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EVE-Cost - Web based industry tool for EVE-Online

First post
Author
Acid Kanshi
AIFAM
#121 - 2013-03-31 16:15:06 UTC
Sir BuildALot wrote:
Hi,

Been using this tool to mine for my first freighter, problem is that since yesterday I can no longer see the total minerals needed for the items in the card when I look in the cart?

It seems to display really quickly as the page loads but then disappears.


Should be fixed now. Refresh the page.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#122 - 2013-03-31 16:29:04 UTC
Nested material materials should be working now with all the calculations. Material price is calculated by its own materials only when the material materials list is expanded via calculator icon button.

Updated all JavaScript libraries to latest versions.

This was a major update, if you experience bugs, please report them to EVE-Cost forum topic or EVE-Mail to Acid Kanshi.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Sir BuildALot
KarmaFleet
Goonswarm Federation
#123 - 2013-03-31 16:42:06 UTC
Awesome, thanks.
Acid Kanshi
AIFAM
#124 - 2013-04-18 20:11:09 UTC
Quantities in Warehouse are now decimal numbers. This means that "Process to Warehouse" button on manufacturing calculator now subtracts R.A.M. items correctly and shows decimal number in warehouse if the quantity has decimal places. (refresh browser cache)

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#125 - 2013-04-19 06:33:42 UTC
Updated queue and cart pages to contain more detailed information and added volume.

Example image: http://i.imgur.com/wYVLQsF.png

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#126 - 2013-04-29 12:51:59 UTC  |  Edited by: Acid Kanshi

  • Added select-on-click feature for quantity and you need quantity columns on Cart and Queue pages. (refresh browser cache)
  • Removed white border from main navigation button images on IE browsers.
  • Added button back with new icon for functionality to open material calculator in new tab on manufacturing calculator.
  • Materials on Cart and Queue pages are now sorted by name.
  • Improved the performance of some database tables. Users might experience faster loading times.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#127 - 2013-05-08 19:43:01 UTC  |  Edited by: Acid Kanshi
Changed Manufacturing calculator blueprint price mechanics. Calculating profits now uses "BPC one run price" according to how many runs "Runs" field has and multiplies with BPC one run price. Also added two additional fields to help get BPC one run price. BPC price is basically the old Blueprint price, this is the whole price of the BPC, and BPC runs is the amount of runs the BPC has. Filling these fields and pressing "Calc One Run Price" fills the BPC one run price field with one run price. (Refresh browser cache)

This change may seem a bit "too much complexity for such simple feature" now, but I have planned to overhaul Warehouse system and add couple of features to Invention Calculator. The reason for having "BPC one run price" is for later to fetch BPC run prices from warehouse in the upcoming updates. Those upcoming updates will add a lot of customization for warehouse and the possibility of processing BPC amount of runs with prices to warehouse directly from Invention Calculator and the ability to use that info on manufacturing calculator. This change will basically make the EVE manufacturing circle complete.

The whole diagram of EVE-Cost core structure planned can be seen from here.

The part of what still needs to be added is colored Red, which is the only part missing.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Ned Scan1
Special Air Service Dutch
#128 - 2013-05-20 14:33:05 UTC
Hello

I was planning to build T2 but saw that it was not right

typeID: 4254 Micro Auxiliary Power Core II


calculating T2 BPC is wrong and ME-4, PE-4,

Also look at the Material amounts (one run)

Micro Auxiliary Power Core I is 3 should be 4
Superconductors are 3 should be 4

thanks

Acid Kanshi
AIFAM
#129 - 2013-05-21 15:17:31 UTC
Ned Scan1 wrote:
Hello

I was planning to build T2 but saw that it was not right

typeID: 4254 Micro Auxiliary Power Core II


calculating T2 BPC is wrong and ME-4, PE-4,

Also look at the Material amounts (one run)

Micro Auxiliary Power Core I is 3 should be 4
Superconductors are 3 should be 4

thanks



I have no clue how you get those numbers, what settings are you using under Tool Settings. Does your browser have the latest cache from EVE-Cost.

