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[Odyssey] Module Rebalancing Part One: RSBs and TEs

First post First post First post
Author
Pelea Ming
Royal Amarr Institute
Amarr Empire
#601 - 2013-03-28 01:19:41 UTC
Veshta Yoshida wrote:


But I'll test the -33% versions all the same, just not sure it is wise to hit optimal by the same amount after auto and recent blaster changes with nothing done to lasers since Trinity?, I forget.

to build abit upon this comment, I agree that lasers could use abit of love (I use projectile, missile, and lasers, btw)
ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#602 - 2013-03-28 01:22:55 UTC
601 Posts and still going.

Great debate! Let us keep the cross talk going by refraining from the gratuitous use of the Quote button and keeping reply's on topic.

On On

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Major Killz
inglorious bastards.
#603 - 2013-03-28 01:22:58 UTC
Dez Affinity wrote:
Vaju Enki wrote:
Again, keep going strong with the great balance changes, you guys are making EvE a much better game. Players will actually use ships other than the few boring nano/shield ones.

The nano facerollers tears are normal, the some thing happend with the speed nerf a few years ago, the facerollers don't like balance. Just ignore them, they are bias as hell.



People don't use nano ships because they do the most DPS at range. They fly them so they can run away.

Even if they do 50 dps at 20km, they will still be sat at 20km because they are scared to lose their ship.

Nerfing their playstyle and subsequently other people's with misdirected changes like this isn't going to suddenly make them brave. They will be cowards after the TE change. EVE will be the same.

In fact it will just mean a few more people climbing into Talos Nagas Oracles and Tornados.



f*CK YEAH! COWARD NERF, BEST NERF! Hahaha.

[u]Ich bin ein Pirat ![/u]

Joe D'Trader
Native Freshfood
Minmatar Republic
#604 - 2013-03-28 01:24:16 UTC
Another 20 pages? This nerf is going places.
Major Killz
inglorious bastards.
#605 - 2013-03-28 01:27:13 UTC
Volstruis wrote:
I seriously f'n hated reading this post.

It's not TE's that are the problem it's the kiting meta. And I'm sorry, but everytime you whack Minnie pilots in the face like this in the name of balance it actually hurts that I spent 30 days training falloff 5 because there is now no significant reason without TE's to even try fly like that.

In a fair and equal engagement pretty much every Minnie boat dies horrible deaths to Caldari boats. Every single one of em. If you keep going at this rate there will be no reason whatsoever to fly anything but Caldari in pvp.

Or is that the plan? All hail the DraekTengu OVerlords?

Hallowed be thy payload?

I mean how quickly can I sell my Wolves, Ruppies etc etc now.

Fozzie the idea is surely balance, not periodic promotion of one race significantly above others.



Hahaha. Cute!

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#606 - 2013-03-28 01:29:25 UTC
Naomi Knight wrote:
whinematards :D so much butthurting qq goes on

btw now te will be balanced vs tc , and thats a good thing



Hahahaha. Biggest Minmatar troll comes out from under the bridge. THIS SHOULD BE GUUD.

[u]Ich bin ein Pirat ![/u]

Pelea Ming
Royal Amarr Institute
Amarr Empire
#607 - 2013-03-28 01:31:19 UTC
Venustas Blue wrote:
If your fighting at 0, say in scram & Webb range to be doing affective damage, theres no way to disengage say if your off gate. Unless your ****** fit with stabs or possibly AB fit and able to burn out. The more powerful ship or better counter fit ship will always win. You will not have the ability granted to kiting ships to disengagde by either burning away, or causing the hostile to lose point by pulsing MWD on cross axis so they burn out of range & lose point, allowing you to warp out. There's little skill in fighting at 0 (scram/Webb) range, nerfing TEs kiting ability, wich is an art and skill its self would be yet another mistake by CCP, and a great loss as far as skill goes for the game.
There is counters to kiting ships, & as far as minnie ships go, they have already been nerfed enough, dont ruin it by overstepping a reasonable current mark & success. This proposed change to TEs needs to be scrapped. All it would do is subject eve to yet a other nerf of making the game ever easier, this does not inspire anybody to become better within tactics and situational awareness, it only acts to dumb it down, even giving more reason to blob, and there should be no further reason given to blobbing WHAT SO EVER. Should be promoting skill and fun gfs instead.
Sometimes it becomes very apparent CCP are out of touch with the game and its tactics, this is as good as any example.
A resounding NO to TE nerf from me.

Your forgetting that CCP has stated they like blob fleets.
Alli Othman
Republic Military School
Minmatar Republic
#608 - 2013-03-28 01:33:05 UTC  |  Edited by: Alli Othman
2manno Asp wrote:
Grath Telkin wrote:
2manno Asp wrote:


in all sincerity, would you care to share some of those mails in your t1 point slicer, unboosted, where you're not blobbing people to death?

i'd be genuinely interested.


I don't use booster alts, sorry, its soft weakass game play that the young bucks in groups like Pizza can't play without.

https://www.pandemic-legion.com/killboard/view_kill.php?id=498675

Theres more, I haven't been flying them lately because slicers are fairly easy mode compared to flying some of the other frigates, especially when you actually roam pure solo.


well... 1 kill against an ab frig from 2009 is hardly going to make the case. in looking at your kb, i'm not finding any solo kills for like, years. or any in frigates at all for that matter.

no offense, but i think you're a bit out of touch.

