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Faction Warfare: Moving Forward.....

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Author
Bad Messenger
Rehabilitation Clinic
#381 - 2011-10-29 19:12:59 UTC
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference..


2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt??? Roll

So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish.


Notifying does not really help anything, i can spam those notify messages with my alts in other systems when i really take another plex somewhere else..


The militia will be notified where you and any alts are trying to capture plexes. Its not like this will be hard to follow. The messages will just say when/where and ship type when someone enters or exits a plex.

If these military complexes are so important its hard to understand why the militia is not informed when they are attacked.


Bad Messenger wrote:

Do your scouting and find where enemy is. Map tells it anyway if you know how to use it.



Nobody wants to go scouting for your hide and seek alts. They should just inform us when and where military complexes are being attacked so we can get on with the fighting.

I think you know very well that a simple notification channel would cause problems for your alt brigade. That may be why you don't like the idea.

The map crashes my cient about 50% of the time. Also I do not think it tells me where people are entering complexes.

BTW: I do agree with your other points on fw.


Those alts were my notification channel Lol

Anyway you want that CCP does the most important part of EVE game play automatically. We did not have any problems to follow who was plexing and where he currently was, we hunted him down until he quit plexing. It is all about creating player network or organization who can achieve something.

You just want easy ganks.
Simyaldee
Caldari Provisions
Caldari State
#382 - 2011-10-29 19:23:30 UTC
sYnc Vir wrote:

If removing mission from FW brings the number of people in FW from the 1000s to the 100s I will be more than happy with that. Everyone knows most of the 1000s are alts grinding missions or just no longer in the game. Their are other ways to give FW guys LP to earn isk. Mission are not the best for that. I will happily way away all those Bombers with a smile on my face if they remove the missions. If that means on paper I only have 140 guys to kill instead of 5000, then the paper will have finally gotten a better idea of just how many people are really in FW.


What ways to earn LP are you talking about exactly? You increase LP Bounties on PvP kills it just encourages people to have the same if not MORE alts to farm for it. You institute LP rewards for plexing, your just turning all the Bombers into Griffins(Read Ramad) and the problem isn't solved. Missions are an easy way for small scale PvP pilots such as myself and even Hans to make enough ISK to fuel our PvP addiction. People in Highsec don't PvP and people in Lowsec have Sanctums, Rats and all other forms of money intake that are protected by their Alliance and whatnot. If you take away missions im not going to pretend like its the end of the world. PvP and FW will go on but there will be less of it then before. Because instead of spending a day FW missioning people like me and Hans need to spend three days doing other ways of making ISK.

The trick is to make it easy for people who ACTUALLY are active in FW PvP and/or Plexing to do missions while making it significantly harder for farming alts. Nobody has embraced this idea I think except for me yet, but i will continue to push it. Use the AGENT STANDINGS as a weapon against farming alts. Have agent standings degrade over time and have PvP Kills and losses count towards them significantly, same thing with capping Plexes. Make Missions increase standing but by a significantly decreased amount.

This along with stuff like removing tags from the store list and just have them be turned in for LP, and a slightly increased PvP bounty and a slightly decreased LP reward for missions will decrease the amount of Farming alts IMMENSELY. Besides balancing issues for the amount of standings increase/decrease I cannot see any downside to my idea. Yes some of the alts may just start whoring on kills and/or plexes. But it is still the best way to keep FW missions while discouraging Farming alts. IMO anyway

Member, Fighter and FC for The Great Harmon Institute of Technology 

Cearain
Plus 10 NV
#383 - 2011-10-29 19:29:25 UTC

Bad Messenger wrote:
Cearain wrote:
Bad Messenger wrote:


Do your scouting and find where enemy is. Map tells it anyway if you know how to use it.



Nobody wants to go scouting for your hide and seek alts. They should just inform us when and where military complexes are being attacked so we can get on with the fighting.

I think you know very well that a simple notification channel would cause problems for your alt brigade. That may be why you don't like the idea.

The map crashes my cient about 50% of the time. Also I do not think it tells me where people are entering complexes.

BTW: I do agree with your other points on fw.


Those alts were my notification channel Lol

Anyway you want that CCP does the most important part of EVE game play automatically. We did not have any problems to follow who was plexing and where he currently was, we hunted him down until he quit plexing. It is all about creating player network or organization who can achieve something.

You just want easy ganks.




