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Live Events Discussion

 
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Hire Corporations for Live Events

First post
Author
Krict
The Scope
Gallente Federation
#1 - 2013-03-28 05:02:16 UTC
Good evening,

I've been doing some reading on the live events that have been performed in the past and they all seem to suffer from both a lack of dynamism and lack of manpower available on CCPs side.

I feel both can be solved by allowing CCP to hire player corporations as mercenaries in these live events. Why? Well apart from the obvious increase in ship availability it would allow the event to be dictated primarily by a fleet fight between two player coalitions which would yield the dynamic nature we so desire as well as having the battle be a lot less stagnant.

A more subtle bonus to this is each event would need many less CCP actors, allowing for a greater quantity of live events to be held with a lot less effort on CCPs part.

I feel this could be relatively easily accomplished simply by offering a corporation or alliance a paycheque and whether or not they accept is up to the corporation. Alternative reward schemes like loyalty points could also be set up, and it would essentially function as a corporation wide mission.

How the Caldari prime event would work in my minds eye under such a scheme:

A few weeks prior to the event, corporations 'aligned' to the Caldari or Gallente state are contacted (could be dictated by standing) and a mercenary deal is negotiated between each.

The event begins to proceed as normal, the primary difference being that now the Caldari fleet is escorted by a preliminary fleet of players. ( roleplay corps would fit fantastically for this kind of thing)

As the event unfolds and combat begins, both sides light cynosural fields and call in the remainder of the player reinforcements. Each corp would control themselves unless they orchestrate some kind of greater communication scheme, and devs and players alike could use their fleets to full effect (such as firing doomsdays). I would recommend having a Gallente titan as well and titan-crashing effects for all three possible titan death possibilities for an event of this scale. (both titans crashing would be beautifully pyrrhic).


Fleet compositions could be decided ahead of time, such as enforcing an all-caldari ship policy to help the Caldari NPC fleet.

Eve has an amazing playerbase dedicating a lot of time, not exploiting this fact is an absurd notion.
Calathorn Virpio
Caldari Provisions
Caldari State
#2 - 2013-03-28 05:17:46 UTC
someones been in the dust forums Roll

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3 - 2013-03-28 08:40:14 UTC
Not really Shocked

CEO of Lanate Industries

Citizen of Solitude

Nevyn Auscent
Broke Sauce
#4 - 2013-03-28 10:07:50 UTC
So, ignoring how this shuts out anyone who isn't in the 'right' corp. How does this work with groups like FCORD. FCORD had not made a formal decision on their side until the fight kicked off with the destruction of the DED battleship in the Caldari Prime Battle, yet had brought a 200+ Fleet to the event. Because the FCORD Fleet was there to prevent planetary bombardment by anyone. (Yes, this does mean we would have shot the Gallente instead if they had tried it, and if both sides looked like trying it, we would have been shooting both sides).

Live Events don't seem like they are meant to be 'Team A vs Team B' (Normally), but an interaction between a bunch of entities & people who share the same world, but have different takes on it.
Krict
The Scope
Gallente Federation
#5 - 2013-03-28 13:00:03 UTC
The players contracted into assisting CCP would essentially replace the majority of an NPC fleet, or assist what NPC fleet exists, any third parties attending the event would remain free to do as they please; if they desire to assault both fleets then so be it.

If no third party attendees get involved, then a live event of the sort that would include a capsuleer fleet would end up as a team vs team brawl regardless.

In regards to the standings idea, the system doesn't have to work like that, just I was thinking in terms of the Caldari prime event as an example, a nation would not recruit pirates to escort its flagship. However, I suppose its possible that an NPC corporation may turn to the lawless if other options are exhausted.
Lucas Raholan
Societas Imperialis Sceptri Coronaeque
#6 - 2013-03-28 13:12:06 UTC
While a sound idea i do agree with Nevyn...only contacting certain corps could lead to others being shut out and others not knowing about the event due to being in the wrong corp.

Also these events under this idea would be nothing more then glorified fleet fights were very little story happens, the devs use actor ships to develop the story line rather then just set up brawls. And what happens when the event is not a standard Group A vs Group B but more like the Tribal council event or the Black Eagles Rally

Shitposts so bad CONCORD gave me a 50 billion ISK bounty

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#7 - 2013-03-28 13:58:04 UTC
Krict wrote:
The players contracted into assisting CCP would essentially replace the majority of an NPC fleet, or assist what NPC fleet exists, any third parties attending the event would remain free to do as they please; if they desire to assault both fleets then so be it.

Isn't this what CCP is currently doing with the declare yourself thread?

People who posted there were contacted in advance of a live event and given information about what was coming up.

