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Are alts overpowered in terms of avoiding consequences?

Author
DrunkenNinja
Macabre Votum
Northern Coalition.
#1 - 2013-03-22 06:53:15 UTC  |  Edited by: DrunkenNinja
CCP allows players to have 3 characters per account.
Only one character per account can be online, so in most cases only a single character will regularly undock.
This allows countless opportunities for the evasion of repercussions within EVE.
I consider scout alts, scam alts, troll alts (etc) to be brutally overpowered as they allow you to mask your true affiliation and identity.

If someone scams you on an account that never undocks, you can never have your revenge.
Heck they can even biomass the character and make a new one for exactly the same purpose.
Think about what EVE would be like if you could only have one character per account. Everything anyone ever did or wrote would be on a character that undocks, so if you didn't like the, you could grief them at a later date (a common theme within EVE).

Would this make the game better or worse?
Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-03-22 06:55:22 UTC
Why did you post that on a throwaway alt?

.

DrunkenNinja
Macabre Votum
Northern Coalition.
#3 - 2013-03-22 07:01:52 UTC
This is my main character.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#4 - 2013-03-22 07:16:01 UTC
I don't much like indy/pve/market alts being disconnected from mains either

Then again, alts do facilitate certain gameplay styles such as spying
Sean Parisi
Blackrise Vanguard
#5 - 2013-03-22 07:18:22 UTC
DrunkenNinja wrote:
CCP allows players to have 3 characters per account.
Only one character per account can be online, so in most cases only a single character will regularly undock.
This allows countless opportunities for the evasion of repercussions within EVE.
I consider scout alts, scam alts, troll alts (etc) to be brutally overpowered as they allow you to mask your true affiliation and identity.

If someone scams you on an account that never undocks, you can never have your revenge.
Heck they can even biomass the character and make a new one for exactly the same purpose.
Think about what EVE would be like if you could only have one account. Everything anyone ever did or wrote would be on a character that undocks, so if you didn't like the, you could grief them at a later date (a common theme within EVE).

Would this make the game better or worse?


Each character is a different persona. On one of them you can be a pirating ******* - on the other you can be a friendly market trader or industrialist. It allows some flexibility with a players reputation that allows them to have some peace and quiet.
Ai Shun
#6 - 2013-03-22 07:23:35 UTC
DrunkenNinja wrote:
Think about what EVE would be like if you could only have one account.


How would you prevent somebody from having multiple accounts?
Inxentas Ultramar
Ultramar Independent Contracting
#7 - 2013-03-22 07:28:52 UTC
Short answer: yes. But I have learned to stop worrying and love the bomb.
DrunkenNinja
Macabre Votum
Northern Coalition.
#8 - 2013-03-22 07:29:27 UTC  |  Edited by: DrunkenNinja
Sorry I meant character. You couldn't but at least it costs money or in game resources to have multiple accounts.
S'Way
State War Academy
Caldari State
#9 - 2013-03-22 07:38:13 UTC
DrunkenNinja wrote:

Would this make the game better or worse?

A lot worse - logistics for 0.0 would become a nightmare for a start, people would have to train all the skills they wanted on one character = new players couldn't focus their skill training as much, so would then have a valid point about older players having an unfair advantage.

Siigari Kitawa
Operation Sleepless
#10 - 2013-03-22 07:52:30 UTC
S'Way wrote:

people would have to train all the skills they wanted on one character

EGADS

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Opertone
State War Academy
Caldari State
#11 - 2013-03-22 08:36:07 UTC
If eve really found a way to restrict game characters to one per person...

Then EVE would be a lot better in terms of RP, consequences and responsibility.

There would be less scamming, because scamming would be a lifetime choice, with no way to make a new face and transfer all ill gotten wealth.

Piracy and honor would make more sense, people would build relations on trust.

However now it is 1000% anonymous, make new alt, gank, cheat, whine and troll on forums, infiltrate spy... do crazy monkey shi and then biomass your character. Abuse of alts make game sickening.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

pussnheels
Viziam
#12 - 2013-03-22 08:40:15 UTC
DrunkenNinja wrote:
CCP allows players to have 3 characters per account.
Only one character per account can be online, so in most cases only a single character will regularly undock.
This allows countless opportunities for the evasion of repercussions within EVE.
I consider scout alts, scam alts, troll alts (etc) to be brutally overpowered as they allow you to mask your true affiliation and identity.

If someone scams you on an account that never undocks, you can never have your revenge.
Heck they can even biomass the character and make a new one for exactly the same purpose.
Think about what EVE would be like if you could only have one character per account. Everything anyone ever did or wrote would be on a character that undocks, so if you didn't like the, you could grief them at a later date (a common theme within EVE).