You have downs mate?
That's from 2012, not 2009.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#609 - 2013-03-28 01:38:57 UTC
James Amril-Kesh wrote:
I agree, I think the nerf to TEs is far too harsh, especially considering the ships that generally use them are very deficient in optimal range and require boosts to falloff in order to have decent damage projection.

You're nerfing the skirmish playstyle essentially. I don't like it.

I repeat myself from earlier, CCP has already told us that they like Blob fleets.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#610 - 2013-03-28 01:44:50 UTC
UR13L wrote:


Not to mention (especially sniper) HACs being completely outmoded by tier 3 battlecruisers - and now even moreso

Uhh... BCs SHOULD be better then cruisers, herp!
Major Killz
inglorious bastards.
#611 - 2013-03-28 01:50:35 UTC
This should have been done 2 years ago. I argued for a NERF to tracking enhancers back then.

NERFING tracking enhancers will do more to bringing projectiles back inline with hybrids than any of the changes done to hybrids and Gallente ships.

By the way. The proposed changes are not even that serious. You could just put 3 tracking enhancers on a Hurricane (for example) to counter the proposed changes.

Mind you. I do love Minmatar and Caldari ships above all others. Still, this won't effect most Minmatar ships I fly or will fly. I'll be using artillary more than autocannons and missile-Minmatar-ships (Bellicose, Cyclone) sub battleship. Atleast when it comes to solo.

For fleets I'll be ok with Heavy missiles, Light missiles and Artillary.

Oh! I like z blasters and rails on z Talos, Harpy, Dominix, Vexor, Merlin, Cormorant, Rokh and Scorpion too.

To those with TIN FOIL HATS. Did you notice? Why is it that In every patch Caldari make out like bandits?. There has been a serious effort to NERF Minmatar ships or just ignore them and boost everything else. However, then CCP BOOST Minmatar in some random and r3t@rded way.

I think it's funny.


- killz

[u]Ich bin ein Pirat ![/u]

Michael Harari
Genos Occidere
HYDRA RELOADED
#612 - 2013-03-28 02:00:12 UTC
Major Killz wrote:


By the way. The proposed changes are not even that serious. You could just put 3 tracking enhancers on a Hurricane (for example) to counter the proposed changes.


Yes because hurricanes are both a ship worth flying and are getting an extra low slot.


Also 8x TEs on a ship will bonus it less than a single TD will disrupt it
James Amril-Kesh
Viziam
Amarr Empire
#613 - 2013-03-28 02:08:58 UTC
Pelea Ming wrote:
James Amril-Kesh wrote:
I agree, I think the nerf to TEs is far too harsh, especially considering the ships that generally use them are very deficient in optimal range and require boosts to falloff in order to have decent damage projection.

You're nerfing the skirmish playstyle essentially. I don't like it.

I repeat myself from earlier, CCP has already told us that they like Blob fleets.

And so do I. That doesn't mean we can't have both.

Enjoying the rain today? ;)

Dez Affinity
Caldari Provisions
Caldari State
#614 - 2013-03-28 02:11:05 UTC
Pelea Ming wrote:
UR13L wrote:


Not to mention (especially sniper) HACs being completely outmoded by tier 3 battlecruisers - and now even moreso

Uhh... BCs SHOULD be better then cruisers, herp!



r u trolling? cause u almost got me ;) ;) ;)
Pelea Ming
Royal Amarr Institute
Amarr Empire
#615 - 2013-03-28 02:13:51 UTC
Tub Chil wrote:
CCP Fozzie wrote:

Any chance of TE-s affecting missiles?
In combination with TD-s affecting missiles.

CCP was talking about it, why wasn't it done? inability to disrupt missiles is a big problem in any small scale engagement.

Indeed, they've talked about it at least for the past 2 expansions and keep just putting it off ... I've been waiting rather long to see it go into effect
Pelea Ming
Royal Amarr Institute
Amarr Empire
#616 - 2013-03-28 02:20:31 UTC
PAPULA wrote:

Says pandemic legion who controls fozzie and whole game.

ROfawkingL, I remember a time when this was all goonswarm and other devs being controlled!
Pelea Ming
Royal Amarr Institute
Amarr Empire
#617 - 2013-03-28 02:22:18 UTC
AlexKent wrote:
In that case, maybe the TC needs a slight buff to compensate for the loss.

I feel like blasters were finally decent, i really don't want to see blaster ships suffer from this change, IMO it's totally uncalled for. Maybe a small faloff buff is in order for blasters if this change makes it to TQ. Not enough to make them the new OP, FOTM guns, but just so they maintain current range.

I agree, let's give the TC a buff to make it even better!
Pelea Ming
Royal Amarr Institute
Amarr Empire
#618 - 2013-03-28 02:25:51 UTC
To mare wrote:
i can understand the need of a nerf to TE but since some minmatar ship got rebalanced being weaker than their cunterparts in recent balancing can we take a look at that as well?

^^^ Might be worth some effort, tbh
Velia Canus
Sebiestor Tribe
Minmatar Republic
#619 - 2013-03-28 02:27:56 UTC
ISD Flidais Asagiri wrote:
Greetings

This is an awesome discussion and want it to keep going, so this is the friendly reminder to keep it on topic and try and resist "quoting" everyone and their brother in one post as it does break the forum rules. Press on with the debate!

On On

Quotes are only there because Michael made sense and Fozzie is just being *cough* himself.
TE changes are as dumb as it gets.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#620 - 2013-03-28 02:36:46 UTC
Grath Telkin wrote:
beware my moa army.

can I join your moa army? I want to fit mine with lazors!