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[Odyssey] Module Rebalancing Part One: RSBs and TEs

First post First post First post
Author
WInter Borne
Caldari Provisions
Caldari State
#121 - 2013-03-27 00:39:26 UTC
So what are the benefits of shield tanking anything again?
Daneel Trevize
Give my 11percent back
#122 - 2013-03-27 00:45:07 UTC  |  Edited by: Daneel Trevize
P.S. I'm quite sure the game devs are aware that kiting will still be much stronger for outnumbered encounters, in that you'd still get most success from causing your opponents to mis-position out of support range, or you can just leave as you aren't committed to (unlinked) hard tackle range, and this is independant of TE changes.

I really wouldn't mind a direct Machariel and Cynabal bonus nerf/tweak though, along with the obvious needed tier3 BCs mobility/tracking nerf. These are the real ships that push TEs from understandable to broken.

Edit: Yep, this TE change certainly shouldn't be hitting the Vindi as much as the Mach. We don't want there to only be 1 way to tank/fit each ship, right? Why don't blasters have much more tracking, in the same vein that arties have so much more alpha for a given dps rate? I mean it's really not certain that a blaster sub-cap will 100% hit similar sized craft or those with the same class weaponary while in optimal & also scrambling & single 60% webbing them.
I appreciate there's an issue with combining 90% webs, painters & oversized guns atm possibly due to the tracking formula itself.
Michael Harari
Genos Occidere
HYDRA RELOADED
#123 - 2013-03-27 00:45:34 UTC
Are there any plans to adjust the tracking disruptor numbers in step with tracking enhancers?
Michael Harari
Genos Occidere
HYDRA RELOADED
#124 - 2013-03-27 00:50:11 UTC
Also fozzie, on the PL AT teams, how many ships used even a single TE?
Little Dragon Khamez
Guardians of the Underworld
#125 - 2013-03-27 00:52:21 UTC  |  Edited by: Little Dragon Khamez
Deleted internet ate my postl will retype later.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#126 - 2013-03-27 00:57:01 UTC
Hoarr wrote:
Little Dragon Khamez wrote:
As a former heavy missile user, I too would like to say 'feel my pain' to all of the minmater whiners out there. This is long overdue and I for one support these changes.


This is literally not even the same issue, aside from all the sperg that is about to flow into this thread.

Small changes in range at short distances have huge impacts because of the range of points.


It is the same, small changes that radically affect gameplay, except in the case of heavy missiles the changes were not so small.

Dumbing down of Eve Online will result in it's destruction...

CCP Fozzie
C C P
C C P Alliance
#127 - 2013-03-27 00:58:21 UTC
Michael Harari wrote:
Also fozzie, on the PL AT teams, how many ships used even a single TE?


Obviously can't say for sure with ATX or the NEO. However for instance the AT8 Sleipnirs had 1x TE for the team used vs Dead Terrorists and in the final, and 2x TEs for the setup used against Darkside and the one used vs Monks of War and Paisti

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Bouh Revetoile
In Wreck we thrust
#128 - 2013-03-27 00:59:22 UTC
Daneel Trevize wrote:
I want to reiterate that CCP really can't mention a TE change without talking about how terrible medium railguns are & that they should be buffed, in damage applied as well as fitting.
You tell me, does anyone use them for anything except noobs in lvl3s? I'm aware this is titled a 'Part One' thread.

In fact, this may be a buff to railguns, because they have the best base range and lack a lot more tracking than range. Railguns are a lot less sensible to TE nerf than other weapons.
Daneel Trevize
Give my 11percent back
#129 - 2013-03-27 01:01:26 UTC
Bouh Revetoile wrote:
Daneel Trevize wrote:
I want to reiterate that CCP really can't mention a TE change without talking about how terrible medium railguns are & that they should be buffed, in damage applied as well as fitting.
You tell me, does anyone use them for anything except noobs in lvl3s? I'm aware this is titled a 'Part One' thread.

