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Dev Blog: The Battle for Caldari Prime

First post First post
Author
EvilweaselSA
GoonCorp
Goonswarm Federation
#261 - 2013-03-22 18:24:26 UTC
to be fair though i did appreciate ccp forcing pubbies to endure the lag and issues 0.0 has had to deal with forever re servers melting
Dracus Blackstar
Team Oatcake
#262 - 2013-03-22 18:32:43 UTC
"I was there." Trucking plenty of ships and modules into Luminaire the night before, with the intention of throwing them into the fray until I ran out. Telling myself the effort will be worth it to get into an epic battle and be a part of shaping EVE history. It'll be worth it because I'll be able to say "I was there."

"I was there." On the Luminaire gate in Algogille in a massive ball of hundreds of other ships trying desperately to get into the system, alternately mashing "jump" and dodging gank tornados.

"I was there." On the login screen of my alt character I left in Luminaire, repeatedly trying to log in to at least make a few tackles or get a view of the action with more than the handful of frames per second the live stream was capable of.

I was still "there" an hour or so later when the Titan went down, having never entered the system nor fired a shot.

Still, at least "I was there". Right guys? Right?

Perhaps one day EVE's infrastructure will be able to cash the cheques the marketing department keeps writing.

Hope those lucky enough to get in system had a good time.
KIller Wabbit
MEME Thoughts
#263 - 2013-03-22 18:37:41 UTC
Real classy move turning Concord back on just because you want to go home CCP.

A class unto itself.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#264 - 2013-03-22 18:41:50 UTC
I came into system a few hours earlier, flew around and shot some guys. I liked it.

I wonder how much effect the players really had on the titan's/dreads' hitpoints, though, considering all the players were in subcaps and the majority sub-BS?
DarthNefarius
Minmatar Heavy Industries
#265 - 2013-03-22 18:45:39 UTC  |  Edited by: DarthNefarius
Got in after 4 hours \o/
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Selmak Kado
The Maverick Navy
#266 - 2013-03-22 19:11:57 UTC
My thorax survived, thank you LAG. I had an 6-7 minute long figth locking and turning my ship towards a Corax, but i don't think my ship ever fired a single shot. I know i shot some capitals , bu it took 10 minutes to lock the bastards. I remember getting so fed up with trying to warp, that i tried to close the game. But then The game crashed my computer instead.. Oh how I miss those good'ol figths in 0.0 NOT. Next time, why not keep the population cap at 750? Maybe then, after turning off all graphix, effects, brackets. the figth would be manageble.. This was pretty much horrible.. Maybe turn off crime watch?? Roll
Vikarion
Doomheim
#267 - 2013-03-22 19:25:30 UTC
Annnnd...CCP makes sure that the Gallente have more dreadnoughts alone than the Caldari have capitals, period. As I said, a complete and totally railroaded set-up.
Rekkr Thorgard
Steelforge Heavy Industries
#268 - 2013-03-22 19:27:13 UTC
And the scripted marketing ploy for PAX has come to its predetermined conclusion. Lol, screw you, NA timezones.
Shobon Welp
GoonFleet
Band of Brothers
#269 - 2013-03-22 19:30:12 UTC
Hey CCP, next time just run a downtime cutscene like you did with the Nyx crashing into the station.
Shobon Welp
GoonFleet
Band of Brothers
#270 - 2013-03-22 19:31:33 UTC
Did the CCP-run capfleet pilots count towards the 1000 player system cap?

Because if so ell emm ayy oh.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#271 - 2013-03-22 19:35:18 UTC
Turelus wrote:
Event ruined by the global flags
Any chance of a Gallente vs Caldari RP event was ruined.

THe Global flag isn't what bothered me, though I agree it did bring in a lot of people there just to shoot everyone.

The big problem I had was that you couldn't tell whose side everyone was on. i wanted to be shooting Gallente supporters and defending my Caldari brethren, but there's no way to know who that is.
Vikarion
Doomheim
#272 - 2013-03-22 19:38:46 UTC
Xindi Kraid wrote:
Turelus wrote:
Event ruined by the global flags
Any chance of a Gallente vs Caldari RP event was ruined.

THe Global flag isn't what bothered me, though I agree it did bring in a lot of people there just to shoot everyone.

The big problem I had was that you couldn't tell whose side everyone was on. i wanted to be shooting Gallente supporters and defending my Caldari brethren, but there's no way to know who that is.


