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Missile Cyclone.

Author
Niddengolliah
Limit Everyone Nowhere Kingdom
#1 - 2013-03-27 23:42:09 UTC
Currently I am flying a Drake to do L3s and some L4s in small gangs with my corpies. But the Drake just feels... Eh...

I really like it, great tank, good damage projection and kills things easily in L3s, but I want a bit more spirit in my ship, and a Drake just doesn't do it for me.

So I started looking at other battlecruisers that shield tank and use missiles - seems like the only T1 candidate is the Cyclone, but I am not exactly sure what to do with it! I sort of like a Passive Drake style of tank, but the Cyclone has active tank, which I am unsure how to fit really.
Also, it has two 'utility' slots that can fit turrets in them. Should I get guns in them or use something else?
So far I got this:
[Cyclone, PvE Active]
Power Diagnostic System II
Capacitor Power Relay II
Damage Control II
Ballistic Control System II
Ballistic Control System II

Medium Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
10MN Afterburner II

Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
425mm Medium 'Scout' Autocannon I, EMP M
425mm Medium 'Scout' Autocannon I, EMP M

Medium Anti-EM Screen Reinforcer I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5
Warrior II x5

Any tips on improvement would be greatly appreciated. EFT says that with all skills at L5 this is cap stable, but my skills only give ~7min with everything active and 180DPS tank, whereas my trusty Drake can tank 360DPS omni and has comparable DPS with scourge, which really confuses me, is Drake simply better? Ugh

TL;DR I want a PvE Cyclone and don't know how to fit it, halp! Big smile
Baggo Hammers
#2 - 2013-03-28 00:00:25 UTC
This is a fit I used when they first switched to missiles. Worked fine in level 3s:

[Cyclone, missiles]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Gyrostabilizer II

Medium Shield Booster II
Explosive Deflection Field II
Kinetic Deflection Field II
Parallel Weapon Navigation Transmitter
10MN Afterburner I

Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
650mm Medium 'Scout' Artillery I, EMP M
650mm Medium 'Scout' Artillery I, EMP M

Medium Anti-EM Screen Reinforcer I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I


Hobgoblin II x5

Missions are about gank rather than tank.

If you don't know where you're going, any road will take you there.

Dato Koppla
Spaghetti Militia
#3 - 2013-03-28 09:28:04 UTC
Heres what Id use.

[Cyclone, L3s]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Tracking Enhancer II
Tracking Enhancer II

10MN Afterburner II
Large Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Capacitor Booster II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M

Medium Processor Overclocking Unit I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I


Hobgoblin II x5
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2013-03-28 10:51:19 UTC  |  Edited by: Skurja Volpar
The prophecy might also be a valid contender if you have good drone skills, but tbh it is another drake-esque high-tank low-soul ship. Buuut the cyclone is a stylish hull. Haven't flown one for PVE in a long long time, but this is how I'd d it.

[Cyclone, pve fit]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Nanofiber Internal Structure II [do TE's affect missiles these days? drop this for one of them if so]

10MN Afterburner II
Large Shield Booster II
Shield Boost Amplifier II [I'd probably consider dropping this for a web or a TP if your tank feels ok]
EM Ward Field II [rat specific]
Thermic Dissipation Field II [rat specific]

Heavy Assault Missile Launcher II, Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Heavy Assault Missile
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M

Medium Processor Overclocking Unit I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I


Hammerhead II x5

Pulse the SB when you need it, and remember that cap stability is highly over rated.

I wouldn't recommend going anywhere near a solo lvl4 in it though, but cap management and good use of your SB will prepare you nicely for a maelstrom, which is an amazing mission boat.

Quote:
is Drake simply better?


It's been the most popular PVE BC since it was new. All the others will be outperformed by it to some extent imo, but the cyclone is just seriously cool looking.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2013-03-28 11:03:44 UTC  |  Edited by: Skurja Volpar
multi post
Mike Whiite
Deep Core Mining Inc.
Caldari State
#6 - 2013-03-28 11:37:13 UTC
have you tried to remove the artillery for tractor beams and a small flight of drones for slabvage drones.

in other words make it a little marauder.

and make it a passive tank, just because it has a bonus doesn't say you need to use it in this situation.