As you see on the image, everything is correct for me. What browser are you using, what version of it?

http://i.imgur.com/zPdx8vO.png

http://eve-cost.eu/calculator/index/typeid/4254/me/-4/pe/-4/runs/1/

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Ned Scan1
Special Air Service Dutch
#130 - 2013-05-22 11:26:35 UTC
Quote:
I have no clue how you get those numbers, what settings are you using under Tool Settings. Does your browser have the latest cache from EVE-Cost.

As you see on the image, everything is correct for me. What browser are you using, what version of it?

http://i.imgur.com/zPdx8vO.png

http://eve-cost.eu/calculator/index/typeid/4254/me/-4/pe/-4/runs/1/



thanks for your reply,

has been solved, cache was the problem.

Thanks for the info.


Ned Scan1
Special Air Service Dutch
#131 - 2013-05-22 14:09:20 UTC
Ned Scan1 wrote:
Quote:
I have no clue how you get those numbers, what settings are you using under Tool Settings. Does your browser have the latest cache from EVE-Cost.

As you see on the image, everything is correct for me. What browser are you using, what version of it?

http://i.imgur.com/zPdx8vO.png

http://eve-cost.eu/calculator/index/typeid/4254/me/-4/pe/-4/runs/1/



thanks for your reply,

has been solved, cache was the problem.

Thanks for the info.






hey,

I see that I only have that problem when I signed on.
so if I'm not logged I have not that problem?

Cache been cleaned up, I have already done.

have no idea what it could be.
Ned Scan1
Special Air Service Dutch
#132 - 2013-05-22 15:20:32 UTC  |  Edited by: Ned Scan1
Ned Scan1 wrote:
Ned Scan1 wrote:
Quote:
I have no clue how you get those numbers, what settings are you using under Tool Settings. Does your browser have the latest cache from EVE-Cost.

As you see on the image, everything is correct for me. What browser are you using, what version of it?

http://i.imgur.com/zPdx8vO.png

http://eve-cost.eu/calculator/index/typeid/4254/me/-4/pe/-4/runs/1/


thanks for your reply,

has been solved, cache was the problem.

Thanks for the info.



hey,

I see that I only have that problem when I signed on.
so if I'm not logged I have not that problem?

Cache been cleaned up, I have already done.

have no idea what it could be.


I made ​​a new account everything works as it should be.

very good progama eve cost
Acid Kanshi
AIFAM
#133 - 2013-05-22 22:53:27 UTC
Quote:

hey,

I see that I only have that problem when I signed on.
so if I'm not logged I have not that problem?

Cache been cleaned up, I have already done.

have no idea what it could be.


Could be "Installation slot modifier (ML)" under Tool Settings.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#134 - 2013-06-04 11:12:57 UTC  |  Edited by: Acid Kanshi
Data dump updated to Odyssey 1.0.
Image files updated to Odyssey 1.0.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#135 - 2013-06-05 22:14:59 UTC
Cart and Queue "Delete to Calc" links now add "runs" amount as parameter to manufacturing calculator.

Manufacutring calculator now has "Add material BPs to cart" checkbox. If that checkbox is checked, the calculator will add only material blueprints to cart. (refresh browser cache)

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#136 - 2013-06-06 09:17:16 UTC  |  Edited by: Acid Kanshi
Updated Warehouse mechanics. First of all, if you don't need any of the new mechanics, then nothing has changed for you, you can just work on as you were. New changes are optional. There is no limit for adding same typeID rows to warehouse anymore. There are 5 different flags on warehouse rows now. Buy and Sell are old ones, but Add, Take and Price are new ones.

