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Illegal goods and couriers

Author
Spondoo Lix
University of Caille
Gallente Federation
#1 - 2013-03-26 18:22:38 UTC
I've noticed that when I accept a courier contract, I don't know what I'm moving until I get my greedy paws on the box.

So...if I move a cargo of (someone else's) illegal stuff, will I get attacked by various hi-sec NPC ships at gates?

Conversely, is this a way to try and make some money from a big collateral payment if I get someone to move drugs thru hisec and hope they don't make it?

How nasty are the hisec gate police anyway?

TIA.
Vincenzo Arbosa
Locust Assets
#2 - 2013-03-26 18:28:14 UTC
Wondering the same thing, thank you for posting.

If we are scanned by the hisec gate patrols, will we see a targeting notification that we are being scanned? Does volume of product have anything to do with it? Do containers, or the lack thereof, affect the chance of getting caught?

Looking for a bit of knowledge in all things illegal. I got the smuggler's blues.
"Leave the gun. Take the cannoli." 
Spondoo Lix
University of Caille
Gallente Federation
#3 - 2013-03-26 18:36:27 UTC  |  Edited by: Spondoo Lix
Items that are considered contraband by 1 or more factions cannot be entered into courier contracts. This still applies when the items are legal in the start and destination systems and even when there are routes that don't pass through any systems where the items are illegal.

from the wiki.....boo hiss

Eta: http://wiki.eveonline.com/en/wiki/Contraband

That whole page is worth a read
Vincenzo Arbosa
Locust Assets
#4 - 2013-03-26 19:04:27 UTC
I will plead the new guy defense. Thanks for the link.

Remaining questions (for me) are:

Are these customs officers similar to, or the same as, the concorde police.. will they one or two shot me? By the time I realize that I am busted for muling, am I already warp scrambled and webified? Do I have a shot at getting away still or am I toast if I dont hand over the goods?

Can I try to ignore them and jump through the gate quick or is that impossible?

Do containers, or the lack thereof, affect the chance of getting caught? The wiki makes it sound like it doesn't. Wondering if there is any way of blocking the scan.

"Leave the gun. Take the cannoli." 
Spondoo Lix
University of Caille
Gallente Federation
#5 - 2013-03-26 19:14:35 UTC
I was wondering about those things to. Doesn't say if you get a flag to stop you warping or jumping, but if they are like CONCORD and just *pop* you it doesns't matter.

Anyone have an estimate of the percentage of people they scan? 10% ? 80%?.......the whole viability of the profession probably depends on that percentage.
Dasoda-Hae Bedonkohe
Yolo Industries
#6 - 2013-03-26 19:57:50 UTC
I'm curious as to how you would come into contact/acquire contraband substances in the first place. I've 'looted' mercenaries, damsels and even janitors with no warnings. The unneeded mercenaries I've trashed since there was no 'sell item' option, but I did sell janitors and was paid for them, but with no warnings or sec dings. I've also transported & sold Pirate DNA as well as various drugs acquired as loot from pirates with no penalty. So again, how do you come in contact with this 'stuff'?
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-03-26 20:00:36 UTC
Custom Officers are classed as Faction Navy IIRC.

So they are on par with the Faction Navy and the same rules apply to them.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Spondoo Lix
University of Caille
Gallente Federation
#8 - 2013-03-26 20:01:09 UTC
I've got mine from shooting pirate structures in various missions.

If you looted the stuff in deadspace, warped to station and sold it.....you wouldn't encounter any customs police, as they're only on the gates (I think)

The item should have a "Legality" tab if it's illegal anywhere, and faction info will tell you what stuff is illegal and what the penalties are.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2013-03-26 20:02:03 UTC
Dasoda-Hae Bedonkohe wrote:
I'm curious as to how you would come into contact/acquire contraband substances in the first place. I've 'looted' mercenaries, damsels and even janitors with no warnings. The unneeded mercenaries I've trashed since there was no 'sell item' option, but I did sell janitors and was paid for them, but with no warnings or sec dings. I've also transported & sold Pirate DNA as well as various drugs acquired as loot from pirates with no penalty. So again, how do you come in contact with this 'stuff'?


There are 'illegal' trade goods:

For instance, carrying slaves in your hold is illegal in Minmatar space (due to the EVE lore).

And there are things like boosters (drugs), which are illegal to have in Empire.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Spondoo Lix
University of Caille
Gallente Federation
#10 - 2013-03-26 20:02:51 UTC
J'Poll wrote:
Custom Officers are classed as Faction Navy IIRC.

So they are on par with the Faction Navy and the same rules apply to them.


Thatnks for that. Good to know you could at least try to shoot it out or try and make a break for it, and not just *bang*.
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2013-03-26 20:02:52 UTC
Spondoo Lix wrote:
I've got mine from shooting pirate structures in various missions.

If you looted the stuff in deadspace, warped to station and sold it.....you wouldn't encounter any customs police, as they're only on the gates (I think)

The item should have a "Legality" tab if it's illegal anywhere, and faction info will tell you what stuff is illegal and what the penalties are.