I don't want easy ganks I just want to fight in a war. The mechanics do not even come close to resembling anything like a war. "Welcome to the militia now go wandering around to find something to shoot at." I want to fight people in plexes with same restrictions I am under. I’m not sure this will be easy.

You may think having alt scouts is "the most important part of eve" but I don't really like it. Dual/triple boxing with alts scouting around ruins the immersion of the game and is not fun at all for me. So I, of course, will not be in favor of mechanics that require people to do this.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#384 - 2011-10-29 20:26:37 UTC
sYnc Vir wrote:

If removing mission from FW brings the number of people in FW from the 1000s to the 100s I will be more than happy with that. Everyone knows most of the 1000s are alts grinding missions or just no longer in the game. Their are other ways to give FW guys LP to earn isk. Mission are not the best for that. I will happily way away all those Bombers with a smile on my face if they remove the missions. If that means on paper I only have 140 guys to kill instead of 5000, then the paper will have finally gotten a better idea of just how many people are really in FW.


I understand its easy to believe that all FW mission runners are alts, but there are still plenty of legitimate FW pilots farming their missions not for the sake of getting rich, but for the sake of making sure they have plenty of ships to sustain everyday PvP. What is wrong with this scenario?

And yes, those farming missions can most certainly provide PvP targets for militia members on both sides. At least running FW missions, you are placing a giant target on your head and begging people to come gank you in the process. Fix the AI so that bombers are no longer viable, and you'll see plenty of PvP surrounding the missions again as designed. I guarantee it.

We are usually quite proficient at detecting who's out running missions in an alt only to take the isk out of the FW community, and who actually PvP's with the income they make with them. Plenty of intra-militia wardecs have cropped up when a corp or individual is abusing this system.

I'm fine with FW income being shifted elsewhere, but thats just it, it has to be shifted, NOT simply eliminated. Otherwise you're just creating an unsustainable system where FW pilots are expected to hang around their warzone constantly and be active in fleets, but don't have a local source of income to replace losses.

CPM0 Chairman / CSM7 Vice Secretary

sYnc Vir
Wolfsbrigade
Ghost Legion.
#385 - 2011-10-29 20:53:19 UTC
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.

Don't ask about Italics, just tilt your head.

Hirana Yoshida
Behavioral Affront
#386 - 2011-10-29 20:59:25 UTC
In previous threads I have suggesting hamstringing mission whores by tying missions to PvP and plexing.

1. All FW mission payouts cut in half across the board.
2. Pilot kills someone or closes plex and is assigned X Virtual LP (think Incursion LP).
3. Pilot runs mission and receives the payout (50% of now) + up to 50% extra provided the amount is available in vLP.

Gives you Lvl4's that are roughly equal to high-sec lvl4's in regards to income for the farmers while giving full (current) value to the active FW players to support their losses.
Combine it with a redesign of plexes/missions to eliminate solo frigs and you are good to go .. can be gamed by killing alt for vLP (at ISK+time loss) and then running missions but I seriously doubt anyone will go that far unless vLP-for-Kills is set stupidly high.
Cearain
Plus 10 NV
#387 - 2011-10-30 00:38:49 UTC  |  Edited by: Cearain
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



Sync I agree with you completely. CCP needs to have this as the goal.

The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.

Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kuan Yida
Huang Yinglong
Electus Matari
#388 - 2011-10-30 02:48:49 UTC
Here is an example of why it would be nice not to have supercaps mucking about in low sec:

http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=220392

Amarr FC calls in PL...

Susan Black's excellent write up of the whole evening:

http://www.gamerchick.net/2011/10/revenge-of-nerf-herders.html

The dragon knight treasures the state, friendship, duty, promises, kindness, vengeance, honor, and righteousness more than his own life._ _- The Way of the Dragon Warrior Random Posts from Auga

Hans Jagerblitzen
Ice Fire Warriors
#389 - 2011-10-30 03:06:30 UTC
Kuan Yida wrote:
Here is an example of why it would be nice not to have supercaps mucking about in low sec:

http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=220392

Amarr FC calls in PL...

Susan Black's excellent write up of the whole evening:

http://www.gamerchick.net/2011/10/revenge-of-nerf-herders.html


Agreed. FW gameplay is in no way helped by having a good game back and forth between Amarr and Minmatar being swiftly ended by a buzzkill like a PL hot drop.