How would this be any different?
Nevyn Auscent
Broke Sauce
#8 - 2013-03-28 13:59:32 UTC
Fractal Muse wrote:
Krict wrote:
The players contracted into assisting CCP would essentially replace the majority of an NPC fleet, or assist what NPC fleet exists, any third parties attending the event would remain free to do as they please; if they desire to assault both fleets then so be it.

Isn't this what CCP is currently doing with the declare yourself thread?

People who posted there were contacted in advance of a live event and given information about what was coming up.

How would this be any different?

The Declare yourself thread is meant to be an OOC thread. Not an IC hiring.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#9 - 2013-03-28 14:03:14 UTC
Nevyn Auscent wrote:
Fractal Muse wrote:
Krict wrote:
The players contracted into assisting CCP would essentially replace the majority of an NPC fleet, or assist what NPC fleet exists, any third parties attending the event would remain free to do as they please; if they desire to assault both fleets then so be it.

Isn't this what CCP is currently doing with the declare yourself thread?

People who posted there were contacted in advance of a live event and given information about what was coming up.

How would this be any different?

The Declare yourself thread is meant to be an OOC thread. Not an IC hiring.

I don't follow since the result is the same.

People who declared themselves got contacted in game.

What the Krict is proposing would have corporations who make the list be contacted in game or am I missing something?
Scherezad
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#10 - 2013-03-28 14:40:19 UTC
Fractal Muse wrote:
Nevyn Auscent wrote:
Fractal Muse wrote:
Krict wrote:
The players contracted into assisting CCP would essentially replace the majority of an NPC fleet, or assist what NPC fleet exists, any third parties attending the event would remain free to do as they please; if they desire to assault both fleets then so be it.

Isn't this what CCP is currently doing with the declare yourself thread?

People who posted there were contacted in advance of a live event and given information about what was coming up.

How would this be any different?

The Declare yourself thread is meant to be an OOC thread. Not an IC hiring.

I don't follow since the result is the same.

People who declared themselves got contacted in game.

What the Krict is proposing would have corporations who make the list be contacted in game or am I missing something?


Krict is proposing that the Devs hire corporations for spacebucks, who would then go out and (loosely) follow the script given. An EVE Actor's Guild of players. I can see some problems with this.

First issue I can see is a lack of CCP control. It's their story, after all. With this scheme a player Actor could awox the crap out of CCP's story. A small group of players could join the acting corp, get into an event, and utterly ruin it. I can guarantee that this is the sort of thing players would enjoy doing.

Second is that it's a new ISK faucet. Probably not a huge one, but it's something they'd want to calculate.

Thirdly is that the actors would be the same faces over and over again. That's fine if the player is always playing the same role, but that'd require a huge actor base to cover all of CCPs requirements for this.

I'm sure I've missed some. I've considered this thought before, but in the end didn't consider it worthwhile enough to suggest.

If CCP *does* go for it though, sign me up as a Caldari actor!
Sepherim
Imperial Shipment
Amarr Empire
#11 - 2013-03-28 14:57:29 UTC
Problem I see with this idea is that it opens doors that already went bad with Aurora. Not saying corp payment is the same as giving t2 blueprints, but it opens a complex door: which corps get contracted and get paid for the event? Why others present aren't paid? How much are they paid? Etc.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

CCP Falcon
#12 - 2013-03-28 17:13:37 UTC
Nevyn Auscent wrote:
So, ignoring how this shuts out anyone who isn't in the 'right' corp. How does this work with groups like FCORD. FCORD had not made a formal decision on their side until the fight kicked off with the destruction of the DED battleship in the Caldari Prime Battle, yet had brought a 200+ Fleet to the event. Because the FCORD Fleet was there to prevent planetary bombardment by anyone. (Yes, this does mean we would have shot the Gallente instead if they had tried it, and if both sides looked like trying it, we would have been shooting both sides).

Live Events don't seem like they are meant to be 'Team A vs Team B' (Normally), but an interaction between a bunch of entities & people who share the same world, but have different takes on it.


This is an extremely good response.

Coupled with that, the management and staffing of live events will always remain in-house at CCP. Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#13 - 2013-03-29 04:59:25 UTC
I don't see why it would be needed at al.

At lumunaire TiDi had to be activated because there were thousands of players there, and thousands waiting outside ready to jump in. That's also half the point of live events is for the players to be doing everything.

It would have been nice if the outcome hadn't been predetermined, but that's another matter entirely.
Keitunen Eto
Outer Reach Executive Group
Outer Reach Corporate Authority
#14 - 2013-03-29 06:43:02 UTC
Im going to be blunt. The Battle for Caldari Prime was a complete and utter cluster ****. The lore got soooo confusing with the amount of players there BEFORE hand anticipating and using the event just to act like ass holes and laugh at "nubs" they kill just for kill sheets and laughs. From the people I spoke too over half of them had no clue anything about the lore other than the "Intro to the game and the race intros" MOST of the people I talked to wanted the Gallente JUST BECAUSE IT REMINDED THEM OF AMERICA getting rid of communists and terrorists. The other number of people I spoke too (Some RL friends) were just there for ganks and Titan kill mail.

I foresee there player actors with little to no CCP interaction as a BAD thing to the game and its lore.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Aldrith Shutaq
Atash e Sarum Vanguard
#15 - 2013-03-29 07:16:50 UTC
Actually, despite the clear problems with CCP 'paying' players to be in their live events, the basic jist of this idea is actually pretty good. Obviously many players feel a certain 'loyalty' towards a certain faction, not even counting the fairly sizable RP community in EVE. If a group of players demonstrate themselves to be consistently loyal to a faction, they should be allowed a greater amount of credence and cooperation with factional actors. ISK or other rewards isn't needed here; the fact that they are recognized should be enough since they are doing it purely for enjoyment. This would encourage 'meaningful' participation in a live event and mildly discourage random pew pew for the killmails, which tends to suck all of the fun parts out of live events. (blobbing, meaningless killing for the luls, more devoted players being drowned out by more numerous trolls, ect.)

If loyal players are allowed some advantages, (like being allowed to organize prior to an event so they are equally as prepared as a huge nullsec entity that just heard something was going down an hour ago) I think live events would become much more intense. Again, no rewards are needed, just word of mouth and fun, meaningful fighting.

Aldrith Ter'neth Shutaq Newelle

Fleet Captain of the Praetoria Imperialis Excubitoris

Divine Commodore of the 24th Imperial Crusade

Lord Consort of Lady Mitara Newelle, Champion of House Sarum and Holder of Damnidios Para'nashu

GeeShizzle MacCloud
#16 - 2013-04-01 17:44:03 UTC
i wonder how happy people would be about the notion of the live events team using input multipliers and multiple thin clients to control many ships at once in order to bolster the epic nature of the 4 major factions navys going up against each other?

does this happen now? is it possible? is it feasible? does it break any codes of conduct ccp staff are bound by?


imho live events are the best idea CCP has come up with for quasi-PVP/PVE content.
Faulx
Brother Fox Corp
#17 - 2013-04-01 18:27:52 UTC  |  Edited by: Faulx
Lucas Raholan wrote:
While a sound idea i do agree with Nevyn...only contacting certain corps could lead to others being shut out and others not knowing about the event due to being in the wrong corp.

Have a bidding system: best bid wins. That solves the "not knowing" problem, since everyone who was interested had a chance to bid.

As for the "being shut out" problem, just because you didn't get the "faction navy contract" doesn't mean you can't still show up... and, perhaps, even "display your dissatisfaction" with losing the contract.

CCP Falcon wrote:
...the management and staffing of live events will always remain in-house at CCP. Smile

Paradigm shift: you're not "staffing" the event with contractors, you're "providing players with an (semi-official) role in the story." If they want to "break contract" and do something else, they can (and should be expected to), but with "consequences" (muhuwahahahah).

Keitunen Eto wrote:
...The Battle for Caldari Prime was a complete and utter cluster ****. ....amount of players there BEFORE hand ... using the event just to act like ass holes and laugh at "nubs" they kill just for kill sheets and laughs. ... half of them had no clue anything about the lore other than the "Intro to the game and the race intros" .... The other number of people .... were just there for ganks and Titan kill mail.

I foresee there player actors with little to no CCP interaction as a BAD thing to the game and its lore.

Turn this idea on its head. Instead of CCP paying random corporations with fat wallets full of ISK, have interested corporations front collateral (perhaps based on corp/alliance size, like war-decs). Corporations who are able to (and invested enough to) pay the collateral and who then also fulfill the terms of their contract for the event are then refunded their collateral and rewarded appropriately (could be with LP, ISK, Modules, Ships, Faction, or specified in contract, you name it). If you, as storyteller, really want them to do their job, just make the collateral really high or restrict the contract to "trusted" (i.e. RP) organizations, who have shown a history of reliability.

*edit: Furthermore, If there are two contractors with competing goals, collateralizing also solves the "ISK Faucet" problem, since someone will be losing their collateral, essentially paying for the victor's prize (depending on how the contracts are specified).
Souchek Lehman
Doomheim
#18 - 2013-04-27 18:10:56 UTC
Well things that encourage more RP and specifically in-space RP are sweet. That being said I have to agree with the above posters who pointed out that this seems to be exactly what the declare loyalty thread was about.
Seems to me it is better to just do it that way and avoid the inevitable arguments of favoritism that would come about if there was literally any direct transmission of ISK/resources from CCP.

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