Dude, it doesn't matter. CCP scripted the event for the Titan to go down. Whatever happened with the capsuleers, you were going to lose. That's why they brought in more Moro's then the Caldari had cap ships, and that's how they run live events. If you don't like being a punching bag, don't be there in the future.
Shobon Welp
GoonFleet
Band of Brothers
#273 - 2013-03-22 19:39:50 UTC  |  Edited by: Shobon Welp
Vikarion wrote:
Annnnd...CCP makes sure that the Gallente have more dreadnoughts alone than the Caldari have capitals, period. As I said, a complete and totally railroaded set-up.

No killmail was generated for the Titan, I take it? Would be pretty funny to see the details of that since I suspect 90% of the damage was caused by the CCP-run dreadfleet and the player involvement in affecting the outcome of this event was effectively zero.
chatgris
Quantum Cats Syndicate
Of Essence
#274 - 2013-03-22 19:43:25 UTC  |  Edited by: chatgris
Shobon Welp wrote:
Vikarion wrote:
Annnnd...CCP makes sure that the Gallente have more dreadnoughts alone than the Caldari have capitals, period. As I said, a complete and totally railroaded set-up.

No killmail was generated for the Titan, I take it? Would be pretty funny to see the details of that since I suspect 90% of the damage was caused by the CCP-run dreadfleet and the player involvement in affecting the outcome of this event was effectively zero.



I think the only part that really was affected by player actions was the DUST guys - I think if Caldari had a victory in the DUST battles, then the ground forces would have re-established contact with the titan and the titan would have glassed all the Gallente civilians as threatened earlier before dieing.

Face it - in the Gallente home system, the only reason the Caldari fleet stayed there so long was not due to ship dominance in space, but the threat to glass all the Gallente civilians on the planet if the Gallente attacked the Caldari fleet in orbit. It makes perfect sense that the Gallente brought an overwhelming space fleet to fight the Caldari in a Gallente home system.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#275 - 2013-03-22 19:44:05 UTC
Vikarion wrote:
Xindi Kraid wrote:
Turelus wrote:
Event ruined by the global flags
Any chance of a Gallente vs Caldari RP event was ruined.

THe Global flag isn't what bothered me, though I agree it did bring in a lot of people there just to shoot everyone.

The big problem I had was that you couldn't tell whose side everyone was on. i wanted to be shooting Gallente supporters and defending my Caldari brethren, but there's no way to know who that is.


Dude, it doesn't matter. CCP scripted the event for the Titan to go down. Whatever happened with the capsuleers, you were going to lose. That's why they brought in more Moro's then the Caldari had cap ships, and that's how they run live events. If you don't like being a punching bag, don't be there in the future.

Yeah it is annoying that it was scripted, but it still would have been more interesting if it were caldari loyalists vs gallente loyalists rather than a generalized clusterfuck.
Vikarion
Doomheim
#276 - 2013-03-22 19:46:29 UTC
Shobon Welp wrote:
Vikarion wrote:
Annnnd...CCP makes sure that the Gallente have more dreadnoughts alone than the Caldari have capitals, period. As I said, a complete and totally railroaded set-up.

No killmail was generated for the Titan, I take it? Would be pretty funny to see the details of that since I suspect 90% of the damage was caused by the CCP-run dreadfleet and the player involvement in affecting the outcome of this event was effectively zero.


You are very optimistic as to the level of player involvement. As I understand from battle reports, the Leviathan was actually holding steady shields due to players remote-repping it, so CCP just kept bringing in more Moro's in on it until it cracked. It's not just a predetermined outcome, CCP had to work hard to make the efforts on one side totally pointless. And they did.
Vikarion
Doomheim
#277 - 2013-03-22 19:48:31 UTC  |  Edited by: Vikarion
chatgris wrote:
I think the only part that really was affected by player actions was the DUST guys - I think if Caldari had a victory in the DUST battles, then the ground forces would have re-established contact with the titan and the titan would have glassed all the Gallente civilians as threatened earlier before dieing.

Face it - in the Gallente home system, the only reason the Caldari fleet stayed there so long was not due to ship dominance in space, but the threat to glass all the Gallente civilians on the planet if the Gallente attacked the Caldari fleet in orbit. It makes perfect sense that the Gallente brought and overwhelming space fleet to fight the Caldari in a Gallente home system.


