
5% rate of fire level
+
5% damage bonus level

isnt that a little bit too much?

nah it is minmatar , has to be the best in its class



waiting for the day revelations will have 5 bonuses :D
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#340 - 2013-04-04 20:53:14 UTC
Major Killz wrote:
Rifter needs some serious increase in tank. Well before you can look at adding damage. OR! A serious increase in speed and damage projection and 1 more mid slot.


- killz


You just retired the breacher and slasher, well done.

The breacher/slasher/rifter are all filling more or less the same niches and that just doesn't work very well..

BYDI recruitment closed-ish