Would this make the game better or worse?

don't get scammed in the first place ,
third rule of eveonline if it is too good to be true it is a scam
problem solved

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Boston Bradley
Lotka Volterra.
#13 - 2013-03-22 08:53:18 UTC
Should cops be able to ticket ALL YOUR CARS because it's an unfair advantage if you only drive one of them?
Mag's
Azn Empire
#14 - 2013-03-22 09:19:11 UTC
All I read was:
"Almost everyone else copes with the rules and mechanics of Eve. But I don't, so want CCP to change it around me."

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Brooks Puuntai
Solar Nexus.
#15 - 2013-03-22 09:22:11 UTC
S'Way wrote:
DrunkenNinja wrote:

Would this make the game better or worse?

A lot worse - logistics for 0.0 would become a nightmare for a start, people would have to train all the skills they wanted on one character = new players couldn't focus their skill training as much, so would then have a valid point about older players having an unfair advantage.



This actually goes both ways. By eliminating alt accounts you actually OPEN up professions that are generally new player friendly but are usually just done with alts. Not to mention that in regards to logistics it opens up career opportunities for those who wish to pursue logistics instead of every person doing their own with alts.

Now for the record I'm not against alts per say, just looking at things from a different perspective.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Zimmy Zeta
Perkone
Caldari State
#16 - 2013-03-22 09:45:37 UTC  |  Edited by: Zimmy Zeta
We had this discussion several times already.
Yes, NPC corp alts are so powerful that they have regrettably become a necessity for every player.
What we need is an encouragement to have "menial" tasks done by actual corp members and not outsource all vulnerable logistics and infrastructure to npc corps.

I have always been in favor of a "transaction" tax whenever you transfer money in between characters.
This tax could be at zero if both characters are in the same corp, very low if they are in the same alliance and rather high if one or both of them are in an npc corp.
Sec status should largely affect the transaction tax...if a sec 5.0 industrialist alt sends large amounts of money to his sec -9.9 pirate main, it is money laundry after all and concord shouldn't like that.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Mag's
Azn Empire
#17 - 2013-03-22 09:51:17 UTC
Zimmy Zeta wrote:
We had this discussion several times already.
Yes, NPC corp alts are so powerful that they have regrettably become a necessity for every player.
What we need is an encouragement to have "menial" tasks done by actual corp members and not outsource all vulnerable logistics and infrastructure to npc corps.

I have always been in favor of a "transaction" tax whenever you transfer money in between characters.
This tax could be at zero if both characters are in the same corp, very low if they are in the same alliance and rather high if one or both of them are in an npc corp.
Sec status should largely affect the transaction tax...if a sec 5.0 industrialist alt sends large amounts of money to his sec -9.9 pirate main, it is money laundry after all and concord shouldn't like that.
Yea and individual players in a permanent war alliance, should be charged 50 million ISK per day each for it's upkeep.

I think you're on to something here.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Zimmy Zeta
Perkone
Caldari State
#18 - 2013-03-22 10:00:24 UTC
Mag's wrote:
Zimmy Zeta wrote:
We had this discussion several times already.
Yes, NPC corp alts are so powerful that they have regrettably become a necessity for every player.
What we need is an encouragement to have "menial" tasks done by actual corp members and not outsource all vulnerable logistics and infrastructure to npc corps.

I have always been in favor of a "transaction" tax whenever you transfer money in between characters.
This tax could be at zero if both characters are in the same corp, very low if they are in the same alliance and rather high if one or both of them are in an npc corp.
Sec status should largely affect the transaction tax...if a sec 5.0 industrialist alt sends large amounts of money to his sec -9.9 pirate main, it is money laundry after all and concord shouldn't like that.
Yea and individual players in a permanent war alliance, should be charged 50 million ISK per day each for it's upkeep.

I think you're on to something here.


Your point?

If under those rules my carebear NPC alt transfered money to my RvB main, I would lose about 15% of the money due to tax..so maybe it would encourage me to go shoot red crosses with my main instead- at the risk of being attacked by WTs while I do it.
More pvp = good for the game.

I am not saying that transactions to outlaw characters should be impossible, I was just proposing that they would cost a little extra (maybe 5%).

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Mag's
Azn Empire
#19 - 2013-03-22 10:03:03 UTC
Zimmy Zeta wrote:
Your point?
It's pointless.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Whitehound
#20 - 2013-03-22 11:05:17 UTC
Boston Bradley wrote:
Should cops be able to ticket ALL YOUR CARS because it's an unfair advantage if you only drive one of them?

Lol

That is one of the worst analogies I have seen lately.

Who is paying those tickets? Is it you or is it your cars?

And what happens when a judge sends you to prison, because you killed someone with one of your cars? Do you get out free, because you still have other cars for killing people?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

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