I'd argue with those that say that This just keeps capitals out of FW, and keeps gangs small, but they don't restrict their drops to simply cap fleets. This isn't even the best example of supercap abuse in lowsec.

The same gang of 12 nyxes and titan has been used to gatecamp Amamake, and has been dropped on BC's before as well. There isn't any limit to what its dropped on as long as PL knows they wont be opposed fairly.

Without nullsec territory to produce their own supercaps in any number, the militia is simply defenseless against this kind of threat. Now, anyone losing a cap to a hot drop is certainly responsible for this loss, because we all know its a threat. But that being said, I hardly see how these kinds of "game over" moments are good for the ongoing pew opportunities for the various militias.

It also has been used to simply take out POS's without opposition as well. If PL wanted to, they could simply dismantle every militia owned POS that ever existed. There just simple is not the firepower to oppose this.

Supercap nerfs may change this, time will tell. But this isn't fun for anyone that actually belongs to FW.

CPM0 Chairman / CSM7 Vice Secretary

Demon View
Doomheim
#390 - 2011-10-30 03:58:24 UTC  |  Edited by: Demon View
Hans Jagerblitzen wrote:
Agreed. FW gameplay is in no way helped by having a good game back and forth between Amarr and Minmatar being swiftly ended by a buzzkill like a PL hot drop.



  1. PL doesn't need supers to do this. It's not like their members are incapable of flying anything else.
  2. Any alliance with the numbers and the interest any can do this. "Oh, a militia fight, *splat*."


So you're annoyed with PL, which is merely an alliance that has decided to do things like this: jump in with overwhelming firepower and spoil Hans Jagerblitzen's chosen play. These damned single-shard servers, they let just anyone decide on their own to live in Amamake!

But don't worry, if only supers were banned from lowsec, certainly nobody would apply any other method to achieve the same end!

But don't worry, if only PL were paid to go away, certainly nobody else would ever decide to live in Amamake!

But don't worry, if only we can destroy Amamake, certainly ]nobody else will decide to live in Auga instead! (obvious fake suggestion.)

But don't worry, if only ... certainly nobody ...

No. FW isn't a feature running on its own server. This is bunk. Especially when so much of PL's wickedness consists of "yeah, you want us to come in? Really? OK!" What devils.

Quote:
Without nullsec territory to produce their own supercaps in any number, the militia is simply defenseless against this kind of threat.


Actually, you can buy supercaps. You know, like you buy all the other stuff you don't produce yourself. The main reason to expect FW to not have them is because militias are populated by the sort of people who joined the militia instead of a nullsec alliance - likewise there aren't a lot of FW hulks doing mining ops in militia space, even if defending ops like that might be fun.

So the militias aren't 'defenseless'; they're 'undefended'. But there are lots of things they're undefended against. For instance, suppose a large alliance decided on its own to 'invade' FW space. Camp all the gates, all the stations. Sweep through constellations in fleets that militia can't beat simply because they're horribly outnumbered. What would you want to nerf in this case? The ability of non-militia to use stargates in FW space? What? What?

Rather than continue in this vein, here's the basic problem with your suggestions: you have a patient sick with the flu, and you're terribly excited by - and wanting to fix - all kinds of random-ass symptoms that he has. His palms are sweaty : REMOVE HIS SWEATGLANDS. He just coughed hard : BIND HIS CHEST, STOP THAT **** RIGTH NOW. If FW were vibrant and active and not sick, PL would be counter-dropped. Hypothetical camp-everything giant alliance would be run out. Amamake would be under siege.

You have some good ideas about FW. Run with those, and drop this, because this is bad, it won't happen, it wouldn't begin to solve anything if it happened.
Hirana Yoshida
Behavioral Affront
#391 - 2011-10-30 05:26:13 UTC
Demon View wrote:
....

Never thought I would stoop this low, but you have got to be either kidding or the PL militia alt on duty today (no one except PL ever defends PL these days).

What PL is doing is making a very case for those who:
- Don't want alliances in FW at all as they specifically chose FW as an alternative to blob-land gameplay.
- Don't want supers influencing low-sec at all (I fall in this group), since you can't produce them and have only half the tools they are balanced against to fight them they are simply broken the second they enter Empire.