Buy = If warehouse row has buy flag, then while fetching walletTransactions all buy rows with that typeID will be added to warehouse row with buy flag.
Sell = Same idea, but with sell transaction rows and items are subtracted from warehouse row with sell flag.
Add = Process to warehouse button adds the final product to a row with this flag, also reprocessing calculator add to warehouse button adds to this flag.
Take = Process to warehouse button takes materials from this flag row. Queue and Cart in warehouse quantities are also taken from this flag.
Price = Everywhere where is "get warehouse prices" button, it will fetch this flagged row price field.

All flags can be set customly whereever you want with one rule. Only one type of flag per typeID. Example you can have multiple rows with same typeID, but you can't have example Sell flag on more than one of them. Only one type flag per typeID across all same typeID rows. Also flags are not required to add new rows to warehouse. You can have for example 10 rows of same typeID and never add any flags to any of them.

Additionally warehouse rows can have custom names now. Users can rename them under Edit link, or while adding new ones, just type whatever to name field. Also while adding new rows, one requirement remains, every row has to be binded with a typeID.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Cultural Enrichment
Jenkem Puffing Association
#137 - 2013-06-27 09:47:55 UTC
Hi
First of all, congratulation for such a great tool.

Producing T2 items, I encountered a small problem when expanding parts and using the cart
Here to illustrate
I didnt figure out if it is possible to add to cart the "simple" materials (in blue: minerals, R.A.M, already built T1 item and the robotics) and the materials for the thermonuclear trigger unit (in red)
When adding the items to the cart, leaving the checbox empty adds every component already built, while checking it seems to only add the components for the thermonuclear trigger unit, leaving all the rest out of the cart.

Am I doing something wrong here, or is it just not possible?
Acid Kanshi
AIFAM
#138 - 2013-06-28 09:40:57 UTC
Cultural Enrichment wrote:
Hi
First of all, congratulation for such a great tool.

Producing T2 items, I encountered a small problem when expanding parts and using the cart
Here to illustrate
I didnt figure out if it is possible to add to cart the "simple" materials (in blue: minerals, R.A.M, already built T1 item and the robotics) and the materials for the thermonuclear trigger unit (in red)
When adding the items to the cart, leaving the checbox empty adds every component already built, while checking it seems to only add the components for the thermonuclear trigger unit, leaving all the rest out of the cart.

Am I doing something wrong here, or is it just not possible?


You want only raw materials visible in cart? Currently that is not possible. I'll figure something out for that.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Cultural Enrichment
Jenkem Puffing Association
#139 - 2013-06-29 08:45:13 UTC
Acid Kanshi wrote:
Cultural Enrichment wrote:
Hi
First of all, congratulation for such a great tool.

Producing T2 items, I encountered a small problem when expanding parts and using the cart
Here to illustrate
I didnt figure out if it is possible to add to cart the "simple" materials (in blue: minerals, R.A.M, already built T1 item and the robotics) and the materials for the thermonuclear trigger unit (in red)
When adding the items to the cart, leaving the checbox empty adds every component already built, while checking it seems to only add the components for the thermonuclear trigger unit, leaving all the rest out of the cart.

Am I doing something wrong here, or is it just not possible?


You want only raw materials visible in cart? Currently that is not possible. I'll figure something out for that.

What I'd love is to be able to add to cart :
-the raw materials for components I expanded
-the components I didnt expand
-the raw materials of the main item
Kal Arkhenty
The Scope
Gallente Federation
#140 - 2013-07-04 05:20:46 UTC
In the Manufacturing tab, clicking "Process to warehouse" on an item when materials are missing just gives a "Not enough materials in warehouse" message.

Would it be possible to modify the message to include which specific materials it is referring to? Or tag them in the list below in red or something to help identify it/them? For complicated items it is sometimes time consuming trying to figure out which of the N materials is the one that we are low on.

I guess it would be even better if the numbers under the "Material amounts all runs" column were always checked against the Warehouse contents and signal those that we don't have enough of (e.g. with a red font, red background, red star).