It will mean that it has less dps where Kinetc is concerned but more on all other fronts.
Niddengolliah
Limit Everyone Nowhere Kingdom
#7 - 2013-03-28 11:41:38 UTC
Thanks for the feedback so far! It does seem like the Cyclone will be good practice for a battleship in L4s, as I have talked to my corpmates and all of them run active tanks on those.

I am a little confused about HAMs though, would they be able to kill frigates? In a Drake with heavy missiles I don't really have trouble taking out frigates even without drones, but I heard HAMs do pathetic damage to them. And isn't range a problem? With my skills I'd only be getting ~15km range from HAMs, even perfect skills have 20km range. Isn't that a bit low for missions where all the rats tend to be further away and you need to fly to them?

I haven't ever tried HAMs to be honest, as I invested a lot of time training up T2 heavy missiles first...
Caitlyn Tufy
Perkone
Caldari State
#8 - 2013-03-28 11:53:00 UTC  |  Edited by: Caitlyn Tufy
Since the buff to short range missiles in Retribution, HAMs are equal or in some cases superior to HMs against small targets. One thing you're right about, though, is that the HAMs have a very short range if you don't have a range bonus on the ship - Cyclone's advantage here is that it's a fairly fast battlecruiser, but if I was flying it, I'd almost certainly rig it for distance and use a target painter if need be.Since the buff to short range missiles in Retribution, HAMs are equal or in some cases superior to HMs against small targets. One thing you're right about, though, is that the HAMs have a very short range if you don't have a range bonus on the ship - Cyclone's advantage here is that it's a fairly fast battlecruiser, but if I was flying it, I'd almost certainly rig it for distance and use a target painter if need be.

Something like this seems reasonable:

[Cyclone, missions]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Large Shield Booster II
EM Ward Field II
Thermic Dissipation Field II
10MN Afterburner II
Phased Weapon Navigation Array Generation Extron

Heavy Asault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Asault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Asault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Asault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Asault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
425mm Autocannon II, EMP M
425mm Autocannon II, EMP M

Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Medium Hydraulic Bay Thrusters I

Hobgoblin II x5

As you faction fit it, you can replace Co-Processor with something more useful. Pulse the shield as needed, of course.
Syrias Bizniz
some random local shitlords
#9 - 2013-03-28 12:10:02 UTC
I would probably fly something like this:


[Cyclone, Missions]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Pseudoelectron Containment Field I

Experimental 100MN Afterburner I
Large Shield Booster II
Medium Capacitor Booster II, Cap Booster 800
Shield Boost Amplifier II
Adaptive Invulnerability Field II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
[empty high slot]
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
[empty high slot]
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Ancillary Current Router I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I




To be fair, i just WANTED that 100mn Afterburner. It allows you to travel at 1km/s, without cap or sigpenalty the MWD will have. The Aligntime for reaching maxspeed sucks though, so once you're in range for your HAMs best bet would be shutting it off and maybe cycle it from time to time to catch up again. The Capacitor runs stable with the Booster running, and it should be a good excerise for a Ship like the Maelstrom to have to handle cap and shields with 2 seperate modules. The trick is: Don't use Cap Booster untill necessary, which is: Cap drops below 30%. Your goal is to cycle the Shieldbooster everytime you wouldn't waste the HP gain, to be at roughly 30-40% capacitor, this is your peak recharge area. Same can be said about shields, try dropping to 50% before cycling, so you will use the shield recharge rate for tanking, too. Not always recommended, but part of maximizing your capacitor efficiency.

About the concerns of hitting small targets: Load Javelin HAM, or use that 50 mbit of drones you have. Hammerheads will kill every frig pretty fast.
Niddengolliah
Limit Everyone Nowhere Kingdom
#10 - 2013-03-28 17:51:21 UTC
Ok, thanks! I'll try to test them all out until I find something I like. Some very nice looking setups here!Smile