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[Odyssey] Module Rebalancing Part One: RSBs and TEs

First post First post First post
Author
Lea Teisi
Sebiestor Tribe
Minmatar Republic
#561 - 2013-03-27 21:19:53 UTC
CCP Fozzie wrote:

Now for TEs.
!


It is very sad if this is done. The percentage of ships that will be useless increase.
Frost 3
Sub--Zero
#562 - 2013-03-27 21:24:24 UTC
Im just going to say this.. This didn't seem broken to begin with... you want broken try fixing armor tanking
Roime
Mea Culpa.
Shadow Cartel
#563 - 2013-03-27 21:28:41 UTC
Ganthrithor wrote:

Why don't you come find out?

With bonuses it goes almost 3km/s, aligns in 5.5 seconds with the MWD on and it scrams to 30km with heat. Feel free to tell me all about how this makes it a terrible kiting ship.


Medium blasters, and total reliance on hardwires and links. And dies to armor Proteus, which scrams as far but has a web and way more tank.

Happy?



.

Vaju Enki
Secular Wisdom
#564 - 2013-03-27 21:29:23 UTC
Frost 3 wrote:
Im just going to say this.. This didn't seem broken to begin with... you want broken try fixing armor tanking


The problem with armor tanking is the overpowered nano abuse, they are starting to fix it.

The Tears Must Flow

Michael Harari
Genos Occidere
HYDRA RELOADED
#565 - 2013-03-27 21:31:51 UTC
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"
Ganthrithor
School of Applied Knowledge
Caldari State
#566 - 2013-03-27 21:36:09 UTC
Roime wrote:
Ganthrithor wrote:

Why don't you come find out?

With bonuses it goes almost 3km/s, aligns in 5.5 seconds with the MWD on and it scrams to 30km with heat. Feel free to tell me all about how this makes it a terrible kiting ship.


Medium blasters, and total reliance on hardwires and links. And dies to armor Proteus, which scrams as far but has a web and way more tank.

Happy?


Wow you're right it's useless, why didn't I consider any of this?
Alxea
Unstable Pirate Sharks Of The Damed Sea
#567 - 2013-03-27 21:39:17 UTC
More face to face battles yay! I hate when people kite... Grow some balls and fight within scram web range I say! Pirate
Ganthrithor
School of Applied Knowledge
Caldari State
#568 - 2013-03-27 21:41:33 UTC
Alxea wrote:
More face to face battles yay! I hate when people kite... Grow some balls and fight within scram web range I say! Pirate


~*sigh*~
Michael Harari
Genos Occidere
HYDRA RELOADED
#569 - 2013-03-27 21:48:44 UTC
Alxea wrote:
More face to face battles yay! I hate when people kite... Grow some balls and fight within scram web range I say! Pirate


Your entire kb is camping gates and killing frigates with a sebo legion
maCH'EttE
Perkone
Caldari State
#570 - 2013-03-27 21:56:12 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"

Baby run for CSM and you got my vote.
Chessur
Full Broadside
Deepwater Hooligans
#571 - 2013-03-27 21:59:50 UTC
Michael Harari wrote:
Alxea wrote:
More face to face battles yay! I hate when people kite... Grow some balls and fight within scram web range I say! Pirate


Your entire kb is camping gates and killing frigates with a sebo legion


Ohh snap! Shots fired.

Tawa Suyo
C.O.D.E
#572 - 2013-03-27 22:06:14 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"

Wei Poiin
Mothra Rising
#573 - 2013-03-27 22:07:50 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"

Daniel Plain
Doomheim
#574 - 2013-03-27 22:19:52 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"

activate the thermal hardeners! get the nanite paste!

I should buy an Ishtar.

Kane Rizzel
NovaKane Incorporated
You've got RED on you
#575 - 2013-03-27 22:35:21 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"

[URL=http://novakaneinc.blogspot.co.uk]A Pirate's Perspective[/URL] [URL=http://community.eveonline.com/community/fansites.asp]Official EVE Online Fan Site[/URL]

Brute Willis
Caldari Provisions
Caldari State
#576 - 2013-03-27 22:38:03 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"


Go CSM8
Beliar Gray
I'm quitting Eve PV Rock I want to talk with you
#577 - 2013-03-27 22:38:48 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"


So much this.
James Amril-Kesh
Viziam
Amarr Empire
#578 - 2013-03-27 22:44:18 UTC
Grath Telkin wrote:
3km change in fall off, better unplug the servers, games over man, no hope left.

Stop equating falloff with pure range. It doesn't work that way.

Enjoying the rain today? ;)

Pandorath
Sebiestor Tribe
Minmatar Republic
#579 - 2013-03-27 22:47:20 UTC
Michael Harari wrote:
I like how this nerf does next to nothing to blob nagas and such, but is yet another change that makes small gang pvp more difficult. (Sort of like most of the tiericide changes)

Quote:


We have not forgotten solo pilots, even though this ship class does make things somewhat harder for them.


Quote:
I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away.


Quote:
Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots.


Quote:
I understand how much solo players rely on killing key enemy ships fast and how anything that helps gangs keep their ships alive is going to make solo harder.
In the end I believe that the stats on these ships will make them managable for solo and small gangs to face.



Pretty much every new thread from fozzie has him saying "I know this makes solo pvp harder but I think its ok"


I want to say something really really nasty about Fozzie. Blob monger putting it mildly.
Tonto Auri
Vhero' Multipurpose Corp
#580 - 2013-03-27 22:53:35 UTC
Lea Teisi wrote:
It is very sad if this is done. The percentage of ships that will be useless increase.

This means, the percentage of the ships, that will be useful, will increase as well.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison