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POSes: I am a small portion of the community

First post First post
Author
Lady Zarrina
New Eden Browncoats
#2741 - 2013-03-23 22:12:20 UTC
I would hope they are improving the player owned structures (yes I mean the POS's that you place on every moon regardless if it is hi-sec, low-sec null-sec or WH's, just incase there is any confusion within CCP LOL)? If they are not it is like CCP is just putting their 2 middle fingers up in the air and saying sure fooled you. But then again, we have been fooled before... many times....

EVE: All about Flying Frisky and Making Iskie

Two step
Aperture Harmonics
#2742 - 2013-03-23 22:35:31 UTC
Celly Smunt wrote:


Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.



it clearly says "player-owned starbases"

I'm unsure if they mean Player Owned Structures (which is what we've repeatedly been told that Poses are), or Player-owned Stations... I guess we will see.


CCP internally calls POSes starbases, and they keep slipping up when they decide what POS stands for. They are talking about POSes as we know them today.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Frying Doom
#2743 - 2013-03-23 22:40:03 UTC
Two step wrote:
Celly Smunt wrote:


Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.



it clearly says "player-owned starbases"

I'm unsure if they mean Player Owned Structures (which is what we've repeatedly been told that Poses are), or Player-owned Stations... I guess we will see.


CCP internally calls POSes starbases, and they keep slipping up when they decide what POS stands for. They are talking about POSes as we know them today.

I may enjoy giving you crap about being the C5-C6 candidate and the secretary role

But you did a really good thing going against the CSM chairman and others to create this thread and bring this to everyone's attention.

Thank you Two Step Smile

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#2744 - 2013-03-24 12:20:16 UTC
http://www.youtube.com/watch?v=vo0vbusruT0

2 minutes 50 seconds in I think they got the point of this thread.

I love the delayLol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Celly Smunt
Neutin Local LLC
#2745 - 2013-03-24 19:11:49 UTC
Two step wrote:
CCP internally calls POSes starbases, and they keep slipping up when they decide what POS stands for. They are talking about POSes as we know them today.


Alright, then I guess we wait and see what they come up with.

Also, What Doom said.. Thank you for starting this thread to get this issue out into the light.
I wish this could be over in GD though where more folks could see and follow it, or even in F&I

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Celly Smunt
Neutin Local LLC
#2746 - 2013-03-24 19:25:30 UTC
Frying Doom wrote:
http://www.youtube.com/watch?v=vo0vbusruT0

2 minutes 50 seconds in I think they got the point of this thread.

I love the delayLol


also around 7:20 he comments on people catching his ear about how bad poses are, or something like that, I had trouble understanding exactly what he was saying in both the 2:50 and 7:20 times

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Lady Zarrina
New Eden Browncoats
#2747 - 2013-03-24 19:37:10 UTC
Celly Smunt wrote:
Frying Doom wrote:
http://www.youtube.com/watch?v=vo0vbusruT0

2 minutes 50 seconds in I think they got the point of this thread.

I love the delayLol


also around 7:20 he comments on people catching his ear about how bad poses are, or something like that, I had trouble understanding exactly what he was saying in both the 2:50 and 7:20 times

o/
Celly


Yeah, but at least he publicly acknowledged the issue and it has been specifically mention in the high level release features. Don't get me wrong I would love full blown module POSes, but just a handful of well done changes with access rights and usability could go a very long way.

EVE: All about Flying Frisky and Making Iskie

Balder Verdandi
Wormhole Sterilization Crew
#2748 - 2013-03-25 06:59:35 UTC
I just want to say thanks to everyone who has continued to post on this thread, especially Two Step for bringing this to our attention and for the follow up that clears up what's coming in the next release.

And like Lady Zarrina says in her post, a handful of well done changes would improve what POS managers need to do with their towers, corp hangers in stations, and allow corp access to resources like corp research labs.


Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2749 - 2013-03-25 10:11:09 UTC
You can thank me (in the future) for the changes mentioned. I reached back with the magical powers I will aquire when elected to CSM 8, to change CCPs roadmap.

You have to elect me now, or you'll create a time paradox that will destroy everything Blink

More seriously, sounding good Smile Hopefully the fixes knock off the most annoying edges.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Frying Doom
#2750 - 2013-03-25 10:36:45 UTC
Steve Ronuken wrote:
You can thank me (in the future) for the changes mentioned. I reached back with the magical powers I will aquire when elected to CSM 8, to change CCPs roadmap.

You have to elect me now, or you'll create a time paradox that will destroy everythingBlink

More seriously, sounding good Smile Hopefully the fixes knock off the most annoying edges.

A paradox you say.

It will destroy everything you say.

Well now here is hoping you don't get elected.

Best bit would be that none of us would notice as we would just no longer exist, well in this dimension anyway.Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Viqer Fell
Republic Military School
Minmatar Republic
#2751 - 2013-03-28 23:23:53 UTC
Signing in as a small part of a community that has been around for the full ten years and has consistently moaned about the appalling POS mechanics.

Looking forwards to summer I hope
Two step
Aperture Harmonics
#2752 - 2013-04-02 15:18:23 UTC
Added a link to the new dev blog in the first post of the thread: http://community.eveonline.com/news/dev-blogs/odyssey-summer-expansion-starbase-iterations/

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Oddsodz
Federal Navy Academy
Gallente Federation
#2753 - 2013-04-02 15:20:23 UTC  |  Edited by: Oddsodz
I Have some issues with this. It is PVP related. Please do take the time to read it.

Quote:
Accessing starbase arrays from anywhere within the shield

The requirement to move within range of each and every starbase structure to access their storage is a major annoyance for most starbase users, and one we are working to fix. Thanks to new advances in starbase technology, tiny drones will now carry items to and fro within the shield bubble. This changes the POS module access range to instead check that your ship is inside the shield, allowing players to access all the structures from one location.



As much as I applaud the work that maybe done in this area. I Am not sure it is a good idea on the grounds of PVP game play.

What I mean is, From a PVP stand point. This makes assessing if your target that you are stalking is active or not harder. In the current form of starbase arrays. Depending on how the POS was setup. Players sometimes have to move about the POS to get stuff done. Swopping out ships, Moving Pi about. Industry stuff and so on usually means that players have to shuttle about in their POS. This is an indicator to how active a target maybe. Now if the proposed change listed above is implemented. This will make scouting targets even harder. As you will have one lest indicator to know if a target is active or just AFK in the POS. This is not good for us PVPer.

I Know it is a pain in the ass to move about your POs to do stuff. But it is also a thankless job scouting/stalking targets in POS's when you can't tell if they are active or not.
Line Khagah
Imperial Academy
Amarr Empire
#2754 - 2013-04-02 15:31:22 UTC
there are also problems at the research lab,

when you open a POS with standing has all the alliance for research,
it is necessary that each corp, and an office in the system,
to put bpo in research
must remove this limitation, and allow the research staff from the hangar expected.
Lumi Staff
CompleXion Industries
Goonswarm Federation
#2755 - 2013-04-02 16:31:21 UTC
I want silos to do as fuel levels on POSs do. Report when full/empty in calendar.

AttentionThe ability to choose what silos report on each POS.For example reactions means some is going empty, some fills up and you dont want them to report both. Only one going empty, or one getting filled up.
Attention Whats in them.



Having lots of POSs would make this alot easier to manage.

Fuel reporting works great, I just need to poke my hauler and remind him of the tower he forgot to fuel.
If silos could be done in same way, many POS managers would be very happy :)


Doukyou
Deafening Silence Syndiate
#2756 - 2013-04-02 16:52:32 UTC
Jumpin Jesus on a Pogo stick!!! We won't have to execute anyone for not making some progress on starbases. I am a very happy industrialist now. However I still expect you guys to move to modular POS's so I can build my "Death Star".

Thank you for your efforts.

CEO of Evil,

Doukyou
Dark Lightstrong
Caldari Provisions
Caldari State
#2757 - 2013-04-02 17:56:14 UTC
Hello, I would like to give a suggestion about working with POS modules like hardeners, gun modules etc...

It would be easy to learn and move the modules around in a way like moving probes is, in solar system view. Of course this time we would have the POS shield view instead of solar system view. Moving modules around would be very easy and fast to do with the same system moving we move probes, along with alt and shift commands.

I just mentioned this weeks ago when I was talking with someone and they told me to post it somewhere where a dev might read it.
Mr Vrix
Vrix Nation
#2758 - 2013-04-02 19:18:35 UTC
yeah pos needs love

dunno if been mentioned before but would love some changes like this

- ofline posses should have no shield and no shieldrecharge, makes cleaningup easier Bear
- killing posmods should show what was inside

- ad a option to merg labs/array into 1 list for easy usage
Balder Verdandi
Wormhole Sterilization Crew
#2759 - 2013-04-02 20:52:28 UTC
Two step wrote:
Added a link to the new dev blog in the first post of the thread: http://community.eveonline.com/news/dev-blogs/odyssey-summer-expansion-starbase-iterations/




Absolutely nothing about corp roles ..... well, maybe next decade.
Caleb Ayrania
TarNec
Invisible Exchequer
#2760 - 2013-04-02 21:26:26 UTC  |  Edited by: Caleb Ayrania
A few comments or ideas for easier solutions to Starbase Personal Hangars.

How about interlinking this mechanic directly with a STATION oriented one, thus gaining more features in one single go?

A Personal Division Hangar (PDH) that integrates into the corp functionality, would add a range of solutions and opportunities to current mechanics.

This Division hangar would be unlimited like normal space, but with rental paid to corp based on space used. Thus a minimum rental fee per m3 would "limit" practical storage, or a limiting mechanic could be set for POS function, but still rentaining the rental feature.

The PDH would work rather similar on POS and STATION and I would suggest also in PI.

So you would be able to move from any PDH in a system to any other with only a time sink, similar to when transporting items in PI. Thus making it a sort of customs office functionality. The RP concept would be drone facilitated and interbus activity.

This would also be useful since getting kicked from a corp or leaving a corp or similar could make it move into Impounded storage in the same system where available. In Wormhole space this would not be accessible again except from another POS or PI.

IMPORTANT: Executive roles should grant take and view in such hangars. There is a lot of arguments for this, but the most relevant is that if you have trust issues with your executives you should not have a PDH. The added functionality from a corp perspective is rather big, and it would also make sense to let the owner grant take roles to other corp members. Using something akin to based at mechanics and person to person roles?

There are quite a few reasons to do it in some variation like this. First it helps PI mechanics. It makes a lot of potential future features a lot easier to create. Also the view option from corp to current personal hangar could be removed. There is no good valid reason why a corp can control who can see personal assets. Those that are personal responsibility but originates from corp asseets however should not only be visible but also accessible to execs and even corp members if possible. (though that mechanic might be a bit tricky to code, and can be omitted since work arounds are not that hard)

The reason for the interbus option is something that would make a lot of people very happy, and potentially industrialists would see it as a huge upgrade, since moving assets like fuel and raw materials could be made a lot easier. The limitation should be that someone would have to still move it on location from PDH to production enabled hangars. So it would not become an abused mechanic.

Ideally an actual drone or npc interbus ship would physically move it in space, to add a new type of soft target, but that is a nice to have mainly.

There are also a lot of potential features opened with this if a contract type could grant access to such hangars temporarily and thus work as a public contract fuel and industrialist feature.

Also if their view access granted BP access a lot of new sharing mechanics could develop. I even see this as a possible feature to open on Alliance basis to span these features even further.

Just a few ideas I would like devs and CSM to consider.

The concepts are drafts and ofc need tweaking and perfection, the main idea is to think it into a more broad function, to not end up with dead-end features.

PS: This idea also links directly into the Player POS to STATION Slot ideas. Where npc slots are removed entirely and players supply all station slots in all STATIONS at rental cost set by player, and adjusted by station owner (further fees and taxing) In npc this would be standing based, and in SOV space it would be a sort of added tax and thus an added revenue that NULL have wanted a while I believe.