In fact, this may be a buff to railguns, because they have the best base range and lack a lot more tracking than range. Railguns are a lot less sensible to TE nerf than other weapons.
But having terrible tracking shouldn't be a good reason why they aren't sensitive to Tracking Enhancer changes. Sad
Venustas Blue
Spartan Industries
#130 - 2013-03-27 01:05:11 UTC  |  Edited by: Venustas Blue
If your fighting at 0, say in scram & Webb range to be doing affective damage, theres no way to disengage say if your off gate. Unless your ****** fit with stabs or possibly AB fit and able to burn out. The more powerful ship or better counter fit ship will always win. You will not have the ability granted to kiting ships to disengagde by either burning away, or causing the hostile to lose point by pulsing MWD on cross axis so they burn out of range & lose point, allowing you to warp out. There's little skill in fighting at 0 (scram/Webb) range, nerfing TEs kiting ability, wich is an art and skill its self would be yet another mistake by CCP, and a great loss as far as skill goes for the game.
There is counters to kiting ships, & as far as minnie ships go, they have already been nerfed enough, dont ruin it by overstepping a reasonable current mark & success. This proposed change to TEs needs to be scrapped. All it would do is subject eve to yet a other nerf of making the game ever easier, this does not inspire anybody to become better within tactics and situational awareness, it only acts to dumb it down, even giving more reason to blob, and there should be no further reason given to blobbing WHAT SO EVER. Should be promoting skill and fun gfs instead.
Sometimes it becomes very apparent CCP are out of touch with the game and its tactics, this is as good as any example.
A resounding NO to TE nerf from me.
Joe D'Trader
Native Freshfood
Minmatar Republic
#131 - 2013-03-27 01:13:26 UTC
I always wanted to use some of these Gallente mid slots for TCs, guess now I'll have to try.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#132 - 2013-03-27 01:14:44 UTC  |  Edited by: M1k3y Koontz
Is nerfing TEs going to close the gap between shield and armor? No.

Armor will become more popular when the first worry of any PVPer is no longer
"How many guys are waiting on the other side of the gate"
and they no longer have to worry about running on a moment's notice. The reason shield tanks are so popular on ALL the ships (Im looking at you shield Oracle, Talos) is because shield tanks have the ability to GTFO should an engagement turn against a pilot which armor tanks are greatly lacking.

How much herp could a herp derp derp if a herp derp could herp derp.

Bouh Revetoile
In Wreck we thrust
#133 - 2013-03-27 01:15:09 UTC
Daneel Trevize wrote:
But having terrible tracking shouldn't be a good reason why they aren't sensitive to Tracking Enhancer changes. Sad

You fool ! Railguns don't care about TE nerf because it affect *all* turrets equally, but the farther from closest range you get, the better they become, because there base range being very long, ammo spread a lot farther than for any other weapon. Hence, this TE nerf mean that if beam or arties need to use a longer range ammo, railgun won't necessary need it, or they will lose less than the others anyway.

This change is a buff to railguns and a buff to armor tanking.
Lee Vanden
The Scope
Gallente Federation
#134 - 2013-03-27 01:16:27 UTC
I think this is going to hurt Gallente blaster boats more than it is Minmatar and it's not so long since they were finally made useable, please consider increasing the range of blasters if you're going to go ahead with this CCP.
goldiiee
Bureau of Astronomical Anomalies
#135 - 2013-03-27 01:19:46 UTC
CCP Fozzie wrote:
We're not changing the relative strength of faction TEs vs T2 at all. Faction retains its tracking and fittings advantage, and if the faction TEs were worth the price premium over T2 for your purposes before they will continue to be worth the price premium.

I have always wondered at the reasoning behind the equivalent values of meta-5 to meta-8, it would seem that 3 meta levels would result in a more noticeable difference than 7 saved CPU.

After this proposed change (Who am I kidding? When has it ever changed back after 'proposed' regardless of argument) the effective value of meta-8 TE's will be even less apparent and devalue the current (As of today) stock to 'worthless waste of ISK'. I assume you already knew this but felt it warranted saying anyways.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

McBorsk
Multispace Technologies Inc
#136 - 2013-03-27 01:22:50 UTC
Not a big fan of the TE change.
Tonto Auri
Vhero' Multipurpose Corp
#137 - 2013-03-27 01:25:05 UTC
Roderick Grey wrote:
With Blasters hurting for range as it is are CCP sure it's a good idea to further damage Gallente ships, which already suffer drawbacks just to nerf Minmatar superiority?

Perhaps with weapon damage upgrades being Race specific, we could have race-specific Tracking Enhancers each with their own varying buffs aswell?

How about using tracking computers, if you "hurting for range"?...

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Daniel Plain
Doomheim
#138 - 2013-03-27 01:27:54 UTC
i just ran some plots on a pve mach and wanted to share the results. (the TCs are scripted for range.) it seems like the typical shield mission mach will lose about 100dps @40k and around 150dps @60-80k. it's somewhat annoying but I can live with it.
on a side note, notice how currently, three tracking enhancers are exactly as effective as four tracking computers, three scripted for range, one for tracking.

I should buy an Ishtar.

goldiiee
Bureau of Astronomical Anomalies
#139 - 2013-03-27 01:31:37 UTC
One more thing; I find the coincidence of NPC tracking disruption being OP, combined with even less effective TE modules, to be the death knell to turreted mission runners that have been struggling to cope with Sansha rats.

The buckets of tears in the forums have been overwhelming since the NPC change, after this, the tears will become a tidal wave.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Lin Fatale
Garoun Investment Bank
Gallente Federation
#140 - 2013-03-27 01:34:40 UTC
I understand your intention to nerf TE

but I have the feeling that kiting and roaming shield setups
which almost fight outmunered already vs the local blop and rely on range and tracking
will suffer most of this nerf