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Player Features and Ideas Discussion

 
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Issue with Tengu, Loki and Proteus

Author
Tommy Claesborn
Safety Third
Brotherhood of Spacers
#1 - 2013-03-30 13:25:50 UTC
To start off I'd like to say that I love the idea of customizable ships! Hoping for more of them soon!

Now on to my problem:
All of the T3 cruisers have pretty much the same subsystems which overall make sense. But all the factions subsystems with the same name have different stats, this also makes sense of course.

However when you want to max out your powergrid on Loki, Legion and Proteus you would use their corresponding Power Core Multiplier subsystem. For Tengu you'd go a completely different road though, now I do realize that the launcher subsystems need less powergrid than the hybrid turret verision but that doesn't explain the fact that even with both the Tengu Engineering - Power Core Multiplier and the Tengu Offensive - Magnetic Infusion Basin you wouldn't get more power grid than if you used Tengu Engineering - Capacitor Regeneration Matrix with either Tengu Offensive - Magnetic Infusion Basin or Tengu Offensive - Accelerated Ejection Bay.

Also, the Capacitor Regeneration Matrix gives more cap than the Tengu Engineering - Augmented Capacitor Reservoir which, by the looks of it, should give more capacitor.

Now I do realize that some subsystems also open up an extra turret or launcher slot which counts for something but I still argue that the subsystem roles have been confused on Tengu.

Cap Regeneration Matrix should give the highest cap recharge.

Power Core Multiplier should give the most power grid.

Augmented Capacitor Reservoir should give the most cap with slightly less cap recharge.

Loki and Proteus has the same problem with Augmented Cap Reservoire and Cap Regeneration Matrix. Legion is the only ship on which the subsystems make sense right now.

I do agree that Gallente and Amarr are abit more cap intensive due to turrets using cap but that shouldn't really change anything when it comes to subsystems.

If there is an explanation to/thought behind all this confusion I'm all ears!
Apologize in advance if this post is confusing, english isn't my native tongue.

// Tommy Claesborn
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-03-30 13:26:39 UTC
T3s are broken, and in need of being fixed.

If you don't follow the rules, neither will I.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2013-03-30 14:17:40 UTC
Well the cap issue is due to regen being based on capacity.

You cap always regenerates a specific percentage per second (depending on it's current level), so more total capacitor equates directly to a higher regeneration rate
Tommy Claesborn
Safety Third
Brotherhood of Spacers
#4 - 2013-03-31 00:42:11 UTC
I know that, but you're missing my point. I'm not asking how capacitor regeneration works.. I'm questioning the thought behind the subsystem itself. The stats and bonuses compared to what you end up getting.
MystLynx
Lulzsec Space
#5 - 2013-03-31 01:35:20 UTC
Omnathious Deninard wrote:
T3s are broken, and in need of being fixed.

Not all of them...

But yeah, tengu subs doesnt make a lot of sense.
Rroff
Antagonistic Tendencies
#6 - 2013-03-31 01:43:40 UTC
Omnathious Deninard wrote:
T3s are broken, and in need of being fixed.


Some odd tweaks wouldn't go amiss but major changes definitely should be avoided imo - if recent trends are anything to go by otherwise they'd end up less of a trophy kill and people being more reluctant to bling them and killing yet another T2 fitted ship is so boring and less inspiring to work towards as a player.

But I can quite well see them getting the "closing the gap" treatment before too long and turning the game in a mehness of average ships.
Tommy Claesborn
Safety Third
Brotherhood of Spacers
#7 - 2013-04-02 00:51:37 UTC
I'm sure there are plenty of balance issues with the T3 cruisers but that's not the issue here. What I'm addressing is that Legion is the only one of the T3 cruisers where you get max power grid of the Power grid maximizer, max capacitor from the cap augmentor and max cap recharge from the cap regeneration matrix. Why can't the other ships follow that same logic? Would that completely ruin the balance or are there any other reasons to it?