You are right though, they don't need supers because they have infinite ISK from gaming the system for years and they the mandatory blob that goes with being from null .. they bridged 40 Bhaals or something onto a handful of Amarr BCs last week if I recall .. so yeah, fat-asses don't need fat-ass mobiles to ruin the game for others (goons are using Thrashers against exhumers in high-sec! Smile)

The flu analogy:
Your solution seem to be to let the sick person run around in public to infect everyone convinced that natural immunization is the best way to go. Personally, I would kill the patient and anyone infected and take steps to insure that the disease never gets a foothold again (complete FW revamp).
Demon View
Doomheim
#392 - 2011-10-30 06:18:37 UTC
Hirana Yoshida wrote:
- Don't want supers influencing low-sec at all (I fall in this group), since you can't produce them


Can't produce pirate frigs with just Empire. Can't produce T2 with just highsec. Can't produce T3 with just k-space. This is a nonsense argument that sounds good only until you think about it. "Can be produced in" has nothing at all to do with "can be used in".

Quote:
You are right though, they don't need supers because they have infinite ISK


Or, in plain words, "they're really tough". They're tougher than both militias over here.

So some brave lowsec PvPers are arguing that supers should be from banned from lowsec because

1. of a transparently unserious argument that would suggest that Dramiels shouldn't be seen outside of Curse, or something; and because

2. The militias shouldn't be exposed to forces more powerful than they.

It's fine to say "getting dropped by PL sucks", but this doesn't follow from it. This is bad and dumb and I refuse to consider that some CCP EasilyConvinced will burst into a meeting and successfully sell this proposal without anyone raising the question of "How will this make Eve better?", to be followed by CCP EasilyConvinced's rendition of #1 and #2 above, to be followed by awkward, embarrassed silence.

FW isn't a feature in its own server. We don't own lowsec. It's not evough to say that we find something irritating. Why shouldn't other people have their Avatars in lowsec? If I'm expressing my opposition with some vehemence, it's largely because it seems to me that Hans and others are so clearly in love with the ludicrous arguments above that no serious, there-are-other-people-on-this-server arguments will be forthcoming. You're not even trying to make good arguments for this proposal, and that you keep pushing it just sabotages anything else you come up with, both because you're talking about this proposal instead of a potentially good one, and because when you do talk about a good one people will need to first get over having associated you with this bad one.
Hirana Yoshida
Behavioral Affront
#393 - 2011-10-30 06:35:36 UTC
CONGRATULATIONS!

You are officially the first person whom I deemed biased/stupid/ignorant enough to deserve a click on "ignore posts"

PS: If you want to have a grown-up discussion then you need to stop using FOX News trademark "selective reasoning/quoting/reading"
Bad Messenger
Rehabilitation Clinic
#394 - 2011-10-30 06:42:59 UTC
Cearain wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



Sync I agree with you completely. CCP needs to have this as the goal.

The problem is that the current plexing is mostly pve. the question is how can ccp make it so that it is pvp centered? I have supported an idea that was raised long ago in my signature. Namely remove the npcs and give the players a notification system when plex is entered.

Once they change the plexing system to no longer be another pve system then I'm with you. Until then they are just playing a shell game, switcihg out red xes in missions with red xs in plexes.



You are clearly guy who have no idea what FW plexing is, go and try to get systems back that minmatar has taken, and i am sure you will find that PVE is not only thing that prevents you.

Demon View
Doomheim
#395 - 2011-10-30 06:44:28 UTC
Hirana Yoshida wrote:
PS: If you want to have a grown-up discussion then you need to stop using FOX News trademark "selective reasoning/quoting/reading"


Yep. Cutting the quote down, when your original is RIGHT ******* HERE, so that I can clearly respond to parts of what you say at a time (while clearly ignoring **** that even you are embarrassed by, such as "are you a PL alt?"), is really just me being a terrible mean child. If I'd quoted everything you said and then awkwardly connected those separate replies below it, why, I'd have said something substantially different. Whole sentences would be different.
Bad Messenger
Rehabilitation Clinic
#396 - 2011-10-30 06:46:41 UTC
Kuan Yida wrote:
Here is an example of why it would be nice not to have supercaps mucking about in low sec:

http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=220392

Amarr FC calls in PL...

Susan Black's excellent write up of the whole evening:

http://www.gamerchick.net/2011/10/revenge-of-nerf-herders.html



And how this is related to FW? You have been fought on pos, Poses has nothing to do with FW.

Some people use FW to achieve goals that are not really part of FW.