According to battle reports, the Caldari Dusties had a narrow lead over the Gallente Dusties for much, if not all, of the space battle. But it's a good lesson for them: CCP will make sure the Gallente win.

EDIT: Yeah, checked again. The Caldari Dusties had maintained a narrow lead through the time that the Leviathan was going into armor. I don't know about after that, I imagine some of them got discouraged after seeing that nothing they did made any difference.
chatgris
Quantum Cats Syndicate
Of Essence
#278 - 2013-03-22 19:51:41 UTC  |  Edited by: chatgris
Vikarion wrote:
chatgris wrote:
I think the only part that really was affected by player actions was the DUST guys - I think if Caldari had a victory in the DUST battles, then the ground forces would have re-established contact with the titan and the titan would have glassed all the Gallente civilians as threatened earlier before dieing.

Face it - in the Gallente home system, the only reason the Caldari fleet stayed there so long was not due to ship dominance in space, but the threat to glass all the Gallente civilians on the planet if the Gallente attacked the Caldari fleet in orbit. It makes perfect sense that the Gallente brought and overwhelming space fleet to fight the Caldari in a Gallente home system.


According to battle reports, the Caldari Dusties had a narrow lead over the Gallente Dusties for much, if not all, of the space battle. But it's a good lesson for them: CCP will make sure the Gallente win.


They said the Caldari had a lead in instance battles, but the Gallente were ahead in Mercenary contracts.

I don't know what that means, I play eve not DUST.

They said that the lead in instance battles was 6 out of 600 battles they said. I am assuming there was some threshold where a large enough percentage on the Caldari side would have triggerred a re-establishment of ground control, and a 1% lead isn't that significant. And no significant lead was established before the titan died.

Having said that, I don't care for DUST having an impact on FW, but that's not in our control.
Vikarion
Doomheim
#279 - 2013-03-22 19:54:16 UTC
chatgris wrote:
They said the Caldari had a lead in instance battles, but the Gallente were ahead in Mercenary contracts.

I don't know what that means, I play eve not DUST.

They said that the lead in instance battles was 6 out of 600 battles they said. I am assuming there was some threshold where a large enough percentage on the Caldari side would have triggerred a re-establishment of ground control, and a 1% lead isn't that significant.

Having said that, I don't care for DUST having an impact on FW, but that's not in our control.


What matters, as I understand, are victories. And the Caldari had more of those. Not that it matters. Oh, and it's not really a fair playing field if for us to win, we have to have a huge margin, but for you to win, you just have to not lose by a huge amount. But that's not what this was. Let's be honest: CCP wrote the scripts, map, and dialogue for this weeks ago, and the players being there or not meant nothing to the outcome.
chatgris
Quantum Cats Syndicate
Of Essence
#280 - 2013-03-22 19:58:24 UTC  |  Edited by: chatgris
Vikarion wrote:
chatgris wrote:
They said the Caldari had a lead in instance battles, but the Gallente were ahead in Mercenary contracts.

I don't know what that means, I play eve not DUST.

They said that the lead in instance battles was 6 out of 600 battles they said. I am assuming there was some threshold where a large enough percentage on the Caldari side would have triggerred a re-establishment of ground control, and a 1% lead isn't that significant.

Having said that, I don't care for DUST having an impact on FW, but that's not in our control.


What matters, as I understand, are victories. And the Caldari had more of those. Not that it matters. Oh, and it's not really a fair playing field if for us to win, we have to have a huge margin, but for you to win, you just have to not lose by a huge amount. But that's not what this was. Let's be honest: CCP wrote the scripts, map, and dialogue for this weeks ago, and the players being there or not meant nothing to the outcome.


With that I agree, this battle was definitely tilted against the Caldari. But

a) The current setup with a few Caldari ships in the Gallente home system was already a losing proposition.
b) Maybe the captain of the Leviathon decided against glassing 10's of millions of civilians at the last moment. If I were Caldari, I'd be somewhat proud of that. (Or if A gallente ship in a similar situation decided not to glass 10's of millions of Caldari citizens, I'd also be proud for my faction).

The Leviathon was going to die either way. At least it didn't result in the mass death of civilians.

Though, to add to "this was a setup for the Caldari to lose" - Do you think it would have been a victory if the Leviathon mass murdered civilians? Either way, I think it would look bad for the Caldari.

This outcome was probably the best possible one for the Caldari State for this live event from an RP perspective.