These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Faction Warfare: Moving Forward.....

First post First post
Author
Bad Messenger
Rehabilitation Clinic
#401 - 2011-10-30 07:53:23 UTC  |  Edited by: Bad Messenger
sYnc Vir wrote:
Bad Messenger wrote:
sYnc Vir wrote:
Bad Messenger wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at.

Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects.

Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower.


You seem to miss the point where I DON'T care if 6900 of the 7000 people in militia leave for high sec. Most of the active players won't care either cause we never see most of those players anyway. FW and you should know this having been in it, its the same faces fighting the same faces everyday. The odd people leave, the odd number come in, but mostly its the same people.

If losing the missions means that 6900 of the 7000 members of any militia pack up and run high sec mission or incursion then about god damn time. It will basically mean FW numbers will at last be showing us true numbers. I would happily trade 7000s members on paper for 80 on 80, where I know 80 people are actively fighting.



I do not care about players like you either, you do not participate plex warfare, you goals are something else that capturing systems, you are useless for FW, go away !


Nice arguement, only you forgot the reason so few plex. Its totally worthless and does nothing for the game at all. Make it meaningful and I would happily kill people while doing it.

However you seem to be lowering debate to levels of children, so before it gets worse then "You don't do this go away" (wtf) Lets pause and wait for the dev blog. At this point they should have an idea of how those of us in FW feel. After that we can argue some more.



And how your current doing in FW has some meaning? Roll

Edit: and you started to throw people out who did not do like you want.
Montmazar
Aliastra
Gallente Federation
#402 - 2011-10-30 07:57:36 UTC  |  Edited by: Montmazar
Cearain wrote:


The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.


This, combined with consequences for gaining or losing a system, would make for fantastic gameplay. Imagine hearing on the militia chat "we're about to lose vard. everyone x up!"

But, how to make people care about occupancy? I've seen it proposed before that when a system flips, so do the mission agents in that system. So if the Amarr manage to take Dal, the Tribal Liberation Force Station become Occupied Reclamation Facility and instead of it's previous 4 TLF agents, has 4 agents from the 24th. So Amarr get mission agents closer to the frontline, and Minmatar lose a source of income. That is something that would inspire people to fight. Real, game world impact as a station flips, and real player impact as losers lose isk making opportunities and winners win it.

People would care, occupancy would matter, and people would fight over it.
Bad Messenger
Rehabilitation Clinic
#403 - 2011-10-30 08:00:52 UTC
Montmazar wrote:
Cearain wrote:


The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.


This, combined with consequences for gaining or losing a system, would make for fantastic gameplay. Imagine hearing on the militia chat "we're about to lose vard. everyone x up!"

But, how to make people care about occupancy? I've seen it proposed before that when a system flips, so do the mission agents in that system. So if the Amarr manage to take Dal, the Tribal Liberation Force Station become Occupied Reclamation Facility and instead of it's previous 4 TLF agents, has 4 agents from the 24th. So Amarr get mission agents closer to the frontline, and Minmatar lose a source of income. That is something that would inspire people to fight. Real, game world impact as a station flips, and real player impact as losers lose isk making opportunities and winners win it.

People would care, occupancy would matter, and people would fight over it.


When other side has taken all systems people just makes alts to other side to grind isk. People goes always over fence where it is lowest.
Super Chair
Project Cerberus
Templis CALSF
#404 - 2011-10-30 09:23:53 UTC
Removing missions is a pretty ******** idea i'll admit. The value of FW rewards is constantly dropping, and i'm sure everyone that wants FW missions removed just want to fight people who can only afford frigate sized ships. If too many people farm the missions, they become less and less profitable (meaning less people will farm them, it's a feedback system that will be self correcting). The whole point of FW missions was for people to spend less time bearing (with more risk, of course) and more time pewing, so now you want to make FW a "pvp" activity by removing the most profitable "pve" activity? This change would have the opposite of the "desired" effect. People would spend more time doing "pve" to get the same amount of isk than spending time participating in "pvp".