Also. Some (but don't think all) illegal goods have a black skull & crossed bones in their picture.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Vincenzo Arbosa
Locust Assets
#12 - 2013-03-26 20:05:41 UTC
http://eve-central.com/home/quicklook.html?typeid=3707

A quick look at one narcotic shows that you can buy it off the market and make some decent money if you are willing to tolerate the risk. I just want to know what the risk truly is before I go hustlin blue pills across the stars.
"Leave the gun. Take the cannoli." 
Winter Archipelago
Autumn Industrial Enterprises
#13 - 2013-03-26 22:01:21 UTC
Vincenzo Arbosa wrote:
http://eve-central.com/home/quicklook.html?typeid=3707

A quick look at one narcotic shows that you can buy it off the market and make some decent money if you are willing to tolerate the risk. I just want to know what the risk truly is before I go hustlin blue pills across the stars.


You get checked based on a chance at each gate, regardless of cloaking or cargo-scan immunity (meaning Blockade Runners can and are still caught). You won't get checked at each gate, and because it is chance-based, you might be able to go a full run without ever being checked, and the next ten runs you get checked each time on your first gate.

When you get caught, you are given the option of turning over the cargo and paying a fine, and you have to ACTIVELY CLICK A BUTTON saying you refuse to do so, OR, you have to jump through the gate (thus ignoring the dialogue presented). Don't auto-pilot, warp to 0 on gates instead of simply warping to jump, and you shouldn't really have to worry about losing your ship (only your cargo).

What the actual checking rate is, I don't know, unfortunately.
Senshi Hawk
Tritanium Industries and Technology
Goonswarm Federation
#14 - 2013-03-27 20:56:34 UTC
Vincenzo Arbosa wrote:
I will plead the new guy defense. Thanks for the link.


Don't beat yourself up about it. I've been playing for years and I wondered that too.
Dasoda-Hae Bedonkohe
Yolo Industries
#15 - 2013-03-27 21:55:14 UTC
Thanks. Now I know what to watch for.
Milan Nantucket
Doomheim
#16 - 2013-03-28 19:48:49 UTC
Well I am a smuggler of stuffz....

1) Bloackade Runners can't be scanned
2) If you are caught the customs thing removes isk from your wallet
3) You lose the cargo

They won't shoot at you unless you do something real stupid like click no when it asks you a stupid question.
Spondoo Lix
University of Caille
Gallente Federation
#17 - 2013-03-29 00:24:20 UTC
Milan Nantucket wrote:
Well I am a smuggler of stuffz....

1) Bloackade Runners can't be scanned
2) If you are caught the customs thing removes isk from your wallet
3) You lose the cargo

They won't shoot at you unless you do something real stupid like click no when it asks you a stupid question.


How often would you say they scan you (when not in a B/R)?

Is it feasible to go 10 jumps through hi-sec and not get scanned?

Or is it more like one or two jumps at the most, and do the rest in low sec?
Winter Archipelago
Autumn Industrial Enterprises
#18 - 2013-03-29 20:44:19 UTC
Spondoo Lix wrote:


How often would you say they scan you (when not in a B/R)?

Is it feasible to go 10 jumps through hi-sec and not get scanned?

Or is it more like one or two jumps at the most, and do the rest in low sec?


Please note that Blockade Runners CAN be scanned by NPC's, so transporting illegal goods in them can and will (eventually) still get you caught. They can NOT be scanned by players.

The scanning is random; I've seen previous corpmates get 20+ jumps without being scanned, while other times they've been scanned on the very first jump. It's random, though I've heard rumors (that I personally cannot vouch for, so hopefully others can) that the frequency of scanning is based on the number of people going in and out of the gate: more people going through means a lower chance of you being scanned. Again, that is a rumor and I cannot confirm it.
J'Poll
School of Applied Knowledge
Caldari State
#19 - 2013-03-29 21:57:49 UTC
Spondoo Lix wrote:
Milan Nantucket wrote:
Well I am a smuggler of stuffz....

1) Bloackade Runners can't be scanned
2) If you are caught the customs thing removes isk from your wallet
3) You lose the cargo

They won't shoot at you unless you do something real stupid like click no when it asks you a stupid question.


How often would you say they scan you (when not in a B/R)?

Is it feasible to go 10 jumps through hi-sec and not get scanned?

Or is it more like one or two jumps at the most, and do the rest in low sec?


Don't want to destroy your pretty BR bubble.

But NPC custom officer ships CAN and WILL scan a blockade runner's cargohold.

The can't be scanned part of the BR description is related to Ship and Cargo scanners used by players.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Spondoo Lix
University of Caille
Gallente Federation
#20 - 2013-03-30 00:21:20 UTC
Thanks for the replies, guys.

I think a Blockade Runner is a while off in my future yet in any case, and as with so many things in Eve, calculating the risk to reward ratio is not an easy thing.

But I've already made a number of in-game contacts due to this thread, so it's been very useful in more ways than one...
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