Asking that remove supercaps because of it ruins FW has nothing to do with this battlereport.
Bad Messenger
Rehabilitation Clinic
#397 - 2011-10-30 06:54:47 UTC
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at.

Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects.

Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#398 - 2011-10-30 07:23:53 UTC
Bad Messenger wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at.

Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects.

Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower.


You seem to miss the point where I DON'T care if 6900 of the 7000 people in militia leave for high sec. Most of the active players won't care either cause we never see most of those players anyway. FW and you should know this having been in it, its the same faces fighting the same faces everyday. The odd people leave, the odd number come in, but mostly its the same people.

If losing the missions means that 6900 of the 7000 members of any militia pack up and run high sec mission or incursion then about god damn time. It will basically mean FW numbers will at last be showing us true numbers. I would happily trade 7000s members on paper for 80 on 80, where I know 80 people are actively fighting.

Don't ask about Italics, just tilt your head.

Bad Messenger
Rehabilitation Clinic
#399 - 2011-10-30 07:36:23 UTC
sYnc Vir wrote:
Bad Messenger wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at.

Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects.

Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower.


You seem to miss the point where I DON'T care if 6900 of the 7000 people in militia leave for high sec. Most of the active players won't care either cause we never see most of those players anyway. FW and you should know this having been in it, its the same faces fighting the same faces everyday. The odd people leave, the odd number come in, but mostly its the same people.

If losing the missions means that 6900 of the 7000 members of any militia pack up and run high sec mission or incursion then about god damn time. It will basically mean FW numbers will at last be showing us true numbers. I would happily trade 7000s members on paper for 80 on 80, where I know 80 people are actively fighting.



I do not care about players like you either, you do not participate plex warfare, you goals are something else that capturing systems, you are useless for FW, go away !
sYnc Vir
Wolfsbrigade
Ghost Legion.
#400 - 2011-10-30 07:51:22 UTC
Bad Messenger wrote:
sYnc Vir wrote:
Bad Messenger wrote:
sYnc Vir wrote:
I've only ever done 4 FW missions, and while I don't have massive stacks of Shinny ships. I earn enough.

Mission and PVE are not for FW as its has spawn farmers. I would rather have a Major plex give out everyone thats run it the same LP as a Level 4 mission. This at lease gives pvp fleets rewards rather then PVE. As for groups of giffins, so what? Learn to deal with ECM, I heard ECM ships have been used before, pretty sure I killed a few.

Simply not wanting to lose mission because it kills your easy isk, doesn't make that the best thing for FW. Whats best for FW is PVP focus area, reward that and you'll soon forget you use to grind. The moment you get pvp players having to jump into pve ships you're losing a great part of the game.

Eve has plenty of other pve areas, I would just like FW to reward people that undock and shoot their enemies rather then red x's.



You do not really get it do you. Removing FW missions do not increase pvp in lowsec or in FW. It will make less people in lowsec or FW to shoot at.

Removing FW missions does not solve anything, transferring lp gain to plexing does not help either. CCP can not make PVP that produces direct income, it could be too big change on game mechanics causing unwanted effects.

Removing FW missions only transfer people to do highsec incursions, if some carebearing has to nerf is highsec incursions direct isk gain. FW mission income is cutting down all the time because isk/lp is going lower.


You seem to miss the point where I DON'T care if 6900 of the 7000 people in militia leave for high sec. Most of the active players won't care either cause we never see most of those players anyway. FW and you should know this having been in it, its the same faces fighting the same faces everyday. The odd people leave, the odd number come in, but mostly its the same people.

If losing the missions means that 6900 of the 7000 members of any militia pack up and run high sec mission or incursion then about god damn time. It will basically mean FW numbers will at last be showing us true numbers. I would happily trade 7000s members on paper for 80 on 80, where I know 80 people are actively fighting.



I do not care about players like you either, you do not participate plex warfare, you goals are something else that capturing systems, you are useless for FW, go away !


Nice arguement, only you forgot the reason so few plex. Its totally worthless and does nothing for the game at all. Make it meaningful and I would happily kill people while doing it.

However you seem to be lowering debate to levels of children, so before it gets worse then "You don't do this go away" (wtf) Lets pause and wait for the dev blog. At this point they should have an idea of how those of us in FW feel. After that we can argue some more.

Don't ask about Italics, just tilt your head.