Also, plex fighting is probably one of the more unique mechanics in the game. It gives opportunities to more than just who has the biggest BS blob and who can batphone friends in. The rats are dispatched fairly easy (minus some of the BS/Elite cruisers in majors) but for the most part plexes can be soloed, and NPCs dispatched fast enough (major plexes aside) that you can still pvp when a target comes along. The issue with plexing to say, the average joe, is that there is no feeling of progression/accomplishment. An incursion-like progression bar would be nice (because most people are unable to look at the map >.>)

Systems are captured too slowly (it takes months of effort, which under the current mechanics the other militia can take it back easily with a few "unscheduled" downtimes in a day if the sovreignty (not to be confused with occupancy) is their own. This is due to a high amount of plexes being spawned after every downtime in one system if the occupancy and sovriengty are not the same. This needs to be addressed, PERVS are no longer in FW, so revert this mechanic CCP. Taking a system back should be proportional to the effort that those who took it from you put forth.

The other issue with plexing is more issues with the spawning mechanics. Plexes do not spawn regularly so after the initial "DT rush" of plexes the available amount of plexes to fight over (say, in a constellation that is being targeted) is reduced significantly, so as there is nothing to do for about 20 hours out of the day is to mindlessly roam and kill eachother on gates. Plexes should be spawning at regular intervals so there is actually something to fight over throughout the day (and a sense of progression)
Ruah Piskonit
PIE Inc.
Khimi Harar
#405 - 2011-10-30 12:06:32 UTC
Bad Messanger - you use the ord 'kick out of FW' a lot.

No one is being kicked out - those who are in it for the easy isk will leave and go back to Motsu. The people who are left are the ones who want to actually do FW. Running missions is not part of FW, it is the incentive to get players to do FW.

Now I am not against a way to make some isk in FW - but it has to be directly integrated into the mechanic - like FW standing. AND it cannot be exploited by a group of people who play the two sides for a profit.

But I am sure you and everyone here agrees that the current system is broken, that FW numbers do not represent anything. The reason Mini and Caldari have the highest numbers of FW members is not because more people are fighting for them, its because Amarr and Gallente npcs don't use missiles.

But ultimately we are back to the same spot - because even a compromise to the total elimination of FW missions would involve making them 1) gang, 2) multi room, 3) difficult and time consuming 4) broadcasted. And this would have nearly the same effect to those who want easy money.

So do you see FW as some high reward, low risk farming mechanic with RP flavor? Cuz that's how you are coming through here.
Bad Messenger
Rehabilitation Clinic
#406 - 2011-10-30 12:23:51 UTC
Ruah Piskonit wrote:
Bad Messanger - you use the ord 'kick out of FW' a lot.

No one is being kicked out - those who are in it for the easy isk will leave and go back to Motsu. The people who are left are the ones who want to actually do FW. Running missions is not part of FW, it is the incentive to get players to do FW.

Now I am not against a way to make some isk in FW - but it has to be directly integrated into the mechanic - like FW standing. AND it cannot be exploited by a group of people who play the two sides for a profit.

But I am sure you and everyone here agrees that the current system is broken, that FW numbers do not represent anything. The reason Mini and Caldari have the highest numbers of FW members is not because more people are fighting for them, its because Amarr and Gallente npcs don't use missiles.

But ultimately we are back to the same spot - because even a compromise to the total elimination of FW missions would involve making them 1) gang, 2) multi room, 3) difficult and time consuming 4) broadcasted. And this would have nearly the same effect to those who want easy money.

So do you see FW as some high reward, low risk farming mechanic with RP flavor? Cuz that's how you are coming through here.


Maybe we should remove pvp rights from fw people generally, only places where you allowed to fight is FW mission and FW plexes. Problem solved and everyone are happy.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#407 - 2011-10-30 12:26:34 UTC
I think I should make it clear cause some people seem to be missing it, I don't want to lower the LP rewards at all. If fact I want to increase them. I just want them given to people for Plexing and system fliping instead of mission farming.

I dont think mission are bad, but they are not for FW. LPs for PVP and meaningful system flipping would be more in tune with FW.

Just figured I would clear that up as some people dont appear to be getting it.

Don't ask about Italics, just tilt your head.

Bad Messenger
Rehabilitation Clinic
#408 - 2011-10-30 12:38:24 UTC
sYnc Vir wrote:
I think I should make it clear cause some people seem to be missing it, I don't want to lower the LP rewards at all. If fact I want to increase them. I just want them given to people for Plexing and system fliping instead of mission farming.

I dont think mission are bad, but they are not for FW. LPs for PVP and meaningful system flipping would be more in tune with FW.

Just figured I would clear that up as some people dont appear to be getting it.


Yes, you do not get it. CCP can not make pvp to give direct profits from it, it would break fundamentals of whole game.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#409 - 2011-10-30 12:43:09 UTC
Bad Messenger wrote:
sYnc Vir wrote:
I think I should make it clear cause some people seem to be missing it, I don't want to lower the LP rewards at all. If fact I want to increase them. I just want them given to people for Plexing and system fliping instead of mission farming.

I dont think mission are bad, but they are not for FW. LPs for PVP and meaningful system flipping would be more in tune with FW.

Just figured I would clear that up as some people dont appear to be getting it.


Yes, you do not get it. CCP can not make pvp to give direct profits from it, it would break fundamentals of whole game.


I get lp for killing people now, so thats not true at all.

Don't ask about Italics, just tilt your head.

Cearain
Plus 10 NV
#410 - 2011-10-30 12:43:21 UTC
Bad Messenger wrote:
Cearain wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



Sync I agree with you completely. CCP needs to have this as the goal.

The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.

Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes.



You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you.




Well I don't play rigt after downtime so it may be somewhat different in that 1 hour of time.

But other than that I do go in plexes allot. That way I don't get blobbed by supercaps. Smile I just don't actually run them because of the npcs. And yes its only the npcs that prevents this. Most times i think my ship is safer there than if I docked.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#411 - 2011-10-30 12:46:00 UTC
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



Sync I agree with you completely. CCP needs to have this as the goal.

The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.

Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes.



You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you.




Well I don't play rigt after downtime so it may be somewhat different in that 1 hour of time.

But other than that I do go in plexes allot. That way I don't get blobbed by supercaps. Smile I just don't actually run them because of the npcs. And yes its only the npcs that prevents this. Most times i think my ship is safer there than if I docked.


No one bother to hunt you down because you do not make any threat in system occupancy war.
Bad Messenger
Rehabilitation Clinic
#412 - 2011-10-30 12:57:24 UTC
sYnc Vir wrote:
Bad Messenger wrote:
sYnc Vir wrote:
I think I should make it clear cause some people seem to be missing it, I don't want to lower the LP rewards at all. If fact I want to increase them. I just want them given to people for Plexing and system fliping instead of mission farming.

I dont think mission are bad, but they are not for FW. LPs for PVP and meaningful system flipping would be more in tune with FW.

Just figured I would clear that up as some people dont appear to be getting it.


Yes, you do not get it. CCP can not make pvp to give direct profits from it, it would break fundamentals of whole game.


I get lp for killing people now, so thats not true at all.


lp you will get in kills is only symbolic amount, i would not call it profitable business.
Cearain
Plus 10 NV
#413 - 2011-10-30 12:58:01 UTC
Bad Messenger wrote:
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



Sync I agree with you completely. CCP needs to have this as the goal.

The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.

Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes.



You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you.




Well I don't play rigt after downtime so it may be somewhat different in that 1 hour of time.

But other than that I do go in plexes allot. That way I don't get blobbed by supercaps. Smile I just don't actually run them because of the npcs. And yes its only the npcs that prevents this. Most times i think my ship is safer there than if I docked.


No one bother to hunt you down because you do not make any threat in system occupancy war.


Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#414 - 2011-10-30 13:05:47 UTC
Cearain wrote:

Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?


Something like that, so if we think we could end whole FW, it has been dead for a long time.
Cearain
Plus 10 NV
#415 - 2011-10-30 13:10:35 UTC  |  Edited by: Cearain
Bad Messenger wrote:
Cearain wrote:

Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?


Something like that, so if we think we could end whole FW, it has been dead for a long time.



Or make it so its not a silly pve mechanic. That way new eden would finally have a small scale pvp mecanic that works. I think allot of eve players would like that. More importantly for ccp I think allot of people who left eve would come back, have a blast, and new players would start subbing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Montmazar
Aliastra
Gallente Federation
#416 - 2011-10-30 13:59:41 UTC  |  Edited by: Montmazar
Bad Messenger wrote:
Montmazar wrote:
Cearain wrote:


The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.


This, combined with consequences for gaining or losing a system, would make for fantastic gameplay. Imagine hearing on the militia chat "we're about to lose vard. everyone x up!"

But, how to make people care about occupancy? I've seen it proposed before that when a system flips, so do the mission agents in that system. So if the Amarr manage to take Dal, the Tribal Liberation Force Station become Occupied Reclamation Facility and instead of it's previous 4 TLF agents, has 4 agents from the 24th. So Amarr get mission agents closer to the frontline, and Minmatar lose a source of income. That is something that would inspire people to fight. Real, game world impact as a station flips, and real player impact as losers lose isk making opportunities and winners win it.

People would care, occupancy would matter, and people would fight over it.


When other side has taken all systems people just makes alts to other side to grind isk. People goes always over fence where it is lowest.


Every militia currently has multiple highsec (and thus unconquerable) FW agents. The thing they would be fighting for is the convenience of agents near their mission destinations. Enough convenience to fight for, but losing everything still does not remove gameplay.

And besides - the fewer people run missions for that faction's militia, the more those militia LP are worth. Not enough to balance out the inconvenience of having to get all one's missions from highsec, but certainly enough to offset wanting to leave militia entirely.
Bad Messenger
Rehabilitation Clinic
#417 - 2011-10-30 14:00:55 UTC
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:

Very few people bother to hunt anyone down because the system occupancy war is a silly pve mechanic. Out of the current 300k accounts how many do you think are *really* working at fw occupancy? 20? 40?


Something like that, so if we think we could end whole FW, it has been dead for a long time.



Or make it so its not a silly pve mechanic. That way new eden would finally have a small scale pvp mecanic that works. I think allot of eve players would like that. More importantly for ccp I think allot of people who left eve would come back, have a blast, and new players would start subbing.


It is not about pve it is about willing to do something that does not pay out right away, it is long process to capture systems and get good fights.
X Gallentius
Black Eagle1
#418 - 2011-10-30 14:16:36 UTC  |  Edited by: X Gallentius
Bad Messenger wrote:

It is not about pve it is about willing to do something that does not pay out right away, it is long process to capture systems and get good fights.
I agree. Capturing a system takes a long time and a considerable amount of effort by many players to achieve. Probably a bit too much effort for the casual play that is marketed for FW. Only a few of us have the stamina to do the FW plex grind day in and day out (most of us can do it in spirts). However, there are plenty of us willing and able to go hunt down opposing plexers (when it matters) and run them out of plexes so the guys who do run plexes can complete them.
X Gallentius
Black Eagle1
#419 - 2011-10-30 14:17:16 UTC  |  Edited by: X Gallentius
meh, the forum mechanics are stupid, not me! Nerf the forums!
Rodj Blake
PIE Inc.
Khimi Harar
#420 - 2011-10-30 17:33:16 UTC
It shouldn't be hard to capture a system, but it shouldn't be easy either. It should be variable.

What I mean by this is that if a militia loses all of their systems then it should be ludicrously easy for them to get one back. As they get more and more systems reclaimed though, it becomes harder for them - until the final enemy system is almost impossible to capture.

Dolce et decorum est pro Imperium mori